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* Fix tracking beacon frequency setting It was calling format frequency which converts the number to num/10, then calling sanitize frequency which clamps it between 1200 and 1600, when in fact it needs to be the other way around. * Makes gun sprites update correctly on EMP Makes power cells remove a percentage of max charge instead of a hardcoded value Fixes #9954 * Fixes #9945 Damnit sood * Fixes #9537 Well the part where it makes a stack of 50-100. Not the targetting but thats covered by an entirely different bug report. * Fix #9320 * Fix an unreported sprite issue with jaunt group * Rebalances power cells more fairly * Makes the change comic suggested * Since I reworked cells a bit I need to increase chargelost on emp act for guns to maintain the same behavior