Files
vgstation13/code/modules/admin/holder2.dm
sieve32@gmail.com e3d239108a Forgot a file with my last commit
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4809 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-04 22:39:54 +00:00

2583 lines
107 KiB
Plaintext

/client/proc/deadmin()
admins.Remove(ckey)
if(holder) del(holder)
src.clear_admin_verbs()
admin_list -= src
return 1
var/list/admin_datums = list()
/datum/admins
var/rank = null
var/client/owner = null
var/state = null //state = 1 for playing //state = 2 for observing
var/level = null
// var/permissions = 0
// var/stealth = 0
var/fakekey = null
var/ooccolor = "#b82e00"
var/sound_adminhelp = 0 //If set to 1 this will play a sound when adminhelps are received.
var/datum/marked_datum
var/admincaster_screen = 0 //See newscaster.dm under machinery for a full description
var/datum/feed_message/admincaster_feed_message = new /datum/feed_message //These two will act as holders.
var/datum/feed_channel/admincaster_feed_channel = new /datum/feed_channel
var/admincaster_signature //What you'll sign the newsfeeds as
/datum/admins/New(initial_rank)
admincaster_signature = "Nanotrasen Officer #[rand(0,9)][rand(0,9)][rand(0,9)]"
rank = initial_rank
..()
/datum/admins/Del()
..()
/datum/admins/Topic(href, href_list)
..()
if (usr.client != src.owner)
world << "\blue [usr.key] has attempted to override the admin panel!"
log_admin("[key_name(usr)] tried to use the admin panel without authorization.")
return
if(href_list["makeAntag"])
switch(href_list["makeAntag"])
if("1")
log_admin("[key_name(usr)] has spawned a traitor.")
if(!src.makeTratiors())
usr << "\red Unfortunatly there were no candidates available"
if("2")
log_admin("[key_name(usr)] has spawned a changeling.")
if(!src.makeChanglings())
usr << "\red Unfortunatly there were no candidates available"
if("3")
log_admin("[key_name(usr)] has spawned revolutionaries.")
if(!src.makeRevs())
usr << "\red Unfortunatly there were no candidates available"
if("4")
log_admin("[key_name(usr)] has spawned a cultists.")
if(!src.makeCult())
usr << "\red Unfortunatly there were no candidates available"
if("5")
log_admin("[key_name(usr)] has spawned a malf AI.")
if(!src.makeMalfAImode())
usr << "\red Unfortunatly there were no candidates available"
if("6")
log_admin("[key_name(usr)] has spawned a wizard.")
if(!src.makeWizard())
usr << "\red Unfortunatly there were no candidates available"
if("7")
log_admin("[key_name(usr)] has spawned a nuke team.")
if(!src.makeNukeTeam())
usr << "\red Unfortunatly there were no candidates available"
if("8")
log_admin("[key_name(usr)] has spawned a ninja.")
src.makeSpaceNinja()
if("9")
log_admin("[key_name(usr)] has spawned aliens.")
src.makeAliens()
if("10")
log_admin("[key_name(usr)] has spawned a death squad.")
if(!src.makeDeathsquad())
usr << "\red Unfortunatly there were no candidates available"
return
if(href_list["call_shuttle"])
if (src.rank in list("Trial Admin", "Badmin", "Game Admin", "Game Master"))
if( ticker.mode.name == "blob" )
alert("You can't call the shuttle during blob!")
return
switch(href_list["call_shuttle"])
if("1")
if ((!( ticker ) || emergency_shuttle.location))
return
emergency_shuttle.incall()
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
log_admin("[key_name(usr)] called the Emergency Shuttle")
message_admins("\blue [key_name_admin(usr)] called the Emergency Shuttle to the station", 1)
if("2")
if ((!( ticker ) || emergency_shuttle.location || emergency_shuttle.direction == 0))
return
switch(emergency_shuttle.direction)
if(-1)
emergency_shuttle.incall()
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
log_admin("[key_name(usr)] called the Emergency Shuttle")
message_admins("\blue [key_name_admin(usr)] called the Emergency Shuttle to the station", 1)
if(1)
emergency_shuttle.recall()
log_admin("[key_name(usr)] sent the Emergency Shuttle back")
message_admins("\blue [key_name_admin(usr)] sent the Emergency Shuttle back", 1)
href_list["secretsadmin"] = "check_antagonist"
else
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
if(href_list["edit_shuttle_time"])
if (src.rank in list("Badmin", "Game Admin", "Game Master"))
emergency_shuttle.settimeleft( input("Enter new shuttle duration (seconds):","Edit Shuttle Timeleft", emergency_shuttle.timeleft() ) as num )
log_admin("[key_name(usr)] edited the Emergency Shuttle's timeleft to [emergency_shuttle.timeleft()]")
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
message_admins("\blue [key_name_admin(usr)] edited the Emergency Shuttle's timeleft to [emergency_shuttle.timeleft()]", 1)
href_list["secretsadmin"] = "check_antagonist"
else
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
if(href_list["delay_round_end"])
if (src.rank in list("Badmin", "Game Admin", "Game Master"))
ticker.delay_end = !ticker.delay_end
log_admin("[key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].")
message_admins("\blue [key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].", 1)
href_list["secretsadmin"] = "check_antagonist"
if(href_list["simplemake"])
if(!href_list["mob"])
usr << "Invalid mob"
return
var/mob/M = locate(href_list["mob"])
if(!M || !ismob(M))
usr << "Cannot find mob"
return
var/delmob = 0
var/option = alert("Delete old mob?","Message","Yes","No","Cancel")
if(option == "Cancel")
return
if(option == "Yes")
delmob = 1
log_admin("[key_name(usr)] has used rudimentary transformation on [key_name(M)]. Transforming to [href_list["simplemake"]]; deletemob=[delmob]")
message_admins("\blue [key_name_admin(usr)] has used rudimentary transformation on [key_name_admin(M)]. Transforming to [href_list["simplemake"]]; deletemob=[delmob]", 1)
switch(href_list["simplemake"])
if("observer")
M.change_mob_type( /mob/dead/observer , null, null, delmob)
if("drone")
M.change_mob_type( /mob/living/carbon/alien/humanoid/drone , null, null, delmob)
if("hunter")
M.change_mob_type( /mob/living/carbon/alien/humanoid/hunter , null, null, delmob)
if("queen")
M.change_mob_type( /mob/living/carbon/alien/humanoid/queen , null, null, delmob)
if("sentinel")
M.change_mob_type( /mob/living/carbon/alien/humanoid/sentinel , null, null, delmob)
if("larva")
M.change_mob_type( /mob/living/carbon/alien/larva , null, null, delmob)
if("human")
M.change_mob_type( /mob/living/carbon/human , null, null, delmob)
if("metroid")
M.change_mob_type( /mob/living/carbon/metroid , null, null, delmob)
if("adultmetroid")
M.change_mob_type( /mob/living/carbon/metroid/adult , null, null, delmob)
if("monkey")
M.change_mob_type( /mob/living/carbon/monkey , null, null, delmob)
if("robot")
M.change_mob_type( /mob/living/silicon/robot , null, null, delmob)
if("cat")
M.change_mob_type( /mob/living/simple_animal/cat , null, null, delmob)
if("runtime")
M.change_mob_type( /mob/living/simple_animal/cat/Runtime , null, null, delmob)
if("corgi")
M.change_mob_type( /mob/living/simple_animal/corgi , null, null, delmob)
if("ian")
M.change_mob_type( /mob/living/simple_animal/corgi/Ian , null, null, delmob)
if("crab")
M.change_mob_type( /mob/living/simple_animal/crab , null, null, delmob)
if("coffee")
M.change_mob_type( /mob/living/simple_animal/crab/Coffee , null, null, delmob)
if("parrot")
M.change_mob_type( /mob/living/simple_animal/parrot , null, null, delmob)
if("polyparrot")
M.change_mob_type( /mob/living/simple_animal/parrot/Poly , null, null, delmob)
if("constructarmoured")
M.change_mob_type( /mob/living/simple_animal/construct/armoured , null, null, delmob)
if("constructbuilder")
M.change_mob_type( /mob/living/simple_animal/construct/builder , null, null, delmob)
if("constructwraith")
M.change_mob_type( /mob/living/simple_animal/construct/wraith , null, null, delmob)
if("shade")
M.change_mob_type( /mob/living/simple_animal/shade , null, null, delmob)
/////////////////////////////////////new ban stuff
if(href_list["unbanf"])
var/banfolder = href_list["unbanf"]
Banlist.cd = "/base/[banfolder]"
var/key = Banlist["key"]
if(alert(usr, "Are you sure you want to unban [key]?", "Confirmation", "Yes", "No") == "Yes")
if (RemoveBan(banfolder))
unbanpanel()
else
alert(usr,"This ban has already been lifted / does not exist.","Error","Ok")
unbanpanel()
if(href_list["unbane"])
UpdateTime()
var/reason
var/banfolder = href_list["unbane"]
Banlist.cd = "/base/[banfolder]"
var/reason2 = Banlist["reason"]
var/temp = Banlist["temp"]
var/minutes = Banlist["minutes"]
var/banned_key = Banlist["key"]
Banlist.cd = "/base"
var/duration
switch(alert("Temporary Ban?",,"Yes","No"))
if("Yes")
temp = 1
var/mins = 0
if(minutes > CMinutes)
mins = minutes - CMinutes
mins = input(usr,"How long (in minutes)? (Default: 1440)","Ban time",mins ? mins : 1440) as num|null
if(!mins) return
mins = min(525599,mins)
minutes = CMinutes + mins
duration = GetExp(minutes)
reason = input(usr,"Reason?","reason",reason2) as text|null
if(!reason) return
if("No")
temp = 0
duration = "Perma"
reason = input(usr,"Reason?","reason",reason2) as text|null
if(!reason) return
log_admin("[key_name(usr)] edited [banned_key]'s ban. Reason: [reason] Duration: [duration]")
ban_unban_log_save("[key_name(usr)] edited [banned_key]'s ban. Reason: [reason] Duration: [duration]")
message_admins("\blue [key_name_admin(usr)] edited [banned_key]'s ban. Reason: [reason] Duration: [duration]", 1)
Banlist.cd = "/base/[banfolder]"
Banlist["reason"] << reason
Banlist["temp"] << temp
Banlist["minutes"] << minutes
Banlist["bannedby"] << usr.ckey
Banlist.cd = "/base"
feedback_inc("ban_edit",1)
unbanpanel()
/////////////////////////////////////new ban stuff
if(href_list["jobban2"])
var/mob/M = locate(href_list["jobban2"])
if(!M) //sanity
alert("Mob no longer exists!")
return
if(!M.ckey) //sanity
alert("Mob has no ckey")
return
if(!job_master)
usr << "Job Master has not been setup!"
return
var/dat = ""
var/header = "<head><title>Job-Ban Panel: [M.name]</title></head>"
var/body
var/jobs = ""
/***********************************WARNING!************************************
The jobban stuff looks mangled and disgusting
But it looks beautiful in-game
-Nodrak
************************************WARNING!***********************************/
var/counter = 0
//Regular jobs
//Command (Blue)
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr align='center' bgcolor='ccccff'><th colspan='[length(command_positions)]'><a href='?src=\ref[src];jobban3=commanddept;jobban4=\ref[M]'>Command Positions</a></th></tr><tr align='center'>"
for(var/jobPos in command_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
if(!job) continue
if(jobban_isbanned(M, job.title))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'><font color=red>[dd_replacetext(job.title, " ", "&nbsp")]</font></a></td>"
counter++
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'>[dd_replacetext(job.title, " ", "&nbsp")]</a></td>"
counter++
if(counter >= 6) //So things dont get squiiiiished!
jobs += "</tr><tr>"
counter = 0
jobs += "</tr></table>"
//Security (Red)
counter = 0
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='ffddf0'><th colspan='[length(security_positions)]'><a href='?src=\ref[src];jobban3=securitydept;jobban4=\ref[M]'>Security Positions</a></th></tr><tr align='center'>"
for(var/jobPos in security_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
if(!job) continue
if(jobban_isbanned(M, job.title))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'><font color=red>[dd_replacetext(job.title, " ", "&nbsp")]</font></a></td>"
counter++
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'>[dd_replacetext(job.title, " ", "&nbsp")]</a></td>"
counter++
if(counter >= 5) //So things dont get squiiiiished!
