mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-09 16:14:13 +00:00
* Add Time Agent role * Add Time Ninja to antag prefs * remove some randomness * Remove parens * pacify linter * Spawn in an evil timeagent twin if they dawdle, start adding 'rearrange' jectie * Time agent outfit datum * chronocapture formatting * Prevent runtimes if rewind rifle is dropped during send_to_past * make time agent outfit special * Add teleportitis and ion laws as timeline distortions * Delete erase-from-timed mobs from in-game logs. Specifically, PDA server, med/sec/whatever records, and message server. * remove merge conflict * start adding time faction * more faction changes * whoops * moved some jectie stuff into the faction * adjust the time agent extract objective now only one anomaly spawns in, even if a time agent twin is generated later. * add decal to timevoid.dmm * fix some bugs * current untested changes * remove duplicate proc, fix time agent pinpointer * Add timeslip status effect for stage 1 time agent tardiness * couple of time agent tardiness adjustments * whoops * whoops 2
147 lines
4.0 KiB
Plaintext
147 lines
4.0 KiB
Plaintext
|
|
|
|
|
|
/datum/immune_system
|
|
var/mob/living/body = null
|
|
var/strength = 1
|
|
var/overloaded = FALSE
|
|
var/list/antibodies = list(
|
|
ANTIGEN_O = 0,
|
|
ANTIGEN_A = 0,
|
|
ANTIGEN_B = 0,
|
|
ANTIGEN_RH = 0,
|
|
ANTIGEN_Q = 0,
|
|
ANTIGEN_U = 0,
|
|
ANTIGEN_V = 0,
|
|
ANTIGEN_M = 0,
|
|
ANTIGEN_N = 0,
|
|
ANTIGEN_P = 0,
|
|
ANTIGEN_X = 0,
|
|
ANTIGEN_Y = 0,
|
|
ANTIGEN_Z = 0,
|
|
)
|
|
|
|
/datum/immune_system/New(var/mob/living/L)
|
|
..()
|
|
if (!L)
|
|
qdel(src)
|
|
return
|
|
body = L
|
|
|
|
for (var/antibody in antibodies)
|
|
if (antibody in rare_antigens)
|
|
antibodies[antibody] = rand(1,15)
|
|
if (prob(5))
|
|
antibodies[antibody] += 10
|
|
if (antibody in common_antigens)
|
|
antibodies[antibody] = rand(10,30)
|
|
if (antibody in blood_antigens)
|
|
antibodies[antibody] = rand(10,20)
|
|
if (body.dna && body.dna.b_type)
|
|
if (antibody == ANTIGEN_O)
|
|
antibodies[antibody] += rand(12,15)
|
|
if (antibody == ANTIGEN_A && findtext(body.dna.b_type,"A"))
|
|
antibodies[antibody] += rand(12,15)
|
|
if (antibody == ANTIGEN_B && findtext(body.dna.b_type,"B"))
|
|
antibodies[antibody] += rand(12,15)
|
|
if (antibody == ANTIGEN_RH && findtext(body.dna.b_type,"+"))
|
|
antibodies[antibody] += rand(12,15)
|
|
|
|
/datum/immune_system/Destroy()
|
|
if(body)
|
|
body.immune_system = null
|
|
body = null
|
|
..()
|
|
|
|
/datum/immune_system/proc/transfer_to(var/mob/living/L)
|
|
if (!L.immune_system)
|
|
L.immune_system = new (L)
|
|
|
|
L.immune_system.strength = strength
|
|
L.immune_system.overloaded = overloaded
|
|
L.immune_system.antibodies = antibodies.Copy()
|
|
|
|
/datum/immune_system/proc/GetImmunity()
|
|
var/effective_strength = strength
|
|
|
|
if (body)
|
|
if (ismartian(body))
|
|
effective_strength *= 0.5
|
|
if (M_HULK in body.mutations)
|
|
effective_strength *= 2
|
|
|
|
return list(effective_strength, antibodies.Copy())
|
|
|
|
/datum/immune_system/proc/Overload()
|
|
body.adjustToxLoss(100)
|
|
body.apply_radiation(50, RAD_INTERNAL)
|
|
body.bodytemperature = max(body.bodytemperature, BODYTEMP_HEAT_DAMAGE_LIMIT)
|
|
to_chat(body, "<span class='danger'>A terrible fever assails your body, you feel ill as your immune system kicks into overdrive to drive away your infections.</span>")
|
|
if (ishuman(body))
|
|
var/mob/living/carbon/human/H = body
|
|
H.vomit(0,1)//hope you're wearing a biosuit or you'll get reinfected from your vomit, lol
|
|
for(var/ID in body.virus2)
|
|
var/datum/disease2/disease/D = body.virus2[ID]
|
|
D.cure(body,2)
|
|
strength = 0
|
|
overloaded = TRUE
|
|
|
|
|
|
//If even one antibody hass sufficient concentration, the disease won't be able to infect
|
|
/datum/immune_system/proc/CanInfect(var/datum/disease2/disease/disease)
|
|
if (overloaded)
|
|
return TRUE
|
|
|
|
for (var/antigen in disease.antigen)
|
|
if ((strength * antibodies[antigen]) >= disease.strength)
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/datum/immune_system/proc/ApplyAntipathogenics(var/threshold)
|
|
if (overloaded)
|
|
return
|
|
|
|
for (var/ID in body.virus2)
|
|
var/datum/disease2/disease/disease = body.virus2[ID]
|
|
for (var/A in disease.antigen)
|
|
var/tally = 0.5
|
|
if (isturf(body.loc) && body.lying)
|
|
tally += 0.5
|
|
var/obj/structure/bed/B = locate() in body.loc
|
|
if (B && B.mob_lock_type == /datum/locking_category/buckle/bed)//fucking chairs n stuff
|
|
tally += 1
|
|
if (body.sleeping)
|
|
if (tally < 2)
|
|
tally += 1
|
|
else
|
|
tally += 2//if we're sleeping in a bed, we get up to 4
|
|
else if(istype(body.loc, /obj/machinery/atmospherics/unary/cryo_cell))
|
|
tally += 1.5
|
|
else if(body.locked_to && istype(body.locked_to, /obj/item/critter_cage))
|
|
tally += 2
|
|
|
|
if (antibodies[A] < threshold)
|
|
antibodies[A] = min(antibodies[A] + tally, threshold)//no overshooting here
|
|
else
|
|
if (prob(threshold) && prob(tally * 10) && prob((100 - antibodies[A])*100/(100-threshold)))//smaller and smaller chance for further increase
|
|
antibodies[A] = min(antibodies[A] + 1, 100)
|
|
|
|
|
|
/datum/immune_system/proc/ApplyVaccine(var/list/antigen)
|
|
if (overloaded)
|
|
return
|
|
|
|
for (var/A in antigen)
|
|
antibodies[A] = min(antibodies[A] + 20, 100)
|
|
|
|
|
|
/datum/immune_system/send_to_past(var/duration)
|
|
..()
|
|
var/static/list/resettable_vars = list(
|
|
"strength",
|
|
"overloaded",
|
|
"antibodies"
|
|
)
|
|
|
|
reset_vars_after_duration(resettable_vars, duration)
|