Files
vgstation13/code/game/hud.dm
elly1989@rocketmail.com 73b54b017b Removed mob/var/UI, it now uses client.prefs.UI_style
Removed var/constant/Pi It's already defined in setup.dm
Moved a bunch of global_lists to global_lists.dm
Fixed hair randomisation. (still bits to do)
Moved a lot of preferences_setup.dm stuff into __HELPERS/mobs.dm They'll be FAR more helpful as generic procs, rather than something tied to preferences.
Merged mob/var/nopush into status_flags with the CANPUSH flag
Merged mob/var/nodamage into status_flags with the GODMODE flag
Removed mob/var/be_syndicate and mob/var/be_random_name as they are not used.
Added /proc/ui_style2icon(ui_style) proc. It converts a string like "Midnight" into its corresponding dmi file. The code fore creating a new hud uses it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5164 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-22 15:22:08 +00:00

285 lines
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//Upper left action buttons, displayed when you pick up an item that has this enabled.
#define ui_action_slot1 "1:6,14:26"
#define ui_action_slot2 "2:8,14:26"
#define ui_action_slot3 "3:10,14:26"
#define ui_action_slot4 "4:12,14:26"
#define ui_action_slot5 "5:14,14:26"
//Lower left, persistant menu
#define ui_inventory "1:6,1:5"
//Lower center, persistant menu
#define ui_sstore1 "3:10,1:5"
#define ui_id "4:12,1:5"
#define ui_belt "5:14,1:5"
#define ui_back "6:14,1:5"
#define ui_rhand "7:16,1:5"
#define ui_lhand "8:16,1:5"
#define ui_equip "7:16,2:5"
#define ui_swaphand1 "7:16,2:5"
#define ui_swaphand2 "8:16,2:5"
#define ui_storage1 "9:18,1:5"
#define ui_storage2 "10:20,1:5"
#define ui_alien_head "4:12,1:5" //aliens
#define ui_alien_oclothing "5:14,1:5" //aliens
#define ui_inv1 "6:16,1:5" //borgs
#define ui_inv2 "7:16,1:5" //borgs
#define ui_inv3 "8:16,1:5" //borgs
#define ui_borg_store "9:16,1:5" //borgs
#define ui_monkey_mask "5:14,1:5" //monkey
#define ui_monkey_back "6:14,1:5" //monkey
//Lower right, persistant menu
#define ui_drop_throw "14:28,2:7"
#define ui_pull_resist "13:26,2:7"
#define ui_acti "13:26,1:5"
#define ui_movi "12:24,1:5"
#define ui_zonesel "14:28,1:5"
#define ui_acti_alt "14:28,1:5" //alternative intent switcher for when the interface is hidden (F12)
#define ui_borg_pull "12:24,2:7"
#define ui_borg_module "13:26,2:7"
#define ui_borg_panel "14:28,2:7"
//Upper-middle right (damage indicators)
#define ui_toxin "14:28,13:27"
#define ui_fire "14:28,12:25"
#define ui_oxygen "14:28,11:23"
#define ui_pressure "14:28,10:21"
#define ui_alien_toxin "14:28,13:25"
#define ui_alien_fire "14:28,12:25"
#define ui_alien_oxygen "14:28,11:25"
//Middle right (status indicators)
#define ui_nutrition "14:28,5:11"
#define ui_temp "14:28,6:13"
#define ui_health "14:28,7:15"
#define ui_internal "14:28,8:17"
//borgs
#define ui_borg_health "14:28,6:13" //borgs have the health display where humans have the pressure damage indicator.
#define ui_alien_health "14:28,6:13" //aliens have the health display where humans have the pressure damage indicator.
//Pop-up inventory
#define ui_shoes "2:8,1:5"
#define ui_iclothing "1:6,2:7"
#define ui_oclothing "2:8,2:7"
#define ui_gloves "3:10,2:7"
#define ui_glasses "1:6,3:9"
#define ui_mask "2:8,3:9"
#define ui_ears "3:10,3:9"
#define ui_head "2:8,4:11"
//Intent small buttons
#define ui_help_small "12:8,1:1"
#define ui_disarm_small "12:15,1:18"
#define ui_grab_small "12:32,1:18"
#define ui_harm_small "12:39,1:1"
//#define ui_swapbutton "6:-16,1:5" //Unused
//#define ui_headset "SOUTH,8"
#define ui_hand "6:14,1:5"
#define ui_hstore1 "5,5"
//#define ui_resist "EAST+1,SOUTH-1"
#define ui_sleep "EAST+1, NORTH-13"
#define ui_rest "EAST+1, NORTH-14"
#define ui_iarrowleft "SOUTH-1,11"
#define ui_iarrowright "SOUTH-1,13"
var/datum/global_hud/global_hud = new()
/datum/global_hud
var/obj/screen/druggy
var/obj/screen/blurry
var/list/vimpaired
var/list/darkMask
New()
//420erryday psychedellic colours screen overlay for when you are high
druggy = new /obj/screen()
druggy.screen_loc = "WEST,SOUTH to EAST,NORTH"
druggy.icon_state = "druggy"
druggy.layer = 17
druggy.mouse_opacity = 0
