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* Beginning of refactor * Cut down bullet act * Attacking turrets * Popping up and down * woops * Standardising israising and isdown, more readable now * Enabled/disabled * Something here * Update gun override, this will help with refactoring shootAt() * And finally, shootAt() is cut down * Small bit of standardisation * Gutting protected_area stuff, is unpopular apparently * The belated rewrite of process() * Last removals of lasers var * A lot of duplicate code for nothing. Was that so hard? * Trimming the loop down, don't wanna introduce lag * woops * Attempt at cutting this down too * More inheritance * Fixes a ton of compile errors * Last one to fix in turret ffiles * Updating vault objects file * Fixing spawner * Final compile fix, for now * Not sure how this was forgotten * Somehow this wasn't set to true * Fixing some map compile errors * And more * Last ones * Removing unused var and replacing usage * Reverting it on syngery to resolve conflict * Now, synergy * Doing this better * Fixing most of these * Another update * Fixing bug that prevented turret from updating to lethal * Didn't need all this * Format fix * Prep for merge * Readd * Now fix * And this * Cleaning out more unused code * Fix again Co-authored-by: kanef <kanef9x@protonmail.com>