Files
vgstation13/code/modules/security levels/keycard authentication.dm
ShiftyRail cdb769a7c7 516 compatibility for simple HTML (#37508)
* 516 compat: HTML wrappers

* More HTML

* Legacy gult

* Forgot these

* forgot that thanks travis
2025-05-05 16:51:24 -04:00

221 lines
8.2 KiB
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var/global/list/obj/machinery/keycard_auth/authenticators = list()
/obj/machinery/keycard_auth
name = "Keycard Authentication Device"
desc = "This device is used to trigger station functions, which require more than one ID card to authenticate."
icon = 'icons/obj/monitors.dmi'
icon_state = "auth_off"
var/active = 0 //This gets set to 1 on all devices except the one where the initial request was made.
var/event = ""
var/screen = 1
var/confirmed = 0 //This variable is set by the device that confirms the request.
var/confirm_delay = 5 SECONDS
var/busy = 0 //Busy when waiting for authentication or an event request has been sent from this device.
var/obj/machinery/keycard_auth/event_source
var/mob/event_triggered_by
var/mob/event_confirmed_by
var/ert_reason
//1 = select event
//2 = authenticate
req_one_access = list(access_keycard_auth)
anchored = 1.0
use_power = MACHINE_POWER_USE_IDLE
idle_power_usage = 2
active_power_usage = 6
power_channel = ENVIRON
/obj/machinery/keycard_auth/New()
..()
authenticators += src
/obj/machinery/keycard_auth/attack_ai(mob/user as mob)
if(ismalf(user))
..()
else
to_chat(user, "<span class='notice'>The station AI is not to interact with these devices.</span>")
/obj/machinery/keycard_auth/attack_paw(mob/user as mob)
to_chat(user, "<span class='notice'>You are too primitive to use this device.</span>")
return
/obj/machinery/keycard_auth/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(stat & (NOPOWER|BROKEN|FORCEDISABLE))
to_chat(user, "<span class='notice'>This device is not powered.</span>")
return
if(isID(W) || isPDA(W))
if(check_access(W))
if(active == 1)
//This is not the device that made the initial request. It is the device confirming the request.
if(event_source)
confirmed = 1
// All the useful information is in the source device, so copy it over. There's probably a better way to do this.
event_triggered_by = event_source.event_triggered_by
event_confirmed_by = usr
event = event_source.event
ert_reason = event_source.ert_reason
playsound(src, get_sfx("card_swipe"), 60, 1, -5)
to_chat(user, "<span class='notice'>You swipe your ID card to confirm the [event].</span>")
trigger_event(event)
else if(screen == 2)
playsound(src, get_sfx("card_swipe"), 60, 1, -5)
to_chat(user, "<span class='notice'>You swipe your ID card to request the [event].</span>")
event_triggered_by = usr
broadcast_request() //This is the device making the initial event request. It needs to broadcast to other devices
/obj/machinery/keycard_auth/power_change()
if(powered(ENVIRON))
stat &= ~NOPOWER
icon_state = "auth_off"
else
stat |= NOPOWER
/obj/machinery/keycard_auth/Destroy()
..()
authenticators -= src
/obj/machinery/keycard_auth/attack_hand(mob/user as mob)
if(user.stat || stat & (NOPOWER|BROKEN|FORCEDISABLE))
to_chat(user, "<span class='notice'>This device is not powered.</span>")
return
if(busy)
to_chat(user, "<span class='notice'>This device is busy.</span>")
return
user.set_machine(src)
var/dat = "<h1>Keycard Authentication Device</h1>"
dat += {"This device is used to trigger some high security events. It requires the simultaneous swipe of two high-level ID cards.
<br><hr><br>"}
if(screen == 1)
dat += {"Select an event to trigger:<ul>
<li><A href='?src=\ref[src];triggerevent=Rainbow alert'>Rainbow alert</A></li>
<li><A href='?src=\ref[src];triggerevent=Red alert'>Red alert</A></li>"}
if((get_security_level() in list("red", "delta")))
dat += "<li><A href='?src=\ref[src];triggerevent=Emergency Response Team'>Emergency Response Team</A></li>"
else
dat += "<li>Emergency Response Team (Disabled while below Code Red)</li>"
dat += {"<li><A href='?src=\ref[src];triggerevent=Grant Emergency Maintenance Access'>Grant Emergency Maintenance Access</A></li>
<li><A href='?src=\ref[src];triggerevent=Revoke Emergency Maintenance Access'>Revoke Emergency Maintenance Access</A></li>
