Files
vgstation13/maprendering/maprendering.dm
clusterfack 6edf0208ac 64x64 Sprites (#11214)
* Move DMI files over to 64x64

* Lighting overlay + world.icon_size.

* Change 32 to world icon size

* Adds pixel shift multiplier

* Fix accidentaly 16 -> world_icon_size/4 conversion to proper world_icon_size/2 conversion

* Fixes lighting properly

* Fix spacepods bounds

* Redo all icons with BYONDTools bug fixed

* Update ALL the map files dear god

* Double crayon font size

* Update all screen locs

* Fix contextual clicks

Couldn't use PIXEL MULTIPLIER here for the most part due to the fact most of these are ranges and doubling them would leave empty spaces

* Fixes maptext size and the final touch ups on antag screen locs

* Runs optipng on the DMI files in last commit.

Because my optipng version was outdated (blame the optipng package I had installed) it failed to run on the erge commit. This fixed that.

* Reduces parallax size a bit for 64x64 map sizes

* Fix lobby screens

* Fix DME
2016-08-05 02:07:02 +02:00

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/client/proc/maprender()
set category = "Mapping"
set name = "Generate Map Render"
if(!holder)
to_chat(src, "Only administrators may use this command.")
return
if(alert("Sure you want to do this? It should NEVER be done in an active round and cannot be cancelled", "generate maps", "Yes", "No") == "No")
return
var/allz = alert("Do you wish to generate a specific zlevel or all zlevels?", "Generate what levels?", "All", "Specific", "Cancel")
var/zlevel = 1
if(allz == "Cancel")
return
else if(allz == "Specific")
zlevel = input("Input zlevel you wish to render") as num
message_admins("[ckey]/[src] started rendering maps")
log_admin("[ckey]/[src] started rendering maps")
maprenders(zlevel, allz == "All" ? 1 : 0)
/client/proc/maprenders(var/currentz = 1, var/allz = 0)
to_chat(world, "Map Render: <B>GENERATE MAP FOR [allz? "ALL ZLEVELS" : "LEVEL [currentz]"]</B>")
var/mapname = replacetext(map.nameLong, " ", "")
var/startz = currentz
var/endz = currentz
if(allz)
startz = 1
endz = world.maxz
var/const/icon_size = 2048/WORLD_ICON_SIZE //Depends on map render icon, in this case we're doing 2048x2048 pixels at 32x32 per tile
for(var/z = startz to endz)
for(var/x = 0 to world.maxx step icon_size)
for(var/y = 0 to world.maxy step icon_size)
var/list/pixel_shift_objects = list()
var/icon/map_icon = new/icon('maprendering/maprender.png') //2048 pixels, thats 32 tiles of 32 pixels
for(var/a = 1 to icon_size)
for(var/b = 1 to icon_size)
//Finding turf and all turf contents
var/turf/currentturf = locate(x+a,y+b,z)
if(!currentturf || (currentturf.flags & NO_MINIMAP))
continue
var/list/allturfcontents = currentturf.contents.Copy()
//Remove the following line to allow lighting to be considered, if you do this it must be blended with BLEND_MULTIPLY instead of ICON_OVERLAY
allturfcontents -= locate(/atom/movable/lighting_overlay) in allturfcontents
for(var/atom/movable/A in allturfcontents)
if(A.locs.len > 1) //Fix for multitile objects I wish I didn't have to do this its probably slow
if(A.locs[1] != A.loc)
allturfcontents -= A
//Remove the following line if you want to add space to your renders, I think it is cheaper to merely use a pregenned image for this
if(!istype(currentturf,/turf/space))
allturfcontents += currentturf
//Due to processing order, a pixelshifted object will be overriden in certain directions,
//we'll apply it at the end, they're almost always at the top layer anyway
for(var/atom/A in allturfcontents)
if(A.pixel_x || A.pixel_y)
allturfcontents -= A
pixel_shift_objects += A
if(!allturfcontents.len)
continue
//Initializing our layer sorting variables
var/list/sorting = list()
var/atom/currentAtom = allturfcontents[1]
var/currentLayer
sorting[allturfcontents[1]] = currentAtom.layer
allturfcontents -= currentAtom
var/currentIndex = 1
var/compareIndex = 1
if(allturfcontents.len)
//Simple insertion sort, simple variant of the form in getflaticon
while(currentIndex <= allturfcontents.len)
currentAtom = allturfcontents[currentIndex]
currentLayer = currentAtom.layer
for(compareIndex=1,compareIndex<=sorting.len,compareIndex++)
if(currentLayer < sorting[sorting[compareIndex]])
sorting.Insert(compareIndex,currentAtom)
sorting[currentAtom] = currentLayer
break
if(compareIndex>sorting.len)
sorting[currentAtom]=currentLayer
currentIndex++
//Preparing to blend get flat icon of
for(var/atom/A in sorting)
var/icon/icontoblend = getFlatIcon(A = A, dir = A.dir, cache = 0)
map_icon.Blend(icontoblend, ICON_OVERLAY, ((a-1)*WORLD_ICON_SIZE)+1, ((b-1)*WORLD_ICON_SIZE)+1)
sleep(-1)
for(var/atom/A in pixel_shift_objects)
var/icon/icontoblend = getFlatIcon(A = A, dir = A.dir, cache = 0)
//This part is tricky since we've skipped a and b, since these are map objects they have valid x,y. a and b should be the modulo'd value of x,y with icon_size
map_icon.Blend(icontoblend, ICON_OVERLAY, (((A.x % icon_size)-1)*WORLD_ICON_SIZE)+1+A.pixel_x, (((A.y % icon_size)-1)*WORLD_ICON_SIZE)+1+A.pixel_y)
if(y >= world.maxy)
map_icon.DrawBox(rgb(255,255,255,255), x1 = 1, y1 = 1, x2 = WORLD_ICON_SIZE*icon_size, y2 = WORLD_ICON_SIZE*(icon_size-world.maxy % icon_size))
if(x >= world.maxx)
map_icon.DrawBox(rgb(255,255,255,255), x1 = WORLD_ICON_SIZE*(icon_size - world.maxx % icon_size), y1 = 1, x2 = WORLD_ICON_SIZE*icon_size, y2 = WORLD_ICON_SIZE*icon_size)
world.log << "Completed image z: [z], x: [x] to [x/icon_size], y: [round((world.maxy-y)/icon_size)]"
var/resultpath = "maprendering/renderoutput/[mapname]/[z]/maprender[round((world.maxy-y)/icon_size)]-[x/icon_size].png"
// BYOND BUG: map_icon now contains 4 directions? Create a new icon with only a single state.
var/icon/result_icon = new/icon()
result_icon.Insert(map_icon, "", SOUTH, 1, 0)
if(fexists(resultpath))
fdel(resultpath)
fcopy(result_icon, resultpath)