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vgstation13/code/modules/admin/verbs/debug.dm
2017-08-07 19:46:39 +02:00

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/client/proc/Debug2()
set category = "Debug"
set name = "Debug-Game"
if(!check_rights(R_DEBUG))
return
if(Debug2)
Debug2 = 0
message_admins("[key_name(src)] toggled debugging off.")
log_admin("[key_name(src)] toggled debugging off.")
else
Debug2 = 1
message_admins("[key_name(src)] toggled debugging on.")
log_admin("[key_name(src)] toggled debugging on.")
feedback_add_details("admin_verb","DG2") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/* 21st sept 2010
Updated by Skie -- Still not perfect but better!
Stuff you can't do:
Call proc /mob/proc/Dizzy() for some player
Because if you select a player mob as owner it tries to do the proc for
/mob/living/carbon/human/ instead. And that gives a run-time error.
But you can call procs that are of type /mob/living/carbon/human/proc/ for that player.
*/
/client/proc/callproc()
set category = "Debug"
set name = "Advanced ProcCall"
if(!check_rights(R_DEBUG))
return
spawn(0)
var/target = null
var/targetselected = 0
var/lst[] // List reference
lst = new/list() // Make the list
var/returnval = null
var/class = null
switch(alert("Proc owned by something?",,"Yes","No"))
if("Yes")
targetselected = 1
class = input("Proc owned by...","Owner",null) as null|anything in list("Obj","Mob","Area or Turf","Client")
switch(class)
if("Obj")
target = input("Enter target:","Target",usr) as obj in world
if("Mob")
target = input("Enter target:","Target",usr) as mob in world
if("Area or Turf")
target = input("Enter target:","Target",usr.loc) as area|turf in world
if("Client")
var/list/keys = list()
for(var/client/C)
keys += C
target = input("Please, select a player!", "Selection", null, null) as null|anything in keys
else
return
if("No")
target = null
targetselected = 0
var/procname = input("Proc path, eg: /proc/fake_blood","Path:", null) as text|null
if(!procname)
return
if(target && !hascall(target, procname))
to_chat(usr, "<span style='color: red;'>Error: callproc(): target has no such call [procname].</span>")
return
var/argnum = input("Number of arguments","Number:",0) as num|null
if(!argnum && (argnum!=0))
return
lst.len = argnum // Expand to right length
//TODO: make a list to store whether each argument was initialised as null.
//Reason: So we can abort the proccall if say, one of our arguments was a mob which no longer exists
//this will protect us from a fair few errors ~Carn
var/i
for(i = 1, i < argnum + 1, i++) // Lists indexed from 1 forwards in byond
lst[i] = variable_set(src)
if(targetselected)
if(!target)
to_chat(usr, "<font color='red'>Error: callproc(): owner of proc no longer exists.</font>")
return
log_admin("[key_name(src)] called [target]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].")
returnval = call(target,procname)(arglist(lst)) // Pass the lst as an argument list to the proc
else
//this currently has no hascall protection. wasn't able to get it working.
log_admin("[key_name(src)] called [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].")
returnval = call(procname)(arglist(lst)) // Pass the lst as an argument list to the proc
to_chat(usr, "<font color='blue'>[procname] returned: [returnval ? returnval : "null"]</font>")
feedback_add_details("admin_verb","APC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/callatomproc(var/datum/target as anything)
set category = "Debug"
set name = "Atom ProcCall"
if(!check_rights(R_DEBUG))
return
spawn(0)
var/lst[] // List reference
lst = new/list() // Make the list
var/returnval = null
var/procname = input("Proc path, eg: /proc/fake_blood","Path:", null) as text|null
if(!procname)
return
if(!hascall(target, procname))
to_chat(usr, "<span style='color: red;'>Error: callatomproc(): target has no such call [procname].</span>")
var/argnum = input("Number of arguments","Number:",0) as num|null
if(!argnum && (argnum!=0))
return
lst.len = argnum // Expand to right length
//TODO: make a list to store whether each argument was initialised as null.
//Reason: So we can abort the proccall if say, one of our arguments was a mob which no longer exists
//this will protect us from a fair few errors ~Carn
var/i
for(i = 1, i < argnum + 1, i++) // Lists indexed from 1 forwards in byond
lst[i] = variable_set(src)
log_admin("[key_name(src)] called [target]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].")
returnval = call(target,procname)(arglist(lst)) // Pass the lst as an argument list to the proc
to_chat(usr, "<font color='blue'>[procname] returned: [returnval ? returnval : "null"]</font>")
feedback_add_details("admin_verb","APC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/Cell()
set category = "Debug"
set name = "Air Status in Location"
if(!mob)
return
var/turf/T = mob.loc
if (!( istype(T, /turf) ))
return
var/datum/gas_mixture/env = T.return_air()
var/t = ""
t += {"Nitrogen : [env.nitrogen]
Oxygen : [env.oxygen]
Plasma : [env.toxins]
CO2: [env.carbon_dioxide]
Pressure: [env.return_pressure()]"}
usr.show_message(t, 1)
feedback_add_details("admin_verb","ASL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_robotize(var/mob/M in mob_list)
set category = "Fun"
set name = "Make Robot"
if(!ticker)
alert("Wait until the game starts")
return
if(istype(M, /mob/living/carbon/human))
log_admin("[key_name(src)] has robotized [M.key].")
