mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-09 16:14:13 +00:00
All credits to the author for this handy little script. I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work. To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders" If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e
336 lines
12 KiB
Plaintext
336 lines
12 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
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var/global/list/autolathe_recipes = list( \
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/* screwdriver removed*/ \
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new /obj/item/weapon/reagent_containers/glass/bucket(), \
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new /obj/item/weapon/crowbar(), \
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new /obj/item/device/flashlight(), \
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new /obj/item/weapon/extinguisher(), \
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new /obj/item/device/multitool(), \
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new /obj/item/device/t_scanner(), \
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new /obj/item/weapon/weldingtool(), \
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new /obj/item/weapon/screwdriver(), \
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new /obj/item/weapon/wirecutters(), \
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new /obj/item/weapon/wrench(), \
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new /obj/item/clothing/head/welding(), \
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new /obj/item/weapon/stock_parts/console_screen(), \
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new /obj/item/weapon/airlock_electronics(), \
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new /obj/item/stack/sheet/metal(), \
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new /obj/item/stack/sheet/glass(), \
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new /obj/item/stack/sheet/rglass(), \
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new /obj/item/stack/rods(), \
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new /obj/item/weapon/rcd_ammo(), \
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new /obj/item/weapon/kitchenknife(), \
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new /obj/item/weapon/scalpel(), \
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new /obj/item/weapon/circular_saw(), \
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new /obj/item/weapon/surgicaldrill(),\
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new /obj/item/weapon/retractor(),\
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new /obj/item/weapon/cautery(),\
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new /obj/item/weapon/reagent_containers/glass/beaker(), \
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new /obj/item/weapon/reagent_containers/glass/beaker/large(), \
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new /obj/item/ammo_casing/shotgun/blank(), \
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new /obj/item/ammo_casing/shotgun/beanbag(), \
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new /obj/item/ammo_magazine/c38(), \
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new /obj/item/device/taperecorder(), \
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new /obj/item/device/assembly/igniter(), \
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new /obj/item/device/infra_sensor(), \
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new /obj/item/device/assembly/signaler(), \
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new /obj/item/device/radio/headset(), \
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new /obj/item/device/radio(), \
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new /obj/item/device/assembly/infra(), \
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new /obj/item/device/assembly/timer(), \
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new /obj/item/weapon/light/tube(), \
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new /obj/item/weapon/light/bulb(), \
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)
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var/global/list/autolathe_recipes_hidden = list( \
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new /obj/item/weapon/flamethrower/full(), \
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new /obj/item/weapon/rcd(), \
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new /obj/item/device/radio/electropack(), \
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new /obj/item/weapon/weldingtool/largetank(), \
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new /obj/item/weapon/handcuffs(), \
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new /obj/item/ammo_magazine/a357(), \
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new /obj/item/ammo_casing/shotgun(), \
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new /obj/item/ammo_casing/shotgun/dart(), \
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/* new /obj/item/weapon/shield/riot(), */ \
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)
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/obj/machinery/autolathe
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var/busy = 0
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var/max_m_amount = 150000.0
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var/max_g_amount = 75000.0
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proc
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wires_win(mob/user as mob)
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var/dat as text
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dat += "Autolathe Wires:<BR>"
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for(var/wire in src.wires)
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dat += text("[wire] Wire: <A href='?src=\ref[src];wire=[wire];act=wire'>[src.wires[wire] ? "Mend" : "Cut"]</A> <A href='?src=\ref[src];wire=[wire];act=pulse'>Pulse</A><BR>")
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dat += text("The red light is [src.disabled ? "off" : "on"].<BR>")
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dat += text("The green light is [src.shocked ? "off" : "on"].<BR>")
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dat += text("The blue light is [src.hacked ? "off" : "on"].<BR>")
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user << browse("<HTML><HEAD><TITLE>Autolathe Hacking</TITLE></HEAD><BODY>[dat]</BODY></HTML>","window=autolathe_hack")
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onclose(user, "autolathe_hack")
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regular_win(mob/user as mob)
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var/dat as text
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dat = text("<B>Metal Amount:</B> [src.m_amount] cm<sup>3</sup> (MAX: [max_m_amount])<BR>\n<FONT color=blue><B>Glass Amount:</B></FONT> [src.g_amount] cm<sup>3</sup> (MAX: [max_g_amount])<HR>")
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var/list/objs = list()
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objs += src.L
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if (src.hacked)
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objs += src.LL
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for(var/obj/t in objs)
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var/title = "[t.name] ([t.m_amt] m /[t.g_amt] g)"
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if (m_amount<t.m_amt || g_amount<t.g_amt)
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dat += title + "<br>"
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continue
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dat += "<A href='?src=\ref[src];make=\ref[t]'>[title]</A>"
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if (istype(t, /obj/item/stack))
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var/obj/item/stack/S = t
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var/max_multiplier = min(S.max_amount, S.m_amt?round(m_amount/S.m_amt):INFINITY, S.g_amt?round(g_amount/S.g_amt):INFINITY)
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if (max_multiplier>1)
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dat += " |"
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if (max_multiplier>10)
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dat += " <A href='?src=\ref[src];make=\ref[t];multiplier=[10]'>x[10]</A>"
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if (max_multiplier>25)
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dat += " <A href='?src=\ref[src];make=\ref[t];multiplier=[25]'>x[25]</A>"
