Files
vgstation13/code/modules/virus2/curer.dm
DeityLink 0289efc8b4 THE "GORY" UPDATE (#27070)
* lots of shit

* mario's mystery meat

* haha, kill all donors

* DNAlessSplatters

* hehehhehehhh....blud

* can you feel my sanity slipping away?

* more fixes and removed mop changes (other than the overlay)

* WAKE ME UP

* oh yeah I removed that arg

* fixes

* DERP

* Oh right that too

* Update code/game/objects/items/weapons/melee/energy.dm

Co-authored-by: DamianX <DamianX@users.noreply.github.com>

* Update code/game/objects/items/weapons/melee/energy.dm

Co-authored-by: DamianX <DamianX@users.noreply.github.com>

Co-authored-by: DamianX <DamianX@users.noreply.github.com>
2020-07-23 11:12:26 +02:00

113 lines
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/obj/machinery/computer/curer
name = "Cure Research Machine"
icon = 'icons/obj/computer.dmi'
icon_state = "dna"
var/curing
var/virusing
var/obj/item/weapon/reagent_containers/container = null
/obj/machinery/computer/curer/attackby(var/obj/item/I as obj, var/mob/user as mob)
if(I.is_screwdriver(user))
return ..(I,user)
if(istype(I,/obj/item/weapon/reagent_containers))
var/mob/living/carbon/C = user
if(!container)
if(C.drop_item(I, src))
container = I
if(istype(I,/obj/item/weapon/virusdish))
if(virusing)
to_chat(user, "<b>The pathogen materializer is still recharging..")
return
var/obj/item/weapon/reagent_containers/glass/beaker/product = new(src.loc)
var/list/data = list("viruses"=null,"blood_DNA"=null,"blood_type"=null,"resistances"=null,"trace_chem"=null,"virus2"=list(),"antibodies"=0)
data["virus2"] |= I:virus2
product.reagents.add_reagent(BLOOD,30,data)
virusing = 1
spawn(1200) virusing = 0
alert_noise("buzz")
return
src.attack_hand(user)
return
/obj/machinery/computer/curer/attack_ai(var/mob/user as mob)
return src.attack_hand(user)
/obj/machinery/computer/curer/attack_paw(var/mob/user as mob)
return src.attack_hand(user)
return
/obj/machinery/computer/curer/attack_hand(var/mob/user as mob)
if(..())
return
user.machine = src
var/dat
if(curing)
dat = "Antibody production in progress"
else if(virusing)
dat = "Virus production in progress"
else if(container)
// see if there's any blood in the container
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in container.reagents.reagent_list
if(B)
dat = "Blood sample inserted."
var/code = ""
for(var/V in ANTIGENS) if(text2num(V) & B.data["antibodies"]) code += ANTIGENS[V]
dat += "<BR>Antibodies: [code]"
dat += "<BR><A href='?src=\ref[src];antibody=1'>Begin antibody production</a>"
else
dat += "<BR>Please check container contents."
dat += "<BR><A href='?src=\ref[src];eject=1'>Eject container</a>"
else
dat = "Please insert a container."
user << browse(dat, "window=computer;size=400x500")
onclose(user, "computer")
return
/obj/machinery/computer/curer/process()
..()
if(stat & (NOPOWER|BROKEN))
return
use_power(500)
if(curing)
curing -= 1
if(curing == 0)
if(container)
createcure(container)
return
/obj/machinery/computer/curer/Topic(href, href_list)
if(..())
return
usr.machine = src
if (href_list["antibody"])
curing = 10
else if(href_list["eject"])
container.forceMove(src.loc)
container = null
src.add_fingerprint(usr)
src.updateUsrDialog()
return
/obj/machinery/computer/curer/proc/createcure(var/obj/item/weapon/reagent_containers/container)
var/obj/item/weapon/reagent_containers/glass/beaker/product = new(src.loc)
var/datum/reagent/blood/B = locate() in container.reagents.reagent_list
var/list/data = list()
data["antibodies"] = B.data["antibodies"]
product.reagents.add_reagent("antibodies",30,data)
alert_noise("buzz")