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vgstation13/code/game/objects/effects/decals/chemical_puff.dm
2015-12-06 15:11:15 -08:00

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/obj/effect/decal/chemical_puff
name = "chemicals"
icon = 'icons/obj/chempuff.dmi'
pass_flags = PASSTABLE|PASSGRILLE|PASSMACHINE
var/turf/initial_turf = null
/obj/effect/decal/chemical_puff/New(var/pos, var/color = null, var/reagent_amt = 5)
..(pos)
create_reagents(reagent_amt)
initial_turf = get_turf(pos)
if (color != null)
icon += color
/obj/effect/decal/chemical_puff/Destroy()
qdel(reagents)
..()
// Reacts with the current turf and its contents
/obj/effect/decal/chemical_puff/proc/react(var/iteration_delay = 2)
var/turf/cur_turf = get_turf(src)
reagents.reaction(cur_turf)
for (var/atom/A in cur_turf)
reagents.reaction(A)
// When spraying against a wall, react with it but not its contents
if (get_dist(src, initial_turf) <= 1 && initial_turf.density)
reagents.reaction(initial_turf)
if (iteration_delay > 0)
sleep(iteration_delay) // Oldcode remains, probably unneeded anymore unless it's intended on spray bottles