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if (max_multiplier>1)
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dat += " <A href='?src=\ref[src];make=\ref[t];multiplier=[max_multiplier]'>x[max_multiplier]</A>"
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dat += "<br>"
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user << browse("<HTML><HEAD><TITLE>Autolathe Control Panel</TITLE></HEAD><BODY><TT>[dat]</TT></BODY></HTML>", "window=autolathe_regular")
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onclose(user, "autolathe_regular")
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interact(mob/user as mob)
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if(..())
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return
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if (src.shocked)
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src.shock(user,50)
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if (src.opened)
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wires_win(user,50)
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return
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if (src.disabled)
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user << "\red You press the button, but nothing happens."
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return
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regular_win(user)
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return
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shock(mob/user, prb)
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if(stat & (BROKEN|NOPOWER)) // unpowered, no shock
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return 0
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if(!prob(prb))
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return 0
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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if (electrocute_mob(user, get_area(src), src, 0.7))
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return 1
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else
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return 0
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attackby(var/obj/item/O as obj, var/mob/user as mob)
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if (stat)
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return 1
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if (busy)
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user << "\red The autolathe is busy. Please wait for completion of previous operation."
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return 1
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if (istype(O, /obj/item/weapon/screwdriver))
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if (!opened)
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src.opened = 1
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src.icon_state = "autolathe_t"
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user << "You open the maintenance hatch of [src]."
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else
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src.opened = 0
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src.icon_state = "autolathe"
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user << "You close the maintenance hatch of [src]."
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return 1
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if (opened)
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if(istype(O, /obj/item/weapon/crowbar))
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playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
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var/obj/machinery/constructable_frame/machine_frame/M = new /obj/machinery/constructable_frame/machine_frame(src.loc)
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M.state = 2
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M.icon_state = "box_1"
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for(var/obj/I in component_parts)
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if(I.reliability != 100 && crit_fail)
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I.crit_fail = 1
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I.loc = src.loc
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if(m_amount >= 3750)
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var/obj/item/stack/sheet/metal/G = new /obj/item/stack/sheet/metal(src.loc)
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G.amount = round(m_amount / 3750)
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if(g_amount >= 3750)
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var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass(src.loc)
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G.amount = round(g_amount / 3750)
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del(src)
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return 1
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else
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user.machine = src
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interact(user)
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return 1
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if (src.m_amount + O.m_amt > max_m_amount)
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user << "\red The autolathe is full. Please remove metal from the autolathe in order to insert more."
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return 1
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if (src.g_amount + O.g_amt > max_g_amount)
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user << "\red The autolathe is full. Please remove glass from the autolathe in order to insert more."
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return 1
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if (O.m_amt == 0 && O.g_amt == 0)
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user << "\red This object does not contain significant amounts of metal or glass, or cannot be accepted by the autolathe due to size or hazardous materials."
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return 1
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/*
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if (istype(O, /obj/item/weapon/grab) && src.hacked)
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var/obj/item/weapon/grab/G = O
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if (prob(25) && G.affecting)
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G.affecting.gib()
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m_amount += 50000
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return
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*/
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var/amount = 1
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var/obj/item/stack/stack
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var/m_amt = O.m_amt
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var/g_amt = O.g_amt
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if (istype(O, /obj/item/stack))
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stack = O
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amount = stack.amount
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if (m_amt)
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amount = min(amount, round((max_m_amount-src.m_amount)/m_amt))
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flick("autolathe_o",src)//plays metal insertion animation
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if (g_amt)
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amount = min(amount, round((max_g_amount-src.g_amount)/g_amt))
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flick("autolathe_r",src)//plays glass insertion animation
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stack.use(amount)
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else
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usr.before_take_item(O)
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O.loc = src
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icon_state = "autolathe"
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busy = 1
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use_power(max(1000, (m_amt+g_amt)*amount/10))
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src.m_amount += m_amt * amount
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src.g_amount += g_amt * amount
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user << "You insert [amount] sheet[amount>1 ? "s" : ""] to the autolathe."