jobs += "</tr><tr align='center'>"
counter = 0
jobs += "</tr></table>"
//Engineering (Yellow)
counter = 0
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='fff5cc'><th colspan='[length(engineering_positions)]'><a href='?src=\ref[src];jobban3=engineeringdept;jobban4=\ref[M]'>Engineering Positions</a></th></tr><tr align='center'>"
for(var/jobPos in engineering_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
if(!job) continue
if(jobban_isbanned(M, job.title))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'><font color=red>[dd_replacetext(job.title, " ", "&nbsp")]</font></a></td>"
counter++
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'>[dd_replacetext(job.title, " ", "&nbsp")]</a></td>"
counter++
if(counter >= 5) //So things dont get squiiiiished!
jobs += "</tr><tr align='center'>"
counter = 0
jobs += "</tr></table>"
//Medical (White)
counter = 0
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='ffeef0'><th colspan='[length(medical_positions)]'><a href='?src=\ref[src];jobban3=medicaldept;jobban4=\ref[M]'>Medical Positions</a></th></tr><tr align='center'>"
for(var/jobPos in medical_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
if(!job) continue
if(jobban_isbanned(M, job.title))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'><font color=red>[dd_replacetext(job.title, " ", "&nbsp")]</font></a></td>"
counter++
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'>[dd_replacetext(job.title, " ", "&nbsp")]</a></td>"
counter++
if(counter >= 5) //So things dont get squiiiiished!
jobs += "</tr><tr align='center'>"
counter = 0
jobs += "</tr></table>"
//Science (Purple)
counter = 0
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='e79fff'><th colspan='[length(science_positions)]'><a href='?src=\ref[src];jobban3=sciencedept;jobban4=\ref[M]'>Science Positions</a></th></tr><tr align='center'>"
for(var/jobPos in science_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
if(!job) continue
if(jobban_isbanned(M, job.title))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'><font color=red>[dd_replacetext(job.title, " ", "&nbsp")]</font></a></td>"
counter++
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'>[dd_replacetext(job.title, " ", "&nbsp")]</a></td>"
counter++
if(counter >= 5) //So things dont get squiiiiished!
jobs += "</tr><tr align='center'>"
counter = 0
jobs += "</tr></table>"
//Civilian (Grey)
counter = 0
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='dddddd'><th colspan='[length(civilian_positions)]'><a href='?src=\ref[src];jobban3=civiliandept;jobban4=\ref[M]'>Civilian Positions</a></th></tr><tr align='center'>"
for(var/jobPos in civilian_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
if(!job) continue
if(jobban_isbanned(M, job.title))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'><font color=red>[dd_replacetext(job.title, " ", "&nbsp")]</font></a></td>"
counter++
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'>[dd_replacetext(job.title, " ", "&nbsp")]</a></td>"
counter++
if(counter >= 5) //So things dont get squiiiiished!
jobs += "</tr><tr align='center'>"
counter = 0
jobs += "</tr></table>"
//Non-Human (Green)
counter = 0
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='ccffcc'><th colspan='[length(nonhuman_positions)]'><a href='?src=\ref[src];jobban3=nonhumandept;jobban4=\ref[M]'>Non-human Positions</a></th></tr><tr align='center'>"
for(var/jobPos in nonhuman_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
if(!job) continue
if(jobban_isbanned(M, job.title))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'><font color=red>[dd_replacetext(job.title, " ", "&nbsp")]</font></a></td>"
counter++
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'>[dd_replacetext(job.title, " ", "&nbsp")]</a></td>"
counter++
if(counter >= 5) //So things dont get squiiiiished!
jobs += "</tr><tr align='center'>"
counter = 0
//pAI isn't technically a job, but it goes in here.
if(jobban_isbanned(M, "pAI"))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=pAI;jobban4=\ref[M]'><font color=red>pAI</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=pAI;jobban4=\ref[M]'>pAI</a></td>"
jobs += "</tr></table>"
//Antagonist (Orange)
var/isbanned_dept = jobban_isbanned(M, "Syndicate")
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='ffeeaa'><th colspan='10'><a href='?src=\ref[src];jobban3=Syndicate;jobban4=\ref[M]'>Antagonist Positions</a></th></tr><tr align='center'>"
//Traitor
if(jobban_isbanned(M, "traitor") || isbanned_dept)
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=traitor;jobban4=\ref[M]'><font color=red>[dd_replacetext("Traitor", " ", "&nbsp")]</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=traitor;jobban4=\ref[M]'>[dd_replacetext("Traitor", " ", "&nbsp")]</a></td>"
//Changeling
if(jobban_isbanned(M, "changeling") || isbanned_dept)
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=changeling;jobban4=\ref[M]'><font color=red>[dd_replacetext("Changeling", " ", "&nbsp")]</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=changeling;jobban4=\ref[M]'>[dd_replacetext("Changeling", " ", "&nbsp")]</a></td>"
//Nuke Operative
if(jobban_isbanned(M, "operative") || isbanned_dept)
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=operative;jobban4=\ref[M]'><font color=red>[dd_replacetext("Nuke Operative", " ", "&nbsp")]</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=operative;jobban4=\ref[M]'>[dd_replacetext("Nuke Operative", " ", "&nbsp")]</a></td>"
//Revolutionary
if(jobban_isbanned(M, "revolutionary") || isbanned_dept)
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=revolutionary;jobban4=\ref[M]'><font color=red>[dd_replacetext("Revolutionary", " ", "&nbsp")]</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=revolutionary;jobban4=\ref[M]'>[dd_replacetext("Revolutionary", " ", "&nbsp")]</a></td>"
jobs += "</tr><tr align='center'>" //Breaking it up so it fits nicer on the screen every 5 entries
//Cultist
if(jobban_isbanned(M, "cultist") || isbanned_dept)
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=cultist;jobban4=\ref[M]'><font color=red>[dd_replacetext("Cultist", " ", "&nbsp")]</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=cultist;jobban4=\ref[M]'>[dd_replacetext("Cultist", " ", "&nbsp")]</a></td>"
//Wizard
if(jobban_isbanned(M, "wizard") || isbanned_dept)
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=wizard;jobban4=\ref[M]'><font color=red>[dd_replacetext("Wizard", " ", "&nbsp")]</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=wizard;jobban4=\ref[M]'>[dd_replacetext("Wizard", " ", "&nbsp")]</a></td>"
/* //Malfunctioning AI //Removed Malf-bans because they're a pain to impliment
if(jobban_isbanned(M, "malf AI") || isbanned_dept)
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=malf AI;jobban4=\ref[M]'><font color=red>[dd_replacetext("Malf AI", " ", "&nbsp")]</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=malf AI;jobban4=\ref[M]'>[dd_replacetext("Malf AI", " ", "&nbsp")]</a></td>"
//Alien
if(jobban_isbanned(M, "alien candidate") || isbanned_dept)
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=alien candidate;jobban4=\ref[M]'><font color=red>[dd_replacetext("Alien", " ", "&nbsp")]</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=alien candidate;jobban4=\ref[M]'>[dd_replacetext("Alien", " ", "&nbsp")]</a></td>"
//Infested Monkey
if(jobban_isbanned(M, "infested monkey") || isbanned_dept)
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=infested monkey;jobban4=\ref[M]'><font color=red>[dd_replacetext("Infested Monkey", " ", "&nbsp")]</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=infested monkey;jobban4=\ref[M]'>[dd_replacetext("Infested Monkey", " ", "&nbsp")]</a></td>"
*/
jobs += "</tr></table>"
body = "<body>[jobs]</body>"
dat = "<tt>[header][body]</tt>"
usr << browse(dat, "window=jobban2;size=800x450")
return
//JOBBAN'S INNARDS
if(href_list["jobban3"])
if (src.rank in list( "Admin Candidate", "Temporary Admin", "Trial Admin", "Badmin", "Game Admin", "Game Master" ))
var/mob/M = locate(href_list["jobban4"])
if(!M)
alert("Mob no longer exists!")
return
if ((M.client && M.client.holder && (M.client.holder.level > src.level)))
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
if(!job_master)
usr << "Job Master has not been setup!"
return
//get jobs for department if specified, otherwise just returnt he one job in a list.
var/list/joblist = list()
switch(href_list["jobban3"])
if("commanddept")
for(var/jobPos in command_positions)
if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos)
if(!temp) continue
joblist += temp.title
if("securitydept")
for(var/jobPos in security_positions)
if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos)
if(!temp) continue
joblist += temp.title
if("engineeringdept")
for(var/jobPos in engineering_positions)
if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos)
if(!temp) continue
joblist += temp.title
if("medicaldept")
for(var/jobPos in medical_positions)
if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos)
if(!temp) continue
joblist += temp.title
if("sciencedept")
for(var/jobPos in science_positions)
if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos)
if(!temp) continue
joblist += temp.title
if("civiliandept")
for(var/jobPos in civilian_positions)
if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos)
if(!temp) continue
joblist += temp.title
if("nonhumandept")
joblist += "pAI"
for(var/jobPos in nonhuman_positions)
if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos)
if(!temp) continue
joblist += temp.title
else
joblist += href_list["jobban3"]
//Create a list of unbanned jobs within joblist
var/list/notbannedlist = list()
for(var/job in joblist)
if(!jobban_isbanned(M, job))
notbannedlist += job
//Banning comes first
if(notbannedlist.len) //at least 1 unbanned job exists in joblist so we have stuff to ban.
var/reason = input(usr,"Reason?","Please State Reason","") as text|null
if(reason)
var/msg
for(var/job in notbannedlist)
ban_unban_log_save("[key_name(usr)] jobbanned [key_name(M)] from [job]. reason: [reason]")
log_admin("[key_name(usr)] banned [key_name(M)] from [job]")
feedback_inc("ban_job",1)
DB_ban_record(BANTYPE_JOB_PERMA, M, -1, reason, job)
feedback_add_details("ban_job","- [job]")
jobban_fullban(M, job, "[reason]; By [usr.ckey] on [time2text(world.realtime)]")
if(!msg) msg = job
else msg += ", [job]"
notes_add(M.ckey, "Banned from [msg] - [reason]")
message_admins("\blue [key_name_admin(usr)] banned [key_name_admin(M)] from [msg]", 1)
M << "\red<BIG><B>You have been jobbanned by [usr.client.ckey] from: [msg].</B></BIG>"
M << "\red <B>The reason is: [reason]</B>"
M << "\red Jobban can be lifted only upon request."
href_list["jobban2"] = 1 // lets it fall through and refresh
return 1
//Unbanning joblist
//all jobs in joblist are banned already OR we didn't give a reason (implying they shouldn't be banned)
if(joblist.len) //at least 1 banned job exists in joblist so we have stuff to unban.
var/msg
for(var/job in joblist)
var/reason = jobban_isbanned(M, job)
if(!reason) continue //skip if it isn't jobbanned anyway
switch(alert("Job: '[job]' Reason: '[reason]' Un-jobban?","Please Confirm","Yes","No"))
if("Yes")
ban_unban_log_save("[key_name(usr)] unjobbanned [key_name(M)] from [job]")
log_admin("[key_name(usr)] unbanned [key_name(M)] from [job]")
DB_ban_unban(M.ckey, BANTYPE_JOB_PERMA, job)
feedback_inc("ban_job_unban",1)
feedback_add_details("ban_job_unban","- [job]")
jobban_unban(M, job)
if(!msg) msg = job
else msg += ", [job]"
else
continue
if(msg)
message_admins("\blue [key_name_admin(usr)] unbanned [key_name_admin(M)] from [msg]", 1)
M << "\red<BIG><B>You have been un-jobbanned by [usr.client.ckey] from [msg].</B></BIG>"
href_list["jobban2"] = 1 // lets it fall through and refresh
return 1
return 0 //we didn't do anything!
if (href_list["boot2"])
if ((src.rank in list( "Moderator", "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/mob/M = locate(href_list["boot2"])
if (ismob(M))
if ((M.client && M.client.holder && (M.client.holder.level >= src.level)))
alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null)
return
M << "\red You have been kicked from the server"
log_admin("[key_name(usr)] booted [key_name(M)].")
