mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 18:32:03 +00:00
341 lines
11 KiB
Plaintext
341 lines
11 KiB
Plaintext
var/global/datum/controller/vote/vote = new()
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#define VOTE_SCREEN_WIDTH 400
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#define VOTE_SCREEN_HEIGHT 400
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/datum/controller/vote
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var/initiator = null
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var/started_time = null
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var/time_remaining = 0
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var/mode = null
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var/question = null
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var/list/choices = list()
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var/list/voted = list()
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var/list/voting = list()
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var/list/current_votes = list()
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var/list/ismapvote
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var/chosen_map
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var/name = "datum"
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/datum/controller/vote/New()
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. = ..()
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if (vote != src)
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if (istype(vote))
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qdel(vote)
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vote = src
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//datum/controller/vote/proc/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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// return
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/datum/controller/vote/proc/process() //called by master_controller
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if(mode)
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// No more change mode votes after the game has started.
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// 3 is GAME_STATE_PLAYING, but that #define is undefined for some reason
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if(mode == "gamemode" && ticker.current_state >= 2)
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world << "<b>Voting aborted due to game start.</b>"
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src.reset()
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return
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// Calculate how much time is remaining by comparing current time, to time of vote start,
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// plus vote duration
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time_remaining = (ismapvote && ismapvote.len) ? (round((started_time + 600 - world.time)/10)) : (round((started_time + config.vote_period - world.time)/10))
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if(time_remaining <= 0)
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result()
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for(var/client/C in voting)
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if(C)
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nanomanager.close_user_uis(C.mob, src)
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src.reset()
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else
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if(ticker.current_state < 2)
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for(var/client/C in voting)
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if(C && C.mob)
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ui_interact(C.mob, force_open = 0)
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/datum/controller/vote/proc/reset()
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initiator = null
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time_remaining = 0
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mode = null
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question = null
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choices.len = 0
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voted.len = 0
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voting.len = 0
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current_votes.len = 0
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/datum/controller/vote/proc/get_result()
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//get the highest number of votes
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var/greatest_votes = 0
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var/total_votes = 0
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for(var/option in choices)
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var/votes = choices[option]
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total_votes += votes
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if(votes > greatest_votes)
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greatest_votes = votes
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//default-vote for everyone who didn't vote
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if(!config.vote_no_default && choices.len)
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var/non_voters = (clients.len - total_votes)
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if(non_voters > 0)
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if(mode == "restart")
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choices["Continue Playing"] += non_voters
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if(choices["Continue Playing"] >= greatest_votes)
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greatest_votes = choices["Continue Playing"]
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else if(mode == "gamemode")
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if(master_mode in choices)
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choices[master_mode] += non_voters
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if(choices[master_mode] >= greatest_votes)
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greatest_votes = choices[master_mode]
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else if(mode == "crew_transfer")
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var/factor = 0.5
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switch(world.time / (10 * 60)) // minutes
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if(0 to 60)
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factor = 0.5
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if(61 to 120)
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factor = 0.8
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if(121 to 240)
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factor = 1
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if(241 to 300)
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factor = 1.2
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else
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factor = 1.4
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choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] * factor)
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world << "<font color='purple'>Crew Transfer Factor: [factor]</font>"
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greatest_votes = max(choices["Initiate Crew Transfer"], choices["Continue The Round"])
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//get all options with that many votes and return them in a list
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. = list()
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if(greatest_votes)
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for(var/option in choices)
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if(choices[option] == greatest_votes)
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. += option
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return .
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/datum/controller/vote/proc/announce_result()
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var/list/winners = get_result()
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var/text
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if(winners.len > 0)
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if(winners.len > 1)
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text = "<b>Vote Tied Between:</b><br>"
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for(var/option in winners)
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text += "\t[option]<br>"
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. = pick(winners)
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text += "<b>Vote Result: [.]</b>"
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else
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text += "<b>Vote Result: Inconclusive - No Votes!</b>"
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log_vote(text)
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world << "<font color='purple'>[text]</font>"
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return .
