Files
vgstation13/code/modules/power/apc.dm
ShiftyRail 409ae193c2 The Postman always ring twice (#30551)
* Revert "Revert "Revert "Lights out tonight (trouble in the Heartland) (#30526)" (#30527)" (#30529)"

This reverts commit 5ae655387f.

* fixes urgent problems

* fixes the problem with zooming out

* gliding

* on the beach

* suffer not the lag

* fixes mesons and fire
2021-09-07 09:58:07 +01:00

1472 lines
45 KiB
Plaintext

#define APC_WIRE_IDSCAN 1
#define APC_WIRE_MAIN_POWER1 2
#define APC_WIRE_MAIN_POWER2 3
#define APC_WIRE_AI_CONTROL 4
//update_state
#define UPSTATE_CELL_IN 1
#define UPSTATE_OPENED1 2
#define UPSTATE_OPENED2 4
#define UPSTATE_MAINT 8
#define UPSTATE_BROKE 16
#define UPSTATE_BLUESCREEN 32
#define UPSTATE_WIREEXP 64
#define UPSTATE_ALLGOOD 128
//update_overlay
#define APC_UPOVERLAY_CHARGEING0 1
#define APC_UPOVERLAY_CHARGEING1 2
#define APC_UPOVERLAY_CHARGEING2 4
#define APC_UPOVERLAY_EQUIPMENT0 8
#define APC_UPOVERLAY_EQUIPMENT1 16
#define APC_UPOVERLAY_EQUIPMENT2 32
#define APC_UPOVERLAY_LIGHTING0 64
#define APC_UPOVERLAY_LIGHTING1 128
#define APC_UPOVERLAY_LIGHTING2 256
#define APC_UPOVERLAY_ENVIRON0 512
#define APC_UPOVERLAY_ENVIRON1 1024
#define APC_UPOVERLAY_ENVIRON2 2048
#define APC_UPOVERLAY_LOCKED 4096
#define APC_UPOVERLAY_OPERATING 8192
#define APC_UPDATE_ICON_COOLDOWN 100 // 10 seconds
// the Area Power Controller (APC), formerly Power Distribution Unit (PDU)
// one per area, needs wire conection to power network through a terminal
// controls power to devices in that area
// may be opened to change power cell
// three different channels (lighting/equipment/environ) - may each be set to on, off, or auto
//NOTE: STUFF STOLEN FROM AIRLOCK.DM thx
/obj/machinery/power/apc
desc = "A control terminal for the area's electrical systems."
icon_state = "apc0"
anchored = 1
use_power = 0
req_access = list(access_engine_equip)
var/spooky=0
var/obj/item/weapon/cell/cell
var/start_charge = 90 // initial cell charge %
var/old_charge = 0 // how much charge did this thing have before a random event knocked it out
var/cell_type = 2500 // 0=no cell, 1=regular, 2=high-cap (x5) <- old, now it's just 0=no cell, otherwise dictate cellcapacity by changing this value. 1 used to be 1000, 2 was 2500
var/cell_type_path = /obj/item/weapon/cell
var/opened = 0 //0=closed, 1=opened, 2=cover removed
var/shorted = 0
var/lighting = 3
var/equipment = 3
var/environ = 3
var/operating = 1
var/charging = 0
var/chargemode = 1
var/chargecount = 0
var/locked = 1
var/coverlocked = 1
var/aidisabled = 0
var/tdir = null
var/lastused_light = 0
var/lastused_equip = 0
var/lastused_environ = 0
var/lastused_total = 0
var/main_status = 0
var/wiresexposed = 0
powernet = 0 // set so that APCs aren't found as powernet nodes //Hackish, Horrible, was like this before I changed it :(
var/malfhack = 0 //New var for my changes to AI malf. --NeoFite
var/mob/living/silicon/ai/hacking_ai = null //The AI that is currently attempting to hack this APC
var/mob/living/silicon/ai/malfai = null //See above --NeoFite
var/malflocked = 0 //used for malfs locking down APCs
// luminosity = 1
var/has_electronics = 0 // 0 - none, 1 - plugged in, 2 - secured by screwdriver
var/beenhit = 0 // used for counting how many times it has been hit, used for Aliens at the moment
var/mob/living/silicon/ai/occupant = null
var/longtermpower = 10
var/update_state = -1
var/update_overlay = -1
var/global/status_overlays = 0
var/updating_icon = 0
var/datum/wires/apc/wires = null
var/global/list/status_overlays_lock
var/global/list/status_overlays_charging
var/global/list/status_overlays_equipment
var/global/list/status_overlays_lighting
var/global/list/status_overlays_environ
var/is_critical = 0 // Endgame scenarios will not destroy this APC.
var/make_alerts = TRUE // Should this APC make power alerts to the area?
machine_flags = WIREJACK
plane = OBJ_PLANE
light_range = 1
light_power = 1
light_color = LIGHT_COLOR_RED
lighting_flags = FOLLOW_PIXEL_OFFSET
moody_light_type = /atom/movable/light/moody/apc
/obj/machinery/power/apc/get_cell()
return cell
/obj/machinery/power/apc/supports_holomap()
return TRUE
/obj/machinery/power/apc/no_alerts
make_alerts = FALSE
// Frame only.
/obj/machinery/power/apc/frame
icon_state = "apcmaint"
light_range = 0
light_power = 0
/obj/machinery/power/apc/frame/New()
return ..(loc, dir, 1)
/obj/machinery/power/apc/New(loc, var/ndir, var/building=0)
..(loc)
var/area/this_area = get_area(src)
if(this_area.areaapc || this_area.forbid_apc)
var/turf/T = get_turf(src)
world.log << "[this_area.forbid_apc ? "Forbidden" : "Second"] APC detected in area: [this_area.name] [T.x], [T.y], [T.z]. Deleting the second APC."
