Files
vgstation13/code/game/objects/items/devices/camera_bug.dm
ExpulsionSnooper 424dd4b10d Camera bugs can now be directly stuck onto human's clothes (#32363)
* Camera bugs can now be directly stuck onto human's clothes

* Update code/game/objects/items/devices/camera_bug.dm

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Co-authored-by: DamianX <DamianX@users.noreply.github.com>

Co-authored-by: DamianX <DamianX@users.noreply.github.com>
2022-04-12 22:57:59 +02:00

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/obj/item/device/camera_bug
name = "camera bug"
desc = "A tiny spy camera that can stick to most surfaces."
icon = 'icons/obj/device.dmi'
icon_state = "implant_evil"
w_class = W_CLASS_TINY
item_state = ""
throw_speed = 4
throw_range = 20
flags = FPRINT | NO_ATTACK_MSG
var/c_tag = ""
var/active = FALSE
var/network = ""
var/list/excludes = list(
/obj/effect,
/turf/simulated/floor,
/turf/space,
/turf/simulated/wall/shuttle,
/obj/item/weapon/storage
)
/obj/item/device/camera_bug/attack_self(var/mob/user)
var/newtag = sanitize(input(user, "Choose a unique ID tag:", name, c_tag) as null|text)
if(newtag)
c_tag = newtag
if(user.mind)
network = "\ref[user.mind]"
/obj/item/device/camera_bug/preattack(var/atom/A, var/mob/user, var/proximity_flag)
if(!proximity_flag)
to_chat(user, "<span class='warning'>You can't seem to reach \the [A].</span>")
return 1
var/atom/movable/AM = A
if(ismovable(AM))
var/turf/atom_turf = get_turf(A)
if(AM.level == LEVEL_BELOW_FLOOR && isturf(atom_turf) && atom_turf.intact)
to_chat(user, "<span class='notice'>You need to remove the plating first.</span>")
return 1
if(!c_tag || c_tag == "")
to_chat(user, "<span class='notice'>Set the tag first, dumbass.</span>")
return 1
if(is_type_in_list(A, excludes))
to_chat(user, "<span class='warning'>\The [src] won't stick!</span>")
return 0
if(istype(A, /mob/living/carbon/human))
var/mob/living/carbon/human/N = A
var/location = user.zone_sel.selecting
var/list/obscured = N.check_obscured_slots()
var/obj/item/attach = ""
var/protection_check = limb_define_to_part_define(location)
var/protection = N.get_body_part_coverage(protection_check)
if(protection == null)
to_chat(user, "<span class= 'warning'>[N] isn't wearing anything where you're selecting!</span>")
return 1
switch(location)
if(LIMB_CHEST, LIMB_GROIN, LIMB_LEFT_ARM, LIMB_RIGHT_ARM, LIMB_RIGHT_LEG, LIMB_LEFT_LEG)
if(slot_w_uniform in obscured)
attach = N.get_item_by_slot(slot_wear_suit)
else
attach = N.get_item_by_slot(slot_w_uniform)
if(LIMB_LEFT_HAND, LIMB_RIGHT_HAND)
attach = N.get_item_by_slot(slot_gloves)
if(LIMB_LEFT_FOOT, LIMB_RIGHT_FOOT)
if(slot_shoes in obscured)
attach = N.get_item_by_slot(slot_wear_suit)
else
attach = N.get_item_by_slot(slot_shoes)
if(TARGET_MOUTH)
attach = N.get_item_by_slot(slot_wear_mask)
if(TARGET_EYES)
attach = N.get_item_by_slot(slot_glasses)
if(LIMB_HEAD)
attach = N.get_item_by_slot(slot_head)
A = attach
if(istype(A, /obj/item))
var/obj/item/I = A
if(I.w_class < W_CLASS_MEDIUM)
to_chat(user, "<span class='warning'>\The [I] is too small for \the [src].</span>")
return 1
var/obj/item/device/camera_bug/bug = locate() in A
if(bug)
to_chat(user, "<span class='warning'>\A [bug] is already on \the [A].</span>")
return 1
if(!user.drop_item(src, A))
to_chat(user, "<span class='warning'>You can't let go of \the [src]!</span>")
return 1
to_chat(user, "<span class='notice'>You stealthily place \the [src] onto \the [A].</span>")
active = TRUE
camera_bugs += src
return 1
/obj/item/device/camera_bug/emp_act(var/severity)
var/message = "<span class='notice'>\The [src] deactivates and falls off!</span>"
switch(severity)
if(3)
if(prob(10))
removed(null, message, prob(1))
if(2)
if(prob(40))
removed(null, message, prob(5))
if(1)
removed(null, message, prob(30))
/*
user is who removed it if possible
message is the displayed message on removal
catastrophic is whether it should explode on removal or not
*/
/obj/item/device/camera_bug/proc/removed(var/mob/user = null, var/message = "[user] pries \the [src] away from \the [loc].", var/catastrophic = FALSE)
active = FALSE
camera_bugs -= src
if(user)
user.put_in_hands(src)
else
forceMove(get_turf(src))
if(message)
visible_message(message)
if(catastrophic)
spawn(0.5 SECONDS)
explosion(loc, 0, prob(15), 2, 0, whodunnit = user)
/obj/item/device/camera_bug/Destroy()
camera_bugs -= src
..()