Logo
Explore Help
Sign In
cyberpresidentvanellope/vgstation13
1
0
Fork 0
You've already forked vgstation13
mirror of https://github.com/vgstation-coders/vgstation13.git synced 2025-12-10 02:16:05 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
34905c08d42de6518349c89324bdc5c4d1a7183c
vgstation13/code/modules/projectiles
History
Kortgstation@gmail.com a38b22fb70 Fixed the invisible ammo for the SAW.
Made the SAW not fit in bags.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5038 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-11 09:06:36 +00:00
..
ammunition
Using summon guns gives a message to the the user to confirm it working.
2012-11-11 07:43:49 +00:00
guns
Fixed the invisible ammo for the SAW.
2012-11-11 09:06:36 +00:00
projectile
Using summon guns gives a message to the the user to confirm it working.
2012-11-11 07:43:49 +00:00
ammunition.dm
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
2012-07-23 00:48:51 +00:00
gun.dm
-You can now target non-dense objects with a projectile.
2012-10-24 21:56:00 +00:00
projectile.dm
- Made Mimewalls a seperate instance of forcefields instead of the special-snowflake-mime-dependent ones. When made, they are added to processing_objects, and count down every process() until they delete themselves(And are removed from processing_objects)
2012-10-28 18:40:52 +00:00
Powered by Gitea Version: 1.25.2 Page: 613ms Template: 43ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API