qdel(src)
return
wires = new(src)
// offset 24 pixels in direction of dir
// this allows the APC to be embedded in a wall, yet still inside an area
if (building)
dir = ndir
src.tdir = dir // to fix Vars bug
dir = SOUTH
this_area.set_apc(src)
if(src.tdir & 3)
pixel_x = 0
pixel_y = (src.tdir == 1 ? 24 * PIXEL_MULTIPLIER: -24 * PIXEL_MULTIPLIER)
else
pixel_x = (src.tdir == 4 ? 24 * PIXEL_MULTIPLIER: -24 * PIXEL_MULTIPLIER)
pixel_y = 0
if (building==0)
init()
else
opened = 1
operating = 0
stat |= MAINT
if(ticker && ticker.current_state == GAME_STATE_PLAYING)
initialize()
update()
/obj/machinery/power/apc/proc/init()
has_electronics = 2 //installed and secured
// is starting with a power cell installed, create it and set its charge level
if(cell_type)
src.cell = new cell_type_path(src)
cell.maxcharge = cell_type // cell_type is maximum charge (old default was 1000 or 2500 (values one and two respectively)
cell.charge = start_charge * cell.maxcharge / 100.0 // (convert percentage to actual value)
finalise_terminal() //creates the terminal itself
/obj/machinery/power/apc/finalise_terminal()
// create a terminal object at the same position as original turf loc
// wires will attach to this
terminal = new/obj/machinery/power/terminal(src.loc)
terminal.dir = tdir
terminal.master = src
terminal.add_self_to_holomap()
/obj/machinery/power/apc/initialize()
..()
var/area/this_area = get_area(src)
name = "[this_area.name] APC"
update_icon()
add_self_to_holomap()
/obj/machinery/power/apc/examine(mob/user)
..()
if(stat & BROKEN)
to_chat(user, "Looks broken.")
return
if(opened)
if(has_electronics && terminal)
to_chat(user, "The cover is [opened==2?"removed":"open"] and the power cell is [ cell ? "installed" : "missing"].")
else if (!has_electronics && terminal)
to_chat(user, "There are some wires but no any electronics.")
else if (has_electronics && !terminal)
to_chat(user, "Electronics installed but not wired.")
else /* if (!has_electronics && !terminal) */
to_chat(user, "There is no electronics nor connected wires.")
else
if (stat & MAINT)
to_chat(user, "The cover is closed. Something wrong with it: it doesn't work.")
else if (malfhack)
to_chat(user, "The cover is broken. It may be hard to force it open.")
else
to_chat(user, "The cover is closed.")
/obj/machinery/power/apc/update_icon()
var/old_light_range = light_range
var/old_light_power = light_power
var/old_light_color = light_color
if (!status_overlays)
status_overlays = 1
status_overlays_lock = new
status_overlays_charging = new
status_overlays_equipment = new
status_overlays_lighting = new
status_overlays_environ = new
status_overlays_lock.len = 2
status_overlays_charging.len = 3
status_overlays_equipment.len = 4
status_overlays_lighting.len = 4
status_overlays_environ.len = 4
status_overlays_lock[1] = image(icon, "apcox-0") // 0=blue 1=red
status_overlays_lock[2] = image(icon, "apcox-1")
status_overlays_charging[1] = image(icon, "apco3-0")
status_overlays_charging[2] = image(icon, "apco3-1")
status_overlays_charging[3] = image(icon, "apco3-2")
status_overlays_equipment[1] = image(icon, "apco0-0") // 0=red, 1=green, 2=blue
status_overlays_equipment[2] = image(icon, "apco0-1")
status_overlays_equipment[3] = image(icon, "apco0-2")
status_overlays_equipment[4] = image(icon, "apco0-3")
status_overlays_lighting[1] = image(icon, "apco1-0")
status_overlays_lighting[2] = image(icon, "apco1-1")
status_overlays_lighting[3] = image(icon, "apco1-2")
status_overlays_lighting[4] = image(icon, "apco1-3")
status_overlays_environ[1] = image(icon, "apco2-0")
status_overlays_environ[2] = image(icon, "apco2-1")
status_overlays_environ[3] = image(icon, "apco2-2")
status_overlays_environ[4] = image(icon, "apco2-3")
var/update = check_updates() //returns 0 if no need to update icons.
// 1 if we need to update the icon_state
// 2 if we need to update the overlays
if(!update)
return
if(update & 1) // Updating the icon state
if(update_state & UPSTATE_ALLGOOD)
icon_state = "apc0"
light_range = 1
light_power = 1
else if(update_state & (UPSTATE_OPENED1|UPSTATE_OPENED2))
var/basestate = "apc[ cell ? "2" : "1" ]"
light_range = 0
light_power = 0
if(update_state & UPSTATE_OPENED1)
if(update_state & (UPSTATE_MAINT|UPSTATE_BROKE))
icon_state = "apcmaint" //disabled APC cannot hold cell
else
icon_state = basestate
else if(update_state & UPSTATE_OPENED2)
icon_state = "[basestate]-nocover"
else if(update_state & UPSTATE_BROKE)
icon_state = "apc-b"
light_range = 0
light_power = 0
else if(update_state & UPSTATE_BLUESCREEN)
icon_state = "apcemag"
light_range = 1
light_power = 1
light_color = LIGHT_COLOR_APC_BLUE
else if(update_state & UPSTATE_WIREEXP)
icon_state = "apcewires"
light_range = 0
light_power = 0
if(!(update_state & UPSTATE_ALLGOOD))
if(overlays.len)
overlays = 0
return
if(update & 2)
if(overlays.len)
overlays = 0
if(!(stat & (BROKEN|MAINT)) && update_state & UPSTATE_ALLGOOD)
overlays += status_overlays_lock[locked+1]
overlays += status_overlays_charging[charging+1]
if(operating)
overlays += status_overlays_equipment[equipment+1]
overlays += status_overlays_lighting[lighting+1]
overlays += status_overlays_environ[environ+1]
if (!(stat & (BROKEN|MAINT)))
switch (charging)
if (0) // Red
light_color = LIGHT_COLOR_RED
if (1) // Yellow
light_color = LIGHT_COLOR_APC_YELLOW
if (2)
light_color = LIGHT_COLOR_APC_GREEN