</ul>"}
user << browse(HTML_SKELETON(dat), "window=keycard_auth;size=500x300")
if(screen == 2)
dat += "Please swipe your card to authorize the following event: <b>[event]</b>"
if(event == "Emergency Response Team")
dat += "<p>Given reason for ERT request: '[ert_reason]'"
dat += "<p><A href='?src=\ref[src];reset=1'>Back</A>"
user << browse(HTML_SKELETON(dat), "window=keycard_auth;size=500x300")
return
/obj/machinery/keycard_auth/Topic(href, href_list)
if(..())
return 1
if(busy)
to_chat(usr, "<span class='notice'>This device is busy.</span>")
return
if(usr.stat || stat & (BROKEN|NOPOWER|FORCEDISABLE))
to_chat(usr, "<span class='notice'>This device is without power.</span>")
return
if(href_list["triggerevent"])
if(href_list["triggerevent"] == "Emergency Response Team")
ert_reason = stripped_input(usr, "Please input the reason for calling an Emergency Response Team. This may be all the briefing they get before arriving at the station.", "Response Team Justification", ert_reason)
if(!ert_reason)
to_chat(usr, "<span class='warning'>You are required to give a reason to call an ERT.</span>")
return
if(!Adjacent(usr) || usr.incapacitated())
return
event = href_list["triggerevent"]
screen = 2
if(href_list["reset"])
reset()
updateUsrDialog()
add_fingerprint(usr)
return
/obj/machinery/keycard_auth/proc/reset()
active = 0
event = ""
screen = 1
confirmed = 0
busy = 0
event_source = null
icon_state = "auth_off"
event_triggered_by = null
event_confirmed_by = null
/obj/machinery/keycard_auth/proc/broadcast_request()
icon_state = "auth_on"
for(var/obj/machinery/keycard_auth/KA in authenticators)
if(KA == src)
continue
KA.receive_request(src)
/obj/machinery/keycard_auth/proc/receive_request(var/obj/machinery/keycard_auth/source)
if(stat & (BROKEN|NOPOWER|FORCEDISABLE))
return
event_source = source
busy = 1
active = 1
icon_state = "auth_on"
spawn(confirm_delay)
if(active)
for(var/obj/machinery/keycard_auth/KA in authenticators)
KA.reset()
/obj/machinery/keycard_auth/proc/trigger_event()
switch(event)
if("Rainbow alert")
set_security_level(SEC_LEVEL_RAINBOW)
feedback_inc("alert_keycard_auth_rainbow",1)
if("Red alert")
set_security_level(SEC_LEVEL_RED)
feedback_inc("alert_keycard_auth_red",1)
if("Grant Emergency Maintenance Access")
make_doors_all_access(list(access_maint_tunnels))
feedback_inc("alert_keycard_auth_maintGrant",1)
if("Revoke Emergency Maintenance Access")
revoke_doors_all_access(list(access_maint_tunnels))
feedback_inc("alert_keycard_auth_maintRevoke",1)
if("Emergency Response Team")
var/datum/striketeam/ert/response_team = new()
response_team.mission = ert_reason
response_team.trigger_strike() // This will show up as *null* in logs, adding requester gives them power to approve an ERT.
feedback_inc("alert_keycard_auth_ert",1)
event_source.visible_message("<span class='notice'>An ERT has been requested, please await a response.</span>")
playsound(event_source, 'sound/machines/notify.ogg', 60, 0)
log_game("[key_name(event_triggered_by)] triggered and [key_name(event_confirmed_by)] confirmed event [event][event=="Emergency Response Team"?". ERT reason given was '[ert_reason]'":""]")
message_admins("[key_name(event_triggered_by)] triggered and [key_name(event_confirmed_by)] confirmed event [event][event=="Emergency Response Team"?". ERT reason given was '[ert_reason]'":""]")
for(var/obj/machinery/keycard_auth/KA in authenticators)
KA.reset()
var/global/list/all_access_list = list()
/proc/make_doors_all_access(var/list/accesses, var/announce = TRUE)
all_access_list.Add(accesses)
if(announce)
to_chat(world, "<font size=4 color='red'>Attention!</font>")
to_chat(world, "<span class='red'>The [get_access_desc_list(accesses)] access requirement has been revoked on all airlocks.</span>")
/proc/revoke_doors_all_access(var/list/accesses, var/announce = TRUE)
all_access_list.Remove(accesses)
if(announce)
to_chat(world, "<font size=4 color='red'>Attention!</font>")
to_chat(world, "<span class='red'>The [get_access_desc_list(accesses)] access requirement has been readded on all airlocks.</span>")
/obj/machinery/door/airlock/allowed(mob/M)
if(check_access_list(all_access_list))
return 1
return ..(M)