Files
vgstation13/code/ZAS/Connection.dm
SkyMarshal 39df196edc Fixed disposal issue.
Delayed Jungle setup until after air master initializes
Master controller now properly ceases atmos simulation if runtimes occur (and are detected).
Cleanup more ZAS stuff.  FEA_system.dm, ZAS/ZAS_Turfs.dm, ZAS_Zones.dm.
Canisters now autoconnect to portables connectors on creation.   (Fixes airlocks not having attached canisters)
Doors can now be made which respect directional door types (e.g. windoors and directional firelocks) and is handled better.
2013-05-21 23:12:47 -07:00

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/*
This object is contained within zone/var/connections. It's generated whenever two turfs from different zones are linked.
Indirect connections will not merge the two zones after they reach equilibrium.
*/
#define CONNECTION_DIRECT 2
#define CONNECTION_INDIRECT 1
#define CONNECTION_CLOSED 0
connection
var
turf/simulated //The turfs involved in the connection.
A
B
zone
zone_A
zone_B
ref_A
ref_B
indirect = CONNECTION_DIRECT //If the connection is purely indirect, the zones should not join.
last_updated //The tick at which this was last updated.
no_zone_count = 0
New(turf/T,turf/O)
A = T
B = O
if(A.zone && B.zone)
if(!A.zone.connections) A.zone.connections = list()
A.zone.connections += src
zone_A = A.zone
ref_A = "\ref[A]"
if(!B.zone.connections) B.zone.connections = list()
B.zone.connections += src
zone_B = B.zone
ref_B = "\ref[B]"
if(ref_A in air_master.turfs_with_connections)
var/list/connections = air_master.turfs_with_connections[ref_A]
connections.Add(src)
else
air_master.turfs_with_connections[ref_A] = list(src)
if(ref_B in air_master.turfs_with_connections)
var/list/connections = air_master.turfs_with_connections[ref_B]
connections.Add(src)
else
air_master.turfs_with_connections[ref_B] = list(src)
if(A.CanPass(null, B, 0, 0))
ConnectZones(A.zone, B.zone, 1)
if(A.HasDoor(B) || B.HasDoor(A))
indirect = CONNECTION_INDIRECT
else
ConnectZones(A.zone, B.zone)
indirect = CONNECTION_CLOSED
else
world.log << "Attempted to create connection object for non-zone tiles: [T] ([T.x],[T.y],[T.z]) -> [O] ([O.x],[O.y],[O.z])"
del(src)
Del()
//remove connections from master lists.
if(ref_B in air_master.turfs_with_connections)
var/list/connections = air_master.turfs_with_connections[ref_B]
connections.Remove(src)
if(ref_A in air_master.turfs_with_connections)
var/list/connections = air_master.turfs_with_connections[ref_A]
connections.Remove(src)
//Ensure we delete the right values by sanity checkign right before deletion.
Sanitize()
//Remove connection from current zones.
if(A)
if(A.zone && A.zone.connections)
A.zone.connections.Remove(src)
if(!A.zone.connections.len)
A.zone.connections = null
if(B)
if(B.zone && B.zone.connections)
B.zone.connections.Remove(src)
if(!B.zone.connections.len)
B.zone.connections = null
//Disconnect zones while handling unusual conditions.
// e.g. loss of a zone on a turf
if(A && A.zone && B && B.zone)
DisconnectZones(A.zone, B.zone)
//Finally, preform actual deletion.
. = ..()
proc/ConnectZones(var/zone/zone_1, var/zone/zone_2, open = 0)
//Sanity checking
if(!istype(zone_1) || !istype(zone_2))
return
//Handle zones connecting indirectly/directly.
if(open)
//Create the lists if necessary.
if(!zone_1.connected_zones)
zone_1.connected_zones = list()
if(!zone_2.connected_zones)
zone_2.connected_zones = list()
//Increase the number of connections between zones.
if(zone_2 in zone_1.connected_zones)
zone_1.connected_zones[zone_2]++
else
zone_1.connected_zones += zone_2
zone_1.connected_zones[zone_2] = 1
if(zone_1 in zone_2.connected_zones)
zone_2.connected_zones[zone_1]++
else
zone_2.connected_zones += zone_1
zone_2.connected_zones[zone_1] = 1
//Handle closed connections.
else
//Create the lists
if(!zone_1.closed_connection_zones)
zone_1.closed_connection_zones = list()
if(!zone_2.closed_connection_zones)
zone_2.closed_connection_zones = list()
//Increment the connections.
if(zone_2 in zone_1.closed_connection_zones)
zone_1.closed_connection_zones[zone_2]++
else
zone_1.closed_connection_zones += zone_2
zone_1.closed_connection_zones[zone_2] = 1
if(zone_1 in zone_2.closed_connection_zones)
zone_2.closed_connection_zones[zone_1]++
else
zone_2.closed_connection_zones += zone_1
zone_2.closed_connection_zones[zone_1] = 1
proc/DisconnectZones(var/zone/zone_1, var/zone/zone_2)
//Sanity checking
if(!istype(zone_1) || !istype(zone_2))
return
//Handle disconnection of indirectly or directly connected zones.
if( (zone_1 in zone_2.connected_zones) || (zone_2 in zone_1.connected_zones) )
//If there are more than one connection, decrement the number of connections
//Otherwise, remove all connections between the zones.
if(zone_1.connected_zones[zone_2] > 1)
zone_1.connected_zones[zone_2]--
else
zone_1.connected_zones -= zone_2
//remove the list if it is empty
if(!zone_1.connected_zones.len)
zone_1.connected_zones = null
//Then do the same for the other zone.
if(zone_2.connected_zones[zone_1] > 1)
zone_2.connected_zones[zone_1]--
else
zone_2.connected_zones -= zone_1
if(!zone_2.connected_zones.len)
zone_2.connected_zones = null
//Handle disconnection of closed zones.
