Files
vgstation13/code/TriDimension/controller.dm
2015-07-18 02:30:51 -05:00

266 lines
7.5 KiB
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/obj/effect/landmark/zcontroller
name = "Z-Level Controller"
var/initialized = 0 // when set to 1, turfs will report to the controller
var/up = 0 // 1 allows up movement
var/up_target = 0 // the Z-level that is above the current one
var/down = 0 // 1 allows down movement
var/down_target = 0 // the Z-level that is below the current one
var/list/slow = list()
var/list/normal = list()
var/list/fast = list()
var/slow_time
var/normal_time
var/fast_time
/obj/effect/landmark/zcontroller/New()
..()
for (var/turf/T in turfs)
if (T.z == z)
fast += T
slow_time = world.time + 3000
normal_time = world.time + 600
fast_time = world.time + 10
processing_objects.Add(src)
initialized = 1
return 1
/obj/effect/landmark/zcontroller/Del()
processing_objects.Remove(src)
return
/obj/effect/landmark/zcontroller/process()
if (world.time > fast_time)
calc(fast)
fast_time = world.time + 10
if (world.time > normal_time)
calc(normal)
normal_time = world.time + 600
/* if (world.time > slow_time)
calc(slow)
slow_time = world.time + 3000 */
return
/obj/effect/landmark/zcontroller/proc/add(var/list/L, var/I, var/transfer)
writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/obj/effect/landmark/zcontroller/proc/add() called tick#: [world.time]")
while (L.len)
var/turf/T = pick(L)
L -= T
slow -= T
normal -= T
fast -= T
if(!T || !istype(T, /turf))
continue
switch (I)
if(1) slow += T
if(2) normal += T
if(3) fast += T
if(transfer > 0)
if(up)
var/turf/controller_up = locate(1, 1, up_target)
for(var/obj/effect/landmark/zcontroller/c_up in controller_up)
var/list/temp = list()
temp += locate(T.x, T.y, up_target)
c_up.add(temp, I, transfer-1)
if(down)
var/turf/controller_down = locate(1, 1, down_target)
for(var/obj/effect/landmark/zcontroller/c_down in controller_down)
var/list/temp = list()
temp += locate(T.x, T.y, down_target)
c_down.add(temp, I, transfer-1)
return
/turf
var/list/z_overlays = list()
/turf/New()
..()
var/turf/controller = locate(1, 1, z)
for(var/obj/effect/landmark/zcontroller/c in controller)
if(c.initialized)
var/list/turf = list()
turf += src
c.add(turf,3,1)
/turf/space/New()
..()
var/turf/controller = locate(1, 1, z)
for(var/obj/effect/landmark/zcontroller/c in controller)
if(c.initialized)
var/list/turf = list()
turf += src
c.add(turf,3,1)
atom/movable/Move() //Hackish
. = ..()
var/turf/controllerlocation = locate(1, 1, src.z)
for(var/obj/effect/landmark/zcontroller/controller in controllerlocation)
if(controller.up || controller.down)
var/list/temp = list()
temp += locate(src.x, src.y, src.z)
controller.add(temp,3,1)
/obj/effect/landmark/zcontroller/proc/calc(var/list/L)
writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/obj/effect/landmark/zcontroller/proc/calc() called tick#: [world.time]")
var/list/slowholder = list()
var/list/normalholder = list()
var/list/fastholder = list()
var/new_list
while(L.len)
var/turf/T = pick(L)
new_list = 0
if(!T || !istype(T, /turf))
L -= T
continue
T.overlays -= T.z_overlays
T.z_overlays -= T.z_overlays
if(down && (istype(T, /turf/space) || istype(T, /turf/simulated/floor/open)))
var/turf/below = locate(T.x, T.y, down_target)
if(below)
if(!(istype(below, /turf/space) || istype(below, /turf/simulated/floor/open)))
var/image/t_img = list()
new_list = 1
var/image/temp = image(below, dir=below.dir, layer = TURF_LAYER + 0.04)
temp.color = rgb(127,127,127)
temp.overlays += below.overlays