// Update color only
if (old_light_color != light_color)
light_obj.cast_light(TRUE)
if (old_light_range != light_range || old_light_power != light_power)
light_obj.cast_light()
/obj/machinery/power/apc/proc/check_updates()
var/last_update_state = update_state
var/last_update_overlay = update_overlay
update_state = 0
update_overlay = 0
if(cell)
update_state |= UPSTATE_CELL_IN
if(stat & BROKEN)
update_state |= UPSTATE_BROKE
if(stat & MAINT)
update_state |= UPSTATE_MAINT
if(opened)
if(opened==1)
update_state |= UPSTATE_OPENED1
if(opened==2)
update_state |= UPSTATE_OPENED2
else if(emagged || malfai || spooky)
update_state |= UPSTATE_BLUESCREEN
else if(wiresexposed)
update_state |= UPSTATE_WIREEXP
if(update_state <= 1)
update_state |= UPSTATE_ALLGOOD
if(operating)
update_overlay |= APC_UPOVERLAY_OPERATING
if(update_state & UPSTATE_ALLGOOD)
if(locked)
update_overlay |= APC_UPOVERLAY_LOCKED
if(!charging)
update_overlay |= APC_UPOVERLAY_CHARGEING0
else if(charging == 1)
update_overlay |= APC_UPOVERLAY_CHARGEING1
else if(charging == 2)
update_overlay |= APC_UPOVERLAY_CHARGEING2
if (!equipment)
update_overlay |= APC_UPOVERLAY_EQUIPMENT0
else if(equipment == 1)
update_overlay |= APC_UPOVERLAY_EQUIPMENT1
else if(equipment == 2)
update_overlay |= APC_UPOVERLAY_EQUIPMENT2
if(!lighting)
update_overlay |= APC_UPOVERLAY_LIGHTING0
else if(lighting == 1)
update_overlay |= APC_UPOVERLAY_LIGHTING1
else if(lighting == 2)
update_overlay |= APC_UPOVERLAY_LIGHTING2
if(!environ)
update_overlay |= APC_UPOVERLAY_ENVIRON0
else if(environ==1)
update_overlay |= APC_UPOVERLAY_ENVIRON1
else if(environ==2)
update_overlay |= APC_UPOVERLAY_ENVIRON2
var/results = 0
if(last_update_state == update_state && last_update_overlay == update_overlay)
return 0
if(last_update_state != update_state)
results += 1
if(last_update_overlay != update_overlay && update_overlay != 0)
results += 2
return results
// Used in process so it doesn't update the icon too much
/obj/machinery/power/apc/proc/queue_icon_update()
if(!updating_icon)
updating_icon = 1
// Start the update
spawn(APC_UPDATE_ICON_COOLDOWN)
update_icon()
updating_icon = 0
/obj/machinery/power/apc/spook(mob/dead/observer/ghost)
if(spooky)
return // Fuck you we're already spooky
if(!..(ghost, TRUE))
return //If blessed, return
spooky=1
update_icon()
spawn(10)
spooky=0
update_icon()
//attack with an item - open/close cover, insert cell, or (un)lock interface
/obj/machinery/power/apc/attackby(obj/item/W, mob/living/user)
src.add_fingerprint(user)
if (iswiretool(W) && wiresexposed)
wires.Interact(user)
return
if (istype(user, /mob/living/silicon) && get_dist(src,user)>1)
return src.attack_hand(user)
if (iscrowbar(W) && opened)
if (has_electronics==1)
if (terminal)
to_chat(user, "<span class='warning'>Disconnect wires first.</span>")
return
W.playtoolsound(src, 50)
to_chat(user, "You are trying to remove the power control board...")//lpeters - fixed grammar issues
if (do_after(user, src, 50) && opened && !terminal && has_electronics == 1)
has_electronics = 0
if ((stat & BROKEN) || malfhack)
user.visible_message(\
"<span class='warning'>[user.name] has broken the power control board inside [src.name]!</span>",\
"You broke the charred power control board and remove the remains.",
"You hear a crack!")
//ticker.mode:apcs-- //XSI said no and I agreed. -rastaf0
else
user.visible_message(\
"<span class='warning'>[user.name] has removed the power control board from [src.name]!</span>",\
"You remove the power control board.")
new /obj/item/weapon/circuitboard/power_control(loc)
else if (opened!=2) //cover isn't removed
opened = 0
update_icon()
else if (iscrowbar(W) && !((stat & BROKEN) || malfhack) )
if(coverlocked && !(stat & MAINT))
to_chat(user, "<span class='warning'>The cover is locked and cannot be opened.</span>")
return
else if (wiresexposed)
to_chat(user, "<span class='warning'>Unexpose the wires first!</span>")
else
opened = 1
update_icon()
else if (istype(W, /obj/item/weapon/cell) && opened) // trying to put a cell inside
if(cell)
if(user.drop_item(W, src))
to_chat(user, "You swap the power cell within with the new cell in your hand.")
var/obj/item/weapon/oldpowercell = cell
cell = W
chargecount = 0
update_icon()
user.put_in_hands(oldpowercell)
return
else
if (stat & MAINT)
to_chat(user, "<span class='warning'>There is no connector for your power cell.</span>")
return
if(user.drop_item(W, src))
cell = W
user.visible_message(\
"<span class='warning'>[user.name] has inserted the power cell to [src.name]!</span>",\
"You insert the power cell.")
chargecount = 0
update_icon()
else if (W.is_screwdriver(user)) // haxing
if(opened)
if (cell)
to_chat(user, "<span class='warning'>Close the APC first.</span>")//Less hints more mystery!
return
else
if (has_electronics==1 && terminal)
has_electronics = 2
stat &= ~MAINT
W.playtoolsound(src, 50)
to_chat(user, "You screw the circuit electronics into place.")
else if (has_electronics==2)
has_electronics = 1
stat |= MAINT
W.playtoolsound(src, 50)
to_chat(user, "You unfasten the electronics.")
else /* has_electronics==0 */
to_chat(user, "<span class='warning'>There is nothing to secure.</span>")
return
update_icon()
else
if(has_electronics == 2 && !(stat & BROKEN))
wiresexposed = !wiresexposed
to_chat(user, "The wires have been [wiresexposed ? "exposed" : "unexposed"].")
