mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 18:32:03 +00:00
312 lines
12 KiB
Plaintext
312 lines
12 KiB
Plaintext
#define NOCIRCUITBOARD 0
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#define UNSECURED_CIRCUITBOARD 1
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#define SECURED_CIRCUITBOARD 2
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#define WIREDFRAME 3
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#define GLASS_PANELED 4
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/obj/structure/AIcore
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density = 1
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anchored = 0
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name = "AI core"
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icon = 'icons/mob/AI.dmi'
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icon_state = "0"
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var/state = 0
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var/datum/ai_laws/laws
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var/obj/item/weapon/circuitboard/circuit = null
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var/obj/item/device/mmi/brain = null
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sheet_type = /obj/item/stack/sheet/plasteel
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/obj/structure/AIcore/New()
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. = ..()
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laws = new base_law_type
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/obj/structure/AIcore/update_icon()
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switch(state)
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if(NOCIRCUITBOARD)
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icon_state = "0"
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if(UNSECURED_CIRCUITBOARD)
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icon_state = "1"
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if(SECURED_CIRCUITBOARD)
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icon_state = "2"
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if(WIREDFRAME)
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icon_state = "3[brain ? "b" : ""]"
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if(GLASS_PANELED)
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icon_state = "4"
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/obj/structure/AIcore/attackby(var/obj/item/P, var/mob/user)
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if(P.is_wrench(user))
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wrenchAnchor(user, P, time_to_wrench = 2 SECONDS)
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switch(state)
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if(NOCIRCUITBOARD)
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if(iswelder(P))
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var/obj/item/weapon/weldingtool/WT = P
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if(WT.do_weld(user, src, 2 SECONDS, 0))
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if(gcDestroyed || state != NOCIRCUITBOARD)
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return
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to_chat(user, "<span class='notice'>You deconstruct the frame.</span>")
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drop_stack(sheet_type, loc, 4, user)
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qdel(src)
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if(istype(P, /obj/item/weapon/circuitboard/aicore) && !circuit)
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if(user.drop_item(P, src))
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playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You place the circuit board inside the frame.</span>")
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circuit = P
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state = UNSECURED_CIRCUITBOARD
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if(UNSECURED_CIRCUITBOARD)
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if(P.is_screwdriver(user) && circuit)
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P.playtoolsound(loc, 50)
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to_chat(user, "<span class='notice'>You screw the circuit board into place.</span>")
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state = SECURED_CIRCUITBOARD
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if(iscrowbar(P) && circuit)
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P.playtoolsound(loc, 50)
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to_chat(user, "<span class='notice'>You remove the circuit board.</span>")
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state = NOCIRCUITBOARD
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circuit.forceMove(loc)
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circuit = null
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if(SECURED_CIRCUITBOARD)
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if(P.is_screwdriver(user) && circuit)
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P.playtoolsound(loc, 50)
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to_chat(user, "<span class='notice'>You unfasten the circuit board.</span>")
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state = UNSECURED_CIRCUITBOARD
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if(iscablecoil(P))
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var/obj/item/stack/cable_coil/cable_coil = P
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if(cable_coil.amount >= 5)
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playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
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if(do_after(user, src, 2 SECONDS))
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if(!src || state != SECURED_CIRCUITBOARD || !cable_coil || !cable_coil.use(5))
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return
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to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
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state = WIREDFRAME
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if(WIREDFRAME)
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if(iswirecutter(P))
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if(brain)
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to_chat(user, "Get that brain out of there first!")
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else
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P.playtoolsound(loc, 50)
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to_chat(user, "<span class='notice'>You remove the cables.</span>")
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state = SECURED_CIRCUITBOARD
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drop_stack(/obj/item/stack/cable_coil, loc, 5, user)
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var/obj/item/stack/sheet/glass/rglass/rglass = P
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if(istype(rglass))
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if(rglass.amount >= 2)
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playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
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if(do_after(user, src, 2 SECONDS))
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if(!src || state != WIREDFRAME || !rglass || !rglass.use(2))
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return
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to_chat(user, "<span class='notice'>You put in the glass panel.</span>")
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state = GLASS_PANELED
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if(istype(P, /obj/item/device/mmi))
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var/obj/item/device/mmi/prison = P
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if(!prison.brainmob)
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to_chat(user, "<span class='warning'>Sticking an empty [P] into the frame would sort of defeat the purpose.</span>")
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return
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if(prison.brainmob.stat == DEAD)
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to_chat(user, "<span class='warning'>Sticking a dead [P] into the frame would sort of defeat the purpose.</span>")
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return
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if(jobban_isbanned(prison.brainmob, "AI"))
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to_chat(user, "<span class='warning'>This [P] does not seem to fit.</span>")
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return
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if(!user.drop_item(P, src))
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user << "<span class='warning'>You can't let go of \the [P]!</span>"
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return
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if (!brain)
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if (user.drop_item(P, src))
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brain = P
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to_chat(user, "Added [P].")