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/datum/controller/vote/proc/result()
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. = announce_result()
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var/restart = 0
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if(.)
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switch(mode)
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if("restart")
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if(. == "Restart Round")
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restart = 1
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if("gamemode")
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if(master_mode != .)
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world.save_mode(.)
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if(ticker && ticker.mode)
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restart = 1
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else
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master_mode = .
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if(!going)
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going = 1
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world << "<font color='red'><b>The round will start soon.</b></font>"
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if("crew_transfer")
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if(. == "Initiate Crew Transfer")
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init_shift_change(null, 1)
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if("map")
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if(.)
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chosen_map = ismapvote[.]
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var/mapname = .
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watchdog.chosen_map = copytext(mapname,1,(length(mapname)))
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log_game("Players voted and chose.... [watchdog.chosen_map]!")
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//testing("Vote picked [chosen_map]")
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if(restart)
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world << "World restarting due to vote..."
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feedback_set_details("end_error","restart vote")
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if(blackbox) blackbox.save_all_data_to_sql()
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CallHook("Reboot",list())
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sleep(50)
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log_game("Rebooting due to restart vote")
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world.Reboot()
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return .
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/datum/controller/vote/proc/submit_vote(var/ckey, var/vote)
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if(mode)
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if(config.vote_no_dead && usr.stat == DEAD && !usr.client.holder)
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return 0
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if(current_votes[ckey])
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choices[choices[current_votes[ckey]]]--
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if(vote && 1<=vote && vote<=choices.len)
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voted += usr.ckey
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choices[choices[vote]]++ //check this
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current_votes[ckey] = vote
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return vote
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return 0
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/datum/controller/vote/proc/initiate_vote(var/vote_type, var/initiator_key, var/popup = 0)
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if(!mode)
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if(started_time != null && !check_rights(R_ADMIN))
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var/next_allowed_time = (started_time + config.vote_delay)
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if(next_allowed_time > world.time)
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return 0
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reset()
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switch(vote_type)
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if("restart")
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choices.Add("Restart Round","Continue Playing")
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if("gamemode")
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if(ticker.current_state >= 2)
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return 0
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choices.Add(config.votable_modes)
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if("crew_transfer")
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if(ticker.current_state <= 2)
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return 0
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question = "End the shift?"
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choices.Add("Initiate Crew Transfer", "Continue The Round")
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if("custom")
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question = html_encode(input(usr,"What is the vote for?") as text|null)
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if(!question) return 0
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for(var/i=1,i<=10,i++)
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var/option = capitalize(html_encode(input(usr,"Please enter an option or hit cancel to finish") as text|null))
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if(!option || mode || !usr.client) break
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choices.Add(option)
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if("map")
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question = "Rock The Vote Next Map!"
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var/list/maps = get_maps()
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for(var/key in maps)
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choices.Add(key)
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if(!choices.len)
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world << "<span class='danger'>Failed to initiate map vote, no maps found.</span>"
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return 0
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ismapvote = maps
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else
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return 0
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mode = vote_type
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initiator = initiator_key
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started_time = world.time
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var/text = "[capitalize(mode)] vote started by [initiator]."