message_admins("\blue [key_name_admin(usr)] booted [key_name_admin(M)].", 1)
//M.client = null
del(M.client)
//Player Notes
if(href_list["notes"])
var/ckey = href_list["ckey"]
if(!ckey)
var/mob/M = locate(href_list["mob"])
if(ismob(M))
ckey = M.ckey
switch(href_list["notes"])
if("show")
notes_show(ckey)
if("add")
notes_add(ckey,href_list["text"])
notes_show(ckey)
if("remove")
notes_remove(ckey,text2num(href_list["from"]),text2num(href_list["to"]))
notes_show(ckey)
return
if (href_list["removejobban"])
if ((src.rank in list("Game Admin", "Game Master" )))
var/t = href_list["removejobban"]
if(t)
if((alert("Do you want to unjobban [t]?","Unjobban confirmation", "Yes", "No") == "Yes") && t) //No more misclicks! Unless you do it twice.
log_admin("[key_name(usr)] removed [t]")
message_admins("\blue [key_name_admin(usr)] removed [t]", 1)
jobban_remove(t)
href_list["ban"] = 1 // lets it fall through and refresh
var/t_split = dd_text2list(t, " - ")
var/key = t_split[1]
var/job = t_split[2]
DB_ban_unban(ckey(key), BANTYPE_JOB_PERMA, job)
if (href_list["newban"])
if ((src.rank in list( "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/mob/M = locate(href_list["newban"])
if(!ismob(M)) return
if ((M.client && M.client.holder && (M.client.holder.level >= src.level)))
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
switch(alert("Temporary Ban?",,"Yes","No", "Cancel"))
if("Yes")
var/mins = input(usr,"How long (in minutes)?","Ban time",1440) as num|null
if(!mins)
return
if(mins >= 525600) mins = 525599
var/reason = input(usr,"Reason?","reason","Griefer") as text|null
if(!reason)
return
AddBan(M.ckey, M.computer_id, reason, usr.ckey, 1, mins)
ban_unban_log_save("[usr.client.ckey] has banned [M.ckey]. - Reason: [reason] - This will be removed in [mins] minutes.")
M << "\red<BIG><B>You have been banned by [usr.client.ckey].\nReason: [reason].</B></BIG>"
M << "\red This is a temporary ban, it will be removed in [mins] minutes."
feedback_inc("ban_tmp",1)
DB_ban_record(BANTYPE_TEMP, M, mins, reason)
feedback_inc("ban_tmp_mins",mins)
if(config.banappeals)
M << "\red To try to resolve this matter head to [config.banappeals]"
else
M << "\red No ban appeals URL has been set."
log_admin("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.")
message_admins("\blue[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.")
del(M.client)
//del(M) // See no reason why to delete mob. Important stuff can be lost. And ban can be lifted before round ends.
if("No")
var/reason = input(usr,"Reason?","reason","Griefer") as text|null
if(!reason)
return
switch(alert(usr,"IP ban?",,"Yes","No","Cancel"))
if("Cancel") return
if("Yes")
AddBan(M.ckey, M.computer_id, reason, usr.ckey, 0, 0, M.lastKnownIP)
if("No")
AddBan(M.ckey, M.computer_id, reason, usr.ckey, 0, 0)
M << "\red<BIG><B>You have been banned by [usr.client.ckey].\nReason: [reason].</B></BIG>"
M << "\red This is a permanent ban."
if(config.banappeals)
M << "\red To try to resolve this matter head to [config.banappeals]"
else
M << "\red No ban appeals URL has been set."
ban_unban_log_save("[usr.client.ckey] has permabanned [M.ckey]. - Reason: [reason] - This is a permanent ban.")
log_admin("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.")
message_admins("\blue[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.")
feedback_inc("ban_perma",1)
DB_ban_record(BANTYPE_PERMA, M, -1, reason)
del(M.client)
//del(M)
if("Cancel")
return
if(href_list["unjobbanf"])
var/banfolder = href_list["unjobbanf"]
Banlist.cd = "/base/[banfolder]"
var/key = Banlist["key"]
if(alert(usr, "Are you sure you want to unban [key]?", "Confirmation", "Yes", "No") == "Yes")
if (RemoveBanjob(banfolder))
unjobbanpanel()
else
alert(usr,"This ban has already been lifted / does not exist.","Error","Ok")
unjobbanpanel()
if(href_list["unjobbane"])
return
/*
if (href_list["remove"])
if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/t = href_list["remove"]
if(t && isgoon(t))
log_admin("[key_name(usr)] removed [t] from the goonlist.")
message_admins("\blue [key_name_admin(usr)] removed [t] from the goonlist.")
remove_goon(t)
*/
if (href_list["mute"])
if ((src.rank in list( "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/mob/M = locate(href_list["mute"])
var/mute_type = href_list["mute_type"]
if(istext(mute_type))
mute_type = text2num(mute_type)
if(!isnum(mute_type))
return
if (ismob(M))
if(!M.client)
src << "This mob doesn't have a client tied to it."
return
if ((M.client && M.client.holder && (M.client.holder.level >= src.level)))
alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null)
return
cmd_admin_mute(M, mute_type)
if (href_list["c_mode"])
if ((src.rank in list( "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
if (ticker && ticker.mode)
return alert(usr, "The game has already started.", null, null, null, null)
var/dat = {"<B>What mode do you wish to play?</B><HR>"}
for (var/mode in config.modes)
dat += {"<A href='?src=\ref[src];c_mode2=[mode]'>[config.mode_names[mode]]</A><br>"}
dat += {"<A href='?src=\ref[src];c_mode2=secret'>Secret</A><br>"}
dat += {"<A href='?src=\ref[src];c_mode2=random'>Random</A><br>"}
dat += {"Now: [master_mode]"}
usr << browse(dat, "window=c_mode")
if (href_list["f_secret"])
if ((src.rank in list( "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
if (ticker && ticker.mode)
return alert(usr, "The game has already started.", null, null, null, null)
if (master_mode != "secret")
return alert(usr, "The game mode has to be secret!", null, null, null, null)
var/dat = {"<B>What game mode do you want to force secret to be? Use this if you want to change the game mode, but want the players to believe it's secret. This will only work if the current game mode is secret.</B><HR>"}
for (var/mode in config.modes)
dat += {"<A href='?src=\ref[src];f_secret2=[mode]'>[config.mode_names[mode]]</A><br>"}
dat += {"<A href='?src=\ref[src];f_secret2=secret'>Random (default)</A><br>"}
dat += {"Now: [secret_force_mode]"}
usr << browse(dat, "window=f_secret")
if (href_list["c_mode2"])
if ((src.rank in list( "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
if (ticker && ticker.mode)
return alert(usr, "The game has already started.", null, null, null, null)
master_mode = href_list["c_mode2"]
log_admin("[key_name(usr)] set the mode as [master_mode].")
message_admins("\blue [key_name_admin(usr)] set the mode as [master_mode].", 1)
world << "\blue <b>The mode is now: [master_mode]</b>"
Game() // updates the main game menu
world.save_mode(master_mode)
.(href, list("c_mode"=1))
if (href_list["f_secret2"])
if ((src.rank in list( "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
if (ticker && ticker.mode)
return alert(usr, "The game has already started.", null, null, null, null)
if (master_mode != "secret")
return alert(usr, "The game mode has to be secret!", null, null, null, null)
secret_force_mode = href_list["f_secret2"]
log_admin("[key_name(usr)] set the forced secret mode as [secret_force_mode].")
message_admins("\blue [key_name_admin(usr)] set the forced secret mode as [secret_force_mode].", 1)
Game() // updates the main game menu
.(href, list("f_secret"=1))
if (href_list["monkeyone"])
if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/mob/M = locate(href_list["monkeyone"])
if(!ismob(M))
return
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/N = M
log_admin("[key_name(usr)] attempting to monkeyize [key_name(M)]")
message_admins("\blue [key_name_admin(usr)] attempting to monkeyize [key_name_admin(M)]", 1)
N.monkeyize()
if(istype(M, /mob/living/silicon))
alert("The AI can't be monkeyized!", null, null, null, null, null)
return
if (href_list["corgione"])
if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/mob/M = locate(href_list["corgione"])
if(!ismob(M))
return
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/N = M
log_admin("[key_name(usr)] attempting to corgize [key_name(M)]")
message_admins("\blue [key_name_admin(usr)] attempting to corgize [key_name_admin(M)]", 1)
N.corgize()
if(istype(M, /mob/living/silicon))
alert("The AI can't be corgized!", null, null, null, null, null)
return
if (href_list["forcespeech"])
if ((src.rank in list( "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/mob/M = locate(href_list["forcespeech"])
if (ismob(M))
var/speech = input("What will [key_name(M)] say?.", "Force speech", "")// Don't need to sanitize, since it does that in say(), we also trust our admins.
if(!speech)
return
M.say(speech)
speech = sanitize(speech) // Nah, we don't trust them
log_admin("[key_name(usr)] forced [key_name(M)] to say: [speech]")
message_admins("\blue [key_name_admin(usr)] forced [key_name_admin(M)] to say: [speech]")
else
alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null)
return
if (href_list["sendtoprison"])
if ((src.rank in list( "Moderator", "Admin Candidate", "Temporary Admin", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/confirm = alert(usr, "Send to admin prison for the round?", "Message", "Yes", "No")
if(confirm != "Yes")
return
var/mob/M = locate(href_list["sendtoprison"])
if (ismob(M))
if(istype(M, /mob/living/silicon/ai))
alert("The AI can't be sent to prison you jerk!", null, null, null, null, null)
return
//strip their stuff before they teleport into a cell :downs:
for(var/obj/item/weapon/W in M)
if(istype(W, /datum/organ/external))
continue
//don't strip organs
M.u_equip(W)
if (M.client)
M.client.screen -= W
if (W)
W.loc = M.loc
W.dropped(M)
W.layer = initial(W.layer)
//teleport person to cell
M.Paralyse(5)
sleep(5) //so they black out before warping
M.loc = pick(prisonwarp)
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/prisoner = M
prisoner.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(prisoner), slot_w_uniform)
prisoner.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(prisoner), slot_shoes)
spawn(50)
M << "\red You have been sent to the prison station!"
log_admin("[key_name(usr)] sent [key_name(M)] to the prison station.")
message_admins("\blue [key_name_admin(usr)] sent [key_name_admin(M)] to the prison station.", 1)
else
alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null)
return
/*
if (href_list["sendtomaze"])
if ((src.rank in list( "Admin Candidate", "Temporary Admin", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/mob/M = locate(href_list["sendtomaze"])
if (ismob(M))
if(istype(M, /mob/living/silicon/ai))
alert("The AI can't be sent to the maze you jerk!", null, null, null, null, null)
return
//strip their stuff before they teleport into a cell :downs:
for(var/obj/item/weapon/W in M)
if(istype(W, /datum/organ/external))
continue
//don't strip organs
M.u_equip(W)
if (M.client)
M.client.screen -= W
if (W)
W.loc = M.loc
W.dropped(M)
W.layer = initial(W.layer)
//teleport person to cell
M.paralysis += 5
sleep(5)
//so they black out before warping
M.loc = pick(mazewarp)
spawn(50)
M << "\red You have been sent to the maze! Try and get out alive. In the maze everyone is free game. Kill or be killed."
log_admin("[key_name(usr)] sent [key_name(M)] to the maze.")
message_admins("\blue [key_name_admin(usr)] sent [key_name_admin(M)] to the maze.", 1)
else
alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null)
return
*/
if (href_list["tdome1"])
if ((src.rank in list( "Admin Candidate", "Temporary Admin", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/confirm = alert(usr, "Confirm?", "Message", "Yes", "No")
if(confirm != "Yes")
return
var/mob/M = locate(href_list["tdome1"])
if (ismob(M))
if(istype(M, /mob/living/silicon/ai))
alert("The AI can't be sent to the thunderdome you jerk!", null, null, null, null, null)
return
for(var/obj/item/W in M)
if (istype(W,/obj/item))
if(istype(W, /datum/organ/external))
continue
M.u_equip(W)
if (M.client)
M.client.screen -= W
if (W)
W.loc = M.loc
W.dropped(M)
W.layer = initial(W.layer)
M.Paralyse(5)
sleep(5)
M.loc = pick(tdome1)
spawn(50)
M << "\blue You have been sent to the Thunderdome."