. = M:Robotize()
else
alert("Invalid mob")
/client/proc/cmd_admin_mommify(var/mob/M in mob_list)
set category = "Fun"
set name = "Make MoMMI"
if(!ticker)
alert("Wait until the game starts")
return
if(istype(M, /mob/living/carbon/human))
log_admin("[key_name(src)] has MoMMIfied [M.key].")
. = M:MoMMIfy()
else
alert("Invalid mob")
/client/proc/cmd_admin_animalize(var/mob/M in mob_list)
set category = "Fun"
set name = "Make Simple Animal"
if(!ticker)
alert("Wait until the game starts")
return
if(!M)
alert("That mob doesn't seem to exist, close the panel and try again.")
return
if(istype(M, /mob/new_player))
alert("The mob must not be a new_player.")
return
log_admin("[key_name(src)] has animalized [M.key].")
. = M.Animalize()
/client/proc/makepAI(var/turf/T)
set category = "Fun"
set name = "Make pAI"
set desc = "Specify a location to spawn a pAI device, then specify a key to play that pAI"
if(!T)
T = get_turf(usr)
var/list/available = list()
for(var/mob/C in mob_list)
if(C.key)
available.Add(C)
var/mob/choice = input("Choose a player to play the pAI", "Spawn pAI") in available
if(!choice)
return 0
if(!istype(choice, /mob/dead/observer))
var/confirm = input("[choice.key] isn't ghosting right now. Are you sure you want to yank him out of them out of their body and place them in this pAI?", "Spawn pAI Confirmation", "No") in list("Yes", "No")
if(confirm != "Yes")
return 0
var/obj/item/device/paicard/card = new(T)
var/mob/living/silicon/pai/pai = new(card)
pai.name = input(choice, "Enter your pAI name:", "pAI Name", "Personal AI") as text
pai.real_name = pai.name
pai.key = choice.key
card.setPersonality(pai)
for(var/datum/paiCandidate/candidate in paiController.pai_candidates)
if(candidate.key == choice.key)
paiController.pai_candidates.Remove(candidate)
feedback_add_details("admin_verb","MPAI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_alienize(var/mob/M in mob_list)
set category = "Fun"
set name = "Make Alien"
if(!ticker)
alert("Wait until the game starts")
return
if(ishuman(M))
log_admin("[key_name(src)] has alienized [M.key].")
spawn(10)
feedback_add_details("admin_verb","MKAL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return M:Alienize()
log_admin("[key_name(usr)] made [key_name(M)] into an alien.")
message_admins("<span class='notice'>[key_name_admin(usr)] made [key_name(M)] into an alien.</span>", 1)
else
alert("Invalid mob")
/client/proc/cmd_admin_slimeize(var/mob/M in mob_list)
set category = "Fun"
set name = "Make slime"
if(!ticker)
alert("Wait until the game starts")
return
if(ishuman(M))
log_admin("[key_name(src)] has slimeized [M.key].")
spawn(10)
feedback_add_details("admin_verb","MKMET") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return M:slimeize()
log_admin("[key_name(usr)] made [key_name(M)] into a slime.")
message_admins("<span class='notice'>[key_name_admin(usr)] made [key_name(M)] into a slime.</span>", 1)
else
alert("Invalid mob")
/*
/client/proc/cmd_admin_monkeyize(var/mob/M in world)
set category = "Fun"
set name = "Make Monkey"
if(!ticker)
alert("Wait until the game starts")
return
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/target = M
log_admin("[key_name(src)] is attempting to monkeyize [M.key].")
spawn(10)
target.monkeyize()
else
alert("Invalid mob")
/client/proc/cmd_admin_changelinginize(var/mob/M in world)
set category = "Fun"
set name = "Make Changeling"
if(!ticker)
alert("Wait until the game starts")
return
if(istype(M, /mob/living/carbon/human))
log_admin("[key_name(src)] has made [M.key] a changeling.")
spawn(10)
M.absorbed_dna[M.real_name] = M.dna.Clone()
M.make_changeling()
if(M.mind)
M.mind.special_role = "Changeling"
else
alert("Invalid mob")
*/
/*
/client/proc/cmd_admin_abominize(var/mob/M in world)
set category = null
set name = "Make Abomination"
to_chat(usr, "Ruby Mode disabled. Command aborted.")
return
if(!ticker)
alert("Wait until the game starts.")
return
if(istype(M, /mob/living/carbon/human))
log_admin("[key_name(src)] has made [M.key] an abomination.")