t_img += temp
T.overlays += t_img
T.z_overlays += t_img
// get objects
var/image/o_img = list()
for(var/obj/o in below)
// ingore objects that have any form of invisibility
if(o.invisibility) continue
new_list = 2
var/image/temp2 = image(o, dir=o.dir, layer = TURF_LAYER+0.05*o.layer)
temp2.color = rgb(127,127,127)
temp2.overlays += o.overlays
o_img += temp2
// you need to add a list to .overlays or it will not display any because space
T.overlays += o_img
T.z_overlays += o_img
// get mobs
var/image/m_img = list()
for(var/mob/m in below)
// ingore mobs that have any form of invisibility
if(m.invisibility) continue
// only add this tile to fastprocessing if there is a living mob, not a dead one
if(istype(m, /mob/living)) new_list = 3
var/image/temp2 = image(m, dir=m.dir, layer = TURF_LAYER+0.05*m.layer)
temp2.color = rgb(127,127,127)
temp2.overlays += m.overlays
m_img += temp2
// you need to add a list to .overlays or it will not display any because space
T.overlays += m_img
T.z_overlays += m_img
T.overlays -= below.z_overlays
T.z_overlays -= below.z_overlays
// this is sadly impossible to use right now
// the overlay is always opaque to mouseclicks and thus prevents interactions with everything except the turf
/*if(up)
var/turf/above = locate(T.x, T.y, up_target)
if(above)
var/eligeable = 0
for(var/d in cardinal)
var/turf/mT = get_step(above,d)
if(istype(mT, /turf/space) || istype(mT, /turf/simulated/floor/open))
eligeable = 1
/*if(mT.opacity == 0)
for(var/f in cardinal)
var/turf/nT = get_step(mT,f)
if(istype(nT, /turf/space) || istype(nT, /turf/simulated/floor/open))
eligeable = 1*/
if(istype(above, /turf/space) || istype(above, /turf/simulated/floor/open)) eligeable = 1
if(eligeable == 1)
if(!(istype(above, /turf/space) || istype(above, /turf/simulated/floor/open)))
var/image/t_img = list()
if(new_list < 1) new_list = 1
above.overlays -= above.z_overlays
var/image/temp = image(above, dir=above.dir, layer = 5 + 0.04)
above.overlays += above.z_overlays
temp.alpha = 100
temp.overlays += above.overlays
temp.overlays -= above.z_overlays
t_img += temp
T.overlays += t_img
T.z_overlays += t_img
// get objects
var/image/o_img = list()
for(var/obj/o in above)
// ingore objects that have any form of invisibility
if(o.invisibility) continue
if(new_list < 2) new_list = 2
var/image/temp2 = image(o, dir=o.dir, layer = 5+0.05*o.layer)
temp2.alpha = 100
temp2.overlays += o.overlays
o_img += temp2
// you need to add a list to .overlays or it will not display any because space
T.overlays += o_img
T.z_overlays += o_img
// get mobs
var/image/m_img = list()
for(var/mob/m in above)
// ingore mobs that have any form of invisibility
if(m.invisibility) continue
// only add this tile to fastprocessing if there is a living mob, not a dead one
if(istype(m, /mob/living) && new_list < 3) new_list = 3
var/image/temp2 = image(m, dir=m.dir, layer = 5+0.05*m.layer)
temp2.alpha = 100
temp2.overlays += m.overlays
m_img += temp2
// you need to add a list to .overlays or it will not display any because space
T.overlays += m_img
T.z_overlays += m_img
T.overlays -= above.z_overlays
T.z_overlays -= above.z_overlays*/
L -= T
if(new_list == 1)
slowholder += T
if(new_list == 2)
normalholder += T
if(new_list == 3)
fastholder += T
for(var/d in cardinal)
var/turf/mT = get_step(T,d)
if(!(mT in fastholder))
fastholder += mT
for(var/f in cardinal)
var/turf/nT = get_step(mT,f)
if(!(nT in fastholder))
fastholder += nT
add(slowholder,1, 0)
add(normalholder, 2, 0)
add(fastholder, 3, 0)
return