Files
vgstation13/code/game/machinery/autolathe.dm
elly1989@rocketmail.com 4073ac9b00 Replaced all 'file.extension' references with 'relativepath/file.extension' using a script by thvortex of ss13-daedalus.
All credits to the author for this handy little script.
I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work.

To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders"

If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 16:33:40 +00:00

336 lines
12 KiB
Plaintext

//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
var/global/list/autolathe_recipes = list( \
/* screwdriver removed*/ \
new /obj/item/weapon/reagent_containers/glass/bucket(), \
new /obj/item/weapon/crowbar(), \
new /obj/item/device/flashlight(), \
new /obj/item/weapon/extinguisher(), \
new /obj/item/device/multitool(), \
new /obj/item/device/t_scanner(), \
new /obj/item/weapon/weldingtool(), \
new /obj/item/weapon/screwdriver(), \
new /obj/item/weapon/wirecutters(), \
new /obj/item/weapon/wrench(), \
new /obj/item/clothing/head/welding(), \
new /obj/item/weapon/stock_parts/console_screen(), \
new /obj/item/weapon/airlock_electronics(), \
new /obj/item/stack/sheet/metal(), \
new /obj/item/stack/sheet/glass(), \
new /obj/item/stack/sheet/rglass(), \
new /obj/item/stack/rods(), \
new /obj/item/weapon/rcd_ammo(), \
new /obj/item/weapon/kitchenknife(), \
new /obj/item/weapon/scalpel(), \
new /obj/item/weapon/circular_saw(), \
new /obj/item/weapon/surgicaldrill(),\
new /obj/item/weapon/retractor(),\
new /obj/item/weapon/cautery(),\
new /obj/item/weapon/reagent_containers/glass/beaker(), \
new /obj/item/weapon/reagent_containers/glass/beaker/large(), \
new /obj/item/ammo_casing/shotgun/blank(), \
new /obj/item/ammo_casing/shotgun/beanbag(), \
new /obj/item/ammo_magazine/c38(), \
new /obj/item/device/taperecorder(), \
new /obj/item/device/assembly/igniter(), \
new /obj/item/device/infra_sensor(), \
new /obj/item/device/assembly/signaler(), \
new /obj/item/device/radio/headset(), \
new /obj/item/device/radio(), \
new /obj/item/device/assembly/infra(), \
new /obj/item/device/assembly/timer(), \
new /obj/item/weapon/light/tube(), \
new /obj/item/weapon/light/bulb(), \
)
var/global/list/autolathe_recipes_hidden = list( \
new /obj/item/weapon/flamethrower/full(), \
new /obj/item/weapon/rcd(), \
new /obj/item/device/radio/electropack(), \
new /obj/item/weapon/weldingtool/largetank(), \
new /obj/item/weapon/handcuffs(), \
new /obj/item/ammo_magazine/a357(), \
new /obj/item/ammo_casing/shotgun(), \
new /obj/item/ammo_casing/shotgun/dart(), \
/* new /obj/item/weapon/shield/riot(), */ \
)
/obj/machinery/autolathe
var/busy = 0
var/max_m_amount = 150000.0
var/max_g_amount = 75000.0
proc
wires_win(mob/user as mob)
var/dat as text
dat += "Autolathe Wires:<BR>"
for(var/wire in src.wires)
dat += text("[wire] Wire: <A href='?src=\ref[src];wire=[wire];act=wire'>[src.wires[wire] ? "Mend" : "Cut"]</A> <A href='?src=\ref[src];wire=[wire];act=pulse'>Pulse</A><BR>")
dat += text("The red light is [src.disabled ? "off" : "on"].<BR>")
dat += text("The green light is [src.shocked ? "off" : "on"].<BR>")
dat += text("The blue light is [src.hacked ? "off" : "on"].<BR>")
user << browse("<HTML><HEAD><TITLE>Autolathe Hacking</TITLE></HEAD><BODY>[dat]</BODY></HTML>","window=autolathe_hack")
onclose(user, "autolathe_hack")
regular_win(mob/user as mob)
var/dat as text
dat = text("<B>Metal Amount:</B> [src.m_amount] cm<sup>3</sup> (MAX: [max_m_amount])<BR>\n<FONT color=blue><B>Glass Amount:</B></FONT> [src.g_amount] cm<sup>3</sup> (MAX: [max_g_amount])<HR>")
var/list/objs = list()
objs += src.L
if (src.hacked)
objs += src.LL
for(var/obj/t in objs)
var/title = "[t.name] ([t.m_amt] m /[t.g_amt] g)"
if (m_amount<t.m_amt || g_amount<t.g_amt)