W.playtoolsound(src, 25, extrarange = -6)
update_icon()
else
to_chat(user, "<span class='warning'>You open the panel and find nothing inside.</span>")
return
else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) // trying to unlock the interface with an ID card
if(emagged)
to_chat(user, "The lock seems broken.")
else if(opened)
to_chat(user, "You must close the cover to swipe an ID card.")
else if(wiresexposed)
to_chat(user, "You must close the panel")
else if(stat & (BROKEN|MAINT))
to_chat(user, "Nothing happens.")
else
if(src.allowed(usr) && !isWireCut(APC_WIRE_IDSCAN))
locked = !locked
to_chat(user, "You [ locked ? "lock" : "unlock"] the APC interface.")
update_icon()
nanomanager.update_uis(src)
else
to_chat(user, "<span class='warning'>Access denied.</span>")
else if (istype(W, /obj/item/weapon/card/emag) && !(emagged || malfhack)) // trying to unlock with an emag card
if(opened)
to_chat(user, "You must close the cover to swipe an ID card.")
else if(wiresexposed)
to_chat(user, "You must close the panel first")
else if(stat & (BROKEN|MAINT))
to_chat(user, "Nothing happens.")
else
flick("apc-spark", src)
if (do_after(user, src, 6) && !opened && !wiresexposed && !(stat & (BROKEN|MAINT)) && !emagged)
if(prob(50))
emagged = 1
locked = 0
to_chat(user, "You emag the APC interface.")
update_icon()
nanomanager.update_uis(src)
else
to_chat(user, "You fail to [ locked ? "unlock" : "lock"] the APC interface.")
else if (istype(W, /obj/item/stack/cable_coil) && !terminal && opened && has_electronics != 2)
var/obj/item/stack/cable_coil/C = W
if(C.amount < 10)
to_chat(user, "<span class='warning'>You need more wires.</span>")
return
if(make_terminal(user))
C.use(10)
terminal.connect_to_network()
else if (W.is_wirecutter(user) && opened && terminal && has_electronics!=2)
var/turf/T = get_turf(src)
if (T.intact)
to_chat(user, "<span class='warning'>You must remove the floor plating in front of the APC first.</span>")
return
to_chat(user, "You begin to cut the cables...")
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
if (do_after(user, src, 50) && opened && terminal && has_electronics != 2 && !T.intact)
if (prob(50) && electrocute_mob(usr, terminal.get_powernet(), terminal))
spark(src, 5)
return
new /obj/item/stack/cable_coil(get_turf(user), 10)
user.visible_message(\
"<span class='warning'>[user.name] cut the cables and dismantled the power terminal.</span>",\
"You cut the cables and dismantle the power terminal.")
qdel(terminal)
terminal = null
else if (istype(W, /obj/item/weapon/circuitboard/power_control) && opened && has_electronics==0 && !((stat & BROKEN) || malfhack))
to_chat(user, "You begin to insert the power control board into the frame...")
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
if (do_after(user, src, 10) && opened && has_electronics == 0 && !((stat & BROKEN) || malfhack))
has_electronics = 1
to_chat(user, "You place the power control board inside the frame.")
qdel(W)
W = null
else if (istype(W, /obj/item/weapon/circuitboard/power_control) && opened && has_electronics==0 && ((stat & BROKEN) || malfhack))
to_chat(user, "<span class='warning'>You cannot put the board inside, the frame is damaged.</span>")
return
else if (iswelder(W) && opened && has_electronics==0 && !terminal)
var/obj/item/tool/weldingtool/WT = W
to_chat(user, "You start welding the APC frame...")
if (WT.do_weld(user, src, 50, 3))
if (emagged || malfhack || (stat & BROKEN) || opened==2)
new /obj/item/stack/sheet/metal(get_turf(src), 1)
user.visible_message(\
"<span class='warning'>[src] has been cut apart by [user.name] with the weldingtool.</span>",\
"You disassembled the broken APC frame.",\
"<span class='warning'>You hear welding.</span>")
else
new /obj/item/mounted/frame/apc_frame(loc)
user.visible_message(\
"<span class='warning'>[src] has been cut from the wall by [user.name] with the weldingtool.</span>",\
"You cut the APC frame from the wall.",\
"<span class='warning'>You hear welding.</span>")
qdel(src)
return
else if (istype(W, /obj/item/mounted/frame/apc_frame) && opened && emagged)
emagged = 0
if (opened==2)
opened = 1
user.visible_message(\
"<span class='warning'>[user.name] has replaced the damaged APC frontal panel with a new one.</span>",\
"You replace the damaged APC frontal panel with a new one.")
qdel(W)
W = null
update_icon()
else if (istype(W, /obj/item/mounted/frame/apc_frame) && opened && ((stat & BROKEN) || malfhack))
if (has_electronics)
to_chat(user, "You cannot repair this APC until you remove the electronics still inside.")
return
to_chat(user, "You begin to replace the damaged APC frame...")
if(do_after(user, src, 50))
user.visible_message(\
"<span class='warning'>[user.name] has replaced the damaged APC frame with new one.</span>",\
"You replace the damaged APC frame with new one.")
qdel(W)
W = null
stat &= ~BROKEN
malfai = null
malfhack = 0
if (opened==2)
opened = 1
update_icon()
else if(istype(W, /obj/item/weapon/kitchen/utensil/fork) && opened) // Sticking fork in open APC shocks you
to_chat(user, "<span class='warning'>That was really, really dumb of you.</span>") // Why would you even do this
shock(user, 75, W.siemens_coefficient)
else
// The extra crowbar thing fixes MoMMIs not being able to remove APCs.
// They can just pop them off with a crowbar.
if (((stat & BROKEN) || malfhack) && !opened && ((W.force >= 5 && W.w_class >= W_CLASS_MEDIUM) || istype(W,/obj/item/tool/crowbar)))
user.do_attack_animation(src, W)
playsound(src, 'sound/items/metal_impact.ogg', 75, 1)
shake(1, 3)
user.delayNextAttack(8)
if (prob(20))
opened = 2
user.visible_message("<span class='warning'>The APC cover was knocked down with the [W.name] by [user.name]!</span>", \
"<span class='warning'>You knock down the APC cover with your [W.name]!</span>", \
"You hear something metallic being hit, and falling on the floor.")
update_icon()
else
user.visible_message("<span class='warning'>\The [user.name] hits the broken APC's cover with \a [W.name]!</span>", \
"<span class='warning'>You hit the APC's cover with your [W.name]!</span>", \
"You hear something metallic being hit.")
else
if (istype(user, /mob/living/silicon))
return src.attack_hand(user)
/*user.visible_message("<span class='warning'>The [src.name] has been hit with the [W.name] by [user.name]!</span>", \
"<span class='warning'>You hit the [src.name] with your [W.name]!</span>", \
"You hear bang")*/
..() //Sanity
// attack with hand - remove cell (if cover open) or interact with the APC
/obj/machinery/power/apc/attack_hand(mob/user)
if (!can_use(user))
return
if(!isobserver(user))
src.add_fingerprint(user)
if(usr == user && opened)
if(cell && Adjacent(user))
if(isAI(user))
interact(user)
return
else if(issilicon(user) && !isMoMMI(user)) // MoMMIs can hold one item in their tool slot.
cell.forceMove(src.loc) // Drop it, whoops.
else
user.put_in_hands(cell)
cell.add_fingerprint(user)
cell.updateicon()
src.cell = null
user.visible_message("<span class='warning'>[user.name] removes the power cell from [src.name]!</span>", "You remove the power cell.")
