Files
vgstation13/code/datums/helper_datums/construction_datum.dm
2014-05-16 02:03:17 -07:00

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#define FORWARD -1
#define BACKWARD 1
/datum/construction
var/list/steps
var/atom/holder
var/result
var/list/steps_desc
var/taskpath = null // Path of job objective completed.
New(atom)
..()
holder = atom
if(!holder) //don't want this without a holder
spawn
del src
set_desc(steps.len)
return
proc/next_step(mob/user as mob)
steps.len--
if(!steps.len)
spawn_result(user)
else
set_desc(steps.len)
return
proc/action(atom/used_atom,mob/user as mob)
return
proc/check_step(atom/used_atom,mob/user as mob) //check last step only
var/valid_step = is_right_key(user,used_atom)
if(valid_step)
if(custom_action(valid_step, used_atom, user))
next_step(user)
return 1
return 0
proc/is_right_key(mob/user as mob, atom/used_atom) // returns current step num if used_atom is of the right type.
var/list/L = steps[steps.len]
if(istype(used_atom, L["key"]))
//if(L["consume"] && !try_consume(used_atom,L["consume"]))
// return 0
return steps.len
return 0
proc/custom_action(step, used_atom, user)
if(istype(used_atom, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/W = used_atom
if (W.remove_fuel(0, user))
playsound(holder, 'sound/items/Welder2.ogg', 50, 1)
else
return 0
else if(istype(used_atom, /obj/item/weapon/wrench))
playsound(holder, 'sound/items/Ratchet.ogg', 50, 1)
else if(istype(used_atom, /obj/item/weapon/screwdriver))
playsound(holder, 'sound/items/Screwdriver.ogg', 50, 1)
else if(istype(used_atom, /obj/item/weapon/wirecutters))
playsound(holder, 'sound/items/Wirecutter.ogg', 50, 1)
else if(istype(used_atom, /obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/C = used_atom
if(C.amount<4)
user << ("There's not enough cable to finish the task.")
return 0
else
C.use(4)
playsound(holder, 'sound/items/Deconstruct.ogg', 50, 1)
else if(istype(used_atom, /obj/item/stack))
var/obj/item/stack/S = used_atom
if(S.amount < 5)
user << ("There's not enough material in this stack.")
return 0
else
S.use(5)
return 1
proc/check_all_steps(atom/used_atom,mob/user as mob) //check all steps, remove matching one.
for(var/i=1;i<=steps.len;i++)
var/list/L = steps[i];
if(istype(used_atom, L["key"]))
if(custom_action(i, used_atom, user))
steps[i]=null;//stupid byond list from list removal...
listclearnulls(steps);
if(!steps.len)
spawn_result(user)
return 1
return 0
proc/spawn_result(mob/user as mob)
if(result)
testing("[user] finished a [result]!")
if(taskpath)
var/datum/job_objective/task = user.mind.findJobTask(taskpath)
testing("task is [task==null?"null":task]")
if(istype(task))
task.unit_completed()
new result(get_turf(holder))
spawn()
del holder
return
proc/set_desc(index as num)
var/list/step = steps[index]
holder.desc = step["desc"]
return
proc/try_consume(mob/user as mob, atom/used_atom, amount)
if(amount>0)
// STACKS
if(istype(used_atom,/obj/item/stack))
var/obj/item/stack/stack=used_atom
if(stack.amount < amount)
user << "\red You don't have enough [stack]! You need at least [amount]."
return 0
stack.use(amount)
// CABLES
if(istype(used_atom,/obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/coil=used_atom
if(coil.amount < amount)
user << "\red You don't have enough cable! You need at least [amount] coils."
return 0
coil.use(amount)
// WELDER
if(istype(used_atom,/obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/welder=used_atom
if(!welder.isOn())
user << "\blue You tap the [src] with your unlit welder. [pick("Ding","Dong")]."
return 0
if(!welder.remove_fuel(amount,user))
user << "\red You don't have enough fuel!"
return 0
return 1
/datum/construction/reversible
var/index
New(atom)
..()
index = steps.len
return
proc/update_index(diff as num, mob/user as mob)
index+=diff
if(index==0)
spawn_result(user)
else
set_desc(index)
return
is_right_key(mob/user as mob,atom/used_atom) // returns index step
var/list/L = steps[index]
if(istype(used_atom, L["key"]))
//if(L["consume"] && !try_consume(used_atom,L["consume"]))
// return 0
return FORWARD //to the first step -> forward
else if(L["backkey"] && istype(used_atom, L["backkey"]))
//if(L["consume"] && !try_consume(used_atom,L["consume"]))
// return 0
return BACKWARD //to the last step -> backwards
return 0
check_step(atom/used_atom,mob/user as mob)
var/diff = is_right_key(user,used_atom)
if(diff)
if(custom_action(index, diff, used_atom, user))
update_index(diff,user)
return 1
return 0
custom_action(index, diff, used_atom, user)
if(!..(index,used_atom,user))
return 0
return 1
#define state_next "next"
#define state_prev "prev"
/datum/construction/reversible2
var/index
var/base_icon = "durand"
New(atom)
..()
index = 1
return
proc/update_index(diff as num, mob/user as mob)
index-=diff
if(index==steps.len+1)
spawn_result(user)
else
set_desc(index)
return
proc/update_icon()
holder.icon_state="[base_icon]_[index]"
is_right_key(mob/user as mob,atom/used_atom) // returns index step
var/list/state = steps[index]
if(state_next in state)
var/list/step = state[state_next]
if(istype(used_atom, step["key"]))
//if(L["consume"] && !try_consume(used_atom,L["consume"]))
// return 0
return FORWARD //to the first step -> forward
else if(state_prev in state)
var/list/step = state[state_prev]
if(istype(used_atom, step["key"]))
//if(L["consume"] && !try_consume(used_atom,L["consume"]))
// return 0
return BACKWARD //to the first step -> forward
return 0
check_step(atom/used_atom,mob/user as mob)
var/diff = is_right_key(user,used_atom)
if(diff)
if(custom_action(index, diff, used_atom, user))
update_index(diff,user)
update_icon()
return 1
return 0
proc/fixText(text,user)
text = replacetext(text,"{USER}","[user]")
text = replacetext(text,"{HOLDER}","[holder]")
return text
custom_action(index, diff, used_atom, var/mob/user)
if(!..(index,used_atom,user))
return 0
var/list/step = steps[index]
var/list/state = step[diff==FORWARD ? state_next : state_prev]
user.visible_message(fixText(state["vis_msg"],user),fixText(state["self_msg"],user))
if("delete" in state)
del(used_atom)
else if("spawn" in state)
var/spawntype=state["spawn"]
var/atom/A = new spawntype(holder.loc)
if("amount" in state)
if(istype(A,/obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/C=A
C.amount=state["amount"]
if(istype(A,/obj/item/stack))
var/obj/item/stack/S=A
S.amount=state["amount"]
return 1
action(used_atom,user)
return check_step(used_atom,user)