Files
vgstation13/code/game/master_controller.dm
baloh.matevz ab734d0472 - Coded in a debug report feature for the master controller. If the MC's delaying loop does not pass within 600 iterations (roughly 60 seconds) it means the procs are likely broken. A warning + report is displayed to admins as well as it being saved to the admin log.
The MC Delayer in the screenshot is an item coded for testing purposes which simulates a proc break. It is not part of this commit. Clicking on it will open up the view variables panel for the item.

Last-processed-item logging is supported for diseases, processing objects and machinery.

Screenshot:
http://www.kamletos.si/MC%20debug%20report.PNG

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3848 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-17 06:20:24 +00:00

263 lines
7.8 KiB
Plaintext

var/global/datum/controller/game_controller/master_controller //Set in world.New()
var/global/datum/failsafe/Failsafe
var/global/controllernum = "no"
var/global/controller_iteration = 0
var/global/last_tick_timeofday = world.timeofday
var/global/last_tick_duration = 0
var/global/obj/machinery/last_obj_processed //Used for MC 'proc break' debugging
var/global/datum/disease/last_disease_processed //Used for MC 'proc break' debugging
var/global/obj/machinery/last_machine_processed //Used for MC 'proc break' debugging
datum/controller/game_controller
var/processing = 1
var/global/air_master_ready = 0
var/global/tension_master_ready = 0
var/global/sun_ready = 0
var/global/mobs_ready = 0
var/global/diseases_ready = 0
var/global/machines_ready = 0
var/global/objects_ready = 0
var/global/networks_ready = 0
var/global/powernets_ready = 0
var/global/ticker_ready = 0
proc/setup()
if(master_controller && (master_controller != src))
del(src)
return
//There can be only one master.
if(!air_master)
air_master = new /datum/controller/air_system()
air_master.setup()
if(!job_master)
job_master = new /datum/controller/occupations()
if(job_master.SetupOccupations())
world << "\red \b Job setup complete"
job_master.LoadJobs("config/jobs.txt")
if(!tension_master)
tension_master = new /datum/tension()
world.tick_lag = config.Ticklag
createRandomZlevel()
setup_objects()
setupgenetics()
for(var/i = 0, i < max_secret_rooms, i++)
make_mining_asteroid_secret()
syndicate_code_phrase = generate_code_phrase()//Sets up code phrase for traitors, for the round.
syndicate_code_response = generate_code_phrase()
emergency_shuttle = new /datum/shuttle_controller/emergency_shuttle()
if(!ticker)
ticker = new /datum/controller/gameticker()
setupfactions()
spawn
ticker.pregame()
proc/setup_objects()
world << "\red \b Initializing objects"
sleep(-1)
for(var/obj/object in world)
object.initialize()
world << "\red \b Initializing pipe networks"
sleep(-1)
for(var/obj/machinery/atmospherics/machine in world)
machine.build_network()
world << "\red \b Initializing atmos machinery."
sleep(-1)
for(var/obj/machinery/atmospherics/unary/vent_pump/T in world)
T.broadcast_status()
for(var/obj/machinery/atmospherics/unary/vent_scrubber/T in world)
T.broadcast_status()
world << "\red \b Initializations complete."
proc/process()
if(!Failsafe)
Failsafe = new /datum/failsafe
spawn(0)
Failsafe.spin()
var/currenttime = world.timeofday
var/diff = (currenttime - last_tick_timeofday) / 10
last_tick_timeofday = currenttime
last_tick_duration = diff
if(!processing)
return 0
controllernum = "yes"
spawn (100)
controllernum = "no"
controller_iteration++
var/start_time = world.timeofday
air_master_ready = 0
tension_master_ready = 0
sun_ready = 0
mobs_ready = 0
diseases_ready = 0
machines_ready = 0
objects_ready = 0
networks_ready = 0
powernets_ready = 0
ticker_ready = 0
spawn(0)
air_master.process()
air_master_ready = 1
spawn(0)
tension_master.process()
tension_master_ready = 1
sleep(1)
spawn(0)
sun.calc_position()
sun_ready = 1
sleep(-1)
spawn(0)
for(var/mob/M in world)
M.Life()
mobs_ready = 1
sleep(-1)
spawn(0)