// to_chat(user, "You remove the power cell.")
charging = 0
src.update_icon()
return
if(stat & (BROKEN|MAINT))
return
src.interact(user)
/obj/machinery/power/apc/attack_alien(mob/living/carbon/alien/humanoid/user)
if(!user)
return
user.do_attack_animation(src, user)
user.delayNextAttack(8)
user.visible_message("<span class='warning'>[user.name] slashes at the [src.name]!</span>", "<span class='notice'>You slash at the [src.name]!</span>")
playsound(src, 'sound/weapons/slash.ogg', 100, 1)
var/allcut = wires.IsAllCut()
if(beenhit >= pick(3, 4) && (!wiresexposed && !opened))
beenhit = 0
wiresexposed = 1
src.update_icon()
src.visible_message("<span class='warning'>The [src.name]'s cover flies open, exposing the wires!</span>")
else if((wiresexposed || opened) && allcut == 0)
wires.CutAll()
src.update_icon()
src.visible_message("<span class='warning'>The [src.name]'s wires are shredded!</span>")
else
beenhit += 1
return
/obj/machinery/power/apc/updateDialog()
if(in_use)
var/list/nearby = viewers(1, src)
var/is_in_use = 0
for(var/mob/M in _using)
if (!M || !M.client || M.machine != src)
_using.Remove(M)
continue
if(!isAI(M) && !isrobot(M) && !(M in nearby))
_using.Remove(M)
continue
is_in_use = 1
if (wiresexposed)
wires.Interact(M)
else
interact(M)
in_use = is_in_use
/obj/machinery/power/apc/interact(mob/user)
if (!user)
return
if (stat & (BROKEN | MAINT | EMPED))
return
ui_interact(user)
/obj/machinery/power/apc/proc/get_malf_status(var/mob/living/silicon/ai/user)
if (istype(user) && find_active_faction_by_member(user.mind.GetRole(MALF)))
if (src.malfai == (user.parent ? user.parent : user))
if (src.occupant == user)
return 3 // 3 = User is shunted in this APC
else if (istype(user.loc, /obj/machinery/power/apc))
return 4 // 4 = User is shunted in another APC
else
return 2 // 2 = APC hacked by user, and user is in its core.
else
return 1 // 1 = APC not hacked.
else
return 0 // 0 = User is not a Malf AI
/obj/machinery/power/apc/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open=NANOUI_FOCUS)
if(!user)
return
var/list/data = list(
"locked" = locked,
"isOperating" = operating,
"externalPower" = main_status,
"powerCellStatus" = cell ? cell.percent() : null,
"chargeMode" = chargemode,
"chargingStatus" = charging,
"totalLoad" = lastused_equip + lastused_light + lastused_environ,
"coverLocked" = coverlocked,
"siliconUser" = istype(user, /mob/living/silicon) || isAdminGhost(user) || OMNI_LINK(user,src), // Allow aghosts to fuck with APCs
"malfLocked"= malflocked,
"malfStatus" = get_malf_status(user),
"powerChannels" = list(
list(
"title" = "Equipment",
"powerLoad" = lastused_equip,
"status" = equipment,
"topicParams" = list(
"auto" = list("eqp" = 3),
"on" = list("eqp" = 2),
"off" = list("eqp" = 1)
)
),
list(
"title" = "Lighting",
"powerLoad" = lastused_light,
"status" = lighting,
"topicParams" = list(
"auto" = list("lgt" = 3),
"on" = list("lgt" = 2),
"off" = list("lgt" = 1)
)
),
list(
"title" = "Environment",
"powerLoad" = lastused_environ,
"status" = environ,
"topicParams" = list(
"auto" = list("env" = 3),
"on" = list("env" = 2),
"off" = list("env" = 1)
)
)
)
)
// update the ui if it exists, returns null if no ui is passed/found
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
// the ui does not exist, so we'll create a new one
// for a list of parameters and their descriptions see the code docs in \code\\modules\nano\nanoui.dm
var/area/this_area = get_area(src)
ui = new(user, src, ui_key, "apc.tmpl", "[this_area.name] - APC", 520, data["siliconUser"] ? 465 : 440)
// when the ui is first opened this is the data it will use
ui.set_initial_data(data)
// open the new ui window
ui.open()
// auto update every Master Controller tick
ui.set_auto_update(1)
/obj/machinery/power/apc/proc/report()
var/area/this_area = get_area(src)
return "[this_area.name] : [equipment]/[lighting]/[environ] ([lastused_equip+lastused_light+lastused_environ]) : [cell? cell.percent() : "N/C"] ([charging])"
/obj/machinery/power/apc/proc/update()
var/area/this_area = get_area(src)
if(operating && !shorted)
this_area.power_light = (lighting > 1)
this_area.power_equip = (equipment > 1)
this_area.power_environ = (environ > 1)
else
this_area.power_light = 0
this_area.power_equip = 0
this_area.power_environ = 0
this_area.power_change()
/obj/machinery/power/apc/proc/isWireCut(var/wireIndex)
return wires.IsIndexCut(wireIndex)
/obj/machinery/power/apc/proc/can_use(mob/user as mob, var/loud = 0) //used by attack_hand() and Topic()
if(!user)
return 0
if (user.stat && !isobserver(user))
to_chat(user, "<span class='warning'>You must be conscious to use this [src]!</span>")
return 0
if(!user.client)
return 0
if (!user.dexterity_check())
to_chat(user, "<span class='warning'>You don't have the dexterity to use this [src]!</span>")
nanomanager.close_user_uis(user, src)
return 0
if(user.restrained())
to_chat(user, "<span class='warning'>You must have free hands to use this [src]</span>")
return 0
if(user.lying)
to_chat(user, "<span class='warning'>You must stand to use this [src]!</span>")
return 0
if (istype(user, /mob/living/silicon))
var/mob/living/silicon/ai/AI = user
var/mob/living/silicon/robot/robot = user
if ( \
src.aidisabled || \
malfhack && istype(malfai) && \
( \
(istype(AI) && (malfai!=AI && malfai != AI.parent)) || \
(istype(robot) && (robot in malfai.connected_robots)) \
) \
)
if(!loud)
to_chat(user, "<span class='warning'>\The [src] have AI control disabled!</span>")
nanomanager.close_user_uis(user, src)
return 0
else if(isobserver(user))
if(malfhack && istype(malfai) && !isAdminGhost(user))
if(!loud)
to_chat(user, "<span class='warning'>\The [src] have AI control disabled!</span>")