log_admin("[key_name(usr)] has sent [key_name(M)] to the thunderdome. (Team 1)")
message_admins("[key_name_admin(usr)] has sent [key_name_admin(M)] to the thunderdome. (Team 1)", 1)
if (href_list["tdome2"])
if ((src.rank in list( "Admin Candidate", "Temporary Admin", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/confirm = alert(usr, "Confirm?", "Message", "Yes", "No")
if(confirm != "Yes")
return
var/mob/M = locate(href_list["tdome2"])
if (ismob(M))
if(istype(M, /mob/living/silicon/ai))
alert("The AI can't be sent to the thunderdome you jerk!", null, null, null, null, null)
return
for(var/obj/item/W in M)
if (istype(W,/obj/item))
if(istype(W, /datum/organ/external))
continue
M.u_equip(W)
if (M.client)
M.client.screen -= W
if (W)
W.loc = M.loc
W.dropped(M)
W.layer = initial(W.layer)
M.Paralyse(5)
sleep(5)
M.loc = pick(tdome2)
spawn(50)
M << "\blue You have been sent to the Thunderdome."
log_admin("[key_name(usr)] has sent [key_name(M)] to the thunderdome. (Team 2)")
message_admins("[key_name_admin(usr)] has sent [key_name_admin(M)] to the thunderdome. (Team 2)", 1)
if (href_list["tdomeadmin"])
if ((src.rank in list( "Admin Candidate", "Temporary Admin", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/confirm = alert(usr, "Confirm?", "Message", "Yes", "No")
if(confirm != "Yes")
return
var/mob/M = locate(href_list["tdomeadmin"])
if (ismob(M))
if(istype(M, /mob/living/silicon/ai))
alert("The AI can't be sent to the thunderdome you jerk!", null, null, null, null, null)
return
M.Paralyse(5)
sleep(5)
M.loc = pick(tdomeadmin)
spawn(50)
M << "\blue You have been sent to the Thunderdome."
log_admin("[key_name(usr)] has sent [key_name(M)] to the thunderdome. (Admin.)")
message_admins("[key_name_admin(usr)] has sent [key_name_admin(M)] to the thunderdome. (Admin.)", 1)
if (href_list["tdomeobserve"])
if ((src.rank in list( "Admin Candidate", "Temporary Admin", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/confirm = alert(usr, "Confirm?", "Message", "Yes", "No")
if(confirm != "Yes")
return
var/mob/M = locate(href_list["tdomeobserve"])
if (ismob(M))
if(istype(M, /mob/living/silicon/ai))
alert("The AI can't be sent to the thunderdome you jerk!", null, null, null, null, null)
return
for(var/obj/item/W in M)
if (istype(W,/obj/item))
if(istype(W, /datum/organ/external))
continue
M.u_equip(W)
if (M.client)
M.client.screen -= W
if (W)
W.loc = M.loc
W.dropped(M)
W.layer = initial(W.layer)
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/observer = M
observer.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket(observer), slot_w_uniform)
observer.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(observer), slot_shoes)
M.Paralyse(5)
sleep(5)
M.loc = pick(tdomeobserve)
spawn(50)
M << "\blue You have been sent to the Thunderdome."
log_admin("[key_name(usr)] has sent [key_name(M)] to the thunderdome. (Observer.)")
message_admins("[key_name_admin(usr)] has sent [key_name_admin(M)] to the thunderdome. (Observer.)", 1)
// if (href_list["adminauth"])
// if ((src.rank in list( "Admin Candidate", "Temporary Admin", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
// var/mob/M = locate(href_list["adminauth"])
// if (ismob(M) && !M.client.authenticated && !M.client.authenticating)
// M.client.verbs -= /client/proc/authorize
// M.client.authenticated = text("admin/[]", usr.client.authenticated)
// log_admin("[key_name(usr)] authorized [key_name(M)]")
// message_admins("\blue [key_name_admin(usr)] authorized [key_name_admin(M)]", 1)
// M.client << text("You have been authorized by []", usr.key)
if (href_list["revive"])
if ((src.rank in list( "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/mob/living/M = locate(href_list["revive"])
if (isliving(M))
if(config.allow_admin_rev)
M.revive()
message_admins("\red Admin [key_name_admin(usr)] healed / revived [key_name_admin(M)]!", 1)
log_admin("[key_name(usr)] healed / Rrvived [key_name(M)]")
return
else
alert("Admin revive disabled")
else
alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null)
return
if (href_list["makeai"]) //Yes, im fucking lazy, so what? it works ... hopefully
if (src.level>=3)
var/mob/M = locate(href_list["makeai"])
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
message_admins("\red Admin [key_name_admin(usr)] AIized [key_name_admin(M)]!", 1)
// if (ticker.mode.name == "AI malfunction")
// var/obj/O = locate("landmark*ai")
// M << "\blue <B>You have been teleported to your new starting location!</B>"
// M.loc = O.loc
// M.buckled = null
// else
// var/obj/S = locate(text("start*AI"))
// if ((istype(S, /obj/effect/landmark/start) && istype(S.loc, /turf)))
// M << "\blue <B>You have been teleported to your new starting location!</B>"
// M.loc = S.loc
// M.buckled = null
// world << "<b>[M.real_name] is the AI!</b>"
log_admin("[key_name(usr)] AIized [key_name(M)]")
H.AIize()
else
alert("I cannot allow this.")
return
else
alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null)
return
if (href_list["makealien"])
if (src.level>=3)
var/mob/M = locate(href_list["makealien"])
if(istype(M, /mob/living/carbon/human))
usr.client.cmd_admin_alienize(M)
else
alert("Wrong mob. Must be human.")
return
else
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
if (href_list["makemetroid"])
if (src.level>=3)
var/mob/M = locate(href_list["makemetroid"])
if(istype(M, /mob/living/carbon/human))
usr.client.cmd_admin_metroidize(M)
else
alert("Wrong mob. Must be human.")
return
else
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
if (href_list["makerobot"])
if (src.level>=3)
var/mob/M = locate(href_list["makerobot"])
if(istype(M, /mob/living/carbon/human))
usr.client.cmd_admin_robotize(M)
else
alert("Wrong mob. Must be human.")
return
else
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
if (href_list["makeanimal"])
if(src.level>=3)
var/mob/M = locate(href_list["makeanimal"])
if(!istype(M, /mob/new_player))
usr.client.cmd_admin_animalize(M)
else
alert("The mob must not be a new_player.")
return
else
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
/***************** BEFORE**************
if (href_list["l_players"])
var/dat = "<B>Name/Real Name/Key/IP:</B><HR>"
for(var/mob/M in world)
var/foo = ""
if (ismob(M) && M.client)
if(!M.client.authenticated && !M.client.authenticating)
foo += text("\[ <A HREF='?src=\ref[];adminauth=\ref[]'>Authorize</A> | ", src, M)
else
foo += text("\[ <B>Authorized</B> | ")
if(M.start)
if(!istype(M, /mob/living/carbon/monkey))
foo += text("<A HREF='?src=\ref[];monkeyone=\ref[]'>Monkeyize</A> | ", src, M)
else
foo += text("<B>Monkeyized</B> | ")
if(istype(M, /mob/living/silicon/ai))
foo += text("<B>Is an AI</B> | ")
else
foo += text("<A HREF='?src=\ref[];makeai=\ref[]'>Make AI</A> | ", src, M)
if(M.z != 2)
foo += text("<A HREF='?src=\ref[];sendtoprison=\ref[]'>Prison</A> | ", src, M)
foo += text("<A HREF='?src=\ref[];sendtomaze=\ref[]'>Maze</A> | ", src, M)
else
foo += text("<B>On Z = 2</B> | ")
else
foo += text("<B>Hasn't Entered Game</B> | ")
foo += text("<A HREF='?src=\ref[];revive=\ref[]'>Heal/Revive</A> | ", src, M)
foo += text("<A HREF='?src=\ref[];forcespeech=\ref[]'>Say</A> \]", src, M)
dat += text("N: [] R: [] (K: []) (IP: []) []<BR>", M.name, M.real_name, (M.client ? M.client : "No client"), M.lastKnownIP, foo)
usr << browse(dat, "window=players;size=900x480")
*****************AFTER******************/
// Now isn't that much better? IT IS NOW A PROC, i.e. kinda like a big panel like unstable
if (href_list["adminplayeropts"])
var/mob/M = locate(href_list["adminplayeropts"])
show_player_panel(M)
if (href_list["adminplayervars"])
var/mob/M = locate(href_list["adminplayervars"])
if(src && src.owner)
if(istype(src.owner,/client))
var/client/cl = src.owner
cl.debug_variables(M)
else if(ismob(src.owner))
var/mob/MO = src.owner
if(MO.client)
var/client/cl = MO.client
cl.debug_variables(M)
if (href_list["adminplayersubtlemessage"])
var/mob/M = locate(href_list["adminplayersubtlemessage"])
if(src && src.owner)
if(istype(src.owner,/client))
var/client/cl = src.owner
cl.cmd_admin_subtle_message(M)
else if(ismob(src.owner))
var/mob/MO = src.owner
if(MO.client)
var/client/cl = MO.client
cl.cmd_admin_subtle_message(M)
if (href_list["adminplayerobservejump"])
var/mob/M = locate(href_list["adminplayerobservejump"])
if(src && src.owner)
var/client/C
if(istype(src.owner,/client))
C = src.owner
else if(ismob(src.owner))
var/mob/MO = src.owner
C = MO.client
if(C)
if(state == 1)
C.admin_ghost()
sleep(2)
C.jumptomob(M)
if (href_list["adminplayerobservecoodjump"])
var/x = text2num(href_list["X"])
var/y = text2num(href_list["Y"])
var/z = text2num(href_list["Z"])
if(src && src.owner)
var/client/C
if(istype(src.owner,/client))
C = src.owner
else if(ismob(src.owner))
var/mob/MO = src.owner
C = MO.client
if(C)
if(state == 1)
C.admin_ghost()
sleep(2)
C.jumptocoord(x, y, z)
if (href_list["adminchecklaws"])
if(src && src.owner)
output_ai_laws()
if (href_list["adminmoreinfo"])
var/mob/M = locate(href_list["adminmoreinfo"])
if(!M)
usr << "\blue The mob no longer exists."
return
if(src && src.owner)
// //world <<"Passed the owner-check. Owner is [src.owner]. The mob is [M]."
var/location_description = ""
var/special_role_description = ""
var/health_description = ""
var/gender_description = ""
var/turf/T = get_turf(M)
//Location
if(T && isturf(T))
// //world <<"Has a location."
if(T.loc && isarea(T.loc))
location_description = "([M.loc == T ? "at coordinates " : "in [M.loc] at coordinates "] [T.x], [T.y], [T.z] in area <b>[T.loc]</b>)"
else
location_description = "([M.loc == T ? "at coordinates " : "in [M.loc] at coordinates "] [T.x], [T.y], [T.z])"
//Job + antagonist
if(M.mind)
special_role_description = "Role: <b>[M.mind.assigned_role]</b>; Antagonist: <font color='red'><b>[M.mind.special_role]</b></font>; Has been rev: [(M.mind.has_been_rev)?"Yes":"No"]"
else
special_role_description = "Role: <i>Mind datum missing</i> Antagonist: <i>Mind datum missing</i>; Has been rev: <i>Mind datum missing</i>;"
//Health
if(isliving(M))
var/mob/living/L = M
var/status
switch (M.stat)
if (0) status = "Alive"
if (1) status = "<font color='orange'><b>Unconscious</b></font>"
if (2) status = "<font color='red'><b>Dead</b></font>"
health_description = "Status = [status]"
health_description += "<BR>Oxy: [L.getOxyLoss()] - Tox: [L.getToxLoss()] - Fire: [L.getFireLoss()] - Brute: [L.getBruteLoss()] - Clone: [L.getCloneLoss()] - Brain: [L.getBrainLoss()]"
else
// world <<"Has no health."
health_description = "This mob type has no health to speak of."
