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* Actual icon * Puddle reformatting * Basis of smoothcode * Moving puddle code into a turf reagent system, reformat and overhaul * Make this act on splashing, for now * More work on standardising behaviour * More standardisation, should ideally make spread work nicer * Some tweaks * Fixes * Makes it work in practice, code slimmed down * More standardising * Redone calculations * Fixes infinite reagents * Puddle scaling with volume * Presets for mapping * Actual stuff * Better way * Get actual turf * Blacklisting some of these * Evaporation rate * Removing old splash verb, adding reagents to a turf should do this by default now * Makes these invisible * Makes this not cleanable, for now * Standardising this into reagent stuff * Fixes * Space clears reagents * Basic viscosity system * Adds some rudimentary values * Space cleaner thng * Beginning rework of this, removing unused fuel type * Fuel puddle rework * Fuel puddle rework * Find and replace mishap * Removing from .dme * Removing unused variable * Rewriting the preset init ones * Redoing mapped puddles * Makes sure these are gone * Type fix * New plane and layer * Makes slip work * Fix * Fix * Puddles can now react to crossing over it * Proper bracketing * Puddle values * Current puddle reference to save on locating * Nicer smoothing * Tweaking values * Water color tweak * Greatly simplifies wet floor puddles * Simplified line * No reason for invisible puddles anymore * Makes wet/dry vaccuum work with this * Mop * Reformatting how reagents are held * Allows space cleaner to clean some kinds of puddles * Fixing * Moving this to simulated level * Fixes puddles not being made anymore * Standardised alpha * Removing this for now * Fixing chem dupe issue for when this matters * Server config for behaviour Co-authored-by: kanef <kanef9x@protonmail.com>