nanomanager.close_user_uis(user, src)
return 0
else
if ((!is_in_range(user) || !istype(src.loc, /turf)))
nanomanager.close_user_uis(user, src)
if (wiresexposed)
to_chat(user, "<span class='warning'>Unexpose the wires first!</span>")
nanomanager.close_user_uis(user, src)
return 0
var/mob/living/carbon/human/H = user
if (istype(H))
if(H.getBrainLoss() >= 60)
for(var/mob/M in viewers(src, null))
to_chat(M, "<span class='warning'>[H] stares cluelessly at [src] and drools.</span>")
return 0
else if(prob(H.getBrainLoss()))
to_chat(user, "<span class='warning'>You momentarily forget how to use [src].</span>")
return 0
return 1
/obj/machinery/power/apc/is_in_range(var/mob/user)
if(!..())
return OMNI_LINK(user,src)
return TRUE
/obj/machinery/power/apc/Topic(href, href_list)
if(..())
return 0
if(href_list["close"])
if(usr.machine == src)
usr.unset_machine()
return 1
if((!aidisabled) && malflocked && usr != malfai) //exclusive control enabled
to_chat(usr, "Access refused.")
return 0
if(!can_use(usr, 1))
return 0
if(!(istype(usr, /mob/living/silicon) || isAdminGhost(usr) || OMNI_LINK(usr, src)) && locked)
// Shouldn't happen, this is here to prevent href exploits
to_chat(usr, "You must unlock the panel to use this!")
return 1
if (href_list["lock"])
coverlocked = !coverlocked
else if (href_list["breaker"])
toggle_breaker()
else if (href_list["cmode"])
chargemode = !chargemode
if(!chargemode)
charging = 0
update_icon()
else if (href_list["eqp"])
var/val = text2num(href_list["eqp"])
equipment = setsubsystem(val)
update_icon()
update()
else if (href_list["lgt"])
var/val = text2num(href_list["lgt"])
lighting = setsubsystem(val)
update_icon()
update()
else if (href_list["env"])
var/val = text2num(href_list["env"])
environ = setsubsystem(val)
update_icon()
update()
else if (href_list["overload"])
if(istype(usr, /mob/living/silicon) || isAdminGhost(usr))
src.overload_lighting()
else if (href_list["malfhack"])
var/mob/living/silicon/ai/malfai = usr
var/datum/faction/malf/M = find_active_faction_by_type(/datum/faction/malf)
if(get_malf_status(malfai)==1)
if (malfai.malfhacking)
to_chat(malfai, "You are already hacking an APC.")
return 1
var/time_required = calculate_malf_hack_APC_cooldown(M.apcs)
to_chat(malfai, "Beginning override of APC systems. This will take [time_required/10] seconds, and you cannot hack other APC's during the process.")
malfai.malfhack = src
malfai.malfhacking = 1
hacking_ai = malfai
malfai.handle_regular_hud_updates()
sleep(time_required)
if(src && malfai)
if (!src.aidisabled)
malfai.malfhack = null
malfai.malfhacking = 0
hacking_ai = null
locked = 1
if(M && STATION_Z == z)
M.apcs++
if(usr:parent)
src.malfai = usr:parent
else
src.malfai = usr
to_chat(malfai, "Hack complete. The APC is now under your exclusive control. [STATION_Z == z?"You now have [M.apcs] under your control.":"As this APC is not located on the station, it is not contributing to your control of it."]")
malfai.handle_regular_hud_updates()
update_icon()
else if (href_list["occupyapc"])
if(get_malf_status(usr))
malfoccupy(usr)
else if (href_list["deoccupyapc"])
if(get_malf_status(usr))
malfvacate()
else if (href_list["toggleaccess"])
if(istype(usr, /mob/living/silicon))
if(emagged || (stat & (BROKEN|MAINT)))
to_chat(usr, "The APC does not respond to the command.")
else
locked = !locked
update_icon()
else if (href_list["malflock"])
if(get_malf_status(usr))
malflocked = !malflocked
return 1
/obj/machinery/power/apc/proc/toggle_breaker()
operating = !operating
if(malfai)
var/datum/faction/malf/M = find_active_faction_by_type(/datum/faction/malf)
if(M && STATION_Z == z)
operating ? M.apcs++ : M.apcs--
src.update()
update_icon()
/obj/machinery/power/apc/proc/malfoccupy(var/mob/living/silicon/ai/malf)
if(!istype(malf))
return
if(istype(malf.loc, /obj/machinery/power/apc)) // Already in an APC
to_chat(malf, "<span class='warning'>You must evacuate your current apc first.</span>")
return
if(!malf.can_shunt)
to_chat(malf, "<span class='warning'>You cannot shunt.</span>")
return
if(STATION_Z != z)
return
src.occupant = new /mob/living/silicon/ai(src,malf.laws,null,1)
src.occupant.adjustOxyLoss(malf.getOxyLoss())
if(!findtext(src.occupant.name,"APC Copy"))
src.occupant.name = "[malf.name] APC Copy"
if(malf.parent)
src.occupant.parent = malf.parent
else
src.occupant.parent = malf
malf.mind.transfer_to(src.occupant)
src.occupant.eyeobj.name = "[src.occupant.name] (AI Eye)"
if(malf.parent)
qdel(malf)
malf = null
src.occupant.add_spell(new /spell/aoe_turf/corereturn, "malf_spell_ready",/obj/abstract/screen/movable/spell_master/malf)
src.occupant.cancel_camera()
if (seclevel2num(get_security_level()) == SEC_LEVEL_DELTA)
for(var/obj/item/weapon/pinpointer/point in pinpointer_list)
point.target = src //the pinpointer will detect the shunted AI
// record that the malf shunted, for statistics
if(istype(malf.mind) && istype(malf.mind.faction, /datum/faction/malf))
var/datum/faction/malf/mf = malf.mind.faction
if(istype(mf.stat_datum, /datum/stat/faction/malf))
var/datum/stat/faction/malf/MS = mf.stat_datum
MS.shunted = TRUE
/obj/machinery/power/apc/proc/malfvacate(var/forced)
if(!src.occupant)
return
if(src.occupant.parent && src.occupant.parent.stat != 2)
src.occupant.mind.transfer_to(src.occupant.parent)
src.occupant.parent.adjustOxyLoss(src.occupant.getOxyLoss())
src.occupant.parent.cancel_camera()
if (seclevel2num(get_security_level()) == SEC_LEVEL_DELTA)
for(var/obj/item/weapon/pinpointer/point in pinpointer_list)
var/mob/living/silicon/ai/A = occupant.parent // the current mob the mind owns
if(A.stat != DEAD)
point.target = A //The pinpointer tracks the AI back into its core.
