Files
vgstation13/code/modules/mob/living/damage_procs.dm
DeityLink 3c8e72caee Better crit logging (#30010)
* ugh

* fix critlogs

* derp

* assert
2021-07-19 14:46:51 -05:00

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/*
apply_damage(a,b,c)
args
a:damage - How much damage to take
b:damage_type - What type of damage to take, brute, burn
c:def_zone - Where to take the damage if its brute or burn
Returns
standard 0 if fail
*/
/mob/living/proc/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, sharp, edge, var/used_weapon = null, ignore_events = 0)
if(!damage)
return 0
var/damage_done = (damage/100)*(100-blocked)
switch(damagetype)
if(BRUTE)
adjustBruteLoss(damage_done)
if(BURN)
if(M_RESIST_HEAT in mutations)
damage_done = 0
adjustFireLoss(damage_done)
if(TOX)
adjustToxLoss(damage_done)
if(OXY)
adjustOxyLoss(damage_done)
if(CLONE)
adjustCloneLoss(damage_done)
if(HALLOSS)
adjustHalLoss(damage_done)
if(BRAIN)
adjustBrainLoss(damage_done)
updatehealth()
return damage_done
/mob/living/proc/apply_damages(var/brute = 0, var/burn = 0, var/tox = 0, var/oxy = 0, var/clone = 0, var/halloss = 0, var/def_zone = null, var/blocked = 0)
if(blocked >= 100)
return 0
if(brute)
apply_damage(brute, BRUTE, def_zone, blocked)
if(burn)
apply_damage(burn, BURN, def_zone, blocked)
if(tox)
apply_damage(tox, TOX, def_zone, blocked)
if(oxy)
apply_damage(oxy, OXY, def_zone, blocked)
if(clone)
apply_damage(clone, CLONE, def_zone, blocked)
if(halloss)
apply_damage(halloss, HALLOSS, def_zone, blocked)
return 1
/mob/living/proc/critlog(curH,prevH)
if (istype(loc, /obj/machinery/cloning/clonepod))
return FALSE // Mob probably just spawned
return TRUE
/mob/living/carbon/critlog(curH,prevH)
. = ..()
if (.)
var/do_we_care_about_it = mind != null
if(curH <= config.health_threshold_crit && prevH > config.health_threshold_crit)
if (curH <= config.health_threshold_dead)
add_attacklogs(src,null,"took so much damage they became DEAD before even being in crit!", admin_warn = do_we_care_about_it)
else
add_attacklogs(src,null,"has gone into CRIT!", admin_warn = do_we_care_about_it)
/mob/living/proc/apply_effect(var/effect = 0,var/effecttype = STUN, var/blocked = 0)
if(!effect)
return 0
var/altered = (effect/100)*(100-blocked)
switch(effecttype)
if(STUN)
Stun(altered)
if(WEAKEN)
Knockdown(altered)
if(PARALYZE)
Paralyse(altered)
if(AGONY)
altered = effect
halloss += altered // Useful for objects that cause "subdual" damage. PAIN!
if(IRRADIATE)
altered = max(0, (effect/100)*(100-getarmor(null, "rad"))) //Get overall radiation protection, rather than point-exposure
radiation += altered
if(STUTTER)
if(status_flags & CANSTUN) // stun is usually associated with stutter
altered = max(stuttering,altered)
stuttering = altered
if(EYE_BLUR)
altered = max(eye_blurry,altered)
eye_blurry = altered
if(DROWSY)
altered = max(drowsyness,altered)
drowsyness = altered
updatehealth()
return altered
/mob/living/proc/apply_effects(var/stun = 0, var/weaken = 0, var/paralyze = 0, var/irradiate = 0, var/stutter = 0, var/eyeblur = 0, var/drowsy = 0, var/agony = 0, var/blocked = 0)
if(blocked >= 100)
return 0
if(stun)
apply_effect(stun, STUN, blocked)
if(weaken)
apply_effect(weaken, WEAKEN, blocked)
if(paralyze)
apply_effect(paralyze, PARALYZE, blocked)
if(irradiate)
apply_effect(irradiate, IRRADIATE, blocked)
if(stutter)
apply_effect(stutter, STUTTER, blocked)
if(eyeblur)
apply_effect(eyeblur, EYE_BLUR, blocked)
if(drowsy)
apply_effect(drowsy, DROWSY, blocked)
if(agony)
apply_effect(agony, AGONY, blocked)
return 1
/mob/living/ashify()
return //let's not go ashy, shall we?
/mob/living/proc/apply_radiation(var/rads, var/application = RAD_EXTERNAL)
if(application == RAD_EXTERNAL) //Supermatter, PA particles, jukebox, transmitter
return apply_effect(rads, IRRADIATE)
if(application == RAD_INTERNAL) //
radiation += rads
return rads