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vgstation13/code/ZAS/Plasma.dm
2015-11-20 03:17:06 +01:00

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var/image/contamination_overlay = image('icons/effects/contamination.dmi')
/obj/item
var/contaminated = 0
/obj/item/proc/can_contaminate()
// clothing and backpacks can be contaminated.
if(flags & PLASMAGUARD)
return 0
else if(istype(src, /obj/item/weapon/storage/backpack))
return 0 // cannot be washed :(
else if(istype(src, /obj/item/clothing))
return 1
/obj/item/proc/contaminate()
// do a contamination overlay?
// temporary measure to keep contamination less deadly than it was.
if(!contaminated)
contaminated = 1
overlays.Add(contamination_overlay)
/obj/item/proc/decontaminate()
contaminated = 0
overlays.Remove(contamination_overlay)
/mob/proc/contaminate()
/mob/living/carbon/human/contaminate()
//See if anything can be contaminated.
if(!pl_suit_protected())
suit_contamination()
if(!pl_head_protected())
if(prob(1)) suit_contamination() //Plasma can sometimes get through such an open suit.
//Cannot wash backpacks currently.
// if(istype(back,/obj/item/weapon/storage/backpack))
// back.contaminate()
/mob/proc/pl_effects()
/mob/living/carbon/human/pl_effects()
//Handles all the bad things plasma can do.
if(flags & INVULNERABLE)
return
//Contamination
if(zas_settings.Get(/datum/ZAS_Setting/CLOTH_CONTAMINATION)) contaminate()
//Anything else requires them to not be dead.
if(stat >= 2)
return
if(species.breath_type != "plasma")
//Burn skin if exposed.
if(zas_settings.Get(/datum/ZAS_Setting/SKIN_BURNS))
if(!pl_head_protected() || !pl_suit_protected())
burn_skin(0.75)
if(prob(20)) src << "<span class='warning'>Your skin burns!</span>"
updatehealth()
//Burn eyes if exposed.
if(zas_settings.Get(/datum/ZAS_Setting/EYE_BURNS))
var/eye_protection = get_body_part_coverage(EYES)
if(!eye_protection)
burn_eyes()
//Genetic Corruption
if(zas_settings.Get(/datum/ZAS_Setting/GENETIC_CORRUPTION))
if(rand(1,10000) < zas_settings.Get(/datum/ZAS_Setting/GENETIC_CORRUPTION))
randmutb(src)
src << "<span class='warning'>High levels of toxins cause you to spontaneously mutate.</span>"
domutcheck(src,null)
/mob/living/carbon/human/proc/burn_eyes()
//The proc that handles eye burning.
if(!species.has_organ["eyes"])
return
var/datum/organ/internal/eyes/E = internal_organs_by_name["eyes"]
if(E)
if(prob(20)) src << "<span class='warning'>Your eyes burn!</span>"
E.damage += 2.5
eye_blurry = min(eye_blurry+1.5,50)
if (prob(max(0,E.damage - 15) + 1) && !eye_blind)
src << "<span class='warning'>You are blinded!</span>"
eye_blind += 20
/mob/living/carbon/human/proc/pl_head_protected()
//Checks if the head is adequately sealed.
if(head)
if(zas_settings.Get(/datum/ZAS_Setting/PLASMAGUARD_ONLY))
if(head.flags & PLASMAGUARD)
return 1
else if(check_body_part_coverage(EYES))
return 1
return 0
/mob/living/carbon/human/proc/pl_suit_protected()
//Checks if the suit is adequately sealed.
if(wear_suit)
if(zas_settings.Get(/datum/ZAS_Setting/PLASMAGUARD_ONLY))
if(wear_suit.flags & PLASMAGUARD) return 1
else
if(wear_suit.flags_inv & HIDEJUMPSUIT) return 1
return 0
/mob/living/carbon/human/proc/suit_contamination()
//Runs over the things that can be contaminated and does so.
if(w_uniform) w_uniform.contaminate()
if(shoes) shoes.contaminate()
if(gloves) gloves.contaminate()
/*
/turf/Entered(atom/movable/Obj, atom/OldLoc)
..(Obj, OldLoc)
var/obj/item/I = Obj
// items that are in plasma, but not on a mob, can still be contaminated.
if(istype(I) && zas_settings.Get(/datum/ZAS_Setting/CLOTH_CONTAMINATION))
var/datum/gas_mixture/environment = return_air()
if(environment.toxins > MOLES_PLASMA_VISIBLE + 1)
if(I.can_contaminate())
I.contaminate()
*/