Files
vgstation13/code/WorkInProgress/Cael_Aislinn/ShieldGen/shield_gen.dm
2015-07-18 02:30:51 -05:00

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//renwicks: fictional unit to describe shield strength
//a small meteor hit will deduct 1 renwick of strength from that shield tile
//light explosion range will do 1 renwick's damage
//medium explosion range will do 2 renwick's damage
//heavy explosion range will do 3 renwick's damage
//explosion damage is cumulative. if a tile is in range of light, medium and heavy damage, it will take a hit from all three
/obj/machinery/shield_gen
name = "shield generator"
desc = "Machine that generates an impenetrable field of energy when activated."
icon = 'code/WorkInProgress/Cael_Aislinn/ShieldGen/shielding.dmi'
icon_state = "generator0"
var/active = 0
var/field_radius = 3
var/list/field
density = 1
anchored = 1
var/locked = 0
var/average_field_strength = 0
var/strengthen_rate = 0.2
var/max_strengthen_rate = 0.2
var/powered = 0
var/check_powered = 1
var/obj/machinery/shield_capacitor/owned_capacitor
var/max_field_strength = 10
var/time_since_fail = 100
var/energy_conversion_rate = 0.01 //how many renwicks per watt?
//
use_power = 1 //0 use nothing
//1 use idle power
//2 use active power
idle_power_usage = 20
active_power_usage = 100
ghost_read=0
ghost_write=0
machine_flags = EMAGGABLE | WRENCHMOVE | FIXED2WORK
/obj/machinery/shield_gen/New()
spawn(10)
for(var/obj/machinery/shield_capacitor/possible_cap in range(1, src))
if(get_dir(possible_cap, src) == possible_cap.dir)
owned_capacitor = possible_cap
break
field = new/list()
..()
/obj/machinery/shield_gen/emag(mob/user)
if(prob(75))
src.locked = !src.locked
user << "Controls are now [src.locked ? "locked." : "unlocked."]"
updateDialog()
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src)
s.start()
return 1
playsound(get_turf(src), 'sound/effects/sparks4.ogg', 75, 1)
return
/obj/machinery/shield_gen/wrenchAnchor(mob/user)
if(..())
for(var/obj/machinery/shield_capacitor/cap in range(1, src))
if(!src.anchored && owned_capacitor == cap)
owned_capacitor = null
break
else if(src.anchored && !owned_capacitor)
owned_capacitor = cap
break
cap.updateDialog()
updateDialog()
return 1
return
/obj/machinery/shield_gen/attackby(obj/item/W, mob/user)
if(..())
return 1
else if(istype(W, /obj/item/weapon/card/id))
var/obj/item/weapon/card/id/C = W
if(access_captain in C.access || access_security in C.access || access_engine in C.access)
src.locked = !src.locked
user << "Controls are now [src.locked ? "locked." : "unlocked."]"
updateDialog()
else
user << "<span class='warning'>Access denied.</span>"
/obj/machinery/shield_gen/attack_paw(user as mob)
return src.attack_hand(user)
/obj/machinery/shield_gen/attack_ai(user as mob)
src.add_hiddenprint(user)
return src.attack_hand(user)
/obj/machinery/shield_gen/attack_hand(mob/user)
if(stat & (NOPOWER|BROKEN))
return
interact(user)
/obj/machinery/shield_gen/attack_ghost(mob/user)
if(isAdminGhost(user)) src.attack_hand(user)
return
/obj/machinery/shield_gen/interact(mob/user)
if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) )
if (!istype(user, /mob/living/silicon))
user.unset_machine()
user << browse(null, "window=shield_generator")
return
var/t = "<B>Shield Generator Control Console</B><BR><br>"
if(locked)
t += "<i>Swipe your ID card to begin.</i>"
else
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\\documents\\\projects\vgstation13\code\WorkInProgress\Cael_Aislinn\ShieldGen\shield_gen.dm:102: t += "[owned_capacitor ? "<font color=green>Charge capacitor connected.</font>" : "<font color=red>Unable to locate charge capacitor!</font>"]<br>"
t += {"[owned_capacitor ? "<font color=green>Charge capacitor connected.</font>" : "<font color=red>Unable to locate charge capacitor!</font>"]<br>
This generator is: [active ? "<font color=green>Online</font>" : "<font color=red>Offline</font>" ] <a href='?src=\ref[src];toggle=1'>[active ? "\[Deactivate\]" : "\[Activate\]"]</a><br>
[time_since_fail > 2 ? "<font color=green>Field is stable.</font>" : "<font color=red>Warning, field is unstable!</font>"]<br>
Coverage radius (restart required):
<a href='?src=\ref[src];change_radius=-5'>--</a>
<a href='?src=\ref[src];change_radius=-1'>-</a>
[field_radius * 2]m
<a href='?src=\ref[src];change_radius=1'>+</a>
<a href='?src=\ref[src];change_radius=5'>++</a><br>
Overall field strength: [average_field_strength] Renwicks ([max_field_strength ? 100 * average_field_strength / max_field_strength : "NA"]%)<br>
Charge rate: <a href='?src=\ref[src];strengthen_rate=-0.1'>--</a>
<a href='?src=\ref[src];strengthen_rate=-0.01'>-</a>
[strengthen_rate] Renwicks/sec \
<a href='?src=\ref[src];strengthen_rate=0.01'>+</a>
<a href='?src=\ref[src];strengthen_rate=0.1'>++</a><br>
Upkeep energy: [field.len * average_field_strength / energy_conversion_rate] Watts/sec<br>
Additional energy required to charge: [field.len * strengthen_rate / energy_conversion_rate] Watts/sec<br>