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if(mode == "custom")
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text += "<br>[question]"
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log_vote(text)
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if(popup)
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for(var/mob/M in player_list)
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if(M.client)
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ui_interact(M)
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world << "<font color='purple'><b>[text]</b><br>Type vote to place your votes.<br>You have [ismapvote && ismapvote.len ? "60" : config.vote_period/10] seconds to vote.</font>"
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switch(vote_type)
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if("crew_transfer")
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world << sound('sound/voice/Serithi/Shuttlehere.ogg')
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if("gamemode")
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world << sound('sound/voice/Serithi/pretenddemoc.ogg')
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if("custom")
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world << sound('sound/voice/Serithi/weneedvote.ogg')
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if("map")
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world << sound('sound/misc/rockthevote.ogg')
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if(mode == "gamemode" && going)
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going = 0
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world << "<font color='red'><b>Round start has been delayed.</b></font>"
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time_remaining = (ismapvote && ismapvote.len ? 60 : round(config.vote_period/10))
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return 1
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return 0
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/datum/controller/vote/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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if(!user.client) return
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var/admin = 0
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var/trialmin = 0
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if(user.client.holder)
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admin = 1
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if(user.client.holder.rights & R_ADMIN)
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trialmin = 1
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voting |= user
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var/data[0]
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data["admin"] = admin
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data["trialmin"] = trialmin
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data["mode"] = mode
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if(mode)
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var/choices_list[0]
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if(current_votes[user.ckey])
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data["selected_vote"] = current_votes[user.ckey]
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data["time_left"] = time_remaining
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for(var/i = 1; i <= choices.len; i++)
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choices_list.Add(list(list("ID" = i, "choice" = choices[i], "votes" = (!isnull(choices[choices[i]]) ? choices[choices[i]] : 0))))
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if(question)
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data["question"] = question
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data["choices"] = choices_list
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if(admin)
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data["admin_commands"] = "(<a href='?src=\ref[src];vote=cancel;'>Cancel Vote</a>)"
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else
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if(trialmin || config.allow_vote_restart)
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data["restart_command"] = "<a href='?src=\ref[src];vote=restart'>Restart</a>"
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data["crew_transfer"] = "<a href='?src=\ref[src];vote=crew_transfer'>Crew Transfer</a>"
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else
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data["restart_command"] = "<font color='grey'>Restart (Disallowed)</font>"
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data["crew_transfer"] = "<font color ='grey'>Crew Transfer (Disallowed)</font>"
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if(trialmin || config.allow_vote_mode)
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data["mode_vote"] = "<a href='?src=\ref[src];vote=gamemode'>GameMode</a>"
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if(trialmin)
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data["allow_vote_restart"] = "(<a href='?src=\ref[src];vote=toggle_restart'>)[config.allow_vote_restart?"Allowed":"Disallowed"]</a>)"
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data["allow_mode_vote"] = "(<a href='?src=\ref[src];vote=toggle_gamemode'>[config.allow_vote_mode?"Allowed":"Disallowed"]</a>)"
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data["custom_vote"] = "<a href='?src=\ref[src];vote=custom'>Custom</a>"
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
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if(!ui)
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ui = new(user, src, ui_key, "vote.tmpl", "Voting Panel", VOTE_SCREEN_WIDTH, VOTE_SCREEN_HEIGHT, ignore_distance = 1)
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ui.set_initial_data(data)
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ui.set_auto_update(1)
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ui.open()
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/datum/controller/vote/Topic(href,href_list[],hsrc)
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if(!usr || !usr.client) return //not necessary but meh...just in-case somebody does something stupid
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if(href_list["close"])
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voting -= usr.client
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return
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switch(href_list["vote"])
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if("close")
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voting -= usr.client
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usr << browse(null, "window=vote")
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return
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if("cancel")
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if(usr.client.holder)
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reset()
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if("toggle_restart")
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if(usr.client.holder)
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config.allow_vote_restart = !config.allow_vote_restart
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if("toggle_gamemode")
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if(usr.client.holder)
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config.allow_vote_mode = !config.allow_vote_mode
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if("restart")
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if(config.allow_vote_restart || usr.client.holder)
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initiate_vote("restart",usr.key)
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if("gamemode")
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if(config.allow_vote_mode || usr.client.holder)
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initiate_vote("gamemode",usr.key)
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if("crew_transfer")
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if(config.allow_vote_restart || usr.client.holder)
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initiate_vote("crew_transfer",usr.key)
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if("custom")
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if(usr.client.holder)
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initiate_vote("custom",usr.key)
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else
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submit_vote(usr.ckey, round(text2num(href_list["vote"])))
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usr.vote()
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/mob/verb/vote()
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set category = "OOC"
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set name = "Vote"
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if(vote)
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vote.ui_interact(usr)
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