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if(iscrowbar(P) && brain)
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P.playtoolsound(loc, 50)
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to_chat(user, "<span class='notice'>You remove the brain.</span>")
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brain.forceMove(loc)
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brain = null
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if(GLASS_PANELED)
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if(iscrowbar(P))
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P.playtoolsound(loc, 50)
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to_chat(user, "<span class='notice'>You remove the glass panel.</span>")
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state = WIREDFRAME
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drop_stack(/obj/item/stack/sheet/glass/rglass, loc, 2, user)
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else if(P.is_screwdriver(user))
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P.playtoolsound(loc, 50)
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to_chat(user, "<span class='notice'>You connect the monitor.</span>")
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var/mob/living/silicon/ai/A = new /mob/living/silicon/ai ( loc, laws, brain )
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if(A) //if there's no brain, the mob is deleted and a structure/AIcore is created
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mob_rename_self(A,"ai", null, 1)
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feedback_inc("cyborg_ais_created",1)
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qdel(src)
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return // To avoid running update_icon
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update_icon()
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/obj/structure/AIcore/deactivated
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name = "Inactive AI"
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icon = 'icons/mob/AI.dmi'
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icon_state = "ai-empty"
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anchored = 1
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state = 20 //So it doesn't interact based on the above. Not really necessary.
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/obj/structure/AIcore/deactivated/attackby(var/obj/item/device/aicard/A as obj, var/mob/user as mob)
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if(istype(A, /obj/item/device/aicard))//Is it?
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A.transfer_ai("INACTIVE","AICARD",src,user)
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return ..()
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/*
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This is a good place for AI-related object verbs so I'm sticking it here.
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If adding stuff to this, don't forget that an AI need to cancel_camera() whenever it physically moves to a different location.
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That prevents a few funky behaviors.
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*/
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//What operation to perform based on target, what ineraction to perform based on object used, target itself, user. The object used is src and calls this proc.
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/obj/item/proc/transfer_ai(var/choice as text, var/interaction as text, var/target, var/mob/U as mob)
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if(!src:flush)
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switch(choice)
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if("AICORE")//AI mob.
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var/mob/living/silicon/ai/T = target
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switch(interaction)
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if("AICARD")
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var/obj/item/device/aicard/C = src
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if(C.contents.len)//If there is an AI on card.
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to_chat(U, "<span class='danger'>Transfer failed:</span> Existing AI found on this terminal. Remove existing AI to install a new one.")
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else
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if(T.mind.GetRole(MALF))
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to_chat(U, "<span class='danger'>ERROR:</span> Remote transfer interface disabled.")//Do ho ho ho~
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return
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new /obj/structure/AIcore/deactivated(T.loc)//Spawns a deactivated terminal at AI location.
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//T.aiRestorePowerRoutine = 0//So the AI initially has power.
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T.control_disabled = 1//Can't control things remotely if you're stuck in a card!
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T.forceMove(C)//Throw AI into the card.
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C.name = "inteliCard - [T.name]"
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if (T.stat == 2)
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C.icon_state = "aicard-404"
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else
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C.icon_state = "aicard-full"
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T.cancel_camera()
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to_chat(T, "You have been downloaded to a mobile storage device. Remote device connection severed.")
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to_chat(U, "<span class='notice'><b>Transfer successful</b>:</span> [T.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory.")
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//fix blindness from powerloss
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if(T.aiRestorePowerRoutine)
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T.aiRestorePowerRoutine = -1
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T.clear_fullscreen("blind")
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if("INACTIVE")//Inactive AI object.
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var/obj/structure/AIcore/deactivated/T = target
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switch(interaction)
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if("AICARD")
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var/obj/item/device/aicard/C = src
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var/mob/living/silicon/ai/A = locate() in C//I love locate(). Best proc ever.
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if(A)//If AI exists on the card. Else nothing since both are empty.
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A.control_disabled = 0
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A.forceMove(T.loc)//To replace the terminal.
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A.update_icon()
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C.icon_state = "aicard"
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C.name = "inteliCard"
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C.overlays.len = 0
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A.cancel_camera()
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to_chat(A, "You have been uploaded to a stationary terminal. Remote device connection restored.")
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to_chat(U, "<span class='notice'><b>Transfer successful</b>:</span> [A.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed.")
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qdel(T)
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T = null
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if("AIFIXER")//AI Fixer terminal.