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if (O && O.loc == src)
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del(O)
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busy = 0
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src.updateUsrDialog()
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attack_paw(mob/user as mob)
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return src.attack_hand(user)
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attack_hand(mob/user as mob)
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user.machine = src
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interact(user)
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Topic(href, href_list)
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if(..())
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return
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usr.machine = src
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src.add_fingerprint(usr)
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if (!busy)
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if(href_list["make"])
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var/turf/T = get_step(src.loc, get_dir(src,usr))
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var/obj/template = locate(href_list["make"])
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var/multiplier = text2num(href_list["multiplier"])
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if (!multiplier) multiplier = 1
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var/power = max(2000, (template.m_amt+template.g_amt)*multiplier/5)
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if(src.m_amount >= template.m_amt*multiplier && src.g_amount >= template.g_amt*multiplier)
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busy = 1
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use_power(power)
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icon_state = "autolathe"
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flick("autolathe_n",src)
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spawn(16)
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use_power(power)
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spawn(16)
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use_power(power)
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spawn(16)
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src.m_amount -= template.m_amt*multiplier
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src.g_amount -= template.g_amt*multiplier
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if(src.m_amount < 0)
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src.m_amount = 0
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if(src.g_amount < 0)
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src.g_amount = 0
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var/obj/new_item = new template.type(T)
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if (multiplier>1)
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var/obj/item/stack/S = new_item
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S.amount = multiplier
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busy = 0
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src.updateUsrDialog()
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if(href_list["act"])
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var/temp_wire = href_list["wire"]
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if(href_list["act"] == "pulse")
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if (!istype(usr.get_active_hand(), /obj/item/device/multitool))
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usr << "You need a multitool!"
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else
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if(src.wires[temp_wire])
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usr << "You can't pulse a cut wire."
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else
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if(src.hack_wire == temp_wire)
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src.hacked = !src.hacked
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spawn(100) src.hacked = !src.hacked
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if(src.disable_wire == temp_wire)
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src.disabled = !src.disabled
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src.shock(usr,50)
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spawn(100) src.disabled = !src.disabled
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if(src.shock_wire == temp_wire)
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src.shocked = !src.shocked
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src.shock(usr,50)
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spawn(100) src.shocked = !src.shocked
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if(href_list["act"] == "wire")
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if (!istype(usr.get_active_hand(), /obj/item/weapon/wirecutters))
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usr << "You need wirecutters!"
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else
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wires[temp_wire] = !wires[temp_wire]
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if(src.hack_wire == temp_wire)
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src.hacked = !src.hacked
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if(src.disable_wire == temp_wire)
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src.disabled = !src.disabled
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src.shock(usr,50)
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if(src.shock_wire == temp_wire)
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src.shocked = !src.shocked
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src.shock(usr,50)
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else
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usr << "\red The autolathe is busy. Please wait for completion of previous operation."
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src.updateUsrDialog()
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return
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RefreshParts()
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..()
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var/tot_rating = 0
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for(var/obj/item/weapon/stock_parts/matter_bin/MB in component_parts)
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tot_rating += MB.rating
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tot_rating *= 25000
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max_m_amount = tot_rating * 2
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max_g_amount = tot_rating
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New()
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..()
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component_parts = list()
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component_parts += new /obj/item/weapon/circuitboard/autolathe(src)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
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component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
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component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
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RefreshParts()
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src.L = autolathe_recipes
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src.LL = autolathe_recipes_hidden
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src.wires["Light Red"] = 0
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src.wires["Dark Red"] = 0
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src.wires["Blue"] = 0
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src.wires["Green"] = 0
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src.wires["Yellow"] = 0
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src.wires["Black"] = 0
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src.wires["White"] = 0
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src.wires["Gray"] = 0
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src.wires["Orange"] = 0
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src.wires["Pink"] = 0
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var/list/w = list("Light Red","Dark Red","Blue","Green","Yellow","Black","White","Gray","Orange","Pink")
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src.hack_wire = pick(w)
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w -= src.hack_wire
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src.shock_wire = pick(w)
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w -= src.shock_wire
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src.disable_wire = pick(w)
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w -= src.disable_wire
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