Files
vgstation13/code/game/objects/tables_racks.dm

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/*
CONTAINS:
TABLE AND RACK OBJECT INTERATIONS
*/
//TABLE
/obj/structure/table/ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
if (prob(50))
del(src)
return
if(3.0)
if (prob(25))
src.density = 0
else
return
/obj/structure/table/blob_act()
if(prob(75))
if(istype(src, /obj/structure/table/woodentable))
new /obj/item/weapon/table_parts/wood( src.loc )
del(src)
return
new /obj/item/weapon/table_parts( src.loc )
del(src)
return
/obj/structure/table/hand_p(mob/user as mob)
return src.attack_paw(user)
return
/obj/structure/table/attack_paw(mob/user as mob)
if ((usr.mutations & HULK))
usr << text("\blue You destroy the table.")
for(var/mob/O in oviewers())
if ((O.client && !( O.blinded )))
O << text("\red [] smashes the table apart!", usr)
if(istype(src, /obj/structure/table/reinforced))
new /obj/item/weapon/table_parts/reinforced( src.loc )
else if(istype(src, /obj/structure/table/woodentable))
new/obj/item/weapon/table_parts/wood( src.loc )
else
new /obj/item/weapon/table_parts( src.loc )
src.density = 0
del(src)
if (!( locate(/obj/structure/table, user.loc) ))
step(user, get_dir(user, src))
if (user.loc == src.loc)
user.layer = TURF_LAYER
for(var/mob/O in oviewers())
if ((O.client && !( O.blinded )))
O << text("[] hides under the table!", user)
//Foreach goto(69)
return
/obj/structure/table/attack_alien(mob/user as mob) //Removed code for larva since it doesn't work. Previous code is now a larva ability. /N
usr << text("\green You destroy the table.")
for(var/mob/O in oviewers())
if ((O.client && !( O.blinded )))
O << text("\red [] slices the table apart!", user)
if(istype(src, /obj/structure/table/reinforced))
new /obj/item/weapon/table_parts/reinforced( src.loc )
else if(istype(src, /obj/structure/table/woodentable))
new/obj/item/weapon/table_parts/wood( src.loc )
else
new /obj/item/weapon/table_parts( src.loc )
src.density = 0
del(src)
return
/obj/structure/table/attack_hand(mob/user as mob)
if ((usr.mutations & HULK))
usr << text("\blue You destroy the table.")
for(var/mob/O in oviewers())
if ((O.client && !( O.blinded )))
O << text("\red [] smashes the table apart!", usr)
if(istype(src, /obj/structure/table/reinforced))
new /obj/item/weapon/table_parts/reinforced( src.loc )
else if(istype(src, /obj/structure/table/woodentable))
new/obj/item/weapon/table_parts/wood( src.loc )
else
new /obj/item/weapon/table_parts( src.loc )
src.density = 0
del(src)
return
/obj/structure/table/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(air_group || (height==0)) return 1
if(istype(mover) && mover.checkpass(PASSTABLE))
return 1
else
return 0
/obj/structure/table/MouseDrop_T(obj/O as obj, mob/user as mob)
if ((!( istype(O, /obj/item/weapon) ) || user.equipped() != O))
return
if(isrobot(user))
return
user.drop_item()
if (O.loc != src.loc)
step(O, get_dir(O, src))
return
/obj/structure/table/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
var/obj/item/weapon/grab/G = W
if(G.state<2)
user << "\red You need a better grip to do that!"
return
G.affecting.loc = src.loc
G.affecting.Weaken(5)
for(var/mob/O in viewers(world.view, src))
if (O.client)
O << text("\red [] puts [] on the table.", G.assailant, G.affecting)
del(W)
return
if (istype(W, /obj/item/weapon/wrench))
user << "\blue Now disassembling table"
playsound(src.loc, 'Ratchet.ogg', 50, 1)
if(do_after(user,50))
new /obj/item/weapon/table_parts( src.loc )
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
//SN src = null
del(src)
return
if(isrobot(user))
return
if(istype(W, /obj/item/weapon/melee/energy/blade))
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
playsound(src.loc, 'blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
for(var/mob/O in viewers(user, 4))
O.show_message(text("\blue The table was sliced apart by []!", user), 1, text("\red You hear metal coming apart."), 2)
new /obj/item/weapon/table_parts( src.loc )
del(src)
return
user.drop_item(src)
//if(W && W.loc) W.loc = src.loc // Unnecessary - see: mob/proc/drop_item(atom) - Doohl
return
//WOODEN TABLES
/obj/structure/table/woodentable/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/grab))
var/obj/item/weapon/grab/G = W
if(G.state<2)
user << "\red You need a better grip to do that!"
