Files
vgstation13/code/game/objects
elly1989@rocketmail.com 3cbd05ddef Changed circledistance a bit, talk about ambiguous proc-names...it has nothing to do with circles! It's now called approx_dist and uses some magic constants to avoid those god-awful sqrts and powers which were called for N^2 turfs during explosions. It should approximate the distance between two points fairly accurately using a (surprisingly accurate) linear approximation of pythagoras theorem. C:
Changed RoundExplosions to a temporary define named USE_CIRCULAR_EXPLOSIONS which is a lot more intuitive and less confusing. Removing this define will compile square explosions code instead of circular ones. (So the cost of having a choice between circular/square is seen at compile-time not at run-time)

Fixed aliums being able to pick up storage objects such as bags/boxes/pillboxes and such.

Fixed unbuckling yourself from beds (via clicking the bed). You can also unbuckle yourself via resisting because beds are hard to click on when you're lying on them and they're covered in a sheet.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3854 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-18 07:37:50 +00:00
..
2012-06-14 22:58:53 +00:00
2011-10-11 07:52:30 +00:00
2012-02-03 01:06:41 +00:00
2011-10-08 10:38:01 +00:00
2012-06-12 04:45:38 +00:00
2012-06-12 04:45:38 +00:00
2012-02-18 20:25:55 +00:00
2012-06-12 04:45:38 +00:00
2012-06-15 06:10:35 +00:00
2011-10-28 17:17:01 +00:00
2011-11-03 19:07:56 +00:00
2012-05-29 20:35:32 +00:00