dat += title + "<br>"
continue
dat += "<A href='?src=\ref[src];make=\ref[t]'>[title]</A>"
if (istype(t, /obj/item/stack))
var/obj/item/stack/S = t
var/max_multiplier = min(S.max_amount, S.m_amt?round(m_amount/S.m_amt):INFINITY, S.g_amt?round(g_amount/S.g_amt):INFINITY)
if (max_multiplier>1)
dat += " |"
if (max_multiplier>10)
dat += " <A href='?src=\ref[src];make=\ref[t];multiplier=[10]'>x[10]</A>"
if (max_multiplier>25)
dat += " <A href='?src=\ref[src];make=\ref[t];multiplier=[25]'>x[25]</A>"
if (max_multiplier>1)
dat += " <A href='?src=\ref[src];make=\ref[t];multiplier=[max_multiplier]'>x[max_multiplier]</A>"
dat += "<br>"
user << browse("<HTML><HEAD><TITLE>Autolathe Control Panel</TITLE></HEAD><BODY><TT>[dat]</TT></BODY></HTML>", "window=autolathe_regular")
onclose(user, "autolathe_regular")
interact(mob/user as mob)
if(..())
return
if (src.shocked)
src.shock(user,50)
if (src.opened)
wires_win(user,50)
return
if (src.disabled)
user << "\red You press the button, but nothing happens."
return
regular_win(user)
return
shock(mob/user, prb)
if(stat & (BROKEN|NOPOWER)) // unpowered, no shock
return 0
if(!prob(prb))
return 0
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src)
s.start()
if (electrocute_mob(user, get_area(src), src, 0.7))
return 1
else
return 0
attackby(var/obj/item/O as obj, var/mob/user as mob)
if (stat)
return 1
if (busy)
user << "\red The autolathe is busy. Please wait for completion of previous operation."
return 1
if (istype(O, /obj/item/weapon/screwdriver))
if (!opened)
src.opened = 1
src.icon_state = "autolathe_t"
user << "You open the maintenance hatch of [src]."
else
src.opened = 0
src.icon_state = "autolathe"
user << "You close the maintenance hatch of [src]."
return 1
if (opened)
if(istype(O, /obj/item/weapon/crowbar))
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
var/obj/machinery/constructable_frame/machine_frame/M = new /obj/machinery/constructable_frame/machine_frame(src.loc)
M.state = 2
M.icon_state = "box_1"
for(var/obj/I in component_parts)
if(I.reliability != 100 && crit_fail)
I.crit_fail = 1
I.loc = src.loc
if(m_amount >= 3750)
var/obj/item/stack/sheet/metal/G = new /obj/item/stack/sheet/metal(src.loc)
G.amount = round(m_amount / 3750)
if(g_amount >= 3750)
var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass(src.loc)
G.amount = round(g_amount / 3750)
del(src)
return 1
else
user.machine = src
interact(user)
return 1
if (src.m_amount + O.m_amt > max_m_amount)
user << "\red The autolathe is full. Please remove metal from the autolathe in order to insert more."
return 1
if (src.g_amount + O.g_amt > max_g_amount)
user << "\red The autolathe is full. Please remove glass from the autolathe in order to insert more."
return 1
if (O.m_amt == 0 && O.g_amt == 0)
user << "\red This object does not contain significant amounts of metal or glass, or cannot be accepted by the autolathe due to size or hazardous materials."
return 1
/*
if (istype(O, /obj/item/weapon/grab) && src.hacked)
var/obj/item/weapon/grab/G = O
if (prob(25) && G.affecting)
G.affecting.gib()
m_amount += 50000
return
*/
var/amount = 1
var/obj/item/stack/stack
var/m_amt = O.m_amt
var/g_amt = O.g_amt
if (istype(O, /obj/item/stack))
stack = O
amount = stack.amount
if (m_amt)
amount = min(amount, round((max_m_amount-src.m_amount)/m_amt))
flick("autolathe_o",src)//plays metal insertion animation
if (g_amt)
amount = min(amount, round((max_g_amount-src.g_amount)/g_amt))
flick("autolathe_r",src)//plays glass insertion animation
stack.use(amount)
else
usr.before_take_item(O)
O.loc = src
icon_state = "autolathe"
busy = 1
use_power(max(1000, (m_amt+g_amt)*amount/10))
src.m_amount += m_amt * amount
src.g_amount += g_amt * amount
user << "You insert [amount] sheet[amount>1 ? "s" : ""] to the autolathe."
