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https://github.com/vgstation-coders/vgstation13.git
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47 lines
1.2 KiB
Plaintext
47 lines
1.2 KiB
Plaintext
/obj/item/assembly/shock_kit
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name = "electrohelmet assembly"
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desc = "This appears to be made from both an electropack and a helmet."
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icon_state = "shock_kit"
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var/obj/item/clothing/head/helmet/part1 = null
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var/obj/item/device/radio/electropack/part2 = null
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var/status = 0
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w_class = 5.0
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flags = FPRINT | TABLEPASS| CONDUCT
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/obj/item/assembly/shock_kit/Destroy()
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del(part1)
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del(part2)
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..()
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return
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/obj/item/assembly/shock_kit/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/wrench) && !status)
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var/turf/T = loc
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if(ismob(T))
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T = T.loc
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part1.loc = T
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part2.loc = T
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part1.master = null
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part2.master = null
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part1 = null
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part2 = null
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del(src)
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return
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if(istype(W, /obj/item/weapon/screwdriver))
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status = !status
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user << "<span class='notice'>[src] is now [status ? "secured" : "unsecured"]!</span>"
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add_fingerprint(user)
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return
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/obj/item/assembly/shock_kit/attack_self(mob/user as mob)
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part1.attack_self(user, status)
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part2.attack_self(user, status)
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add_fingerprint(user)
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return
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/obj/item/assembly/shock_kit/receive_signal()
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if(istype(loc, /obj/structure/stool/bed/chair/e_chair))
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var/obj/structure/stool/bed/chair/e_chair/C = loc
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C.shock()
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return
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