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var/obj/machinery/computer/aifixer/T = target
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switch(interaction)
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if("AICARD")
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var/obj/item/device/aicard/C = src
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if(!T.contents.len)
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if (!C.contents.len)
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to_chat(U, "No AI to copy over!")//Well duh
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else
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for(var/mob/living/silicon/ai/A in C)
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C.icon_state = "aicard"
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C.name = "inteliCard"
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C.overlays.len = 0
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A.forceMove(T)
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T.occupant = A
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A.control_disabled = 1
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if (A.stat == 2)
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T.overlays += image('icons/obj/computer.dmi', "ai-fixer-404")
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else
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T.overlays += image('icons/obj/computer.dmi', "ai-fixer-full")
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T.overlays -= image('icons/obj/computer.dmi', "ai-fixer-empty")
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A.cancel_camera()
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to_chat(A, "You have been uploaded to a stationary terminal. Sadly, there is no remote access from here.")
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to_chat(U, "<span class='notice'><b>Transfer successful</b>:</span> [A.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed.")
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else
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if(!C.contents.len && T.occupant && !T.active)
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C.name = "inteliCard - [T.occupant.name]"
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T.overlays += image('icons/obj/computer.dmi', "ai-fixer-empty")
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if (T.occupant.stat == 2)
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C.icon_state = "aicard-404"
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T.overlays -= image('icons/obj/computer.dmi', "ai-fixer-404")
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else
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C.icon_state = "aicard-full"
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T.overlays -= image('icons/obj/computer.dmi', "ai-fixer-full")
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to_chat(T.occupant, "You have been downloaded to a mobile storage device.")
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for(var/mob/living/silicon/ai/A in C)
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if(A.control_disabled == 1)
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to_chat(T.occupant, "Remote access disabled.")
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else
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to_chat(T.occupant, "Remote access enabled.")
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to_chat(U, "<span class='notice'><b>Transfer succesful</b>:</span> [T.occupant.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory.")
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T.occupant.forceMove(C)
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T.occupant.cancel_camera()
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T.occupant = null
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else if (C.contents.len)
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to_chat(U, "<span class='danger'>ERROR:</span> Artificial intelligence detected on terminal.")
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else if (T.active)
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to_chat(U, "<span class='danger'>ERROR:</span> Reconstruction in progress.")
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else if (!T.occupant)
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to_chat(U, "<span class='danger'>ERROR:</span> Unable to locate artificial intelligence.")
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if("AIUPLOAD")//AI Upload terminal.
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var/obj/machinery/computer/aiupload/T = target
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switch(interaction)
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if("AICARD")
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var/obj/item/device/aicard/C = src
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if(!T.contents.len)
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if (!C.contents.len)
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to_chat(U, "No AI to copy over!")//Well duh
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else
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for(var/mob/living/silicon/ai/A in C)
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C.icon_state = "aicard"
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C.name = "inteliCard"
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C.overlays.len = 0
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A.forceMove(T)
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T.occupant = A
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A.control_disabled = 1
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A.cancel_camera()
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to_chat(A, "You have been uploaded to a stationary terminal. Sadly, there is no remote access from here.")
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to_chat(U, "<span class='notice'><b>Transfer successful</b>:</span> [A.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed.")
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else
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if(!C.contents.len && T.occupant)
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C.name = "inteliCard - [T.occupant.name]"
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if (T.occupant.stat == 2)
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C.icon_state = "aicard-404"
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else
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C.icon_state = "aicard-full"
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to_chat(T.occupant, "You have been downloaded to a mobile storage device.")
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for(var/mob/living/silicon/ai/A in C)
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if(A.control_disabled == 1)
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to_chat(T.occupant, "Remote access disabled.")
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else
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to_chat(T.occupant, "Remote access enabled.")
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to_chat(U, "<span class='notice'><b>Transfer succesful</b>:</span> [T.occupant.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory.")
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T.occupant.forceMove(C)
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T.occupant.cancel_camera()
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T.occupant = null
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else if (C.contents.len)
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to_chat(U, "<span class='danger'>ERROR:</span> Artificial intelligence detected on terminal.")
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else if (!T.occupant)
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to_chat(U, "<span class='danger'>ERROR:</span> Unable to locate artificial intelligence.")
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else
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to_chat(U, "<span class='danger'>ERROR:</span> AI flush is in progress, cannot execute transfer protocol.")
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return
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#undef NOCIRCUITBOARD
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#undef UNSECURED_CIRCUITBOARD
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#undef SECURED_CIRCUITBOARD
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#undef WIREDFRAME
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#undef GLASS_PANELED
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