mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-09 16:14:13 +00:00
53 lines
1.8 KiB
Plaintext
53 lines
1.8 KiB
Plaintext
|
|
//---------- actual energy field
|
|
|
|
/obj/effect/energy_field
|
|
name = "energy field"
|
|
desc = "Impenetrable field of energy, capable of blocking anything as long as it's active."
|
|
icon = 'code/WorkInProgress/Cael_Aislinn/ShieldGen/shielding.dmi'
|
|
icon_state = "shieldsparkles"
|
|
anchored = 1
|
|
layer = 4.1 //just above mobs
|
|
density = 0
|
|
invisibility = 101
|
|
var/strength = 0
|
|
|
|
/obj/effect/energy_field/ex_act(var/severity)
|
|
Stress(0.5 + severity)
|
|
|
|
/obj/effect/energy_field/bullet_act(var/obj/item/projectile/Proj)
|
|
Stress(Proj.damage / 10)
|
|
|
|
/obj/effect/energy_field/proc/Stress(var/severity)
|
|
writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/obj/effect/energy_field/proc/Stress() called tick#: [world.time]")
|
|
strength -= severity
|
|
|
|
//if we take too much damage, drop out - the generator will bring us back up if we have enough power
|
|
if(strength < 1)
|
|
invisibility = 101
|
|
density = 0
|
|
else if(strength >= 1)
|
|
invisibility = 0
|
|
density = 1
|
|
|
|
/obj/effect/energy_field/proc/Strengthen(var/severity)
|
|
writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/obj/effect/energy_field/proc/Strengthen() called tick#: [world.time]")
|
|
strength += severity
|
|
|
|
//if we take too much damage, drop out - the generator will bring us back up if we have enough power
|
|
if(strength >= 1)
|
|
invisibility = 0
|
|
density = 1
|
|
else if(strength < 1)
|
|
invisibility = 101
|
|
density = 0
|
|
|
|
/obj/effect/energy_field/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0)
|
|
//Purpose: Determines if the object (or airflow) can pass this atom.
|
|
//Called by: Movement, airflow.
|
|
//Inputs: The moving atom (optional), target turf, "height" and air group
|
|
//Outputs: Boolean if can pass.
|
|
|
|
//return (!density || !height || air_group)
|
|
return !density
|