qdel(src.occupant)
src.occupant = null
else
to_chat(src.occupant, "<span class='warning'>Primary core damaged, unable to return core processes.</span>")
if(forced)
src.occupant.forceMove(src.loc)
src.occupant.death()
src.occupant.gib()
for(var/obj/item/weapon/pinpointer/point in pinpointer_list)
point.target = null //the pinpointer will go back to pointing at the nuke disc.
/obj/machinery/power/apc/can_overload()
return 1
/obj/machinery/power/apc/proc/ion_act()
//intended to be exactly the same as an AI malf attack
if(!src.malfhack && STATION_Z == z)
if(prob(3))
src.locked = 1
if (src.cell.charge > 0)
// to_chat(world, "<span class='warning'>blew APC in [src.loc.loc]</span>")
src.cell.charge = 0
cell.corrupt()
src.malfhack = 1
update_icon()
var/datum/effect/system/smoke_spread/smoke = new /datum/effect/system/smoke_spread()
smoke.set_up(3, 0, src.loc)
smoke.attach(src)
smoke.start()
spark(src)
for(var/mob/M in viewers(src))
M.show_message("<span class='warning'>The [src.name] suddenly lets out a blast of smoke and some sparks!</span>", 1, "<span class='warning'>You hear sizzling electronics.</span>", 2)
/obj/machinery/power/apc/can_attach_terminal(mob/user)
return user.loc == src.loc && has_electronics != 2 && !terminal
/obj/machinery/power/apc/surplus()
if(terminal)
return terminal.surplus()
else
return 0
/obj/machinery/power/apc/add_load(var/amount)
if(terminal && terminal.get_powernet())
terminal.powernet.load += amount
/obj/machinery/power/apc/avail()
if(terminal)
return terminal.avail()
else
return 0
/obj/machinery/power/apc/process()
if(stat & (BROKEN|MAINT|FORCEDISABLE))
return
var/area/this_area = get_area(src)
if(!this_area.requires_power)
return
/*
if (equipment > 1) // off=0, off auto=1, on=2, on auto=3
use_power(src.equip_consumption, EQUIP)
if (lighting > 1) // off=0, off auto=1, on=2, on auto=3
use_power(src.light_consumption, LIGHT)
if (environ > 1) // off=0, off auto=1, on=2, on auto=3
use_power(src.environ_consumption, ENVIRON)
area.calc_lighting() */
lastused_light = this_area.usage(LIGHT)
lastused_light += this_area.usage(STATIC_LIGHT)
lastused_equip = this_area.usage(EQUIP)
lastused_light += this_area.usage(STATIC_EQUIP)
lastused_environ = this_area.usage(ENVIRON)
lastused_light += this_area.usage(STATIC_ENVIRON)
this_area.clear_usage()
lastused_total = lastused_light + lastused_equip + lastused_environ
//store states to update icon if any change
var/last_lt = lighting
var/last_eq = equipment
var/last_en = environ
var/last_ch = charging
var/excess = surplus()
if(!src.avail())
main_status = 0
else if(excess < 0)
main_status = 1
else
main_status = 2
//if(debug)
// world.log << "Status: [main_status] - Excess: [excess] - Last Equip: [lastused_equip] - Last Light: [lastused_light] - Longterm: [longtermpower]"
if(cell && !shorted)
// draw power from cell as before to power the area
var/cellused = min(cell.charge, CELLRATE * lastused_total) // clamp deduction to a max, amount left in cell
cell.use(cellused)
if(excess > lastused_total) // if power excess recharge the cell
// by the same amount just used
cell.give(cellused)
add_load(cellused/CELLRATE) // add the load used to recharge the cell
else // no excess, and not enough per-apc
if((cell.charge / CELLRATE + excess) >= lastused_total) // can we draw enough from cell+grid to cover last usage?
cell.charge = min(cell.maxcharge, cell.charge + CELLRATE * excess) //recharge with what we can
add_load(excess) // so draw what we can from the grid
charging = 0
else // not enough power available to run the last tick!
charging = 0
chargecount = 0
// This turns everything off in the case that there is still a charge left on the battery, just not enough to run the room.