// spawn(10)
// M.make_abomination()
*/
/*
/client/proc/make_cultist(var/mob/M in world) // -- TLE, modified by Urist
set category = "Fun"
set name = "Make Cultist"
set desc = "Makes target a cultist"
if(!cultwords["travel"])
runerandom()
if(M)
if(M.mind in ticker.mode.cult)
return
else
if(alert("Spawn that person a tome?",,"Yes","No")=="Yes")
to_chat(M, "<span class='warning'>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie. A tome, a message from your new master, appears on the ground.</span>")
new /obj/item/weapon/tome(M.loc)
else
to_chat(M, "<span class='warning'>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie.</span>")
var/glimpse=pick("1","2","3","4","5","6","7","8")
switch(glimpse)
if("1")
to_chat(M, "<span class='warning'>You remembered one thing from the glimpse... [cultwords["travel"]] is travel...</span>")
if("2")
to_chat(M, "<span class='warning'>You remembered one thing from the glimpse... [cultwords["blood"]] is blood...</span>")
if("3")
to_chat(M, "<span class='warning'>You remembered one thing from the glimpse... [cultwords["join"]] is join...</span>")
if("4")
to_chat(M, "<span class='warning'>You remembered one thing from the glimpse... [cultwords["hell"]] is Hell...</span>")
if("5")
to_chat(M, "<span class='warning'>You remembered one thing from the glimpse... [cultwords["destroy"]] is destroy...</span>")
if("6")
to_chat(M, "<span class='warning'>You remembered one thing from the glimpse... [cultwords["technology"]] is technology...</span>")
if("7")
to_chat(M, "<span class='warning'>You remembered one thing from the glimpse... [cultwords["self"]] is self...</span>")
if("8")
to_chat(M, "<span class='warning'>You remembered one thing from the glimpse... [cultwords["see"]] is see...</span>")
if(M.mind)
M.mind.special_role = "Cultist"
ticker.mode.cult += M.mind
to_chat(M, "<span class='sinister'>You can now speak and understand the forgotten tongue of the occult.</span>")
M.add_language(LANGUAGE_CULT)
to_chat(src, "Made [M] a cultist.")
*/
//TODO: merge the vievars version into this or something maybe mayhaps
/client/proc/cmd_debug_del_all()
set category = "Debug"
set name = "Del-All"
// to prevent REALLY stupid deletions
var/blocked = list(/obj, /mob, /mob/living, /mob/living/carbon, /mob/living/carbon/human, /mob/dead, /mob/dead/observer, /mob/living/silicon, /mob/living/silicon/robot, /mob/living/silicon/ai)
var/hsbitem = input(usr, "Choose an object to delete.", "Delete:") as null|anything in typesof(/obj) + typesof(/mob) - blocked
if(hsbitem)
for(var/atom/O in world)
if(istype(O, hsbitem))
qdel(O)
log_admin("[key_name(src)] has deleted all instances of [hsbitem].")
message_admins("[key_name_admin(src)] has deleted all instances of [hsbitem].", 0)
feedback_add_details("admin_verb","DELA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_debug_make_powernets()
set category = "Debug"
set name = "Make Powernets"
makepowernets()
log_admin("[key_name(src)] has remade the powernet. makepowernets() called.")
message_admins("[key_name_admin(src)] has remade the powernets. makepowernets() called.", 0)
feedback_add_details("admin_verb","MPWN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_debug_tog_aliens()
set category = "Server"
set name = "Toggle Aliens"
aliens_allowed = !aliens_allowed
log_admin("[key_name(src)] has turned aliens [aliens_allowed ? "on" : "off"].")
message_admins("[key_name_admin(src)] has turned aliens [aliens_allowed ? "on" : "off"].", 0)
feedback_add_details("admin_verb","TAL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_grantfullaccess(var/mob/M in mob_list)
set category = "Admin"
set name = "Grant Full Access"
if (!ticker)
alert("Wait until the game starts")
return
if (istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
if (H.wear_id)
var/obj/item/weapon/card/id/id = H.wear_id
if(istype(H.wear_id, /obj/item/device/pda))
var/obj/item/device/pda/pda = H.wear_id
id = pda.id
id.icon_state = "gold"
id:access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
else
var/obj/item/weapon/card/id/id = new/obj/item/weapon/card/id(M);
id.icon_state = "gold"
id:access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
id.registered_name = H.real_name
id.assignment = "Captain"
id.name = "[id.registered_name]'s ID Card ([id.assignment])"
H.equip_to_slot_or_del(id, slot_wear_id)
H.update_inv_wear_id()
else
alert("Invalid mob")
feedback_add_details("admin_verb","GFA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(src)] has granted [M.key] full access.")
message_admins("<span class='notice'>[key_name_admin(usr)] has granted [M.key] full access.</span>", 1)
/client/proc/cmd_assume_direct_control(var/mob/M in mob_list)
set category = "Admin"
set name = "Assume direct control"
set desc = "Direct intervention"
if(!check_rights(R_DEBUG|R_ADMIN))
return
if(M.ckey)
if(alert("This mob is being controlled by [M.ckey]. Are you sure you wish to assume control of it? [M.ckey] will be made a ghost.",,"Yes","No") != "Yes")
return
else
var/mob/dead/observer/ghost = new/mob/dead/observer(M,1)
ghost.ckey = M.ckey
message_admins("<span class='notice'>[key_name_admin(usr)] assumed direct control of [M].</span>", 1)
log_admin("[key_name(usr)] assumed direct control of [M].")
