Files
vgstation13/code/game/machinery/computer/aifixer.dm
2020-07-22 02:26:38 -05:00

126 lines
3.4 KiB
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/obj/machinery/computer/aifixer
name = "AI System Integrity Restorer"
icon = 'icons/obj/computer.dmi'
icon_state = "ai-fixer"
req_access = list(access_captain, access_robotics, access_heads)
var/mob/living/silicon/ai/occupant = null
var/active = 0
light_color = LIGHT_COLOR_PINK
/obj/machinery/computer/aifixer/New()
..()
update_icon()
/obj/machinery/computer/aifixer/attackby(I as obj, user as mob)
if(istype(I, /obj/item/device/aicard))
if(stat & (NOPOWER|BROKEN))
to_chat(user, "This terminal isn't functioning right now, get it working!")
return
var/obj/item/card = I
card.transfer_ai("AIFIXER","AICARD",src,user)
return
return ..()
/obj/machinery/computer/aifixer/attack_ai(var/mob/user as mob)
src.add_hiddenprint(user)
return attack_hand(user)
/obj/machinery/computer/aifixer/attack_paw(var/mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/aifixer/attack_hand(var/mob/user as mob)
if(..())
return
var/dat = "<h3>AI System Integrity Restorer</h3><br><br>"
if (src.occupant)
var/laws
dat += "Stored AI: [src.occupant.name]<br>System integrity: [src.occupant.system_integrity()]%<br>"
//if (src.occupant.laws.zeroth)
// laws += "0: [src.occupant.laws.zeroth]<BR>"
var/number = 1
for (var/index = 1, index <= src.occupant.laws.inherent.len, index++)
var/law = src.occupant.laws.inherent[index]
if (length(law) > 0)
laws += "[number]: [law]<BR>"
number++
for (var/index = 1, index <= src.occupant.laws.supplied.len, index++)
var/law = src.occupant.laws.supplied[index]
if (length(law) > 0)
laws += "[number]: [law]<BR>"
number++
dat += "Laws:<br>[laws]<br>"
if (src.occupant.stat == 2)
dat += "<b>AI nonfunctional</b>"
else
dat += "<b>AI functional</b>"
if (!src.active)
dat += {"<br><br><A href='byond://?src=\ref[src];fix=1'>Begin Reconstruction</A>"}
else
dat += "<br><br>Reconstruction in process, please wait.<br>"
dat += {" <A href='?src=\ref[user];mach_close=computer'>Close</A>"}
user.set_machine(src)
user << browse(dat, "window=computer;size=400x500")
onclose(user, "computer")
return
/obj/machinery/computer/aifixer/process()
if(..())
src.updateUsrDialog()
return
/obj/machinery/computer/aifixer/Topic(href, href_list)
if(..())
return
if (href_list["fix"])
src.active = 1
src.overlays += image('icons/obj/computer.dmi', "ai-fixer-on")
while (src.occupant.health < 100)
src.occupant.adjustOxyLoss(-1)
src.occupant.adjustFireLoss(-1)
src.occupant.adjustToxLoss(-1)
src.occupant.adjustBruteLoss(-1)
src.occupant.updatehealth()
if (src.occupant.health >= 0 && src.occupant.stat == 2)
src.occupant.stat = 0
src.occupant.lying = 0
src.occupant.resurrect()
src.overlays -= image('icons/obj/computer.dmi', "ai-fixer-404")
src.overlays += image('icons/obj/computer.dmi', "ai-fixer-full")
src.updateUsrDialog()
sleep(10)
src.active = 0
src.overlays -= image('icons/obj/computer.dmi', "ai-fixer-on")
src.add_fingerprint(usr)
src.updateUsrDialog()
return
/obj/machinery/computer/aifixer/update_icon()
..()
overlays = 0
// Broken / Unpowered
if(stat & (BROKEN | NOPOWER))
return
if (occupant)
switch (occupant.stat)
if (0)
overlays += image('icons/obj/computer.dmi', "ai-fixer-full")
if (2)
overlays += image('icons/obj/computer.dmi', "ai-fixer-404")
else
overlays += image('icons/obj/computer.dmi', "ai-fixer-empty")