mirror of
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370 lines
10 KiB
Plaintext
370 lines
10 KiB
Plaintext
/**
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* tgui
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*
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* /tg/station user interface library
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*
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* Copyright (c) 2020 Aleksej Komarov
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* SPDX-License-Identifier: MIT
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*/
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/**
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* tgui datum (represents a UI).
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*/
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/datum/tgui
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/// The mob who opened/is using the UI.
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var/mob/user
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/// The object which owns the UI.
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var/datum/src_object
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/// The title of te UI.
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var/title
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/// The ui_key of the UI. This allows multiple UIs for one src_object.
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var/ui_key
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/// The window_id for browse() and onclose().
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var/window_id
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/// The window width.
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var/width = 0
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/// The window height
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var/height = 0
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/// The interface (template) to be used for this UI.
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var/interface
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/// Update the UI every MC tick.
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var/autoupdate = TRUE
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/// If the UI has been initialized yet.
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var/initialized = FALSE
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/// The data (and datastructure) used to initialize the UI.
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var/list/initial_data
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/// The static data used to initialize the UI.
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var/list/initial_static_data
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/// Holder for the json string, that is sent during the initial update
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var/_initial_update
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/// The status/visibility of the UI.
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var/status = UI_INTERACTIVE
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/// Topic state used to determine status/interactability.
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var/datum/ui_state/state = null
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/// The parent UI.
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var/datum/tgui/master_ui
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/// Children of this UI.
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var/list/datum/tgui/children = list()
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/**
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* public
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*
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* Create a new UI.
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*
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* required user mob The mob who opened/is using the UI.
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* required src_object datum The object or datum which owns the UI.
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* required ui_key string The ui_key of the UI.
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* required interface string The interface used to render the UI.
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* optional title string The title of the UI.
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* optional width int The window width.
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* optional height int The window height.
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* optional master_ui datum/tgui The parent UI.
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* optional state datum/ui_state The state used to determine status.
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*
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* return datum/tgui The requested UI.
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*/
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/datum/tgui/New(mob/user, datum/src_object, ui_key, interface, title, width = 0, height = 0, datum/tgui/master_ui = null, datum/ui_state/state = global.default_state)
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src.user = user
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src.src_object = src_object
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src.ui_key = ui_key
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src.window_id = "[ref(src_object)]-[ui_key]"
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src.interface = interface
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if(title)
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src.title = sanitize(title)
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if(width)
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src.width = width
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if(height)
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src.height = height
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src.master_ui = master_ui
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if(master_ui)
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master_ui.children += src
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src.state = state
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var/datum/asset/simple/asset_datum = new /datum/asset/simple/fontawesome
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send_asset_list(user.client, asset_datum.assets)
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asset_datum = new /datum/asset/simple/tgui
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send_asset_list(user.client, asset_datum.assets)
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/**
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* public
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*
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* Open this UI (and initialize it with data).
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*/
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/datum/tgui/proc/open()
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if(!user.client)
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return // Bail if there is no client.
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update_status(push = FALSE) // Update the window status.
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if(status < UI_UPDATE)
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return // Bail if we're not supposed to open.
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// Build window options
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var/window_options = "can_minimize=0;auto_format=0;"
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// If we have a width and height, use them.
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if(width && height)
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window_options += "size=[width]x[height];"
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// Remove titlebar and resize handles for a fancy window
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if(user.client.prefs.tgui_fancy)
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window_options += "titlebar=0;can_resize=0;"
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else
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window_options += "titlebar=1;can_resize=1;"
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// Generate page html
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var/html
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html = SStgui.basehtml
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// Allow the src object to override the html if needed
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html = src_object.ui_base_html(html)
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// Replace template tokens with important UI data
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// NOTE: Intentional \ref usage; tgui datums can't/shouldn't
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// be tagged, so this is an effective unwrap
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html = replacetextEx(html, "\[tgui:ref]", "\ref[src]")
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// Open the window.
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user << browse(html, "window=[window_id];[window_options]")
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// Instruct the client to signal UI when the window is closed.
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// NOTE: Intentional \ref usage; tgui datums can't/shouldn't
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// be tagged, so this is an effective unwrap
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winset(user, window_id, "on-close=\"uiclose \ref[src]\"")
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// Pre-fetch initial state while browser is still loading in
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// another thread
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if(!initial_data)
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initial_data = src_object.ui_data(user)
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if(!initial_static_data)
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initial_static_data = src_object.ui_static_data(user)
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_initial_update = url_encode(get_json(initial_data, initial_static_data))
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SStgui.on_open(src)
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/**
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* public
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*
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* Reinitialize the UI.
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* (Possibly with a new interface and/or data).
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*
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* optional template string The name of the new interface.
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* optional data list The new initial data.
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*/
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/datum/tgui/proc/reinitialize(interface, list/data, list/static_data)
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if(interface)
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src.interface = interface
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if(data)
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initial_data = data
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if(static_data)
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initial_static_data = static_data
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open()
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/**
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* public
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*
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* Close the UI, and all its children.
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*/
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/datum/tgui/proc/close()
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user << browse(null, "window=[window_id]") // Close the window.
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src_object.ui_close(user)
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SStgui.on_close(src)
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for(var/datum/tgui/child in children) // Loop through and close all children.
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child.close()
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children.Cut()
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state = null
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master_ui = null
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qdel(src)
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/**
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* public
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*
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* Enable/disable auto-updating of the UI.
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*
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* required state bool Enable/disable auto-updating.