return
G.affecting.loc = src.loc
G.affecting.Weaken(5)
for(var/mob/O in viewers(world.view, src))
if (O.client)
O << text("\red [] puts [] on the wooden table.", G.assailant, G.affecting)
del(W)
return
if (istype(W, /obj/item/weapon/wrench))
user << "\blue Now disassembling the wooden table"
playsound(src.loc, 'Ratchet.ogg', 50, 1)
sleep(50)
new /obj/item/weapon/table_parts/wood( src.loc )
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
del(src)
return
if(isrobot(user))
return
if(istype(W, /obj/item/weapon/melee/energy/blade))
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
playsound(src.loc, 'blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
for(var/mob/O in viewers(user, 4))
O.show_message(text("\blue The wooden table was sliced apart by []!", user), 1, text("\red You hear wood coming apart."), 2)
new /obj/item/weapon/table_parts/wood( src.loc )
del(src)
return
user.drop_item(src)
//if(W && W.loc) W.loc = src.loc
return
//REINFORCED TABLES
/obj/structure/table/reinforced/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/grab))
var/obj/item/weapon/grab/G = W
if(G.state<2)
user << "\red You need a better grip to do that!"
return
G.affecting.loc = src.loc
G.affecting.Weaken(5)
for(var/mob/O in viewers(world.view, src))
if (O.client)
O << text("\red [] puts [] on the reinforced table.", G.assailant, G.affecting)
del(W)
return
if (istype(W, /obj/item/weapon/weldingtool))
if(W:welding == 1)
if(src.status == 2)
W:welding = 2
user << "\blue Now weakening the reinforced table"
playsound(src.loc, 'Welder.ogg', 50, 1)
sleep(50)
user << "\blue Table weakened"
src.status = 1
W:welding = 1
else
W:welding = 2
user << "\blue Now strengthening the reinforced table"
playsound(src.loc, 'Welder.ogg', 50, 1)
sleep(50)
user << "\blue Table strengthened"
src.status = 2
W:welding = 1
return
if(isrobot(user))
return
user.drop_item(src)
//if(W && W.loc) W.loc = src.loc
return
if (istype(W, /obj/item/weapon/wrench))
if(src.status == 1)
user << "\blue Now disassembling the reinforced table"
playsound(src.loc, 'Ratchet.ogg', 50, 1)
sleep(50)
new /obj/item/weapon/table_parts/reinforced( src.loc )
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
del(src)
return
if(isrobot(user))
return
if(istype(W, /obj/item/weapon/melee/energy/blade))
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
playsound(src.loc, 'blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
for(var/mob/O in viewers(user, 4))
O.show_message(text("\blue The reinforced table was sliced apart by []!", user), 1, text("\red You hear metal coming apart."), 2)
new /obj/item/weapon/table_parts/reinforced( src.loc )
del(src)
return
user.drop_item(src)
//if(W && W.loc) W.loc = src.loc
return
//RACKS
/obj/structure/rack/ex_act(severity)
switch(severity)
if(1.0)
del(src)
if(2.0)
del(src)
if(prob(50))
new /obj/item/weapon/rack_parts(src.loc)
if(3.0)
if(prob(25))
del(src)
new /obj/item/weapon/rack_parts(src.loc)
/obj/structure/rack/blob_act()
if(prob(75))
del(src)
return
else if(prob(50))
new /obj/item/weapon/rack_parts(src.loc)
del(src)
return
/obj/structure/rack/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(air_group || (height==0)) return 1
if(src.density == 0) //Because broken racks -Agouri |TODO: SPRITE!|
return 1
if(istype(mover) && mover.checkpass(PASSTABLE))
return 1
else
return 0
/obj/structure/rack/MouseDrop_T(obj/O as obj, mob/user as mob)
if ((!( istype(O, /obj/item/weapon) ) || user.equipped() != O))
return
if(isrobot(user))
return
user.drop_item()
if (O.loc != src.loc)
step(O, get_dir(O, src))
return
/obj/structure/rack/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/wrench))
new /obj/item/weapon/rack_parts( src.loc )
playsound(src.loc, 'Ratchet.ogg', 50, 1)
//SN src = null
del(src)
return
if(isrobot(user))
return
user.drop_item()
if(W && W.loc) W.loc = src.loc
return
/obj/structure/rack/meteorhit(obj/O as obj)
del(src)