mirror of
https://github.com/vgstation-coders/vgstation13.git
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294 lines
12 KiB
Plaintext
294 lines
12 KiB
Plaintext
/obj/structure/AIcore
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density = 1
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anchored = 0
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name = "AI core"
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icon = 'icons/mob/AI.dmi'
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icon_state = "0"
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var/state = 0
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var/datum/ai_laws/laws
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var/obj/item/weapon/circuitboard/circuit = null
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var/obj/item/device/mmi/brain = null
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/obj/structure/AIcore/New()
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. = ..()
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laws = new base_law_type
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/obj/structure/AIcore/attackby(obj/item/P as obj, mob/user as mob)
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switch(state)
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if(0)
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if(istype(P, /obj/item/weapon/wrench))
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playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
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if(do_after(user, src, 20))
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to_chat(user, "<span class='notice'>You wrench the frame into place.</span>")
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anchored = 1
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state = 1
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if(istype(P, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = P
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if(!WT.isOn())
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to_chat(user, "The welder must be on for this task.")
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return
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playsound(loc, 'sound/items/Welder.ogg', 50, 1)
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if(do_after(user, src, 20))
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if(!src || !WT.remove_fuel(0, user)) return
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to_chat(user, "<span class='notice'>You deconstruct the frame.</span>")
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new /obj/item/stack/sheet/plasteel( loc, 4)
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qdel(src)
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if(1)
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if(istype(P, /obj/item/weapon/wrench))
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playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
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if(do_after(user, src, 20))
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to_chat(user, "<span class='notice'>You unfasten the frame.</span>")
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anchored = 0
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state = 0
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if(istype(P, /obj/item/weapon/circuitboard/aicore) && !circuit)
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playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You place the circuit board inside the frame.</span>")
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icon_state = "1"
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circuit = P
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user.drop_item(P, src)
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if(istype(P, /obj/item/weapon/screwdriver) && circuit)
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playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You screw the circuit board into place.</span>")
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state = 2
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icon_state = "2"
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if(istype(P, /obj/item/weapon/crowbar) && circuit)
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playsound(loc, 'sound/items/Crowbar.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You remove the circuit board.</span>")
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state = 1
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icon_state = "0"
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circuit.loc = loc
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circuit = null
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if(2)
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if(istype(P, /obj/item/weapon/screwdriver) && circuit)
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playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You unfasten the circuit board.</span>")
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state = 1
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icon_state = "1"
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if(istype(P, /obj/item/stack/cable_coil))
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if(P:amount >= 5)
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playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
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if(do_after(user, src, 20))
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P:amount -= 5
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if(!P:amount) qdel(P)
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if(!P:amount) qdel(P)
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to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
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state = 3
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icon_state = "3"
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if(3)
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if(istype(P, /obj/item/weapon/wirecutters))
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if (brain)
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to_chat(user, "Get that brain out of there first")
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else
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playsound(loc, 'sound/items/Wirecutter.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You remove the cables.</span>")
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state = 2
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icon_state = "2"
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var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( loc )
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A.amount = 5
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if(istype(P, /obj/item/stack/sheet/glass/rglass))
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if(P:amount >= 2)
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playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
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if(do_after(user, src, 20))
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if (P)
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P:amount -= 2
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if(!P:amount) qdel(P)
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if(!P:amount) qdel(P)
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to_chat(user, "<span class='notice'>You put in the glass panel.</span>")
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state = 4
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icon_state = "4"
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// TODO: WHY
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/*
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if(istype(P, /obj/item/weapon/aiModule/core/asimov))
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laws.add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
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laws.add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
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laws.add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
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to_chat(usr, "Law module applied.")
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if(istype(P, /obj/item/weapon/aiModule/core/nanotrasen))
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laws.add_inherent_law("Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.")
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laws.add_inherent_law("Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
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laws.add_inherent_law("Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
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laws.add_inherent_law("Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.")
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to_chat(usr, "Law module applied.")
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if(istype(P, /obj/item/weapon/aiModule/purge))
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laws.clear_inherent_laws()
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to_chat(usr, "Law module applied.")
