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vgstation13/code/modules/projectiles/ammunition/boxes.dm
icantthinkofanameritenow 41870cac1c Rebalancing of cost/attack power of protolathe-printed bullet-firing guns. (#10480)
* More rebalancing. AR now uses "midbullet2" projectile, so it no longer stuns but does slightly more damage.

* In retrospect, changing the bullet type could be counterproductive. Going to edit the current one instead.

* Fucked up revert, trying this again.
2016-08-25 23:12:00 +01:00

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//Boxes store shells to be loaded into guns
//Boxes have a "fumble" effect - if you move while loading something, you drop some bullets and stop the action.
//Attempting to load a gun in the middle of a firefight is a bad idea, needless to say
/obj/item/ammo_storage/box
exact = 1
/obj/item/ammo_storage/box/a357
name = "ammo box (.357)"
desc = "A box of .357 ammo."
icon_state = "357"
ammo_type = "/obj/item/ammo_casing/a357"
max_ammo = 7
multiple_sprites = 1
/obj/item/ammo_storage/box/c38
name = "ammo box (.38)"
desc = "A box of non-lethal .38 ammo."
icon_state = "b38"
ammo_type = "/obj/item/ammo_casing/c38"
max_ammo = 6
multiple_sprites = 1
/obj/item/ammo_storage/box/a418
name = "ammo box (.418)"
icon_state = "418"
ammo_type = "/obj/item/ammo_casing/a418"
max_ammo = 7
multiple_sprites = 1
/obj/item/ammo_storage/box/a666
name = "ammo box (.666)"
icon_state = "666"
ammo_type = "/obj/item/ammo_casing/a666"
max_ammo = 4
multiple_sprites = 1
/obj/item/ammo_storage/box/c9mm
name = "ammo box (9mm)"
icon_state = "9mm"
origin_tech = Tc_COMBAT + "=2"
ammo_type = "/obj/item/ammo_casing/c9mm"
max_ammo = 30
/obj/item/ammo_storage/box/c12mm
name = "ammo box (12mm)"
icon_state = "9mm"
origin_tech = Tc_COMBAT + "=2"
ammo_type = "/obj/item/ammo_casing/a12mm"
max_ammo = 30
/obj/item/ammo_storage/box/c12mm/assault
ammo_type = "/obj/item/ammo_casing/a12mm/assault"
/obj/item/ammo_storage/box/c45
name = "ammo box (.45)"
icon_state = "9mm"
origin_tech = Tc_COMBAT + "=2"
ammo_type = "/obj/item/ammo_casing/c45"
max_ammo = 30
/obj/item/ammo_storage/box/BMG50
name = "ammo box (.50 BMG)"
icon_state = "50BMG"
origin_tech = Tc_COMBAT + "=4"
ammo_type = "/obj/item/ammo_casing/BMG50"
max_ammo = 8
multiple_sprites = 1
/obj/item/ammo_storage/box/b762x55
name = "ammo box (7.62x55mmR)"
icon_state = "b762x55"
origin_tech = Tc_COMBAT + "=3"
ammo_type = "/obj/item/ammo_casing/a762x55"
max_ammo = 8
multiple_sprites = 1
/obj/item/ammo_storage/box/flare
name = "ammo box (flare shells)"
icon_state = "flarebox"
ammo_type = "/obj/item/ammo_casing/shotgun/flare"
max_ammo = 7
multiple_sprites = 1