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90 lines
2.5 KiB
Plaintext
90 lines
2.5 KiB
Plaintext
// All mobs should have custom emote, really..
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/mob/proc/custom_emote(var/m_type=1,var/message = null)
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if(stat || !use_me && usr == src)
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to_chat(usr, "You are unable to emote.")
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return
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var/muzzled = istype(src.wear_mask, /obj/item/clothing/mask/muzzle)
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if(m_type == 2 && muzzled)
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return
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var/input
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if(!message)
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input = copytext(sanitize(input(src,"Choose an emote to display.") as text|null),1,MAX_MESSAGE_LEN)
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else
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input = message
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if(input)
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message = "<B>[src]</B> [input]"
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else
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return
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if (message)
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log_emote("[name]/[key] (@[x],[y],[z]): [message]")
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//Hearing gasp and such every five seconds is not good emotes were not global for a reason.
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// Maybe some people are okay with that.
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for(var/mob/M in player_list)
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if (!M.client)
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continue //skip monkeys and leavers
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if (istype(M, /mob/new_player))
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continue
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if(findtext(message," snores.")) //Because we have so many sleeping people.
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break
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if(M.stat == DEAD && M.client && M.client.prefs && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(src,null)))
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M.show_message(message)
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// Type 1 (Visual) emotes are sent to anyone in view of the item
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if (m_type & 1)
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visible_message(message)
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// Type 2 (Audible) emotes are sent to anyone in hear range
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// of the *LOCATION* -- this is important for pAIs to be heard
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else if (m_type & 2)
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for(var/mob/living/M in get_hearers_in_view(get_turf(src), null))
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M.show_message(message, m_type)
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/mob/proc/emote_dead(var/message)
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if(client.prefs.muted & MUTE_DEADCHAT)
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to_chat(src, "<span class='warning'>You cannot send deadchat emotes (muted).</span>")
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return
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if(!(client.prefs.toggles & CHAT_DEAD))
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to_chat(src, "<span class='warning'>You have deadchat muted.</span>")
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return
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var/input
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if(!message)
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input = copytext(sanitize(input(src, "Choose an emote to display.") as text|null), 1, MAX_MESSAGE_LEN)
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else
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input = message
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if(input)
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message = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <b>[src]</b> [message]</span>"
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else
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return
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if(message)
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for(var/mob/M in player_list)
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if(istype(M, /mob/new_player))
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continue
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if(M.client && M.client.holder && (M.client.holder.rights & R_ADMIN|R_MOD) && (M.client.prefs.toggles & CHAT_DEAD)) // Show the emote to admins/mods
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to_chat(M, message)
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else if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_DEAD)) // Show the emote to regular ghosts with deadchat toggled on
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M.show_message(message, 2)
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/mob/proc/audible_cough()
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return emote("cough", auto = 1)
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/mob/proc/audible_scream()
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return emote("scream", auto = 1)
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