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if(istype(P, /obj/item/weapon/aiModule/freeform))
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var/obj/item/weapon/aiModule/freeform/M = P
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laws.add_inherent_law(M.law)
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to_chat(usr, "Added a freeform law.")
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*/
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if(istype(P, /obj/item/device/mmi))
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if(!P:brainmob)
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to_chat(user, "<span class='warning'>Sticking an empty [P] into the frame would sort of defeat the purpose.</span>")
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return
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if(P:brainmob.stat == 2)
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to_chat(user, "<span class='warning'>Sticking a dead [P] into the frame would sort of defeat the purpose.</span>")
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return
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if(jobban_isbanned(P:brainmob, "AI"))
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to_chat(user, "<span class='warning'>This [P] does not seem to fit.</span>")
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return
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if(P:brainmob.mind)
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ticker.mode.remove_cultist(P:brainmob.mind, 1)
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ticker.mode.remove_revolutionary(P:brainmob.mind, 1)
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if (!brain)
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if (user.drop_item(P, src))
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brain = P
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to_chat(user, "Added [P].")
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icon_state = "3b"
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if(istype(P, /obj/item/weapon/crowbar) && brain)
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playsound(loc, 'sound/items/Crowbar.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You remove the brain.</span>")
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brain.loc = loc
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brain = null
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icon_state = "3"
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if(4)
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if(istype(P, /obj/item/weapon/crowbar))
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playsound(loc, 'sound/items/Crowbar.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You remove the glass panel.</span>")
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state = 3
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if (brain)
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icon_state = "3b"
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else
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icon_state = "3"
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new /obj/item/stack/sheet/glass/rglass( loc, 2 )
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return
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if(istype(P, /obj/item/weapon/screwdriver))
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playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You connect the monitor.</span>")
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var/mob/living/silicon/ai/A = new /mob/living/silicon/ai ( loc, laws, brain )
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if(A) //if there's no brain, the mob is deleted and a structure/AIcore is created
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if(A) //if there's no brain, the mob is deleted and a structure/AIcore is created
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A.rename_self("ai", 1)
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feedback_inc("cyborg_ais_created",1)
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qdel(src)
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/obj/structure/AIcore/deactivated
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name = "Inactive AI"
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icon = 'icons/mob/AI.dmi'
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icon_state = "ai-empty"
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anchored = 1
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state = 20//So it doesn't interact based on the above. Not really necessary.
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attackby(var/obj/item/device/aicard/A as obj, var/mob/user as mob)
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if(istype(A, /obj/item/device/aicard))//Is it?
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A.transfer_ai("INACTIVE","AICARD",src,user)
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return
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/*
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This is a good place for AI-related object verbs so I'm sticking it here.
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If adding stuff to this, don't forget that an AI need to cancel_camera() whenever it physically moves to a different location.
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That prevents a few funky behaviors.
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*/
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//What operation to perform based on target, what ineraction to perform based on object used, target itself, user. The object used is src and calls this proc.
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/obj/item/proc/transfer_ai(var/choice as text, var/interaction as text, var/target, var/mob/U as mob)
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if(!src:flush)
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switch(choice)
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if("AICORE")//AI mob.
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var/mob/living/silicon/ai/T = target
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switch(interaction)
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if("AICARD")
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var/obj/item/device/aicard/C = src
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if(C.contents.len)//If there is an AI on card.
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to_chat(U, "<span class='danger'>Transfer failed:</span> Existing AI found on this terminal. Remove existing AI to install a new one.")
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else
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if (ticker.mode.name == "AI malfunction")
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var/datum/game_mode/malfunction/malf = ticker.mode
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for (var/datum/mind/malfai in malf.malf_ai)
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if (T.mind == malfai)
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to_chat(U, "<span class='danger'>ERROR:</span> Remote transfer interface disabled.")//Do ho ho ho~
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return
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new /obj/structure/AIcore/deactivated(T.loc)//Spawns a deactivated terminal at AI location.
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//T.aiRestorePowerRoutine = 0//So the AI initially has power.