for(var/datum/disease/D in active_diseases)
last_disease_processed = D
D.process()
diseases_ready = 1
spawn(0)
for(var/obj/machinery/machine in machines)
if(machine)
last_machine_processed = machine
machine.process()
if(machine && machine.use_power)
machine.auto_use_power()
machines_ready = 1
sleep(-1)
sleep(1)
spawn(0)
for(var/obj/object in processing_objects)
last_obj_processed = object
object.process()
objects_ready = 1
spawn(0)
for(var/datum/pipe_network/network in pipe_networks)
network.process()
networks_ready = 1
spawn(0)
for(var/datum/powernet/P in powernets)
P.reset()
powernets_ready = 1
sleep(-1)
spawn(0)
ticker.process()
ticker_ready = 1
sleep(world.timeofday+12-start_time)
var/IL_check = 0 //Infinite loop check (To report when the master controller breaks.)
while(!air_master_ready || !tension_master_ready || !sun_ready || !mobs_ready || !diseases_ready || !machines_ready || !objects_ready || !networks_ready || !powernets_ready || !ticker_ready)
IL_check++
if(IL_check > 600)
var/MC_report = "air_master_ready = [air_master_ready]; tension_master_ready = [tension_master_ready]; sun_ready = [sun_ready]; mobs_ready = [mobs_ready]; diseases_ready = [diseases_ready]; machines_ready = [machines_ready]; objects_ready = [objects_ready]; networks_ready = [networks_ready]; powernets_ready = [powernets_ready]; ticker_ready = [ticker_ready];"
message_admins("<b><font color='red'>PROC BREAKAGE WARNING:</font> The game's master contorller appears to be stuck in one of it's cycles. It has looped through it's delaying loop [IL_check] times.</b>")
message_admins("<b>The master controller reports: [MC_report]</b>")
if(!diseases_ready)
if(last_disease_processed)
message_admins("<b>DISEASE PROCESSING stuck on </b><A HREF='?src=%holder_ref%;adminplayervars=\ref[last_disease_processed]'>[last_disease_processed]</A>", 0, 1)
else
message_admins("<b>DISEASE PROCESSING stuck on </b>unknown")
if(!machines_ready)
if(last_machine_processed)
message_admins("<b>MACHINE PROCESSING stuck on </b><A HREF='?src=%holder_ref%;adminplayervars=\ref[last_machine_processed]'>[last_machine_processed]</A>", 0, 1)
else
message_admins("<b>MACHINE PROCESSING stuck on </b>unknown")
if(!objects_ready)
if(last_obj_processed)
message_admins("<b>OBJ PROCESSING stuck on </b><A HREF='?src=ADMINHOLDERREF;adminplayervars=\ref[last_obj_processed]'>[last_obj_processed]</A>", 0, 1)
else
message_admins("<b>OBJ PROCESSING stuck on </b>unknown")
log_admin("PROC BREAKAGE WARNING: infinite_loop_check = [IL_check]; [MC_report];")
message_admins("<font color='red'><b>Master controller breaking out of delaying loop. Restarting the round is advised if problem persists. DO NOT manually restart the master controller.</b></font>")
break;
sleep(1)
spawn
process()
return 1
/datum/failsafe // This thing pretty much just keeps poking the master controller
var/spinning = 1
var/current_iteration = 0
/datum/failsafe/proc/spin()
if(!master_controller) // Well fuck. How did this happen?
sleep(50)
if(!master_controller)
master_controller = new /datum/controller/game_controller()
spawn(-1)
master_controller.setup()
else
while(spinning)
current_iteration = controller_iteration
sleep(600) // Wait 15 seconds
if(current_iteration == controller_iteration) // Mm. The master controller hasn't ticked yet.
for (var/mob/M in world)
if (M.client && M.client.holder)
M << "<font color='red' size='2'><b> Warning. The Master Controller has not fired in the last 60 seconds. Restart recommended. Automatic restart in 60 seconds.</b></font>"
sleep(600)
if(current_iteration == controller_iteration)
for (var/mob/M in world)
if (M.client && M.client.holder)
M << "<font color='red' size='2'><b> Warning. The Master Controller has not fired in the last 2 minutes. Automatic restart beginning.</b></font>"
master_controller.process()
sleep(150)
else
for (var/mob/M in world)
if (M.client && M.client.holder)
M << "<font color='red' size='2'><b> The Master Controller has fired. Automatic restart aborted.</b></font>"