var/mob/adminmob = src.mob
M.ckey = src.ckey
if( isobserver(adminmob) )
qdel(adminmob)
feedback_add_details("admin_verb","ADC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_areatest()
set category = "Mapping"
set name = "Test areas"
var/list/areas_all = list()
var/list/areas_with_APC = list()
var/list/areas_with_air_alarm = list()
var/list/areas_with_RC = list()
var/list/areas_with_light = list()
var/list/areas_with_LS = list()
var/list/areas_with_intercom = list()
var/list/areas_with_camera = list()
for(var/area/A in areas)
if(!(A.type in areas_all))
areas_all.Add(A.type)
for(var/obj/machinery/power/apc/APC in power_machines)
var/area/A = get_area(APC)
if(!(A.type in areas_with_APC))
areas_with_APC.Add(A.type)
for(var/obj/machinery/alarm/alarm in machines)
var/area/A = get_area(alarm)
if(!(A.type in areas_with_air_alarm))
areas_with_air_alarm.Add(A.type)
for(var/obj/machinery/requests_console/RC in allConsoles)
var/area/A = get_area(RC)
if(!(A.type in areas_with_RC))
areas_with_RC.Add(A.type)
for(var/obj/machinery/light/L in alllights)
var/area/A = get_area(L)
if(!(A.type in areas_with_light))
areas_with_light.Add(A.type)
for(var/obj/machinery/light_switch/LS in world)
var/area/A = get_area(LS)
if(!(A.type in areas_with_LS))
areas_with_LS.Add(A.type)
for(var/obj/item/device/radio/intercom/I in world)
var/area/A = get_area(I)
if(!(A.type in areas_with_intercom))
areas_with_intercom.Add(A.type)
for(var/obj/machinery/camera/C in cameranet.cameras)
var/area/A = get_area(C)
if(!(A.type in areas_with_camera))
areas_with_camera.Add(A.type)
var/list/areas_without_APC = areas_all - areas_with_APC
var/list/areas_without_air_alarm = areas_all - areas_with_air_alarm
var/list/areas_without_RC = areas_all - areas_with_RC
var/list/areas_without_light = areas_all - areas_with_light
var/list/areas_without_LS = areas_all - areas_with_LS
var/list/areas_without_intercom = areas_all - areas_with_intercom
var/list/areas_without_camera = areas_all - areas_with_camera
to_chat(world, "<b>AREAS WITHOUT AN APC:</b>")
for(var/areatype in areas_without_APC)
to_chat(world, "* [areatype]")
to_chat(world, "<b>AREAS WITHOUT AN AIR ALARM:</b>")
for(var/areatype in areas_without_air_alarm)
to_chat(world, "* [areatype]")
to_chat(world, "<b>AREAS WITHOUT A REQUEST CONSOLE:</b>")
for(var/areatype in areas_without_RC)
to_chat(world, "* [areatype]")
to_chat(world, "<b>AREAS WITHOUT ANY LIGHTS:</b>")
for(var/areatype in areas_without_light)
to_chat(world, "* [areatype]")
to_chat(world, "<b>AREAS WITHOUT A LIGHT SWITCH:</b>")
for(var/areatype in areas_without_LS)
to_chat(world, "* [areatype]")
to_chat(world, "<b>AREAS WITHOUT ANY INTERCOMS:</b>")
for(var/areatype in areas_without_intercom)
to_chat(world, "* [areatype]")
to_chat(world, "<b>AREAS WITHOUT ANY CAMERAS:</b>")
for(var/areatype in areas_without_camera)
to_chat(world, "* [areatype]")
/client/proc/startSinglo()
set category = "Debug"
set name = "Start Singularity"
set desc = "Sets up the singularity and all machines to get power flowing through the station"
if(alert("Are you sure? This will start up the engine. Should only be used during debug!",,"Yes","No") != "Yes")
return
log_admin("[key_name(usr)] set up the singulo.")
message_admins("<span class='notice'>[key_name_admin(usr)] set up the singulo.</span>", 1)
for(var/obj/machinery/power/emitter/E in power_machines)
if(E.anchored)
//We now have a toggle proc, so here goes
E.turn_on()
E.investigation_log(I_SINGULO,"turned <font color='green'>on</font> <font color='red'>via Start Singularity Debug verb.</font>")
for(var/obj/machinery/field_generator/F in field_gen_list)
if(F.anchored)
//The gentleman who coded this was nice enough to add a proc
F.turn_on()
F.investigation_log(I_SINGULO,"<font color='green'>activated</font> <font color='red'>via Start Singularity Debug verb.</font>")
for(var/obj/machinery/power/rad_collector/Rad in rad_collectors)
if(Rad.anchored)
if(!Rad.P)
var/obj/item/weapon/tank/plasma/Plasma = new/obj/item/weapon/tank/plasma(Rad)
Plasma.air_contents.toxins = 100 //Don't need to explain, space magic
Plasma.air_contents.temperature = 73.15 //Perfect freezer cooling
Rad.drain_ratio = 0
Rad.P = Plasma
Plasma.forceMove(Rad)
if(!Rad.active)
Rad.toggle_power()
Rad.locked = 1
sleep(200) //Field generators take 15 seconds to warm up, so we'll give 20
for(var/obj/machinery/the_singularitygen/G in machines)
if(G.anchored)
var/obj/machinery/singularity/S = new /obj/machinery/singularity(get_turf(G), 50)
spawn(0)
qdel(G)
S.energy = 1250 //No energy dissipates
S.current_size = 7
S.icon = 'icons/effects/224x224.dmi'
S.icon_state = "singularity_s7"
S.pixel_x = -96 * PIXEL_MULTIPLIER
S.pixel_y = -96 * PIXEL_MULTIPLIER
S.grav_pull = 0
S.dissipate = 0
S.consume_range = 0 //Can't be too sure
sleep(50) //Extra five seconds for the radiation collectors to get their shit together
for(var/obj/machinery/power/battery/smes/SMES in power_machines)
if(SMES.anchored)
SMES.connect_to_network() //Just in case.
