Files
vgstation13/code/ZAS/Diagnostic.dm
2015-11-20 03:17:06 +01:00

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client/proc/ZoneTick()
set category = "Debug"
set name = "Process Atmos"
var/result = air_master.Tick()
if(result)
src << "Sucessfully Processed."
else
src << "Failed to process! ([air_master.tick_progress])"
client/proc/Zone_Info(turf/T as null|turf)
set category = "Debug"
if(T)
if(istype(T,/turf/simulated) && T:zone)
T:zone:dbg_data(src)
else
mob << "No zone here."
var/datum/gas_mixture/mix = T.return_air()
mob << "[mix.return_pressure()] kPa [mix.temperature]C"
mob << "O2: [mix.oxygen] N2: [mix.nitrogen] CO2: [mix.carbon_dioxide] TX: [mix.toxins]"
else
if(zone_debug_images)
for(var/zone in zone_debug_images)
images -= zone_debug_images[zone]
zone_debug_images = null
client/var/list/zone_debug_images
client/proc/Test_ZAS_Connection(var/turf/simulated/T as turf)
set category = "Debug"
if(!istype(T))
return
var/direction_list = list(\
"North" = NORTH,\
"South" = SOUTH,\
"East" = EAST,\
"West" = WEST,\
"N/A" = null)
var/direction = input("What direction do you wish to test?","Set direction") as null|anything in direction_list
if(!direction)
return
if(direction == "N/A")
if(!(T.c_airblock(T) & AIR_BLOCKED))
mob << "The turf can pass air! :D"
else
mob << "No air passage :x"
return
var/turf/simulated/other_turf = get_step(T, direction_list[direction])
if(!istype(other_turf))
return
var/t_block = T.c_airblock(other_turf)
var/o_block = other_turf.c_airblock(T)
if(o_block & AIR_BLOCKED)
if(t_block & AIR_BLOCKED)
mob << "Neither turf can connect. :("
else
mob << "The initial turf only can connect. :\\"
else
if(t_block & AIR_BLOCKED)
mob << "The other turf can connect, but not the initial turf. :/"
else
mob << "Both turfs can connect! :)"
mob << "Additionally, \..."
if(o_block & ZONE_BLOCKED)
if(t_block & ZONE_BLOCKED)
mob << "neither turf can merge."
else
mob << "the other turf cannot merge."
else
if(t_block & ZONE_BLOCKED)
mob << "the initial turf cannot merge."
else
mob << "both turfs can merge."
/*zone/proc/DebugDisplay(client/client)
if(!istype(client))
return
if(!dbg_output)
dbg_output = 1 //Don't want to be spammed when someone investigates a zone...
if(!client.zone_debug_images)
client.zone_debug_images = list()
var/list/current_zone_images = list()
for(var/turf/T in contents)
current_zone_images += image('icons/misc/debug_group.dmi', T, null, TURF_LAYER)
for(var/turf/S in unsimulated_tiles)
current_zone_images += image('icons/misc/debug_space.dmi', S, null, TURF_LAYER)
client << "<u>Zone Air Contents</u>"
client << "Oxygen: [air.oxygen]"
client << "Nitrogen: [air.nitrogen]"
client << "Plasma: [air.toxins]"
client << "Carbon Dioxide: [air.carbon_dioxide]"
client << "Temperature: [air.temperature] K"
client << "Heat Energy: [air.temperature * air.heat_capacity()] J"
client << "Pressure: [air.return_pressure()] KPa"
client << ""
client << "Unsimulated Zone(space/catwalk) Tiles: [length(unsimulated_tiles)]"
client << "Movable Objects: [length(movables())]"
client << "<u>Connections: [length(connections)]</u>"
for(var/connection/C in connections)
client << "\ref[C] [C.A] --> [C.B] [(C.indirect?"Open":"Closed")]"
current_zone_images += image('icons/misc/debug_connect.dmi', C.A, null, TURF_LAYER)
current_zone_images += image('icons/misc/debug_connect.dmi', C.B, null, TURF_LAYER)
client << "Connected Zones:"
for(var/zone/zone in connected_zones)
client << "\ref[zone] [zone] - [connected_zones[zone]] (Connected)"
for(var/zone/zone in closed_connection_zones)
client << "\ref[zone] [zone] - [closed_connection_zones[zone]] (Unconnected)"
for(var/C in connections)
if(!istype(C,/connection))
client << "[C] (Not Connection!)"
if(!client.zone_debug_images)
client.zone_debug_images = list()
client.zone_debug_images[src] = current_zone_images
client.images += client.zone_debug_images[src]
else
dbg_output = 0
client.images -= client.zone_debug_images[src]
client.zone_debug_images.Remove(src)
if(air_master)
for(var/zone/Z in air_master.zones)
if(Z.air == air && Z != src)
var/turf/zloc = pick(Z.contents)
client << "<span class='warning'>Illegal air datum shared by: [zloc.loc.name]</span>"*/
/*client/proc/TestZASRebuild()
set category = "Debug"
// var/turf/turf = get_turf(mob)
var/zone/current_zone = mob.loc:zone
if(!current_zone)
src << "There is no zone there!"
return
var/list/current_adjacents = list()
var/list/overlays = list()
var/adjacent_id
var/lowest_id
var/list/identical_ids = list()
var/list/turfs = current_zone.contents.Copy()
var/current_identifier = 1
for(var/turf/simulated/current in turfs)
lowest_id = null
current_adjacents = list()
for(var/direction in cardinal)
var/turf/simulated/adjacent = get_step(current, direction)
if(!current.ZCanPass(adjacent))
continue
if(turfs.Find(adjacent))
current_adjacents += adjacent
adjacent_id = turfs[adjacent]
if(adjacent_id && (!lowest_id || adjacent_id < lowest_id))
lowest_id = adjacent_id
if(!lowest_id)
lowest_id = current_identifier++
identical_ids += lowest_id
overlays += image('icons/misc/debug_rebuild.dmi',, "[lowest_id]")
for(var/turf/simulated/adjacent in current_adjacents)
adjacent_id = turfs[adjacent]
if(adjacent_id != lowest_id)
if(adjacent_id)
adjacent.overlays -= overlays[adjacent_id]
identical_ids[adjacent_id] = lowest_id
turfs[adjacent] = lowest_id
adjacent.overlays += overlays[lowest_id]
sleep(5)
if(turfs[current])
current.overlays -= overlays[turfs[current]]
turfs[current] = lowest_id
current.overlays += overlays[lowest_id]
sleep(5)
var/list/final_arrangement = list()
for(var/turf/simulated/current in turfs)
current_identifier = identical_ids[turfs[current]]
current.overlays -= overlays[turfs[current]]
current.overlays += overlays[current_identifier]
sleep(5)
if( current_identifier > final_arrangement.len )
final_arrangement.len = current_identifier
final_arrangement[current_identifier] = list(current)
else
final_arrangement[current_identifier] += current
//lazy but fast
final_arrangement.Remove(null)
src << "There are [final_arrangement.len] unique segments."
for(var/turf/current in turfs)
current.overlays -= overlays
return final_arrangement*/
/* VG - We rolled our own.
client/proc/ZASSettings()
set category = "Debug"
vsc.SetDefault(mob)
*/