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*/
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/datum/tgui/proc/set_autoupdate(state = TRUE)
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autoupdate = state
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/**
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* private
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*
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* Package the data to send to the UI, as JSON.
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* This includes the UI data and config_data.
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*
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* return string The packaged JSON.
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*/
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/datum/tgui/proc/get_json(list/data, list/static_data)
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var/list/json_data = list()
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json_data["config"] = list(
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"title" = title,
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"status" = status,
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"interface" = interface,
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"fancy" = user.client.prefs.tgui_fancy,
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"observer" = isobserver(user),
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"window" = window_id,
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// NOTE: Intentional \ref usage; tgui datums can't/shouldn't
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// be tagged, so this is an effective unwrap
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"ref" = "\ref[src]"
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)
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if(!isnull(data))
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json_data["data"] = data
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if(!isnull(static_data))
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json_data["static_data"] = static_data
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// Send shared states
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if(src_object.tgui_shared_states)
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json_data["shared"] = src_object.tgui_shared_states
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// Generate the JSON.
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var/json = json_encode(json_data)
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// Strip #255/improper.
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json = replacetext(json, "\proper", "")
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json = replacetext(json, "\improper", "")
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return json
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/**
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* private
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*
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* Handle clicks from the UI.
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* Call the src_object's ui_act() if status is UI_INTERACTIVE.
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* If the src_object's ui_act() returns 1, update all UIs attacked to it.
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*/
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/datum/tgui/Topic(href, href_list)
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if(user != usr)
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return // Something is not right here.
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var/action = href_list["action"]
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var/params = href_list; params -= "action"
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switch(action)
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if("tgui:initialize")
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user << output(_initial_update, "[window_id].browser:update")
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initialized = TRUE
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if("tgui:setSharedState")
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// Update the window state.
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update_status(push = FALSE)
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// Bail if UI is not interactive or usr calling Topic
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// is not the UI user.
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if(status != UI_INTERACTIVE)
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return
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var/key = params["key"]
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var/value = params["value"]
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if(!src_object.tgui_shared_states)
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src_object.tgui_shared_states = list()
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src_object.tgui_shared_states[key] = value
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SStgui.update_uis(src_object)
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if("tgui:setFancy")
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var/value = text2num(params["value"])
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user.client.prefs.tgui_fancy = value
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if("tgui:log")
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// Force window to show frills on fatal errors
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if(params["fatal"])
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winset(user, window_id, "titlebar=1;can-resize=1;size=600x600")
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log_message(params["log"])
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if("tgui:link")
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user << link(params["url"])
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else
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// Update the window state.
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update_status(push = FALSE)
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// Call ui_act() on the src_object.
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if(src_object.ui_act(action, params, src, state))
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// Update if the object requested it.
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SStgui.update_uis(src_object)
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/**
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* private
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*
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* Update the UI.
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* Only updates the data if update is true, otherwise only updates the status.
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*
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* optional force bool If the UI should be forced to update.
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*/
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/datum/tgui/proc/process(force = FALSE)
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set waitfor = FALSE
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var/datum/host = src_object.ui_host(user)
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if(!src_object || !host || !user) // If the object or user died (or something else), abort.
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close()
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return
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if(!winexists(user, window_id))
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log_tgui("BUG: window with ID [window_id] and interface [interface] for [key_name(user)] does not exist.")
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close()
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if(status && (force || autoupdate))
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update() // Update the UI if the status and update settings allow it.
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else
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update_status(push = TRUE) // Otherwise only update status.
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/**
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* private
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*
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* Push data to an already open UI.
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*
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* required data list The data to send.
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* optional force bool If the update should be sent regardless of state.
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*/
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/datum/tgui/proc/push_data(data, static_data, force = FALSE)
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// Update the window state.
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update_status(push = FALSE)
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// Cannot update UI if it is not set up yet.
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if(!initialized)
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return
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// Cannot update UI, we have no visibility.
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if(status <= UI_DISABLED && !force)
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return
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// Send the new JSON to the update() Javascript function.
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user << output(
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url_encode(get_json(data, static_data)),
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"[window_id].browser:update")
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/**
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* private
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*
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* Updates the UI by interacting with the src_object again, which will hopefully
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* call try_ui_update on it.
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*
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* optional force_open bool If force_open should be passed to ui_interact.
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*/
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/datum/tgui/proc/update(force_open = FALSE)
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src_object.tgui_interact(user, ui_key, src, force_open, master_ui, state)
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/**
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* private
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*
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* Update the status/visibility of the UI for its user.
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*
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* optional push bool Push an update to the UI (an update is always sent for UI_DISABLED).
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*/
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/datum/tgui/proc/update_status(push = FALSE)
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var/status = src_object.ui_status(user, state)
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if(master_ui)
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status = min(status, master_ui.status)
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set_status(status, push)
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if(status == UI_CLOSE)
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close()
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/**
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* private
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*
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* Set the status/visibility of the UI.
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*
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* required status int The status to set (UI_CLOSE/UI_DISABLED/UI_UPDATE/UI_INTERACTIVE).
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* optional push bool Push an update to the UI (an update is always sent for UI_DISABLED).
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*/
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/datum/tgui/proc/set_status(status, push = FALSE)
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// Only update if status has changed.
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if(src.status != status)
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if(src.status == UI_DISABLED)
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src.status = status
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if(push)
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update()
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else
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src.status = status
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// Update if the UI just because disabled, or a push is requested.
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if(status == UI_DISABLED || push)
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push_data(null, force = TRUE)
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/datum/tgui/proc/log_message(message)
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log_tgui("[user] ([user.ckey]) using \"[title]\":\n[message]")
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