SMES.chargemode = 1
SMES.online = 1
/client/proc/cheat_power()
set category = "Debug"
set name = "Free Power"
set desc = "Replaces all SMES on the map with magical ones."
if(alert("Are you sure? This will completely fuck over your round!",,"Yes","No") != "Yes")
return
log_admin("[key_name(usr)] haxed the powergrid with magic SMES.")
message_admins("<span class='notice'>[key_name_admin(usr)] haxed the powergrid with magic SMES.</span>", 1)
for(var/obj/machinery/power/battery/smes/SMES in power_machines)
var/turf/T=SMES.loc
qdel(SMES)
var/obj/machinery/power/battery/smes/infinite/magic = new(T)
// Manually set up our powernets since stupid seems to reign in the powernet code.
magic.connect_to_network()
magic.output=200000 // AKA rape
magic.online=1
// to_chat(world, "<b>LET THERE BE JUICE</b>")
// Getting tired of doing this shit every fucking round when I'm testing something atmos-related
/client/proc/setup_atmos()
set category = "Debug"
set name = "Start Atmos"
set desc = "WOW ATMOS DID THEIR JOBS!!!1"
if(alert("Are you sure? This will completely fuck over your round!",,"Yes","No") != "Yes")
return
log_admin("[key_name(usr)] haxed atmos.")
message_admins("<span class='notice'>[key_name_admin(usr)] haxed atmos.</span>", 1)
for(var/obj/machinery/atmospherics/binary/pump/P in atmos_machines)
//if(p.name == "Air to Distro")
P.target_pressure=4500
for(var/obj/machinery/atmospherics/unary/vent_pump/high_volume/P in atmos_machines)
if(P.id_tag=="air_out")
P.internal_pressure_bound=4500
for(var/obj/machinery/atmospherics/trinary/filter/F in atmos_machines)
F.target_pressure=4500
// to_chat(world, "<b>LET THERE BE AIR</b>")
/client/proc/cmd_debug_mob_lists()
set category = "Debug"
set name = "Debug Mob Lists"
set desc = "For when you just gotta know"
switch(input("Which list?") in list("Players","Admins","Mobs","Living Mobs","Dead Mobs", "Clients"))
if("Players")
to_chat(usr, jointext(player_list,","))
if("Admins")
to_chat(usr, jointext(admins,","))
if("Mobs")
to_chat(usr, jointext(mob_list,","))
if("Living Mobs")
to_chat(usr, jointext(living_mob_list,","))
if("Dead Mobs")
to_chat(usr, jointext(dead_mob_list,","))
if("Clients")
to_chat(usr, jointext(clients,","))
/client/proc/cmd_admin_toggle_block(var/mob/M,var/block)
if(!ticker)
alert("Wait until the game starts")
return
if(istype(M, /mob/living/carbon))
M.dna.SetSEState(block,!M.dna.GetSEState(block))
genemutcheck(M,block,null,MUTCHK_FORCED)
M.update_mutations()
var/state="[M.dna.GetSEState(block)?"on":"off"]"
var/blockname=assigned_blocks[block]
message_admins("[key_name_admin(src)] has toggled [M.key]'s [blockname] block [state]!")
log_admin("[key_name(src)] has toggled [M.key]'s [blockname] block [state]!")
else
alert("Invalid mob")
/client/proc/cmd_admin_dump_instances()
set category = "Debug"
set name = "Dump Instance Counts"
set desc = "MEMORY PROFILING IS TOO HIGH TECH"
var/date_string = time2text(world.realtime, "YYYY-MM-DD")
var/F=file("data/logs/profiling/[date_string]_instances.csv")
fdel(F)
F << "Types,Number of Instances"
for(var/key in type_instances)
F << "[key],[type_instances[key]]"
to_chat(usr, "<span class='notice'>Dumped to [F]</span>")
/client/proc/cmd_admin_find_bad_blood_tracks()
set category = "Debug"
set name = "Find broken blood tracks"
if(!holder)
return
message_admins("[src] used find broken blood tracks")
var/date_string = time2text(world.realtime, "YYYY-MM-DD")
var/F =file("data/logs/profiling/[date_string]_broken_blood.log")
fdel(F)
for(var/obj/effect/decal/cleanable/blood/tracks/T in blood_list)
if(!T.loc)
F << "Found [T] in a null location but still in the blood list"
F << "--------------------------------------"
continue
var/dat
for(var/b in cardinal)
if(isnull(T.setdirs["[b]"]))
dat += ("[T] ([formatJumpTo(T)]) had a bad directional [b] or bad list [T.setdirs.len]")
dat += ("Setdirs keys:")
for(var/key in T.setdirs)
dat += (key)
dat += "--------------------------------------"
F << dat
to_chat(usr, "<span class='notice'>Dumped to [F]</span>")
#ifdef PROFILE_MACHINES
/client/proc/cmd_admin_dump_machine_type_list()
set category = "Debug"
set name = "Dump Machine type list"
if(!machines.len && !power_machines.len)
to_chat(usr, "Machines has no length!")