//Gener
if(M.gender in list(MALE,FEMALE))
gender_description = "[M.gender]"
else
gender_description = "<font color='red'><b>[M.gender]</b></font>"
// world <<"Displaying info about the mob..."
src.owner << "<b>Info about [M.name]:</b> "
src.owner << "Mob type = [M.type]; Gender = [gender_description] Damage = [health_description]"
src.owner << "Name = <b>[M.name]</b>; Real_name = [M.real_name]; Mind_name = [M.mind?"[M.mind.name]":""]; Key = <b>[M.key]</b>;"
src.owner << "Location = [location_description];"
src.owner << "[special_role_description]"
src.owner << "(<a href='?src=\ref[usr];priv_msg=\ref[M]'>PM</a>) (<A HREF='?src=\ref[src];adminplayeropts=\ref[M]'>PP</A>) (<A HREF='?src=\ref[src];adminplayervars=\ref[M]'>VV</A>) (<A HREF='?src=\ref[src];adminplayersubtlemessage=\ref[M]'>SM</A>) (<A HREF='?src=\ref[src];adminplayerobservejump=\ref[M]'>JMP</A>) (<A HREF='?src=\ref[src];secretsadmin=check_antagonist'>CA</A>)"
if (href_list["adminspawncookie"])
var/mob/M = locate(href_list["adminspawncookie"])
if(M && ishuman(M))
var/mob/living/carbon/human/H = M
H.equip_to_slot_or_del( new /obj/item/weapon/reagent_containers/food/snacks/cookie(H), slot_l_hand )
if(!(istype(H.l_hand,/obj/item/weapon/reagent_containers/food/snacks/cookie)))
H.equip_to_slot_or_del( new /obj/item/weapon/reagent_containers/food/snacks/cookie(H), slot_r_hand )
if(!(istype(H.r_hand,/obj/item/weapon/reagent_containers/food/snacks/cookie)))
log_admin("[key_name(H)] has their hands full, so they did not receive their cookie, spawned by [key_name(src.owner)].")
message_admins("[key_name(H)] has their hands full, so they did not receive their cookie, spawned by [key_name(src.owner)].")
return
else
H.update_inv_r_hand()//To ensure the icon appears in the HUD
else
H.update_inv_l_hand()
log_admin("[key_name(H)] got their cookie, spawned by [key_name(src.owner)]")
message_admins("[key_name(H)] got their cookie, spawned by [key_name(src.owner)]")
feedback_inc("admin_cookies_spawned",1)
H << "\blue Your prayers have been answered!! You received the <b>best cookie</b>!"
else
src << "\blue The person who prayed is not a human. Cookies cannot be spawned."
if (href_list["traitor_panel_pp"])
var/mob/M = locate(href_list["traitor_panel_pp"])
if(isnull(M))
usr << "Mob doesn't seem to exist."
return
if(!ismob(M))
usr << "This doen't seem to be a mob."
return
show_traitor_panel(M)
if (href_list["BlueSpaceArtillery"])
var/mob/target = locate(href_list["BlueSpaceArtillery"])
if(!target)
return
if(!isliving(target))
src.owner << "That is not a valid target."
return
var/mob/living/M = target
var/choice = alert(src.owner, "Are you sure you wish to hit [key_name(M)] with Blue Space Artillery?", "Confirm Firing?" , "Yes" , "No")
if (choice == "No")
return
if(BSACooldown)
src.owner << "Standby! Reload cycle in progress! Gunnary crews ready in five seconds!"
return
BSACooldown = 1
spawn(50)
BSACooldown = 0
M << "You've been hit by bluespace artillery!"
log_admin("[key_name(M)] has been hit by Bluespace Artillery fired by [src.owner]")
message_admins("[key_name(M)] has been hit by Bluespace Artillery fired by [src.owner]")
var/obj/effect/stop/S
S = new /obj/effect/stop
S.victim = M
S.loc = M.loc
spawn(20)
del(S)
var/turf/T = get_turf(M)
if(T && (istype(T,/turf/simulated/floor/)))
if(prob(80))
T:break_tile_to_plating()
else
T:break_tile()
if(M.health == 1)
M.gib()
else
M.adjustBruteLoss( min( 99 , (M.health - 1) ) )
M.Stun(20)
M.Weaken(20)
M.stuttering = 20
if (href_list["CentcommReply"])
var/mob/M = locate(href_list["CentcommReply"])
if(!M)
return
if(!ishuman(M))
alert("Centcomm cannot transmit to non-humans.")
return
var/mob/living/carbon/human/H = M
if(!istype(H.ears, /obj/item/device/radio/headset))
alert("The person you're trying to reply to doesn't have a headset! Centcomm cannot transmit directly to them.")
return
var/input = input(src.owner, "Please enter a message to reply to [key_name(M)] via their headset.","Outgoing message from Centcomm", "")
if(!input)
return
src.owner << "You sent [input] to [M] via a secure channel."
log_admin("[src.owner] replied to [key_name(M)]'s Centcomm message with the message [input].")
message_admins("[src.owner] replied to [key_name(M)]'s Centcom message with: \"[input]\"")
M << "You hear something crackle in your headset for a moment before a voice speaks. \"Please stand by for a message from Central Command. Message as follows. [input]. Message ends.\""
return
if (href_list["SyndicateReply"])
var/mob/M = locate(href_list["SyndicateReply"])
if(!M)
return
if(!istype(M, /mob/living/carbon/human))
alert("The Syndicate cannot transmit to non-humans.")
return
if(!istype(M:ears, /obj/item/device/radio/headset))
alert("The person you're trying to reply to doesn't have a headset! The Syndicate cannot transmit directly to them.")
return
var/input = input(src.owner, "Please enter a message to reply to [key_name(M)] via their headset.","Outgoing message from The Syndicate", "")
if(!input)
return
src.owner << "You sent [input] to [M] via a secure channel."
log_admin("[src.owner] replied to [key_name(M)]'s Syndicate message with the message [input].")
M << "You hear something crackle in your headset for a moment before a voice speaks. \"Please stand by for a message from your benefactor. Message as follows, agent. [input]. Message ends.\""
return
if (href_list["jumpto"])
if(rank in list("Badmin", "Game Admin", "Game Master"))
var/mob/M = locate(href_list["jumpto"])
usr.client.jumptomob(M)
else
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
if (href_list["getmob"])
if(rank in list( "Trial Admin", "Badmin", "Game Admin", "Game Master"))
var/confirm = alert(usr, "Confirm?", "Message", "Yes", "No")
if(confirm != "Yes")
return
var/mob/M = locate(href_list["getmob"])
usr.client.Getmob(M)
else
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
if (href_list["sendmob"])
if(rank in list( "Trial Admin", "Badmin", "Game Admin", "Game Master"))
var/mob/M = locate(href_list["sendmob"])
usr.client.sendmob(M)
else
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
if (href_list["narrateto"])
var/mob/M = locate(href_list["narrateto"])
usr.client.cmd_admin_direct_narrate(M)
if (href_list["subtlemessage"])
var/mob/M = locate(href_list["subtlemessage"])
usr.client.cmd_admin_subtle_message(M)
if (href_list["traitor"])
if(!ticker || !ticker.mode)
alert("The game hasn't started yet!")
return
var/mob/M = locate(href_list["traitor"])
if (!istype(M))
player_panel_new()
return
if(isalien(M))
alert("Is an [M.mind ? M.mind.special_role : "Alien"]!", "[M.key]")
return
if (M:mind)
M:mind.edit_memory()
return
alert("Cannot make this mob a traitor! It has no mind!")
if (href_list["create_object"])
if (src.rank in list("Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master"))
return create_object(usr)
else
alert("You are not a high enough administrator! Sorry!!!!")
if (href_list["quick_create_object"])
if (src.rank in list("Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master"))
return quick_create_object(usr)
else
alert("You are not a high enough administrator! Sorry!!!!")
if (href_list["create_turf"])
if (src.rank in list("Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master"))
return create_turf(usr)
else
alert("You are not a high enough administrator! Sorry!!!!")
if (href_list["create_mob"])
if (src.rank in list("Badmin", "Game Admin", "Game Master"))
return create_mob(usr)
else
alert("You are not a high enough administrator! Sorry!!!!")
if (href_list["prom_demot"])
if ((src.rank in list("Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/client/C = locate(href_list["prom_demot"])
if(C.holder && (C.holder.level >= src.level))
alert("This cannot be done as [C] is a [C.holder.rank]")
return
var/dat = "[C] is a [C.holder ? "[C.holder.rank]" : "non-admin"]<br><br>Change [C]'s rank?<br>"
if(src.level == 6)
//host
dat += {"
<A href='?src=\ref[src];chgadlvl=Game Admin;client4ad=\ref[C]'>Game Admin</A> //coder<BR>
<A href='?src=\ref[src];chgadlvl=Badmin;client4ad=\ref[C]'>Badmin</A> // Shit Guy<BR>
<A href='?src=\ref[src];chgadlvl=Trial Admin;client4ad=\ref[C]'>Trial Admin</A> // Primary Administrator<BR>
<A href='?src=\ref[src];chgadlvl=Admin Candidate;client4ad=\ref[C]'>Admin Candidate</A> // // Administrator<BR>
<A href='?src=\ref[src];chgadlvl=Temporary Admin;client4ad=\ref[C]'>Temporary Admin</A> // Secondary Admin<BR>
<A href='?src=\ref[src];chgadlvl=Moderator;client4ad=\ref[C]'>Moderator</A> // Moderator<BR>
<A href='?src=\ref[src];chgadlvl=Admin Observer;client4ad=\ref[C]'>Admin Observer</A> // Filthy Xeno<BR>
<A href='?src=\ref[src];chgadlvl=Remove;client4ad=\ref[C]'>Remove Admin</A><BR>"}
else if(src.level == 5)
//coder
dat += {"
<A href='?src=\ref[src];chgadlvl=Badmin;client4ad=\ref[C]'>Badmin</A> // Shit Guy<BR>
<A href='?src=\ref[src];chgadlvl=Trial Admin;client4ad=\ref[C]'>Trial Admin</A> // Primary Administrator<BR>
<A href='?src=\ref[src];chgadlvl=Admin Candidate;client4ad=\ref[C]'>Admin Candidate</A> // // Administrator<BR>
<A href='?src=\ref[src];chgadlvl=Temporary Admin;client4ad=\ref[C]'>Temporary Admin</A> // Secondary Admin<BR>
<A href='?src=\ref[src];chgadlvl=Moderator;client4ad=\ref[C]'>Moderator</A> // Moderator<BR>
<A href='?src=\ref[src];chgadlvl=Admin Observer;client4ad=\ref[C]'>Admin Observer</A> // Filthy Xeno<BR>
<A href='?src=\ref[src];chgadlvl=Remove;client4ad=\ref[C]'>Remove Admin</A><BR>"}
else
alert("Not a high enough level admin, sorry.")
return
usr << browse(dat, "window=prom_demot;size=480x300")
if (href_list["chgadlvl"])
//change admin level
var/rank = href_list["chgadlvl"]
var/client/C = locate(href_list["client4ad"])
if(!istype(C)) return
if(rank == "Remove")
log_admin("[key_name(usr)] has removed [C]'s adminship")
message_admins("[key_name_admin(usr)] has removed [C]'s adminship", 1)
C.deadmin()
else
if(C == owner) //no promoting/demoting yourself
message_admins("[C] tried to change their own admin-rank >:(")
return
C.update_admins(rank)
log_admin("[key_name(usr)] has made [C] a [rank]")
message_admins("[key_name_admin(usr)] has made [C] a [rank]", 1)
if (href_list["object_list"])
if (src.rank in list("Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master"))
if (config.allow_admin_spawning && ((src.state == 2) || (src.rank in list("Badmin", "Game Admin", "Game Master"))))
var/atom/loc = usr.loc
var/dirty_paths
if (istext(href_list["object_list"]))
dirty_paths = list(href_list["object_list"])
else if (istype(href_list["object_list"], /list))
dirty_paths = href_list["object_list"]
var/paths = list()
var/removed_paths = list()
for (var/dirty_path in dirty_paths)
var/path = text2path(dirty_path)
if (!path)
removed_paths += dirty_path
else if (!ispath(path, /obj) && !ispath(path, /turf) && !ispath(path, /mob))
removed_paths += dirty_path
else if (ispath(path, /obj/item/weapon/gun/energy/pulse_rifle) && !(src.rank in list("Game Admin", "Game Master")))
removed_paths += dirty_path
else if (ispath(path, /obj/item/weapon/melee/energy/blade))//Not an item one should be able to spawn./N
removed_paths += dirty_path
else if (ispath(path, /obj/effect/bhole) && !(src.rank in list("Game Admin", "Game Master")))
removed_paths += dirty_path
else if (ispath(path, /mob) && !(src.rank in list("Badmin", "Game Admin", "Game Master")))
removed_paths += dirty_path
else
paths += path
if (!paths)
return
else if (length(paths) > 5)
alert("Select fewer object types, (max 5)")
return
else if (length(removed_paths))
alert("Removed:\n" + dd_list2text(removed_paths, "\n"))
var/list/offset = dd_text2list(href_list["offset"],",")
var/number = dd_range(1, 100, text2num(href_list["object_count"]))
var/X = offset.len > 0 ? text2num(offset[1]) : 0
var/Y = offset.len > 1 ? text2num(offset[2]) : 0
var/Z = offset.len > 2 ? text2num(offset[3]) : 0
var/tmp_dir = href_list["object_dir"]
var/obj_dir = tmp_dir ? text2num(tmp_dir) : 2
if(!obj_dir || !(obj_dir in list(1,2,4,8,5,6,9,10)))
obj_dir = 2
var/obj_name = sanitize(href_list["object_name"])
var/where = href_list["object_where"]
if (!( where in list("onfloor","inhand","inmarked") ))
where = "onfloor"
//TODO ERRORAGE
if( where == "inhand" )
usr << "Support for inhand not available yet. Will spawn on floor."