equipment = autoset(equipment, 0)
lighting = autoset(lighting, 0)
environ = autoset(environ, 0)
// set channels depending on how much charge we have left
// Allow the APC to operate as normal if the cell can charge
if(charging && longtermpower < 10)
longtermpower += 1
else if(longtermpower > -10)
longtermpower -= 2
if(cell.charge <= 0) // zero charge, turn all off
equipment = autoset(equipment, 0)
lighting = autoset(lighting, 0)
environ = autoset(environ, 0)
if(this_area.poweralm && make_alerts)
this_area.poweralert(0, src)
else if(cell.percent() < 15 && longtermpower < 0) // <15%, turn off lighting & equipment
equipment = autoset(equipment, 2)
lighting = autoset(lighting, 2)
environ = autoset(environ, 1)
if(this_area.poweralm && make_alerts)
this_area.poweralert(0, src)
else if(cell.percent() < 30 && longtermpower < 0) // <30%, turn off equipment
equipment = autoset(equipment, 2)
lighting = autoset(lighting, 1)
environ = autoset(environ, 1)
if(this_area.poweralm && make_alerts)
this_area.poweralert(0, src)
else // otherwise all can be on
equipment = autoset(equipment, 1)
lighting = autoset(lighting, 1)
environ = autoset(environ, 1)
if(cell.percent() > 35 && !this_area.poweralm && make_alerts) // 35% to prevent spamming alerts if it fluctuates
this_area.poweralert(1, src)
// now trickle-charge the cell
if(chargemode && charging == 1 && operating)
if(excess > 0) // check to make sure we have enough to charge
// Max charge is capped to % per second constant
var/ch = min(excess * CELLRATE, cell.maxcharge * CHARGELEVEL)
add_load(ch/CELLRATE) // Removes the power we're taking from the grid
cell.give(ch) // actually recharge the cell
else
charging = 0 // stop charging
chargecount = 0
// show cell as fully charged if so
if(cell.charge >= cell.maxcharge)
cell.charge = cell.maxcharge
charging = 2
if(chargemode)
if(!charging)
if(excess > cell.maxcharge*CHARGELEVEL)
chargecount++
else
chargecount = 0
charging = 0
if(chargecount == 10)
chargecount = 0
charging = 1
else // chargemode off
charging = 0
chargecount = 0
else // no cell, switch everything off
charging = 0
chargecount = 0
equipment = autoset(equipment, 0)
lighting = autoset(lighting, 0)
environ = autoset(environ, 0)
if(!make_alerts)
this_area.poweralert(0, src)
// update icon & area power if anything changed
if(last_lt != lighting || last_eq != equipment || last_en != environ)
queue_icon_update()
update()
else if (last_ch != charging)
queue_icon_update()
// val 0=off, 1=off(auto) 2=on 3=on(auto)
// on 0=off, 1=on, 2=autooff
obj/machinery/power/apc/proc/autoset(var/val, var/on)
if(on==0)
if(val==2) // if on, return off
return 0
else if(val==3) // if auto-on, return auto-off
return 1
else if(on==1)
if(val==1) // if auto-off, return auto-on
return 3
else if(on==2)
if(val==3) // if auto-on, return auto-off
return 1
return val
// damage and destruction acts
/obj/machinery/power/apc/emp_act(severity)
flick("apc-spark", src)
if(cell)
cell.emp_act(severity)
if(occupant)
occupant.emp_act(severity)
lighting = 0
equipment = 0
environ = 0
update()
spawn(600/severity)
lighting = 3
equipment = 3
environ = 3
update()
..()
/obj/machinery/power/apc/ex_act(severity)
switch(severity)
if(1.0)
//set_broken() //now Destroy() do what we need
if (cell)
cell.ex_act(1.0) // more lags woohoo
qdel(src)
return
if(2.0)
if (prob(50))
set_broken()
if (cell && prob(50))
cell.ex_act(2.0)
if(3.0)
if (prob(25))
set_broken()
if (cell && prob(25))
cell.ex_act(3.0)
return
/obj/machinery/power/apc/blob_act()
if (prob(75))
set_broken()
if (cell && prob(5))
cell.blob_act()
/obj/machinery/power/apc/proc/set_broken()
if(malfai && operating)
var/datum/faction/malf/M = find_active_faction_by_type(/datum/faction/malf)
if(M && STATION_Z == z)
M.apcs--
stat |= BROKEN
operating = 0
wiresexposed = 0
opened = 0
if(occupant)
malfvacate(1)
update_icon()
update()
// overload all the lights in this APC area
/obj/machinery/power/apc/proc/overload_lighting()
if(/* !get_connection() || */ !operating || shorted)
return
if( cell && cell.charge>=20)
cell.use(20);
spawn(0)
var/area/this_area = get_area(src)
for(var/obj/machinery/light/L in this_area)
L.flicker(5)
spawn(5)
L.on = 1
L.broken()
/obj/machinery/power/apc/Destroy()
var/area/this_area = get_area(src)
if(this_area.areaapc == src)
this_area.remove_apc(src)
if(hacking_ai) //APC got destroyed mid-hack
hacking_ai.malfhack = null
hacking_ai.malfhacking = 0
to_chat(hacking_ai, "<span class='warning'>The APC you were currently hacking was destroyed.</span>")
if(malfai && operating)
var/datum/faction/malf/M = find_active_faction_by_type(/datum/faction/malf)
if (M && STATION_Z == z)
M.apcs--
this_area.power_light = 0
this_area.power_equip = 0
this_area.power_environ = 0
this_area.power_change()
if(occupant)
malfvacate(1)
if(cell)
cell.forceMove(loc)
cell = null
if(wires)
qdel(wires)
wires = null
..()
/obj/machinery/power/apc/proc/setsubsystem(val)
if(cell && cell.charge > 0)
return (val==1) ? 0 : val
else if(val == 3)
return 1
else
return 0
/obj/machinery/power/apc/cultify()
if(src.invisibility != INVISIBILITY_MAXIMUM)
src.invisibility = INVISIBILITY_MAXIMUM
/obj/machinery/power/apc/wirejack(var/mob/living/silicon/pai/P)
if(..())
locked = !locked
update_icon()
return 1
return 0
//We kinda do things our own way and don't really use NOPOWER or such, so we need different sanity
/obj/machinery/power/apc/shock(mob/user, prb, var/siemenspassed = -1)
if(shorted || (!cell && !charging))
return FALSE
if(siemenspassed == -1) //this means it hasn't been set by proc arguments, so we can set it ourselves safely
siemenspassed = 0.7
//Process the shocking via powernet
if(terminal)
if(electrocute_mob(user, terminal.get_powernet(), terminal, siemenspassed))
spark(src)
return TRUE
else
return FALSE
return ..()
/obj/machinery/power/apc/npc_tamper_act(mob/living/L)
if(!panel_open)
togglePanelOpen(null, L)
if(wires)
wires.npc_tamper(L)
/obj/machinery/power/apc/AltClick(mob/user)
if(!user.incapacitated() && Adjacent(user) && user.dexterity_check() && allowed(user))
locked = !locked
to_chat(user, "You [locked ? "" : "un"]lock \the [src] interface.")
update_icon()
return ..()
#undef APC_UPDATE_ICON_COOLDOWN