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To take advantage of hallucinations, just have something that sets the "hallucination" var in a human mob to a positive number (The higher it is, the more crazy things are) LSD is currently the only thing that does that, ATM. (silicon, hydrogen, anti-toxin) git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3221 316c924e-a436-60f5-8080-3fe189b3f50e
26 lines
1.1 KiB
Plaintext
26 lines
1.1 KiB
Plaintext
mob/living/carbon/proc/dream()
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dreaming = 1
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var/list/dreams = list(
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"an ID card","a bottle","a familiar face","a crewmember","a toolbox","a security officer","the captain",
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"voices from all around","deep space","a doctor","the engine","a traitor","an ally","darkness",
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"light","a scientist","a monkey","a catastrophe","a loved one","a gun","warmth","freezing","the sun",
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"a hat","the Luna","a ruined station","a planet","plasma","air","the medical bay","the bridge","blinking lights",
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"a blue light","an abandoned laboratory","Nanotrasen","The Syndicate","blood","healing","power","respect",
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"riches","space","a crash","happiness","pride","a fall","water","flames","ice","melons","flying"
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)
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spawn(0)
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for(var/i = rand(1,4),i > 0, i--)
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var/dream_image = pick(dreams)
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dreams -= dream_image
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src << "\blue <i>... [dream_image] ...</i>"
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sleep(rand(40,70))
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if(paralysis <= 0)
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dreaming = 0
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return 0
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dreaming = 0
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return 1
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mob/living/carbon/proc/handle_dreams()
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if(prob(5) && !dreaming) dream()
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mob/living/carbon/var/dreaming = 0 |