where = "onfloor"
//END TODO ERRORAGE
if ( where == "inhand" ) //Can only give when human or monkey
if ( !( ishuman(usr) || ismonkey(usr) ) )
usr << "Can only spawn in hand when you're a human or a monkey."
where = "onfloor"
else if ( usr.get_active_hand() )
usr << "Your active hand is full. Spawning on floor."
where = "onfloor"
if ( where == "inmarked" )
if ( !marked_datum )
usr << "You don't have any object marked. Abandoning spawn."
return
else
if ( !istype(marked_datum,/atom) )
usr << "The object you have marked cannot be used as a target. Target must be of type /atom. Abandoning spawn."
return
var/atom/target //Where the object will be spawned
switch ( where )
if ( "onfloor" )
switch (href_list["offset_type"])
if ("absolute")
target = locate(0 + X,0 + Y,0 + Z)
if ("relative")
target = locate(loc.x + X,loc.y + Y,loc.z + Z)
if ( "inmarked" )
target = marked_datum
//TODO ERRORAGE - Give support for "inhand"
if(target)
for (var/path in paths)
for (var/i = 0; i < number; i++)
var/atom/O = new path(target)
if(O)
O.dir = obj_dir
if(obj_name)
O.name = obj_name
if(istype(O,/mob))
var/mob/M = O
M.real_name = obj_name
if (number == 1)
log_admin("[key_name(usr)] created a [english_list(paths)]")
for(var/path in paths)
if(ispath(path, /mob))
message_admins("[key_name_admin(usr)] created a [english_list(paths)]", 1)
break
else
log_admin("[key_name(usr)] created [number]ea [english_list(paths)]")
for(var/path in paths)
if(ispath(path, /mob))
message_admins("[key_name_admin(usr)] created [number]ea [english_list(paths)]", 1)
break
return
else
alert("You cannot spawn items right now.")
return
if (href_list["secretsfun"])
if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/ok = 0
switch(href_list["secretsfun"])
if("sec_clothes")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SC")
for(var/obj/item/clothing/under/O in world)
del(O)
ok = 1
if("sec_all_clothes")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SAC")
for(var/obj/item/clothing/O in world)
del(O)
ok = 1
if("sec_classic1")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SC1")
for(var/obj/item/clothing/suit/fire/O in world)
del(O)
for(var/obj/structure/grille/O in world)
del(O)
/* for(var/obj/machinery/vehicle/pod/O in world)
for(var/mob/M in src)
M.loc = src.loc
if (M.client)
M.client.perspective = MOB_PERSPECTIVE
M.client.eye = M
del(O)
ok = 1*/
if("toxic")
/*
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","T")
for(var/obj/machinery/atmoalter/siphs/fullairsiphon/O in world)
O.t_status = 3
for(var/obj/machinery/atmoalter/siphs/scrubbers/O in world)
O.t_status = 1
O.t_per = 1000000.0
for(var/obj/machinery/atmoalter/canister/O in world)
if (!( istype(O, /obj/machinery/atmoalter/canister/oxygencanister) ))
O.t_status = 1
O.t_per = 1000000.0
else
O.t_status = 3
*/
usr << "HEH"
if("monkey")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","M")
for(var/mob/living/carbon/human/H in mob_list)
spawn(0)
H.monkeyize()
ok = 1
if("corgi")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","M")
for(var/mob/living/carbon/human/H in mob_list)
spawn(0)
H.corgize()
ok = 1
if("power")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","P")
log_admin("[key_name(usr)] made all areas powered", 1)
message_admins("\blue [key_name_admin(usr)] made all areas powered", 1)
power_restore()
if("unpower")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","UP")
log_admin("[key_name(usr)] made all areas unpowered", 1)
message_admins("\blue [key_name_admin(usr)] made all areas unpowered", 1)
power_failure()
if("quickpower")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","QP")
log_admin("[key_name(usr)] made all SMESs powered", 1)
message_admins("\blue [key_name_admin(usr)] made all SMESs powered", 1)
power_restore_quick()
if("activateprison")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","AP")
world << "\blue <B>Transit signature detected.</B>"
world << "\blue <B>Incoming shuttle.</B>"
/*
var/A = locate(/area/shuttle_prison)
for(var/atom/movable/AM as mob|obj in A)
AM.z = 1
AM.Move()
*/
message_admins("\blue [key_name_admin(usr)] sent the prison shuttle to the station.", 1)
if("deactivateprison")
/*
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","DP")
var/A = locate(/area/shuttle_prison)
for(var/atom/movable/AM as mob|obj in A)
AM.z = 2
AM.Move()
*/
message_admins("\blue [key_name_admin(usr)] sent the prison shuttle back.", 1)
if("toggleprisonstatus")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","TPS")
for(var/obj/machinery/computer/prison_shuttle/PS in world)
PS.allowedtocall = !(PS.allowedtocall)
message_admins("\blue [key_name_admin(usr)] toggled status of prison shuttle to [PS.allowedtocall].", 1)
if("prisonwarp")
if(!ticker)
alert("The game hasn't started yet!", null, null, null, null, null)
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","PW")
message_admins("\blue [key_name_admin(usr)] teleported all players to the prison station.", 1)
for(var/mob/living/carbon/human/H in mob_list)
var/turf/loc = find_loc(H)
var/security = 0
if(loc.z > 1 || prisonwarped.Find(H))
//don't warp them if they aren't ready or are already there
continue
H.Paralyse(5)
if(H.wear_id)
var/obj/item/weapon/card/id/id = H.get_idcard()
for(var/A in id.access)
if(A == access_security)
security++
if(!security)
//strip their stuff before they teleport into a cell :downs:
for(var/obj/item/weapon/W in H)
if(istype(W, /datum/organ/external))
continue
//don't strip organs
H.u_equip(W)
if (H.client)
H.client.screen -= W
if (W)
W.loc = H.loc
W.dropped(H)
W.layer = initial(W.layer)
//teleport person to cell
H.loc = pick(prisonwarp)
H.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(H), slot_shoes)
else
//teleport security person
H.loc = pick(prisonsecuritywarp)
prisonwarped += H
if("traitor_all")
if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
if(!ticker)
alert("The game hasn't started yet!")
return
var/objective = copytext(sanitize(input("Enter an objective")),1,MAX_MESSAGE_LEN)
if(!objective)
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","TA([objective])")
for(var/mob/living/carbon/human/H in player_list)
if(H.stat == 2 || !H.client || !H.mind) continue
if(is_special_character(H)) continue
//traitorize(H, objective, 0)
ticker.mode.traitors += H.mind
H.mind.special_role = "traitor"
var/datum/objective/new_objective = new
new_objective.owner = H
new_objective.explanation_text = objective
H.mind.objectives += new_objective
ticker.mode.greet_traitor(H.mind)
//ticker.mode.forge_traitor_objectives(H.mind)
ticker.mode.finalize_traitor(H.mind)
for(var/mob/living/silicon/A in player_list)
ticker.mode.traitors += A.mind
A.mind.special_role = "traitor"
var/datum/objective/new_objective = new
new_objective.owner = A
new_objective.explanation_text = objective
A.mind.objectives += new_objective
ticker.mode.greet_traitor(A.mind)
ticker.mode.finalize_traitor(A.mind)
message_admins("\blue [key_name_admin(usr)] used everyone is a traitor secret. Objective is [objective]", 1)
log_admin("[key_name(usr)] used everyone is a traitor secret. Objective is [objective]")
else
alert("You're not of a high enough rank to do this")
if("moveminingshuttle")
if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
if(mining_shuttle_moving)
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","ShM")
move_mining_shuttle()
message_admins("\blue [key_name_admin(usr)] moved mining shuttle", 1)
log_admin("[key_name(usr)] moved the mining shuttle")
else
alert("You're not of a high enough rank to do this")
if("moveadminshuttle")
if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","ShA")
move_admin_shuttle()
message_admins("\blue [key_name_admin(usr)] moved the centcom administration shuttle", 1)
log_admin("[key_name(usr)] moved the centcom administration shuttle")
else
alert("You're not of a high enough rank to do this")
if("moveferry")
if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","ShF")
move_ferry()
message_admins("\blue [key_name_admin(usr)] moved the centcom ferry", 1)
log_admin("[key_name(usr)] moved the centcom ferry")
else
alert("You're not of a high enough rank to do this")
if("movealienship")
if ((src.rank in list( "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","ShX")
move_alien_ship()
message_admins("\blue [key_name_admin(usr)] moved the alien dinghy", 1)
log_admin("[key_name(usr)] moved the alien dinghy")
else
alert("You're not of a high enough rank to do this")
if("togglebombcap")
if (src.rank in list( "Game Admin", "Game Master" ))
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","BC")
switch(MAX_EXPLOSION_RANGE)
if(14)
MAX_EXPLOSION_RANGE = 16
if(16)
MAX_EXPLOSION_RANGE = 20
if(20)
MAX_EXPLOSION_RANGE = 28
if(28)
MAX_EXPLOSION_RANGE = 56
if(56)
MAX_EXPLOSION_RANGE = 128
if(128)
MAX_EXPLOSION_RANGE = 14
var/range_dev = MAX_EXPLOSION_RANGE *0.25
var/range_high = MAX_EXPLOSION_RANGE *0.5
var/range_low = MAX_EXPLOSION_RANGE
message_admins("\red <b> [key_name_admin(usr)] changed the bomb cap to [range_dev], [range_high], [range_low]</b>", 1)
log_admin("[key_name_admin(usr)] changed the bomb cap to [MAX_EXPLOSION_RANGE]")
else
alert("No way. You're not of a high enough rank to do this.")
