mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 18:32:03 +00:00
* initial code * adds unit test * syntax fix * clearer * makes this work with slices * more cleanup * fix * fix for mortars * tests this item too * forgot to clear * IN THE BEAKER * copy pasted code not even once * makes name show up right * hopefully fixes this * fixes this, but at the expense of less corn oil from mortars * should make soda cans work, also cut down a lot of code * of course * back to normal * Update reagentgrinder.dm back where it was too * move sheetcode here * moves to right place * closer to old syntax * even more loop cutdown * lot of cutdown for consistency * makes transfer work right * fix * does it like this * detail * makes grown stuff work now * this was being handled alreadyyy * fix here * removes unused * pre_use function helps with this * back to this * reorganises procs * moves these to atom * updates the unit test * cleanup * makes this compile * fix * fix * possible fix * wow really * consistent terminology * ok now surely * forgot these * maybe someday * forgot this too * stops sound runtime * don't modify the var * only do this if deleted * removes var only used once * this should cover those overflow cases as intended behaviour * missed a spot * stops runtime * let's give this a try again * yea, someone will need to fix that cult goblet runtime first, too unatomic * wrote these lines wrong * unnecessary lines. also amazed the change still worked * logic cutdown * scope up * more in line with pre-PR behaviour * types are clearer * forgot to clear this too when code was moved to be cut down * cleans up the test a bit * this macro made me change the var name! * fixes possible runtime * maybe now itll work * ah it's this now