return
var/date_string = time2text(world.realtime, "YYYY-MM-DD")
var/F =file("data/logs/profiling/[date_string]_machine_instances.csv")
fdel(F)
F << "type,count"
var/list/machineinstances = list()
for(var/atom/typepath in machines)
if(!typepath.type in machineinstances)
machineinstances["[typepath.type]"] = 0
machineinstances["[typepath.type]"] += 1
for(var/T in machineinstances)
var/count = machineinstances[T]
F << "[T],[count]"
to_chat(usr, "<span class='notice'>Dumped to [F].</span>")
F =file("data/logs/profiling/[date_string]_power_machine_instances.csv")
fdel(F)
F << "type,count"
machineinstances.len = 0
for(var/atom/typepath in power_machines)
if(!typepath.type in machineinstances)
machineinstances["[typepath.type]"] = 0
machineinstances["[typepath.type]"] += 1
for(var/T in machineinstances)
var/count = machineinstances[T]
F << "[T],[count]"
to_chat(usr, "<span class='notice'>Dumped to [F].</span>")
#endif
/client/proc/cmd_admin_dump_delprofile()
set category = "Debug"
set name = "Dump Del Profiling"
var/date_string = time2text(world.realtime, "YYYY-MM-DD")
var/F =file("data/logs/profiling/[date_string]_del_profiling.csv")
fdel(F)
F << "type,deletes"
for(var/typepath in del_profiling)
var/ns = del_profiling[typepath]
F << "[typepath],[ns]"
to_chat(usr, "<span class='notice'>Dumped to [F].</span>")
F =file("data/logs/profiling/[date_string]_gdel_profiling.csv")
fdel(F)
F << "type,soft deletes"
for(var/typepath in gdel_profiling)
var/ns = gdel_profiling[typepath]
F << "[typepath],[ns]"
to_chat(usr, "<span class='notice'>Dumped to [F].</span>")
F =file("data/logs/profiling/[date_string]_ghdel_profiling.csv")
fdel(F)
F << "type,hard deletes"
for(var/typepath in ghdel_profiling)
var/ns = ghdel_profiling[typepath]
F << "[typepath],[ns]"
to_chat(usr, "<span class='notice'>Dumped to [F].</span>")
/client/proc/gib_money()
set category = "Fun"
set name = "Dispense Money"
set desc = "Honk"
var/response = input(src,"How much moneys?") as num
if( response < 1)
return
dispense_cash(response, mob.loc)
var/global/blood_virus_spreading_disabled = 0
/client/proc/disable_bloodvirii()
set category = "Debug"
set name = "Disable Blood Virus Spreading"
// to_chat(usr, "<span class='warning'>Proc disabled.</span>")
blood_virus_spreading_disabled = !blood_virus_spreading_disabled
if(blood_virus_spreading_disabled)
message_admins("[src.ckey] disabled findAirborneVirii.")
else
message_admins("[src.ckey] enabled findAirborneVirii.")
/client/proc/reload_style_sheet()
set category = "Server"
set name = "Reload Style Sheet"
set desc = "Reload the Style Sheet (be careful)."
for(var/client/C in clients)
winset(C, null, "outputwindow.output.style=[config.world_style_config];")
message_admins("The style sheet has been reloaded by [src.ckey]")
/client/proc/reset_style_sheet()
set category = "Server"
set name = "Reset Style Sheet"
set desc = "Reset the Style Sheet (restore to default)."
for(var/client/C in clients)
winset(C, null, "outputwindow.output.style=[world_style];")
config.world_style_config = world_style
message_admins("The style sheet has been reset by [src.ckey]")
/client/proc/cmd_admin_cluwneize(var/mob/M in mob_list)
set category = "Fun"
set name = "Make Cluwne"
if(!ticker)
alert("Wait until the game starts")
return
if(ishuman(M))
return M:Cluwneize()
message_admins("<span class='notice'>[key_name_admin(usr)] made [key_name(M)] into a cluwne.</span>", 1)
feedback_add_details("admin_verb","MKCLU") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(src)] has cluwne-ified [M.key].")
else
alert("Invalid mob, needs to be a human.")
client/proc/make_invulnerable(var/mob/M in mob_list)
set name = "Toggle Invulnerability"
set desc = "Make the target atom invulnerable to all form of damage."
set category = "Fun"
var/isinvuln = 0
if(M.flags & INVULNERABLE)
isinvuln = 1
switch(isinvuln)
if(0)
if(alert(usr, "Make the target atom invulnerable to all form of damage?", "Toggle Invulnerability", "Yes", "No") != "Yes")
return
M.flags |= INVULNERABLE
if(1)
if(alert(usr, "Make the target atom vulnerable again?", "Toggle Invulnerability", "Yes", "No") != "Yes")
return
M.flags &= ~INVULNERABLE
log_admin("[ckey(key)]/([mob]) has toggled [M]'s invulnerability [(M.flags & INVULNERABLE) ? "on" : "off"]")
message_admins("[ckey(key)]/([mob]) has toggled [M]'s invulnerability [(M.flags & INVULNERABLE) ? "on" : "off"]")
client/proc/delete_all_adminbus()
set name = "Delete every Adminbus"
set desc = "When the world cannot handle them anymore."
set category = "Fun"
if(alert(usr, "Delete every single Adminbus in the game world?", "Delete Adminbus", "Yes", "No") != "Yes")
return
for(var/obj/structure/bed/chair/vehicle/adminbus/AB in world)
AB.Adminbus_Deletion()
client/proc/delete_all_bomberman()
set name = "Remove all that Bomberman shit"
set desc = "4th wall ointment."
