mirror of
https://github.com/vgstation-coders/vgstation13.git
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133 lines
3.5 KiB
Plaintext
133 lines
3.5 KiB
Plaintext
/obj/item/ashtray
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icon = 'icons/ashtray.dmi'
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var/
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max_butts = 0
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empty_desc = ""
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icon_empty = ""
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icon_half = ""
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icon_full = ""
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icon_broken = ""
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/obj/item/ashtray/New()
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..()
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src.pixel_y = rand(-5, 5)
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src.pixel_x = rand(-6, 6)
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return
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/obj/item/ashtray/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (health < 1)
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return
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if (istype(W,/obj/item/clothing/mask/cigarette) || istype(W, /obj/item/weapon/match) || istype(W, /obj/item/weapon/cigbutt))
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if(user)
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if (contents.len >= max_butts)
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user << "This ashtray is full."
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return
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user.drop_item(W, src)
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var/obj/item/clothing/mask/cigarette/cig = W
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if(istype(cig, /obj/item/weapon/cigbutt))
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user << "You drop the [cig] into [src]."
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if (istype(W,/obj/item/clothing/mask/cigarette) || istype(W, /obj/item/weapon/match))
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if (cig.lit == 1)
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src.visible_message("[user] crushes [cig] in [src], putting it out.")
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else if (cig.lit == 0)
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user << "You place [cig] in [src] without even lighting it. Why would you do that?"
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else if (cig.lit == -1)
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src.visible_message("[user] places [cig] in [src].")
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add_fingerprint(user)
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if (contents.len == max_butts)
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icon_state = icon_full
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desc = empty_desc + " It's stuffed full."
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else if (contents.len > max_butts/2)
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icon_state = icon_half
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desc = empty_desc + " It's half-filled."
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else
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health = max(0,health - W.force)
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user << "You hit [src] with [W]."
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if (health < 1)
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die()
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return
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/obj/item/ashtray/throw_impact(atom/hit_atom)
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if (health > 0)
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health = max(0,health - 3)
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if (health < 1)
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die()
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return
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if (contents.len)
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src.visible_message("<span class='warning'>[src] slams into [hit_atom] spilling its contents!</span>")
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for (var/obj/item/clothing/mask/cigarette/O in contents)
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contents -= O
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O.loc = src.loc
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icon_state = icon_empty
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return ..()
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/obj/item/ashtray/proc/die()
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src.visible_message("<span class='warning'>[src] shatters spilling its contents!</span>")
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for (var/obj/item/clothing/mask/cigarette/O in contents)
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contents -= O
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O.loc = src.loc
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icon_state = icon_broken
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/obj/item/ashtray/plastic
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name = "plastic ashtray"
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desc = "Cheap plastic ashtray."
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icon_state = "ashtray_bl"
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icon_empty = "ashtray_bl"
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icon_half = "ashtray_half_bl"
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icon_full = "ashtray_full_bl"
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icon_broken = "ashtray_bork_bl"
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max_butts = 14
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health = 24.0
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starting_materials = list(MAT_PLASTIC = 50)
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w_type = RECYK_MISC
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empty_desc = "Cheap plastic ashtray."
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throwforce = 3.0
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die()
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..()
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name = "pieces of plastic"
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desc = "Pieces of plastic with ash on them."
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return
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/obj/item/ashtray/bronze
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name = "bronze ashtray"
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desc = "Massive bronze ashtray."
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icon_state = "ashtray_br"
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icon_empty = "ashtray_br"
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icon_half = "ashtray_half_br"
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icon_full = "ashtray_full_br"
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icon_broken = "ashtray_bork_br"
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max_butts = 10
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health = 72.0
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starting_materials = list(MAT_IRON = 80)
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w_type = RECYK_METAL
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empty_desc = "Massive bronze ashtray."
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throwforce = 10.0
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die()
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..()
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name = "pieces of bronze"
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desc = "Pieces of bronze with ash on them."
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return
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/obj/item/ashtray/glass
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name = "glass ashtray"
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desc = "Glass ashtray. Looks fragile."
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icon_state = "ashtray_gl"
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icon_empty = "ashtray_gl"
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icon_half = "ashtray_half_gl"
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icon_full = "ashtray_full_gl"
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icon_broken = "ashtray_bork_gl"
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max_butts = 12
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health = 12.0
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starting_materials = list(MAT_GLASS = 60)
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empty_desc = "Glass ashtray. Looks fragile."
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throwforce = 6.0
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die()
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..()
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name = "shards of glass"
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desc = "Shards of glass with ash on them."
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playsound(src, "shatter", 30, 1)
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return |