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vgstation13/code/game/objects/items/crayons.dm
Jenkins Build Service 3782a1659a [ci-skip] Update changelog
2016-01-11 00:35:06 +00:00

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//List of all drawable graffitis. Their icon states are associated with icon states (so for example "Chaos Undivided" = "chaos")
var/global/list/all_graffitis = list(
"Left arrow"="left",
"Right arrow"="right",
"Up arrow"="up",
"Down arrow"="down",
"Heart"="heart",
"Lambda"="lambda",
"50 blessings"="50bless",
"Engineer"="engie",
"Guy"="guy",
"The end is nigh"="end",
"Amy + Jon"="amyjon",
"Matt was here"="matt",
"Revolution"="revolution",
"Face"="face",
"Dwarf"="dwarf",
"Uboa"="uboa",
"Rogue cyborgs"="borgsrogue",
"Shitcurity"="shitcurity",
"Catbeast here"="catbeast",
"Vox are pox"="voxpox",
"Hieroglyphs 1"="hieroglyphs1",
"Hieroglyphs 2"="hieroglyphs2",
"Hieroglyphs 3"="hieroglyphs3",
"Securites eunt domus"="security",
"Nanotrasen logo"="nanotrasen",
"Syndicate logo 1"="syndicate1",
"Syndicate logo 2"="syndicate2",
"Don't believe these lies"="lie",
"Chaos Undivided"="chaos"
)
/obj/item/toy/crayon/red
icon_state = "crayonred"
colour = "#DA0000"
shadeColour = "#810C0C"
colourName = "red"
/obj/item/toy/crayon/orange
icon_state = "crayonorange"
colour = "#FF9300"
shadeColour = "#A55403"
colourName = "orange"
/obj/item/toy/crayon/yellow
icon_state = "crayonyellow"
colour = "#FFF200"
shadeColour = "#886422"
colourName = "yellow"
/obj/item/toy/crayon/green
icon_state = "crayongreen"
colour = "#A8E61D"
shadeColour = "#61840F"
colourName = "green"
/obj/item/toy/crayon/blue
icon_state = "crayonblue"
colour = "#00B7EF"
shadeColour = "#0082A8"
colourName = "blue"
/obj/item/toy/crayon/purple
icon_state = "crayonpurple"
colour = "#DA00FF"
shadeColour = "#810CFF"
colourName = "purple"
/obj/item/toy/crayon/mime
icon_state = "crayonmime"
desc = "A very sad-looking crayon."
colour = "#FFFFFF"
shadeColour = "#000000"
colourName = "mime"
uses = 0
/obj/item/toy/crayon/mime/attack_self(mob/living/user as mob) //inversion
if(colour != "#FFFFFF" && shadeColour != "#000000")
colour = "#FFFFFF"
shadeColour = "#000000"
to_chat(user, "You will now draw in white and black with this crayon.")
else
colour = "#000000"
shadeColour = "#FFFFFF"
to_chat(user, "You will now draw in black and white with this crayon.")
return
/obj/item/toy/crayon/rainbow
icon_state = "crayonrainbow"
colour = "#FFF000"
shadeColour = "#000FFF"
colourName = "rainbow"
uses = 0
/obj/item/toy/crayon/rainbow/attack_self(mob/living/user as mob)
colour = input(user, "Please select the main colour.", "Crayon colour") as color
shadeColour = input(user, "Please select the shade colour.", "Crayon colour") as color
return
/obj/item/toy/crayon/afterattack(atom/target, mob/user as mob, proximity)
if(!proximity) return
if(istype(target, /turf/simulated))
var/drawtype = input("Choose what you'd like to draw.", "Crayon scribbles") in list("graffiti","rune","letter")
var/preference
switch(drawtype)
if("letter")
drawtype = input("Choose the letter.", "Crayon scribbles") in list("a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z")
to_chat(user, "You start drawing a letter on the [target.name].")
if("graffiti")
var/list/graffitis = list("Random" = "graffiti") + all_graffitis
if(istype(user,/mob/living/carbon/human))
var/mob/living/carbon/human/M=user
if(M.getBrainLoss() >= 60)
graffitis = list(
"Cancel"="cancel",
"Dick"="dick[rand(1,3)]",
"Valids"="valid"
)
preference = input("Choose the graffiti.", "Crayon scribbles") as null|anything in graffitis
if(!preference) return
drawtype=graffitis[preference]
to_chat(user, "You start drawing graffiti on the [target.name].")
if("rune")
to_chat(user, "You start drawing a rune on the [target.name].")
if(!user.Adjacent(target)) return
if(target.density && !cardinal.Find(get_dir(user, target))) //Drawing on a wall and not standing in a cardinal direction - don't draw
to_chat(user, "<span class='warning'>You can't reach \the [target] from here!</span>")
return
if(instant || do_after(user,target, 50))
var/obj/effect/decal/cleanable/C = new /obj/effect/decal/cleanable/crayon(target,colour,shadeColour,drawtype)
if(target.density && (C.loc != get_turf(user))) //Drawn on a wall (while standing on a floor)
C.forceMove(get_turf(user))
var/angle = dir2angle_t(get_dir(C, target))
C.pixel_x = 32 * cos(angle)
C.pixel_y = 32 * sin(angle) //Offset the graffiti to make it appear on the wall
C.on_wall = target
to_chat(user, "You finish drawing.")
target.add_fingerprint(user) // Adds their fingerprints to the floor the crayon is drawn on.
if(uses)
uses--
if(!uses)
to_chat(user, "<span class='warning'>You used up your crayon!</span>")
qdel(src)
return
/obj/item/toy/crayon/attack(mob/M as mob, mob/user as mob)
if(M == user)
to_chat(user, "You take a bite of the crayon. Delicious!")
user.nutrition += 5
if(uses)
uses -= 5
if(uses <= 0)
to_chat(user, "<span class='warning'>You ate your crayon!</span>")
qdel(src)
else
..()