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Conflicts: code/game/objects/effects/overlays.dm code/modules/projectiles/projectile.dm code/modules/projectiles/projectile/beams.dm
27 lines
598 B
Plaintext
27 lines
598 B
Plaintext
var/global/list/object_profiling = list()
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var/global/list/processing_objects = list()
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/datum/controller/process/obj
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schedule_interval = 20 // every 2 seconds
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/datum/controller/process/obj/setup()
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name = "obj"
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/datum/controller/process/obj/started()
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..()
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if (!processing_objects)
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processing_objects = list()
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/datum/controller/process/obj/doWork()
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if(processing_objects)
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for(var/atom/o in processing_objects)
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if(o)
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if(o.timestopped) continue
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try
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o:process()
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catch(var/exception/e)
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world.Error(e)
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continue
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scheck()
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continue
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processing_objects -= o |