mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 10:21:11 +00:00
* More rebalancing. AR now uses "midbullet2" projectile, so it no longer stuns but does slightly more damage. * In retrospect, changing the bullet type could be counterproductive. Going to edit the current one instead. * Fucked up revert, trying this again.
84 lines
2.1 KiB
Plaintext
84 lines
2.1 KiB
Plaintext
//Boxes store shells to be loaded into guns
|
|
//Boxes have a "fumble" effect - if you move while loading something, you drop some bullets and stop the action.
|
|
//Attempting to load a gun in the middle of a firefight is a bad idea, needless to say
|
|
|
|
/obj/item/ammo_storage/box
|
|
exact = 1
|
|
|
|
/obj/item/ammo_storage/box/a357
|
|
name = "ammo box (.357)"
|
|
desc = "A box of .357 ammo."
|
|
icon_state = "357"
|
|
ammo_type = "/obj/item/ammo_casing/a357"
|
|
max_ammo = 7
|
|
multiple_sprites = 1
|
|
|
|
/obj/item/ammo_storage/box/c38
|
|
name = "ammo box (.38)"
|
|
desc = "A box of non-lethal .38 ammo."
|
|
icon_state = "b38"
|
|
ammo_type = "/obj/item/ammo_casing/c38"
|
|
max_ammo = 6
|
|
multiple_sprites = 1
|
|
|
|
/obj/item/ammo_storage/box/a418
|
|
name = "ammo box (.418)"
|
|
icon_state = "418"
|
|
ammo_type = "/obj/item/ammo_casing/a418"
|
|
max_ammo = 7
|
|
multiple_sprites = 1
|
|
|
|
/obj/item/ammo_storage/box/a666
|
|
name = "ammo box (.666)"
|
|
icon_state = "666"
|
|
ammo_type = "/obj/item/ammo_casing/a666"
|
|
max_ammo = 4
|
|
multiple_sprites = 1
|
|
|
|
/obj/item/ammo_storage/box/c9mm
|
|
name = "ammo box (9mm)"
|
|
icon_state = "9mm"
|
|
origin_tech = Tc_COMBAT + "=2"
|
|
ammo_type = "/obj/item/ammo_casing/c9mm"
|
|
max_ammo = 30
|
|
|
|
/obj/item/ammo_storage/box/c12mm
|
|
name = "ammo box (12mm)"
|
|
icon_state = "9mm"
|
|
origin_tech = Tc_COMBAT + "=2"
|
|
ammo_type = "/obj/item/ammo_casing/a12mm"
|
|
max_ammo = 30
|
|
|
|
/obj/item/ammo_storage/box/c12mm/assault
|
|
ammo_type = "/obj/item/ammo_casing/a12mm/assault"
|
|
|
|
/obj/item/ammo_storage/box/c45
|
|
name = "ammo box (.45)"
|
|
icon_state = "9mm"
|
|
origin_tech = Tc_COMBAT + "=2"
|
|
ammo_type = "/obj/item/ammo_casing/c45"
|
|
max_ammo = 30
|
|
|
|
/obj/item/ammo_storage/box/BMG50
|
|
name = "ammo box (.50 BMG)"
|
|
icon_state = "50BMG"
|
|
origin_tech = Tc_COMBAT + "=4"
|
|
ammo_type = "/obj/item/ammo_casing/BMG50"
|
|
max_ammo = 8
|
|
multiple_sprites = 1
|
|
|
|
/obj/item/ammo_storage/box/b762x55
|
|
name = "ammo box (7.62x55mmR)"
|
|
icon_state = "b762x55"
|
|
origin_tech = Tc_COMBAT + "=3"
|
|
ammo_type = "/obj/item/ammo_casing/a762x55"
|
|
max_ammo = 8
|
|
multiple_sprites = 1
|
|
|
|
/obj/item/ammo_storage/box/flare
|
|
name = "ammo box (flare shells)"
|
|
icon_state = "flarebox"
|
|
ammo_type = "/obj/item/ammo_casing/shotgun/flare"
|
|
max_ammo = 7
|
|
multiple_sprites = 1
|