if (O && O.loc == src)
del(O)
busy = 0
src.updateUsrDialog()
attack_paw(mob/user as mob)
return src.attack_hand(user)
attack_hand(mob/user as mob)
user.machine = src
interact(user)
Topic(href, href_list)
if(..())
return
usr.machine = src
src.add_fingerprint(usr)
if (!busy)
if(href_list["make"])
var/turf/T = get_step(src.loc, get_dir(src,usr))
var/obj/template = locate(href_list["make"])
var/multiplier = text2num(href_list["multiplier"])
if (!multiplier) multiplier = 1
var/power = max(2000, (template.m_amt+template.g_amt)*multiplier/5)
if(src.m_amount >= template.m_amt*multiplier && src.g_amount >= template.g_amt*multiplier)
busy = 1
use_power(power)
icon_state = "autolathe"
flick("autolathe_n",src)
spawn(16)
use_power(power)
spawn(16)
use_power(power)
spawn(16)
src.m_amount -= template.m_amt*multiplier
src.g_amount -= template.g_amt*multiplier
if(src.m_amount < 0)
src.m_amount = 0
if(src.g_amount < 0)
src.g_amount = 0
var/obj/new_item = new template.type(T)
if (multiplier>1)
var/obj/item/stack/S = new_item
S.amount = multiplier
busy = 0
src.updateUsrDialog()
if(href_list["act"])
var/temp_wire = href_list["wire"]
if(href_list["act"] == "pulse")
if (!istype(usr.get_active_hand(), /obj/item/device/multitool))
usr << "You need a multitool!"
else
if(src.wires[temp_wire])
usr << "You can't pulse a cut wire."
else
if(src.hack_wire == temp_wire)
src.hacked = !src.hacked
spawn(100) src.hacked = !src.hacked
if(src.disable_wire == temp_wire)
src.disabled = !src.disabled
src.shock(usr,50)
spawn(100) src.disabled = !src.disabled
if(src.shock_wire == temp_wire)
src.shocked = !src.shocked
src.shock(usr,50)
spawn(100) src.shocked = !src.shocked
if(href_list["act"] == "wire")
if (!istype(usr.get_active_hand(), /obj/item/weapon/wirecutters))
usr << "You need wirecutters!"
else
wires[temp_wire] = !wires[temp_wire]
if(src.hack_wire == temp_wire)
src.hacked = !src.hacked
if(src.disable_wire == temp_wire)
src.disabled = !src.disabled
src.shock(usr,50)
if(src.shock_wire == temp_wire)
src.shocked = !src.shocked
src.shock(usr,50)
else
usr << "\red The autolathe is busy. Please wait for completion of previous operation."
src.updateUsrDialog()
return
RefreshParts()
..()
var/tot_rating = 0
for(var/obj/item/weapon/stock_parts/matter_bin/MB in component_parts)
tot_rating += MB.rating
tot_rating *= 25000
max_m_amount = tot_rating * 2
max_g_amount = tot_rating
New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/autolathe(src)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
RefreshParts()
src.L = autolathe_recipes
src.LL = autolathe_recipes_hidden
src.wires["Light Red"] = 0
src.wires["Dark Red"] = 0
src.wires["Blue"] = 0
src.wires["Green"] = 0
src.wires["Yellow"] = 0
src.wires["Black"] = 0
src.wires["White"] = 0
src.wires["Gray"] = 0
src.wires["Orange"] = 0
src.wires["Pink"] = 0
var/list/w = list("Light Red","Dark Red","Blue","Green","Yellow","Black","White","Gray","Orange","Pink")
src.hack_wire = pick(w)
w -= src.hack_wire
src.shock_wire = pick(w)
w -= src.shock_wire
src.disable_wire = pick(w)
w -= src.disable_wire