set category = "Fun"
if(!check_rights(R_FUN))
return
if(alert(usr, "Remove all Bomberman-related objects in the game world?", "Remove Bomberman", "Yes", "No") != "Yes")
return
for(var/datum/bomberman_arena/target in arenas)
target.close()
if(target in arenas)
arenas -= target
for(var/obj/structure/bomberflame/O in bombermangear)
qdel(O)
for(var/obj/structure/bomberman/O in bombermangear)
qdel(O)
for(var/obj/item/weapon/bomberman/O in bombermangear)
if(istype(O.loc, /mob/living/carbon/))
var/mob/living/carbon/C = O.loc
C.u_equip(O,1)
O.forceMove(C.loc)
//O.dropped(C)
qdel(O)
for(var/obj/item/clothing/suit/space/bomberman/O in bombermangear)
if(istype(O.loc, /mob/living/carbon/))
var/mob/living/carbon/C = O.loc
C.u_equip(O,1)
O.forceMove(C.loc)
//O.dropped(C)
qdel(O)
for(var/obj/item/clothing/head/helmet/space/bomberman/O in bombermangear)
if(istype(O.loc, /mob/living/carbon/))
var/mob/living/carbon/C = O.loc
C.u_equip(O,1)
O.forceMove(C.loc)
//O.dropped(C)
qdel(O)
for(var/obj/structure/softwall/O in bombermangear)
qdel(O)
for(var/turf/unsimulated/wall/bomberman/T in world)
T.ChangeTurf(/turf/simulated/wall)
for(var/obj/structure/powerup/O in bombermangear)
qdel(O)
client/proc/create_bomberman_arena()
set name = "Create a Bomberman Arena"
set desc = "Create a customizable Bomberman-type arena."
set category = "Fun"
if(!check_rights(R_FUN))
return
var/list/arena_sizes = list(
"15x13 (2 players)",
"15x15 (4 players)",
"39x23 (10 players)",
)
var/arena_type = input("What size for the arena?", "Arena Construction") in arena_sizes | null
if(!arena_type)
return
var/turf/T = get_turf(src.mob)
var/datum/bomberman_arena/A = new /datum/bomberman_arena(T, arena_type, src.mob)
arenas += A
client/proc/control_bomberman_arena()
set name = "Arena Control Panel"
set desc = "Control or Remove an existing Bomberman-type arena."
set category = "Fun"
if(!check_rights(R_FUN))
return
if(!arenas.len)
to_chat(usr, "There are no arenas in the world!")
return
var/datum/bomberman_arena/arena_target = input("Which arena do you wish to control?", "Arena Control Panel") in arenas
to_chat(usr, "Arena Control Panel: [arena_target]")
var/arena_status = ""
switch(arena_target.status)
if(ARENA_SETUP)
arena_status = "SETUP"
if(ARENA_AVAILABLE)
arena_status = "AVAILABLE"
if(ARENA_INGAME)
arena_status = "IN-GAME"
if(ARENA_ENDGAME)
arena_status = "END-GAME"
to_chat(usr, "status: <b>[arena_status]</b>")
to_chat(usr, "violence mode: [arena_target.violence ? "ON" : "OFF"]")
to_chat(usr, "opacity mode: [arena_target.opacity ? "ON" : "OFF"]")
if(arena_status == "SETUP")
to_chat(usr, "<span class='warning'>Arena Under Construction</span>")
if(arena_status == "AVAILABLE")
var/i = 0
for(var/datum/bomberman_spawn/S in arena_target.spawns)
if(S.availability)
i++
to_chat(usr, "Available spawn points: <b>[i]</b>")
if((arena_status == "IN-GAME") || (arena_status == "END-GAME"))
var/j = "players: "
for(var/datum/bomberman_spawn/S in arena_target.spawns)
if(S.player_client)
j += "<b>[S.player_client.key]</b>, "
to_chat(usr, "[j]")
var/list/choices = list(
"CANCEL",
"Close Arena(space)",
"Close Arena(floors)",
"Reset Arena",
"Toggle Violence",
"Toggle Opacity",
"View Variables",
)
if(arena_status == "AVAILABLE")
choices += "Force Start"
var/datum/bomberman_arena/choice = input("Which action do you wish to take?", "Arena Control Panel") in choices
switch(choice)
if("CANCEL")
return
if("Close Arena(space)")
arena_target.close()
if(arena_target in arenas)
arenas -= arena_target
if("Close Arena(floors)")
arena_target.close(0)
if(arena_target in arenas)
arenas -= arena_target
if("Reset Arena")
arena_target.reset()
if("Toggle Violence")
arena_target.violence = !arena_target.violence
if("Toggle Opacity")
arena_target.opacity = !arena_target.opacity
for(var/obj/structure/softwall/L in arena_target.swalls)
L.opacity = arena_target.opacity
for(var/turf/unsimulated/wall/bomberman/L in arena_target.turfs)
L.opacity = arena_target.opacity
if("View Variables")
debug_variables(arena_target)
if("Force Start")
arena_target.start()
client/proc/mob_list()
set name = "show mob list"
set category = "Debug"
if(!holder)
return
to_chat(usr, "mob list length is [mob_list.len]")
var/foundnull = 0
for(var/mob/V in mob_list)
var/msg = "mob ([V]) is in slot [mob_list.Find(V)]"
if(!ismob(V))
if(isnull(V))
foundnull++
msg = "<span class='danger'><font size=3>Non mob found in mob list [isnull(V) ? "null entry found at mob_list.Find(V)" : "[V]'s type is [V.type]"]</span></font>"
to_chat(usr, msg)
if(foundnull)
to_chat(usr, "Found [foundnull] null entries in the mob list, running null clearer.")