if("flicklights")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","FL")
while(!usr.stat)
//knock yourself out to stop the ghosts
for(var/mob/M in player_list)
if(M.stat != 2 && prob(25))
var/area/AffectedArea = get_area(M)
if(AffectedArea.name != "Space" && AffectedArea.name != "Engine Walls" && AffectedArea.name != "Chemical Lab Test Chamber" && AffectedArea.name != "Escape Shuttle" && AffectedArea.name != "Arrival Area" && AffectedArea.name != "Arrival Shuttle" && AffectedArea.name != "start area" && AffectedArea.name != "Engine Combustion Chamber")
AffectedArea.power_light = 0
AffectedArea.power_change()
spawn(rand(55,185))
AffectedArea.power_light = 1
AffectedArea.power_change()
var/Message = rand(1,4)
switch(Message)
if(1)
M.show_message(text("\blue You shudder as if cold..."), 1)
if(2)
M.show_message(text("\blue You feel something gliding across your back..."), 1)
if(3)
M.show_message(text("\blue Your eyes twitch, you feel like something you can't see is here..."), 1)
if(4)
M.show_message(text("\blue You notice something moving out of the corner of your eye, but nothing is there..."), 1)
for(var/obj/W in orange(5,M))
if(prob(25) && !W.anchored)
step_rand(W)
sleep(rand(100,1000))
for(var/mob/M in player_list)
if(M.stat != 2)
M.show_message(text("\blue The chilling wind suddenly stops..."), 1)
/* if("shockwave")
ok = 1
world << "\red <B><big>ALERT: STATION STRESS CRITICAL</big></B>"
sleep(60)
world << "\red <B><big>ALERT: STATION STRESS CRITICAL. TOLERABLE LEVELS EXCEEDED!</big></B>"
sleep(80)
world << "\red <B><big>ALERT: STATION STRUCTURAL STRESS CRITICAL. SAFETY MECHANISMS FAILED!</big></B>"
sleep(40)
for(var/mob/M in world)
shake_camera(M, 400, 1)
for(var/obj/structure/window/W in world)
spawn(0)
sleep(rand(10,400))
W.ex_act(rand(2,1))
for(var/obj/structure/grille/G in world)
spawn(0)
sleep(rand(20,400))
G.ex_act(rand(2,1))
for(var/obj/machinery/door/D in world)
spawn(0)
sleep(rand(20,400))
D.ex_act(rand(2,1))
for(var/turf/station/floor/Floor in world)
spawn(0)
sleep(rand(30,400))
Floor.ex_act(rand(2,1))
for(var/obj/structure/cable/Cable in world)
spawn(0)
sleep(rand(30,400))
Cable.ex_act(rand(2,1))
for(var/obj/structure/closet/Closet in world)
spawn(0)
sleep(rand(30,400))
Closet.ex_act(rand(2,1))
for(var/obj/machinery/Machinery in world)
spawn(0)
sleep(rand(30,400))
Machinery.ex_act(rand(1,3))
for(var/turf/station/wall/Wall in world)
spawn(0)
sleep(rand(30,400))
Wall.ex_act(rand(2,1)) */
if("wave")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","MW")
if ((src.rank in list("Trial Admin", "Badmin", "Game Admin", "Game Master" )))
meteor_wave()
message_admins("[key_name_admin(usr)] has spawned meteors", 1)
command_alert("Meteors have been detected on collision course with the station.", "Meteor Alert")
world << sound('sound/AI/meteors.ogg')
else
alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null)
return
if("gravanomalies")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","GA")
command_alert("Gravitational anomalies detected on the station. There is no additional data.", "Anomaly Alert")
world << sound('sound/AI/granomalies.ogg')
var/turf/T = pick(blobstart)
var/obj/effect/bhole/bh = new /obj/effect/bhole( T.loc, 30 )
spawn(rand(100, 600))
del(bh)
if("timeanomalies") //dear god this code was awful :P Still needs further optimisation
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","STA")
//moved to its own dm so I could split it up and prevent the spawns copying variables over and over
//can be found in code\game\game_modes\events\wormholes.dm
wormhole_event()
if("goblob")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","BL")
mini_blob_event()
message_admins("[key_name_admin(usr)] has spawned blob", 1)
if("aliens")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","AL")
if(aliens_allowed)
alien_infestation()
message_admins("[key_name_admin(usr)] has spawned aliens", 1)
if("comms_blackout")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","CB")
var/answer = alert(usr, "Would you like to alert the crew?", "Alert", "Yes", "No")
if(answer == "Yes")
communications_blackout(0)
else
communications_blackout(1)
message_admins("[key_name_admin(usr)] triggered a communications blackout.", 1)
if("spaceninja")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SN")
if(toggle_space_ninja)
if(space_ninja_arrival())//If the ninja is actually spawned. They may not be depending on a few factors.
message_admins("[key_name_admin(usr)] has sent in a space ninja", 1)
if("carp")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","C")
var/choice = input("You sure you want to spawn carp?") in list("Badmin", "Cancel")
if(choice == "Badmin")
message_admins("[key_name_admin(usr)] has spawned carp.", 1)
carp_migration()
if("radiation")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","R")
message_admins("[key_name_admin(usr)] has has irradiated the station", 1)
high_radiation_event()
if("immovable")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","IR")
message_admins("[key_name_admin(usr)] has sent an immovable rod to the station", 1)
immovablerod()
if("prison_break")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","PB")
message_admins("[key_name_admin(usr)] has allowed a prison break", 1)
prison_break()
if("lightout")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","LO")
message_admins("[key_name_admin(usr)] has broke a lot of lights", 1)
lightsout(1,2)
if("blackout")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","BO")
message_admins("[key_name_admin(usr)] broke all lights", 1)
lightsout(0,0)
if("whiteout")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","WO")
for(var/obj/machinery/light/L in world)
L.fix()
message_admins("[key_name_admin(usr)] fixed all lights", 1)
if("friendai")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","FA")
for(var/mob/aiEye/aE in mob_list)
aE.icon_state = "ai_friend"
for(var/obj/machinery/M in machines)
if(istype(M, /obj/machinery/ai_status_display))
var/obj/machinery/ai_status_display/A = M
A.emotion = "Friend Computer"
else if(istype(M, /obj/machinery/status_display))
var/obj/machinery/status_display/A = M
A.friendc = 1
message_admins("[key_name_admin(usr)] turned all AIs into best friends.", 1)
if("floorlava")
if(floorIsLava)
usr << "The floor is lava already."
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","LF")
//Options
var/length = input(usr, "How long will the lava last? (in seconds)", "Length", 180) as num
length = min(abs(length), 1200)
var/damage = input(usr, "How deadly will the lava be?", "Damage", 2) as num
damage = min(abs(damage), 100)
var/sure = alert(usr, "Are you sure you want to do this?", "Confirmation", "YES!", "Nah")
if(sure == "Nah")
return
floorIsLava = 1
message_admins("[key_name_admin(usr)] made the floor LAVA! It'll last [length] seconds and it will deal [damage] damage to everyone.", 1)
for(var/turf/simulated/floor/F in world)
if(F.z == 1)
F.name = "lava"
F.desc = "The floor is LAVA!"
F.overlays += "lava"
F.lava = 1
spawn(0)
for(var/i = i, i < length, i++) // 180 = 3 minutes
if(damage)
for(var/mob/living/carbon/L in living_mob_list)
if(istype(L.loc, /turf/simulated/floor)) // Are they on LAVA?!
var/turf/simulated/floor/F = L.loc
if(F.lava)
var/safe = 0
for(var/obj/structure/O in F.contents)
if(O.level > F.level && !istype(O, /obj/structure/window)) // Something to stand on and it isn't under the floor!
safe = 1
break
if(!safe)
L.adjustFireLoss(damage)
sleep(10)
for(var/turf/simulated/floor/F in world) // Reset everything.
if(F.z == 1)
F.name = initial(F.name)
F.desc = initial(F.desc)
F.overlays = null
F.lava = 0
F.update_icon()
floorIsLava = 0
return
if("virus")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","V")
var/answer = alert("Do you want this to be a random disease or do you have something in mind?",,"Virus2","Random","Choose")
if(answer=="Random")
viral_outbreak()
message_admins("[key_name_admin(usr)] has triggered a virus outbreak", 1)
else if(answer == "Choose")
var/list/viruses = list("fake gbs","gbs","magnitis","wizarditis",/*"beesease",*/"brain rot","cold","retrovirus","flu","pierrot's throat","rhumba beat")
var/V = input("Choose the virus to spread", "BIOHAZARD") in viruses
viral_outbreak(V)
message_admins("[key_name_admin(usr)] has triggered a virus outbreak of [V]", 1)
else
usr << "Nope"
/*
var/lesser = (alert("Do you want to infect the mob with a major or minor disease?",,"Major","Minor") == "Minor")
var/mob/living/carbon/victim = input("Select a mob to infect", "Virus2") as null|mob in world
if(!istype(victim)) return
if(lesser)
infect_mob_random_lesser(victim)
else
infect_mob_random_greater(victim)
message_admins("[key_name_admin(usr)] has infected [victim] with a [lesser ? "minor" : "major"] virus2.", 1)
*/
if("retardify")
if (src.rank in list("Badmin", "Game Admin", "Game Master"))
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","RET")
for(var/mob/living/carbon/human/H in player_list)
H << "\red <B>You suddenly feel stupid.</B>"
H.setBrainLoss(60)
message_admins("[key_name_admin(usr)] made everybody retarded")
else
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
if("fakeguns")
if (src.rank in list("Badmin", "Game Admin", "Game Master"))
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","FG")
for(var/obj/item/W in world)
if(istype(W, /obj/item/clothing) || istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/weapon/disk) || istype(W, /obj/item/weapon/tank))
continue
W.icon = 'icons/obj/gun.dmi'
W.icon_state = "revolver"
W.item_state = "gun"
message_admins("[key_name_admin(usr)] made every item look like a gun")
else
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
if("schoolgirl")
if (src.rank in list("Badmin", "Game Admin", "Game Master"))
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SG")
for(var/obj/item/clothing/under/W in world)
W.icon_state = "schoolgirl"
W.item_state = "w_suit"
W.color = "schoolgirl"
message_admins("[key_name_admin(usr)] activated Japanese Animes mode")
world << sound('sound/AI/animes.ogg')
else
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
if("dorf")
if (src.rank in list("Badmin","Game Admin", "Game Master"))
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","DF")
for(var/mob/living/carbon/human/B in mob_list)
B.f_style = "Dward Beard"
B.update_hair()
message_admins("[key_name_admin(usr)] activated dorf mode")
else
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
if("ionstorm")
if (src.rank in list("Badmin","Game Admin", "Game Master"))
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","I")
IonStorm()
message_admins("[key_name_admin(usr)] triggered an ion storm")
var/show_log = alert(usr, "Show ion message?", "Message", "Yes", "No")
if(show_log == "Yes")
command_alert("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert")
world << sound('sound/AI/ionstorm.ogg')
else
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
if("spacevines")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","K")
spacevine_infestation()
message_admins("[key_name_admin(usr)] has spawned spacevines", 1)
if (usr)
log_admin("[key_name(usr)] used secret [href_list["secretsfun"]]")
if (ok)
world << text("<B>A secret has been activated by []!</B>", usr.key)
return
if (href_list["secretsadmin"])
if ((src.rank in list( "Moderator", "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
var/ok = 0
switch(href_list["secretsadmin"])
if("clear_bombs")
//I do nothing
if("list_bombers")
var/dat = "<B>Bombing List<HR>"
for(var/l in bombers)
dat += text("[l]<BR>")
usr << browse(dat, "window=bombers")
if("list_signalers")
var/dat = "<B>Showing last [length(lastsignalers)] signalers.</B><HR>"
for(var/sig in lastsignalers)
dat += "[sig]<BR>"
usr << browse(dat, "window=lastsignalers;size=800x500")
if("list_lawchanges")
var/dat = "<B>Showing last [length(lawchanges)] law changes.</B><HR>"
for(var/sig in lawchanges)
dat += "[sig]<BR>"
usr << browse(dat, "window=lawchanges;size=800x500")
if("list_job_debug")
var/dat = "<B>Job Debug info.</B><HR>"
if(job_master)
for(var/line in job_master.job_debug)
dat += "[line]<BR>"
dat+= "*******<BR><BR>"
for(var/datum/job/job in job_master.occupations)
if(!job) continue
dat += "job: [job.title], current_positions: [job.current_positions], total_positions: [job.total_positions] <BR>"
usr << browse(dat, "window=jobdebug;size=600x500")
if("check_antagonist")
check_antagonists()
if("showailaws")
output_ai_laws()
if("showgm")
if(!ticker)
alert("The game hasn't started yet!")
