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vgstation13/code/modules/tgui/tgui.dm

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/**
* tgui
*
* /tg/station user interface library
*
* Copyright (c) 2020 Aleksej Komarov
* SPDX-License-Identifier: MIT
*/
/**
* tgui datum (represents a UI).
*/
/datum/tgui
/// The mob who opened/is using the UI.
var/mob/user
/// The object which owns the UI.
var/datum/src_object
/// The title of te UI.
var/title
/// The ui_key of the UI. This allows multiple UIs for one src_object.
var/ui_key
/// The window_id for browse() and onclose().
var/window_id
/// The window width.
var/width = 0
/// The window height
var/height = 0
/// The interface (template) to be used for this UI.
var/interface
/// Update the UI every MC tick.
var/autoupdate = TRUE
/// If the UI has been initialized yet.
var/initialized = FALSE
/// The data (and datastructure) used to initialize the UI.
var/list/initial_data
/// The static data used to initialize the UI.
var/list/initial_static_data
/// Holder for the json string, that is sent during the initial update
var/_initial_update
/// The status/visibility of the UI.
var/status = UI_INTERACTIVE
/// Topic state used to determine status/interactability.
var/datum/ui_state/state = null
/// The parent UI.
var/datum/tgui/master_ui
/// Children of this UI.
var/list/datum/tgui/children = list()
/**
* public
*
* Create a new UI.
*
* required user mob The mob who opened/is using the UI.
* required src_object datum The object or datum which owns the UI.
* required ui_key string The ui_key of the UI.
* required interface string The interface used to render the UI.
* optional title string The title of the UI.
* optional width int The window width.
* optional height int The window height.
* optional master_ui datum/tgui The parent UI.
* optional state datum/ui_state The state used to determine status.
*
* return datum/tgui The requested UI.
*/
/datum/tgui/New(mob/user, datum/src_object, ui_key, interface, title, width = 0, height = 0, datum/tgui/master_ui = null, datum/ui_state/state = global.default_state)
src.user = user
src.src_object = src_object
src.ui_key = ui_key
src.window_id = "[ref(src_object)]-[ui_key]"
src.interface = interface
if(title)
src.title = sanitize(title)
if(width)
src.width = width
if(height)
src.height = height
src.master_ui = master_ui
if(master_ui)
master_ui.children += src
src.state = state
var/datum/asset/simple/asset_datum = new /datum/asset/simple/fontawesome
send_asset_list(user.client, asset_datum.assets)
asset_datum = new /datum/asset/simple/tgui
send_asset_list(user.client, asset_datum.assets)
/**
* public
*
* Open this UI (and initialize it with data).
*/
/datum/tgui/proc/open()
if(!user.client)
return // Bail if there is no client.
update_status(push = FALSE) // Update the window status.
if(status < UI_UPDATE)
return // Bail if we're not supposed to open.
// Build window options
var/window_options = "can_minimize=0;auto_format=0;"
// If we have a width and height, use them.
if(width && height)
window_options += "size=[width]x[height];"
// Remove titlebar and resize handles for a fancy window
if(user.client.prefs.tgui_fancy)
window_options += "titlebar=0;can_resize=0;"
else
window_options += "titlebar=1;can_resize=1;"
// Generate page html
var/html
html = SStgui.basehtml
// Allow the src object to override the html if needed
html = src_object.ui_base_html(html)
// Replace template tokens with important UI data
// NOTE: Intentional \ref usage; tgui datums can't/shouldn't
// be tagged, so this is an effective unwrap
html = replacetextEx(html, "\[tgui:ref]", "\ref[src]")
// Open the window.
user << browse(html, "window=[window_id];[window_options]")
// Instruct the client to signal UI when the window is closed.
// NOTE: Intentional \ref usage; tgui datums can't/shouldn't
// be tagged, so this is an effective unwrap
winset(user, window_id, "on-close=\"uiclose \ref[src]\"")
// Pre-fetch initial state while browser is still loading in
// another thread
if(!initial_data)
initial_data = src_object.ui_data(user)
if(!initial_static_data)
initial_static_data = src_object.ui_static_data(user)
_initial_update = url_encode(get_json(initial_data, initial_static_data))
SStgui.on_open(src)
/**
* public
*
* Reinitialize the UI.
* (Possibly with a new interface and/or data).
*
* optional template string The name of the new interface.
* optional data list The new initial data.
*/
/datum/tgui/proc/reinitialize(interface, list/data, list/static_data)
if(interface)
src.interface = interface
if(data)
initial_data = data
if(static_data)
initial_static_data = static_data
open()
/**
* public
*
* Close the UI, and all its children.
*/
/datum/tgui/proc/close()
user << browse(null, "window=[window_id]") // Close the window.
src_object.ui_close(user)
SStgui.on_close(src)
for(var/datum/tgui/child in children) // Loop through and close all children.
child.close()
children.Cut()
state = null
master_ui = null
qdel(src)
/**
* public
*
* Enable/disable auto-updating of the UI.
*
* required state bool Enable/disable auto-updating.
*/
/datum/tgui/proc/set_autoupdate(state = TRUE)
autoupdate = state
/**
* private
*
* Package the data to send to the UI, as JSON.