Maximum field strength:
<a href='?src=\ref[src];max_field_strength=-100'>\[min\]</a>
<a href='?src=\ref[src];max_field_strength=-10'>--</a>
<a href='?src=\ref[src];max_field_strength=-1'>-</a>
[max_field_strength] Renwicks
<a href='?src=\ref[src];max_field_strength=1'>+</a>
<a href='?src=\ref[src];max_field_strength=10'>++</a>
<a href='?src=\ref[src];max_field_strength=100'>\[max\]</a><br>"}
// END NOT-AUTOFIX
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\\documents\\\projects\vgstation13\code\WorkInProgress\Cael_Aislinn\ShieldGen\shield_gen.dm:127: t += "<hr>"
t += {"<hr>
<A href='?src=\ref[src]'>Refresh</A>
<A href='?src=\ref[src];close=1'>Close</A><BR>"}
// END AUTOFIX
user << browse(t, "window=shield_generator;size=500x800")
user.set_machine(src)
/obj/machinery/shield_gen/process()
if(active && field.len)
var/stored_renwicks = 0
var/target_field_strength = min(strengthen_rate + max(average_field_strength, 0), max_field_strength)
if(owned_capacitor)
var/required_energy = field.len * target_field_strength / energy_conversion_rate
var/assumed_charge = min(owned_capacitor.stored_charge, required_energy)
stored_renwicks = assumed_charge * energy_conversion_rate
owned_capacitor.stored_charge -= assumed_charge
time_since_fail++
average_field_strength = 0
target_field_strength = stored_renwicks / field.len
for(var/obj/effect/energy_field/E in field)
if(stored_renwicks)
var/strength_change = target_field_strength - E.strength
if(strength_change > stored_renwicks)
strength_change = stored_renwicks
if(E.strength < 0)
E.strength = 0
else
E.Strengthen(strength_change)
stored_renwicks -= strength_change
average_field_strength += E.strength
else
E.Strengthen(-E.strength)
average_field_strength /= field.len
if(average_field_strength < 0)
time_since_fail = 0
else
average_field_strength = 0
/obj/machinery/shield_gen/Topic(href, href_list[])
if(!isAI(usr) && usr.z != z) return 1
if(..()) return 1
if( href_list["close"] )
usr << browse(null, "window=shield_generator")
usr.unset_machine()
return
else if( href_list["toggle"] )
toggle()
else if( href_list["change_radius"] )
field_radius += text2num(href_list["change_radius"])
if(field_radius > 200)
field_radius = 200
else if(field_radius < 0)
field_radius = 0
else if( href_list["strengthen_rate"] )
strengthen_rate += text2num(href_list["strengthen_rate"])
if(strengthen_rate > 1)
strengthen_rate = 1
else if(strengthen_rate < 0)
strengthen_rate = 0
else if( href_list["max_field_strength"] )
max_field_strength += text2num(href_list["max_field_strength"])
if(max_field_strength > 1000)
max_field_strength = 1000
else if(max_field_strength < 0)
max_field_strength = 0
//
updateDialog()
/obj/machinery/shield_gen/power_change()
if(stat & BROKEN)
icon_state = "broke"
else
if( powered() )
if (src.active)
icon_state = "generator1"
else
icon_state = "generator0"
stat &= ~NOPOWER
else
spawn(rand(0, 15))
src.icon_state = "generator0"
stat |= NOPOWER
if (src.active)
toggle()
/obj/machinery/shield_gen/ex_act(var/severity)
if(active)
toggle()
return ..()
/*
/obj/machinery/shield_gen/proc/check_powered()
writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/obj/machinery/shield_gen/proc/check_powered() called tick#: [world.time]")
check_powered = 1
if(!anchored)
powered = 0
return 0
var/turf/T = src.loc
var/obj/structure/cable/C = T.get_cable_node()
var/net
if (C)
net = C.netnum // find the powernet of the connected cable
if(!net)
powered = 0
return 0
var/datum/powernet/PN = powernets[net] // find the powernet. Magic code, voodoo code.
if(!PN)
powered = 0
return 0
var/surplus = max(PN.avail-PN.load, 0)
var/shieldload = min(rand(50,200), surplus)
if(shieldload==0 && !storedpower) // no cable or no power, and no power stored
powered = 0
return 0
else
powered = 1
if(PN)
storedpower += shieldload
PN.newload += shieldload //uses powernet power.
*/
/obj/machinery/shield_gen/proc/toggle()
writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/obj/machinery/shield_gen/proc/toggle() called tick#: [world.time]")
active = !active
power_change()
if(active)
var/list/covered_turfs = get_shielded_turfs()
var/turf/T = get_turf(src)
if(T in covered_turfs)
covered_turfs.Remove(T)
for(var/turf/O in covered_turfs)
var/obj/effect/energy_field/E = new(O)
field.Add(E)
del covered_turfs
for(var/mob/M in view(5,src))
M << "\icon[src] You hear heavy droning start up."
else
for(var/obj/effect/energy_field/D in field)
field.Remove(D)
del D
for(var/mob/M in view(5,src))
M << "\icon[src] You hear heavy droning fade out."
//grab the border tiles in a circle around this machine
/obj/machinery/shield_gen/proc/get_shielded_turfs()
writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/obj/machinery/shield_gen/proc/get_shielded_turfs() called tick#: [world.time]")
var/list/out = list()
for(var/turf/T in range(field_radius, src))
if(get_dist(src,T) == field_radius)
out.Add(T)
return out