else if (ticker.mode)
alert("The game mode is [ticker.mode.name]")
else alert("For some reason there's a ticker, but not a game mode")
if("manifest")
var/dat = "<B>Showing Crew Manifest.</B><HR>"
dat += "<table cellspacing=5><tr><th>Name</th><th>Position</th></tr>"
for(var/mob/living/carbon/human/H in mob_list)
if(H.ckey)
dat += text("<tr><td>[]</td><td>[]</td></tr>", H.name, H.get_assignment())
dat += "</table>"
usr << browse(dat, "window=manifest;size=440x410")
if("DNA")
var/dat = "<B>Showing DNA from blood.</B><HR>"
dat += "<table cellspacing=5><tr><th>Name</th><th>DNA</th><th>Blood Type</th></tr>"
for(var/mob/living/carbon/human/H in mob_list)
if(H.dna && H.ckey)
dat += "<tr><td>[H]</td><td>[H.dna.unique_enzymes]</td><td>[H.b_type]</td></tr>"
dat += "</table>"
usr << browse(dat, "window=DNA;size=440x410")
if("fingerprints")
var/dat = "<B>Showing Fingerprints.</B><HR>"
dat += "<table cellspacing=5><tr><th>Name</th><th>Fingerprints</th></tr>"
for(var/mob/living/carbon/human/H in mob_list)
if(H.ckey)
if(H.dna && H.dna.uni_identity)
dat += "<tr><td>[H]</td><td>[md5(H.dna.uni_identity)]</td></tr>"
else if(H.dna && !H.dna.uni_identity)
dat += "<tr><td>[H]</td><td>H.dna.uni_identity = null</td></tr>"
else if(!H.dna)
dat += "<tr><td>[H]</td><td>H.dna = null</td></tr>"
dat += "</table>"
usr << browse(dat, "window=fingerprints;size=440x410")
else
if (usr)
log_admin("[key_name(usr)] used secret [href_list["secretsadmin"]]")
if (ok)
world << text("<B>A secret has been activated by []!</B>", usr.key)
return
if (href_list["secretscoder"])
if ((src.rank in list( "Badmin", "Game Admin", "Game Master" )))
switch(href_list["secretscoder"])
if("spawn_objects")
var/dat = "<B>Admin Log<HR></B>"
for(var/l in admin_log)
dat += "<li>[l]</li>"
if(!admin_log.len)
dat += "No-one has done anything this round!"
usr << browse(dat, "window=admin_log")
if("maint_access_brig")
for(var/obj/machinery/door/airlock/maintenance/M in world)
if (access_maint_tunnels in M.req_access)
M.req_access = list(access_brig)
message_admins("[key_name_admin(usr)] made all maint doors brig access-only.")
if("maint_access_engiebrig")
for(var/obj/machinery/door/airlock/maintenance/M in world)
if (access_maint_tunnels in M.req_access)
M.req_access = list()
M.req_one_access = list(access_brig,access_engine)
message_admins("[key_name_admin(usr)] made all maint doors engineering and brig access-only.")
if("infinite_sec")
var/datum/job/J = job_master.GetJob("Security Officer")
if(!J) return
J.total_positions = -1
J.spawn_positions = -1
message_admins("[key_name_admin(usr)] has removed the cap on security officers.")
return
//hahaha
if(href_list["ac_view_wanted"]) //Admin newscaster Topic() stuff be here
src.admincaster_screen = 18 //The ac_ prefix before the hrefs stands for AdminCaster.
src.access_news_network()
if(href_list["ac_set_channel_name"])
src.admincaster_feed_channel.channel_name = strip_html_simple(input(usr, "Provide a Feed Channel Name", "Network Channel Handler", ""))
while (findtext(src.admincaster_feed_channel.channel_name," ") == 1)
src.admincaster_feed_channel.channel_name = copytext(src.admincaster_feed_channel.channel_name,2,lentext(src.admincaster_feed_channel.channel_name)+1)
src.access_news_network()
if(href_list["ac_set_channel_lock"])
src.admincaster_feed_channel.locked = !src.admincaster_feed_channel.locked
src.access_news_network()
if(href_list["ac_submit_new_channel"])
var/check = 0
for(var/datum/feed_channel/FC in news_network.network_channels)
if(FC.channel_name == src.admincaster_feed_channel.channel_name)
check = 1
break
if(src.admincaster_feed_channel.channel_name == "" || src.admincaster_feed_channel.channel_name == "\[REDACTED\]" || check )
src.admincaster_screen=7
else
var/choice = alert("Please confirm Feed channel creation","Network Channel Handler","Confirm","Cancel")
if(choice=="Confirm")
var/datum/feed_channel/newChannel = new /datum/feed_channel
newChannel.channel_name = src.admincaster_feed_channel.channel_name
newChannel.author = src.admincaster_signature
newChannel.locked = src.admincaster_feed_channel.locked
newChannel.is_admin_channel = 1
feedback_inc("newscaster_channels",1)
news_network.network_channels += newChannel //Adding channel to the global network
log_admin("[key_name_admin(usr)] created command feed channel: [src.admincaster_feed_channel.channel_name]!")
src.admincaster_screen=5
src.access_news_network()
if(href_list["ac_set_channel_receiving"])
var/list/available_channels = list()
for(var/datum/feed_channel/F in news_network.network_channels)
available_channels += F.channel_name
src.admincaster_feed_channel.channel_name = adminscrub(input(usr, "Choose receiving Feed Channel", "Network Channel Handler") in available_channels )
src.access_news_network()
if(href_list["ac_set_new_message"])
src.admincaster_feed_message.body = adminscrub(input(usr, "Write your Feed story", "Network Channel Handler", ""))
while (findtext(src.admincaster_feed_message.body," ") == 1)
src.admincaster_feed_message.body = copytext(src.admincaster_feed_message.body,2,lentext(src.admincaster_feed_message.body)+1)
src.access_news_network()
if(href_list["ac_submit_new_message"])
if(src.admincaster_feed_message.body =="" || src.admincaster_feed_message.body =="\[REDACTED\]" || src.admincaster_feed_channel.channel_name == "" )
src.admincaster_screen = 6
else
var/datum/feed_message/newMsg = new /datum/feed_message
newMsg.author = src.admincaster_signature
newMsg.body = src.admincaster_feed_message.body
newMsg.is_admin_message = 1
feedback_inc("newscaster_stories",1)
for(var/datum/feed_channel/FC in news_network.network_channels)
if(FC.channel_name == src.admincaster_feed_channel.channel_name)
FC.messages += newMsg //Adding message to the network's appropriate feed_channel
break
src.admincaster_screen=4
for(var/obj/machinery/newscaster/NEWSCASTER in allCasters)
NEWSCASTER.newsAlert(src.admincaster_feed_channel.channel_name)
log_admin("[key_name_admin(usr)] submitted a feed story to channel: [src.admincaster_feed_channel.channel_name]!")
src.access_news_network()
if(href_list["ac_create_channel"])
src.admincaster_screen=2
src.access_news_network()
if(href_list["ac_create_feed_story"])
src.admincaster_screen=3
src.access_news_network()
if(href_list["ac_menu_censor_story"])
src.admincaster_screen=10
src.access_news_network()
if(href_list["ac_menu_censor_channel"])
src.admincaster_screen=11
src.access_news_network()
if(href_list["ac_menu_wanted"])
var/already_wanted = 0
if(news_network.wanted_issue)
already_wanted = 1
if(already_wanted)
src.admincaster_feed_message.author = news_network.wanted_issue.author
src.admincaster_feed_message.body = news_network.wanted_issue.body
src.admincaster_screen = 14
src.access_news_network()
if(href_list["ac_set_wanted_name"])
src.admincaster_feed_message.author = adminscrub(input(usr, "Provide the name of the Wanted person", "Network Security Handler", ""))
while (findtext(src.admincaster_feed_message.author," ") == 1)
src.admincaster_feed_message.author = copytext(admincaster_feed_message.author,2,lentext(admincaster_feed_message.author)+1)
src.access_news_network()
if(href_list["ac_set_wanted_desc"])
src.admincaster_feed_message.body = adminscrub(input(usr, "Provide the a description of the Wanted person and any other details you deem important", "Network Security Handler", ""))
while (findtext(src.admincaster_feed_message.body," ") == 1)
src.admincaster_feed_message.body = copytext(src.admincaster_feed_message.body,2,lentext(src.admincaster_feed_message.body)+1)
src.access_news_network()
if(href_list["ac_submit_wanted"])
var/input_param = text2num(href_list["ac_submit_wanted"])
if(src.admincaster_feed_message.author == "" || src.admincaster_feed_message.body == "")
src.admincaster_screen = 16
else
var/choice = alert("Please confirm Wanted Issue [(input_param==1) ? ("creation.") : ("edit.")]","Network Security Handler","Confirm","Cancel")
if(choice=="Confirm")
if(input_param==1) //If input_param == 1 we're submitting a new wanted issue. At 2 we're just editing an existing one. See the else below
var/datum/feed_message/WANTED = new /datum/feed_message
WANTED.author = src.admincaster_feed_message.author //Wanted name
WANTED.body = src.admincaster_feed_message.body //Wanted desc
WANTED.backup_author = src.admincaster_signature //Submitted by
WANTED.is_admin_message = 1
news_network.wanted_issue = WANTED
for(var/obj/machinery/newscaster/NEWSCASTER in allCasters)
NEWSCASTER.newsAlert()
NEWSCASTER.update_icon()
src.admincaster_screen = 15
else
news_network.wanted_issue.author = src.admincaster_feed_message.author
news_network.wanted_issue.body = src.admincaster_feed_message.body
news_network.wanted_issue.backup_author = src.admincaster_feed_message.backup_author
src.admincaster_screen = 19
log_admin("[key_name_admin(usr)] issued a Station-wide Wanted Notification for [src.admincaster_feed_message.author]!")
src.access_news_network()
if(href_list["ac_cancel_wanted"])
var/choice = alert("Please confirm Wanted Issue removal","Network Security Handler","Confirm","Cancel")
if(choice=="Confirm")
news_network.wanted_issue = null
for(var/obj/machinery/newscaster/NEWSCASTER in allCasters)
NEWSCASTER.update_icon()
src.admincaster_screen=17
src.access_news_network()
if(href_list["ac_censor_channel_author"])
var/datum/feed_channel/FC = locate(href_list["ac_censor_channel_author"])
if(FC.author != "<B>\[REDACTED\]</B>")
FC.backup_author = FC.author
FC.author = "<B>\[REDACTED\]</B>"
else
FC.author = FC.backup_author
src.access_news_network()
if(href_list["ac_censor_channel_story_author"])
var/datum/feed_message/MSG = locate(href_list["ac_censor_channel_story_author"])
if(MSG.author != "<B>\[REDACTED\]</B>")
MSG.backup_author = MSG.author
MSG.author = "<B>\[REDACTED\]</B>"
else
MSG.author = MSG.backup_author
src.access_news_network()
if(href_list["ac_censor_channel_story_body"])
var/datum/feed_message/MSG = locate(href_list["ac_censor_channel_story_body"])
if(MSG.body != "<B>\[REDACTED\]</B>")
MSG.backup_body = MSG.body
MSG.body = "<B>\[REDACTED\]</B>"
else
MSG.body = MSG.backup_body
src.access_news_network()
if(href_list["ac_pick_d_notice"])
var/datum/feed_channel/FC = locate(href_list["ac_pick_d_notice"])
src.admincaster_feed_channel = FC
src.admincaster_screen=13
src.access_news_network()
if(href_list["ac_toggle_d_notice"])
var/datum/feed_channel/FC = locate(href_list["ac_toggle_d_notice"])
FC.censored = !FC.censored
src.access_news_network()
if(href_list["ac_view"])
src.admincaster_screen=1
src.access_news_network()
if(href_list["ac_setScreen"]) //Brings us to the main menu and resets all fields~
src.admincaster_screen = text2num(href_list["ac_setScreen"])
if (src.admincaster_screen == 0)
if(src.admincaster_feed_channel)
src.admincaster_feed_channel = new /datum/feed_channel
if(src.admincaster_feed_message)
src.admincaster_feed_message = new /datum/feed_message
src.access_news_network()
if(href_list["ac_show_channel"])
var/datum/feed_channel/FC = locate(href_list["ac_show_channel"])
src.admincaster_feed_channel = FC
src.admincaster_screen = 9
src.access_news_network()
if(href_list["ac_pick_censor_channel"])
var/datum/feed_channel/FC = locate(href_list["ac_pick_censor_channel"])
src.admincaster_feed_channel = FC
src.admincaster_screen = 12
src.access_news_network()
if(href_list["ac_refresh"])
src.access_news_network()
if(href_list["ac_set_signature"])
src.admincaster_signature = adminscrub(input(usr, "Provide your desired signature", "Network Identity Handler", ""))
src.access_news_network()