if( (zone_1 in zone_2.closed_connection_zones) || (zone_2 in zone_1.closed_connection_zones) )
//If there are more than one connection, decrement the number of connections
//Otherwise, remove all connections between the zones.
if(zone_1.closed_connection_zones[zone_2] > 1)
zone_1.closed_connection_zones[zone_2]--
else
zone_1.closed_connection_zones -= zone_2
//remove the list if it is empty
if(!zone_1.closed_connection_zones.len)
zone_1.closed_connection_zones = null
//Then do the same for the other zone.
if(zone_2.closed_connection_zones[zone_1] > 1)
zone_2.closed_connection_zones[zone_1]--
else
zone_2.closed_connection_zones -= zone_1
if(!zone_2.closed_connection_zones.len)
zone_2.closed_connection_zones = null
proc/Cleanup()
//Check sanity: existance of turfs
if(!A || !B)
del src
//Check sanity: zones are different
if(A.zone == B.zone)
del src
//Check sanity: same turfs as before.
if(ref_A != "\ref[A]" || ref_B != "\ref[B]")
del src
//Handle zones changing on a turf.
if((A.zone && A.zone != zone_A) || (B.zone && B.zone != zone_B))
Sanitize()
//Manage sudden loss of a turfs zone. (e.g. a wall being built)
if(!A.zone || !B.zone)
no_zone_count++
if(no_zone_count >= 5)
//world.log << "Connection removed: [A] or [B] missing a zone."
del src
return 0
return 1
proc/CheckPassSanity()
//Sanity check, first.
Cleanup()
if(A.zone && B.zone)
//If no walls are blocking us...
if(A.ZAirPass(B))
//...we check to see if there is a door in the way...
var/door_pass = A.CanPass(null,B,1.5,1)
//...and if it is opened.
if(door_pass || A.CanPass(null,B,0,0))
//Make and remove connections to let air pass.
if(indirect == CONNECTION_CLOSED)
DisconnectZones(A.zone, B.zone)
ConnectZones(A.zone, B.zone, 1)
if(door_pass)
indirect = CONNECTION_DIRECT
else if(!door_pass)
indirect = CONNECTION_INDIRECT
//The door is instead closed.
else if(indirect > CONNECTION_CLOSED)
indirect = CONNECTION_CLOSED
DisconnectZones(A.zone, B.zone)
ConnectZones(A.zone, B.zone)
//If I can no longer pass air, better delete
else
del src
proc/Sanitize()
//If the zones change on connected turfs, update it.
//Both zones changed (wat)
if(A.zone && A.zone != zone_A && B.zone && B.zone != zone_B)
//If the zones have gotten swapped
// (do not ask me how, I am just being anal retentive about sanity)
if(A.zone == zone_B && B.zone == zone_A)
var/turf/temp = B
B = A
A = temp
zone_B = B.zone
zone_A = A.zone
var/temp_ref = ref_A
ref_A = ref_B
ref_B = temp_ref
return
//Handle removal of connections from archived zones.
if(zone_A && zone_A.connections)
zone_A.connections.Remove(src)
if(!zone_A.connections.len)
zone_A.connections = null
if(zone_B && zone_B.connections)
zone_B.connections.Remove(src)
if(!zone_B.connections.len)
zone_B.connections = null
if(A.zone)
if(!A.zone.connections)
A.zone.connections = list()
A.zone.connections |= src
if(B.zone)
if(!B.zone.connections)
B.zone.connections = list()
B.zone.connections |= src
//If either zone is null, we disconnect the archived ones after cleaning up the connections.
if(!A.zone || !B.zone)
if(zone_A && zone_B)
DisconnectZones(zone_B, zone_A)
if(!A.zone)
zone_A = A.zone
if(!B.zone)
zone_B = B.zone
return
//Handle diconnection and reconnection of zones.
if(zone_A && zone_B)
DisconnectZones(zone_A, zone_B)
ConnectZones(A.zone, B.zone, indirect)
//resetting values of archived values.
zone_B = B.zone
zone_A = A.zone
//The "A" zone changed.
else if(A.zone && A.zone != zone_A)
//Handle connection cleanup
if(zone_A)
if(zone_A.connections)
zone_A.connections.Remove(src)
if(!zone_A.connections.len)
zone_A.connections = null
if(A.zone)
if(!A.zone.connections)
A.zone.connections = list()
A.zone.connections |= src
//If the "A" zone is null, we disconnect the archived ones after cleaning up the connections.
if(!A.zone)
if(zone_A && zone_B)
DisconnectZones(zone_A, zone_B)
zone_A = A.zone
return
//Handle diconnection and reconnection of zones.
if(zone_A && zone_B)
DisconnectZones(zone_A, zone_B)
ConnectZones(A.zone, B.zone, indirect)
//The "B" zone changed.
else if(B.zone && B.zone != zone_B)
//Handle connection cleanup
if(zone_B)
if(zone_B.connections)
zone_B.connections.Remove(src)
if(!zone_B.connections.len)
zone_B.connections = null
if(B.zone)
if(!B.zone.connections)
B.zone.connections = list()
B.zone.connections |= src
//If the "B" zone is null, we disconnect the archived ones after cleaning up the connections.
if(!B.zone)
if(zone_A && zone_B)
DisconnectZones(zone_A, zone_B)
zone_B = B.zone
return
//Handle diconnection and reconnection of zones.
if(zone_A && zone_B)
DisconnectZones(zone_A, zone_B)
ConnectZones(A.zone, B.zone, indirect)
#undef CONNECTION_DIRECT
#undef CONNECTION_INDIRECT
#undef CONNECTION_CLOSED