* This includes the UI data and config_data.
*
* return string The packaged JSON.
*/
/datum/tgui/proc/get_json(list/data, list/static_data)
var/list/json_data = list()
json_data["config"] = list(
"title" = title,
"status" = status,
"interface" = interface,
"fancy" = user.client.prefs.tgui_fancy,
"observer" = isobserver(user),
"window" = window_id,
// NOTE: Intentional \ref usage; tgui datums can't/shouldn't
// be tagged, so this is an effective unwrap
"ref" = "\ref[src]"
)
if(!isnull(data))
json_data["data"] = data
if(!isnull(static_data))
json_data["static_data"] = static_data
// Send shared states
if(src_object.tgui_shared_states)
json_data["shared"] = src_object.tgui_shared_states
// Generate the JSON.
var/json = json_encode(json_data)
// Strip #255/improper.
json = replacetext(json, "\proper", "")
json = replacetext(json, "\improper", "")
return json
/**
* private
*
* Handle clicks from the UI.
* Call the src_object's ui_act() if status is UI_INTERACTIVE.
* If the src_object's ui_act() returns 1, update all UIs attacked to it.
*/
/datum/tgui/Topic(href, href_list)
if(user != usr)
return // Something is not right here.
var/action = href_list["action"]
var/params = href_list; params -= "action"
switch(action)
if("tgui:initialize")
user << output(_initial_update, "[window_id].browser:update")
initialized = TRUE
if("tgui:setSharedState")
// Update the window state.
update_status(push = FALSE)
// Bail if UI is not interactive or usr calling Topic
// is not the UI user.
if(status != UI_INTERACTIVE)
return
var/key = params["key"]
var/value = params["value"]
if(!src_object.tgui_shared_states)
src_object.tgui_shared_states = list()
src_object.tgui_shared_states[key] = value
SStgui.update_uis(src_object)
if("tgui:setFancy")
var/value = text2num(params["value"])
user.client.prefs.tgui_fancy = value
if("tgui:log")
// Force window to show frills on fatal errors
if(params["fatal"])
winset(user, window_id, "titlebar=1;can-resize=1;size=600x600")
log_message(params["log"])
if("tgui:link")
user << link(params["url"])
else
// Update the window state.
update_status(push = FALSE)
// Call ui_act() on the src_object.
if(src_object.ui_act(action, params, src, state))
// Update if the object requested it.
SStgui.update_uis(src_object)
/**
* private
*
* Update the UI.
* Only updates the data if update is true, otherwise only updates the status.
*
* optional force bool If the UI should be forced to update.
*/
/datum/tgui/proc/process(force = FALSE)
set waitfor = FALSE
var/datum/host = src_object.ui_host(user)
if(!src_object || !host || !user) // If the object or user died (or something else), abort.
close()
return
if(!winexists(user, window_id))
log_tgui("BUG: window with ID [window_id] and interface [interface] for [key_name(user)] does not exist.")
close()
if(status && (force || autoupdate))
update() // Update the UI if the status and update settings allow it.
else
update_status(push = TRUE) // Otherwise only update status.
/**
* private
*
* Push data to an already open UI.
*
* required data list The data to send.
* optional force bool If the update should be sent regardless of state.
*/
/datum/tgui/proc/push_data(data, static_data, force = FALSE)
// Update the window state.
update_status(push = FALSE)
// Cannot update UI if it is not set up yet.
if(!initialized)
return
// Cannot update UI, we have no visibility.
if(status <= UI_DISABLED && !force)
return
// Send the new JSON to the update() Javascript function.
user << output(
url_encode(get_json(data, static_data)),
"[window_id].browser:update")
/**
* private
*
* Updates the UI by interacting with the src_object again, which will hopefully
* call try_ui_update on it.
*
* optional force_open bool If force_open should be passed to ui_interact.
*/
/datum/tgui/proc/update(force_open = FALSE)
src_object.tgui_interact(user, ui_key, src, force_open, master_ui, state)
/**
* private
*
* Update the status/visibility of the UI for its user.
*
* optional push bool Push an update to the UI (an update is always sent for UI_DISABLED).
*/
/datum/tgui/proc/update_status(push = FALSE)
var/status = src_object.ui_status(user, state)
if(master_ui)
status = min(status, master_ui.status)
set_status(status, push)
if(status == UI_CLOSE)
close()
/**
* private
*
* Set the status/visibility of the UI.
*
* required status int The status to set (UI_CLOSE/UI_DISABLED/UI_UPDATE/UI_INTERACTIVE).
* optional push bool Push an update to the UI (an update is always sent for UI_DISABLED).
*/
/datum/tgui/proc/set_status(status, push = FALSE)
// Only update if status has changed.
if(src.status != status)
if(src.status == UI_DISABLED)
src.status = status
if(push)
update()
else
src.status = status
// Update if the UI just because disabled, or a push is requested.
if(status == UI_DISABLED || push)
push_data(null, force = TRUE)
/datum/tgui/proc/log_message(message)
log_tgui("[user] ([user.ckey]) using \"[title]\":\n[message]")