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* Adds future grenades. * Fixes conflicts. * Indents see_fall() loops. * Default range argument. * /mob/dview now ignores send_to_future() * AI eyes, observers, and the nuke disk are now timeless. * Blob overminds are now timeless. Objs are now nullspaced upon being sent to the future, just to ensure they're not damaged by anything in the present. * Allows mobs deafened by the grenade's effect to still hear the sound it makes when it ends.
18 lines
326 B
Plaintext
18 lines
326 B
Plaintext
// Camera mob, used by AI camera and blob.
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/mob/camera
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name = "camera mob"
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density = 0
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status_flags = GODMODE // You can't damage it.
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mouse_opacity = 0
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see_in_dark = 7
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invisibility = 101 // No one can see us
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flags = HEAR | PROXMOVE | TIMELESS
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/mob/camera/can_shuttle_move()
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return 0
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/mob/camera/cultify()
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return
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