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T.control_disabled = 1//Can't control things remotely if you're stuck in a card!
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T.loc = C//Throw AI into the card.
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C.name = "inteliCard - [T.name]"
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if (T.stat == 2)
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C.icon_state = "aicard-404"
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else
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C.icon_state = "aicard-full"
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T.cancel_camera()
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to_chat(T, "You have been downloaded to a mobile storage device. Remote device connection severed.")
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to_chat(U, "<span class='notice'><b>Transfer successful</b>:</span> [T.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory.")
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//fix blindness from powerloss
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if(T.aiRestorePowerRoutine)
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T.aiRestorePowerRoutine = -1
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T.blind.layer = 0
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if("INACTIVE")//Inactive AI object.
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var/obj/structure/AIcore/deactivated/T = target
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switch(interaction)
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if("AICARD")
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var/obj/item/device/aicard/C = src
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var/mob/living/silicon/ai/A = locate() in C//I love locate(). Best proc ever.
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if(A)//If AI exists on the card. Else nothing since both are empty.
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A.control_disabled = 0
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A.loc = T.loc//To replace the terminal.
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C.icon_state = "aicard"
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C.name = "inteliCard"
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C.overlays.len = 0
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A.cancel_camera()
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to_chat(A, "You have been uploaded to a stationary terminal. Remote device connection restored.")
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to_chat(U, "<span class='notice'><b>Transfer successful</b>:</span> [A.name] ([rand(1000,9999)].exe) installed and executed succesfully. Local copy has been removed.")
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qdel(T)
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if("AIFIXER")//AI Fixer terminal.
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var/obj/machinery/computer/aifixer/T = target
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switch(interaction)
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if("AICARD")
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var/obj/item/device/aicard/C = src
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if(!T.contents.len)
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if (!C.contents.len)
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to_chat(U, "No AI to copy over!")//Well duh
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else for(var/mob/living/silicon/ai/A in C)
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C.icon_state = "aicard"
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C.name = "inteliCard"
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C.overlays.len = 0
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A.loc = T
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T.occupant = A
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A.control_disabled = 1
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if (A.stat == 2)
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T.overlays += image('icons/obj/computer.dmi', "ai-fixer-404")
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else
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T.overlays += image('icons/obj/computer.dmi', "ai-fixer-full")
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T.overlays -= image('icons/obj/computer.dmi', "ai-fixer-empty")
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A.cancel_camera()
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to_chat(A, "You have been uploaded to a stationary terminal. Sadly, there is no remote access from here.")
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to_chat(U, "<span class='notice'><b>Transfer successful</b>:</span> [A.name] ([rand(1000,9999)].exe) installed and executed succesfully. Local copy has been removed.")
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else
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if(!C.contents.len && T.occupant && !T.active)
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C.name = "inteliCard - [T.occupant.name]"
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T.overlays += image('icons/obj/computer.dmi', "ai-fixer-empty")
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if (T.occupant.stat == 2)
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C.icon_state = "aicard-404"
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T.overlays -= image('icons/obj/computer.dmi', "ai-fixer-404")
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else
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C.icon_state = "aicard-full"
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T.overlays -= image('icons/obj/computer.dmi', "ai-fixer-full")
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to_chat(T.occupant, "You have been downloaded to a mobile storage device. Still no remote access.")
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to_chat(U, "<span class='notice'><b>Transfer succesful</b>:</span> [T.occupant.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory.")
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T.occupant.loc = C
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T.occupant.cancel_camera()
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T.occupant = null
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else if (C.contents.len)
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to_chat(U, "<span class='danger'>ERROR:</span> Artificial intelligence detected on terminal.")
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else if (T.active)
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to_chat(U, "<span class='danger'>ERROR:</span> Reconstruction in progress.")
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else if (!T.occupant)
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to_chat(U, "<span class='danger'>ERROR:</span> Unable to locate artificial intelligence.")
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else
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to_chat(U, "<span class='danger'>ERROR:</span> AI flush is in progress, cannot execute transfer protocol.")
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return
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