//that white blurry effect you get when you eyes are damaged
blurry = new /obj/screen()
blurry.screen_loc = "WEST,SOUTH to EAST,NORTH"
blurry.icon_state = "blurry"
blurry.layer = 17
blurry.mouse_opacity = 0
var/obj/screen/O
var/i
//that nasty looking dither you get when you're short-sighted
vimpaired = newlist(/obj/screen,/obj/screen,/obj/screen,/obj/screen)
O = vimpaired[1]
O.screen_loc = "1,1 to 5,15"
O = vimpaired[2]
O.screen_loc = "5,1 to 10,5"
O = vimpaired[3]
O.screen_loc = "6,11 to 10,15"
O = vimpaired[4]
O.screen_loc = "11,1 to 15,15"
//welding mask overlay black/dither
darkMask = newlist(/obj/screen,/obj/screen,/obj/screen,/obj/screen,/obj/screen,/obj/screen,/obj/screen,/obj/screen)
O = darkMask[1]
O.screen_loc = "3,3 to 5,13"
O = darkMask[2]
O.screen_loc = "5,3 to 10,5"
O = darkMask[3]
O.screen_loc = "6,11 to 10,13"
O = darkMask[4]
O.screen_loc = "11,3 to 13,13"
O = darkMask[5]
O.screen_loc = "1,1 to 15,2"
O = darkMask[6]
O.screen_loc = "1,3 to 2,15"
O = darkMask[7]
O.screen_loc = "14,3 to 15,15"
O = darkMask[8]
O.screen_loc = "3,14 to 13,15"
for(i=1,i<=4,i++)
O = vimpaired[i]
O.icon_state = "dither50"
O.layer = 17
O.mouse_opacity = 0
O = darkMask[i]
O.icon_state = "dither50"
O.layer = 17
O.mouse_opacity = 0
for(i=5,i<=8,i++)
O = darkMask[i]
O.icon_state = "black"
O.layer = 17
O.mouse_opacity = 0
/datum/hud
var/mob/mymob
var/hud_shown = 1 //Used for the HUD toggle (F12)
var/inventory_shown = 1 //the inventory
var/show_intent_icons = 0
var/hotkey_ui_hidden = 0 //This is to hide the buttons that can be used via hotkeys. (hotkeybuttons list of buttons)
var/obj/screen/r_hand_hud_object
var/obj/screen/l_hand_hud_object
var/obj/screen/action_intent
var/obj/screen/move_intent
var/list/adding
var/list/other
var/list/obj/screen/hotkeybuttons
var/list/obj/screen/item_action/item_action_list //Used for the item action ui buttons.
datum/hud/New(mob/owner)
mymob = owner
instantiate()
..()
return
/datum/hud/proc/hidden_inventory_update()
if(!mymob) return
if(ishuman(mymob))
var/mob/living/carbon/human/H = mymob
if(inventory_shown && hud_shown)
if(H.shoes) H.shoes.screen_loc = ui_shoes
if(H.gloves) H.gloves.screen_loc = ui_gloves
if(H.ears) H.ears.screen_loc = ui_ears
if(H.glasses) H.glasses.screen_loc = ui_glasses
if(H.w_uniform) H.w_uniform.screen_loc = ui_iclothing
if(H.wear_suit) H.wear_suit.screen_loc = ui_oclothing
if(H.wear_mask) H.wear_mask.screen_loc = ui_mask
if(H.head) H.head.screen_loc = ui_head
else
if(H.shoes) H.shoes.screen_loc = null
if(H.gloves) H.gloves.screen_loc = null
if(H.ears) H.ears.screen_loc = null
if(H.glasses) H.glasses.screen_loc = null
if(H.w_uniform) H.w_uniform.screen_loc = null
if(H.wear_suit) H.wear_suit.screen_loc = null
if(H.wear_mask) H.wear_mask.screen_loc = null
if(H.head) H.head.screen_loc = null
/datum/hud/proc/persistant_inventory_update()
if(!mymob) return
if(ishuman(mymob))
var/mob/living/carbon/human/H = mymob
if(hud_shown)
if(H.s_store) H.s_store.screen_loc = ui_sstore1
if(H.wear_id) H.wear_id.screen_loc = ui_id
if(H.belt) H.belt.screen_loc = ui_belt
if(H.back) H.back.screen_loc = ui_back
if(H.l_store) H.l_store.screen_loc = ui_storage1
if(H.r_store) H.r_store.screen_loc = ui_storage2
else
if(H.s_store) H.s_store.screen_loc = null
if(H.wear_id) H.wear_id.screen_loc = null
if(H.belt) H.belt.screen_loc = null
if(H.back) H.back.screen_loc = null
if(H.l_store) H.l_store.screen_loc = null
if(H.r_store) H.r_store.screen_loc = null
/datum/hud/proc/instantiate()
if(!ismob(mymob)) return 0
if(!mymob.client) return 0
var/ui_style = ui_style2icon(mymob.client.prefs.UI_style)
if(ishuman(mymob))
human_hud(ui_style) // Pass the player the UI style chosen in preferences
if(RADAR in mymob.augmentations)
spawn()
if(mymob.radar_open)
mymob:start_radar()
else
mymob:place_radar_closed()
else if(ismonkey(mymob))
monkey_hud(ui_style)
else if(isbrain(mymob))
brain_hud(ui_style)
else if(islarva(mymob))
larva_hud()
else if(isalien(mymob))
alien_hud()
else if(isAI(mymob))
ai_hud()
else if(isrobot(mymob))
robot_hud()
// else if(ishivebot(mymob))
// hivebot_hud()
// else if(ishivemainframe(mymob))
// hive_mainframe_hud()
else if(isobserver(mymob))
ghost_hud()
return