listclearnulls(mob_list)
client/proc/check_bomb()
set name = "Check Bomb Impact"
set category = "Debug"
var/newmode = alert("Use the new method?","Check Bomb Impact", "Yes","No")
var/turf/epicenter = get_turf(usr)
var/devastation_range = 0
var/heavy_impact_range = 0
var/light_impact_range = 0
var/list/choices = list("Small Bomb", "Medium Bomb", "Big Bomb", "Custom Bomb")
var/choice = input("What size explosion would you like to produce?") in choices
switch(choice)
if(null)
return 0
if("Small Bomb")
devastation_range = 1
heavy_impact_range = 2
light_impact_range = 3
if("Medium Bomb")
devastation_range = 2
heavy_impact_range = 3
light_impact_range = 4
if("Big Bomb")
devastation_range = 3
heavy_impact_range = 5
light_impact_range = 7
if("Custom Bomb")
devastation_range = input("Devastation range (in tiles):") as num
heavy_impact_range = input("Heavy impact range (in tiles):") as num
light_impact_range = input("Light impact range (in tiles):") as num
var/max_range = max(devastation_range, heavy_impact_range, light_impact_range)
var/x0 = epicenter.x
var/y0 = epicenter.y
var/list/wipe_colors = list()
for (var/turf/T in trange(max_range, epicenter))
wipe_colors += T
var/dist = cheap_pythag(T.x - x0, T.y - y0)
if(newmode == "Yes")
var/turf/Trajectory = T
while(Trajectory != epicenter)
Trajectory = get_step_towards(Trajectory,epicenter)
if(Trajectory.density && Trajectory.explosion_block)
dist += Trajectory.explosion_block
for (var/obj/machinery/door/D in Trajectory.contents)
if(D.density && D.explosion_block)
dist += D.explosion_block
if (dist < devastation_range)
T.color = "red"
else if (dist < heavy_impact_range)
T.color = "yellow"
else if (dist < light_impact_range)
T.color = "blue"
else
continue
sleep(100)
for (var/turf/T in wipe_colors)
T.color = null
/client/proc/set_teleport_pref()
set name = "Set Teleport-Here Preferences"
set category = "Debug"
teleport_here_pref = alert("Do you want to teleport atoms in a flashy way or a discret way?","Teleport-Here Preferences", "Flashy","Stealthy")
switch(teleport_here_pref)
if("Flashy")
flashy_level = input("How much flashy do you want it to be? 0=no effect; 1=flash; 2=screen-shake; 3=global X HAS RISEN announcement","Flashy Preferences") as num
if("Stealthy")
stealthy_level = input("How long do you want the fade-in to last? (in tenth of seconds)","Stealthy Preferences") as num
client/proc/cure_disease()
set name = "Cure Disease"
set category = "Debug"
if(!holder)
return
var/list/disease_by_name = list("-Cure All-" = null) + disease2_list + active_diseases
var/disease_name = input(src, "Disease to cure?") as null|anything in sortTim(disease_by_name, /proc/cmp_text_asc)
if(!disease_name)
return
var/count = 0
if(disease_name == "-Cure All-")
for(var/mob/living/carbon/C in mob_list)
for(var/ID in C.virus2)
if(ID && C.virus2[ID])
var/datum/disease2/disease/DD = C.virus2[ID]
DD.cure(C)
count++
for(var/datum/disease/D in C.viruses)
if(D)
D.cure(1)
count++
active_diseases -= D
else
for(var/mob/living/carbon/C in mob_list)
for(var/ID in C.virus2)
if(ID == disease_name)
var/datum/disease2/disease/DD = C.virus2[ID]
DD.cure(C)
count++
for(var/datum/disease/D in C.viruses)
if(D && D.name == disease_name)
D.cure(1)
count++
active_diseases -= D
to_chat(src, "<span class='notice'>Cured [count] mob\s of [disease_name == "-Cure All-" ? "all diseases." : "[disease_name]"]</span>")
log_admin("[src]/([ckey(src.key)] Cured all mobs of [disease_name == "-Cure All-" ? "all diseases." : "[disease_name]"]")
message_admins("[src]/([ckey(src.key)] Cured all mobs of [disease_name == "-Cure All-" ? "all diseases." : "[disease_name]"]")
client/proc/check_convertables()
set name = "Check Convertables"
set category = "Debug"
if(!holder || !ticker || !ticker.mode)
return
var/dat = ""
for(var/mob/M in player_list)
if(!M.mind)
dat += "[M.real_name]/([ckey(M.key)]): <font color=grey><b>NO MIND</b></font></br>"
else if(!istype(M,/mob/living/carbon/human))
dat += "[M.real_name]/([ckey(M.key)]): <b>NOT HUMAN</b></br>"
else if(!is_convertable_to_cult(M.mind))
dat += "[M.real_name]/([ckey(M.key)]): <font color=red><b>UNCONVERTABLE</b></font></br>"
else if(jobban_isbanned(M, "cultist"))
dat += "[M.real_name]/([ckey(M.key)]): <font color=red><b>JOBBANNED</b></font></br>"
else if(M.mind in ticker.mode.cult)
dat += "[M.real_name]/([ckey(M.key)]): <font color=blue><b>CULTIST</b></font></br>"
else
dat += "[M.real_name]/([ckey(M.key)]): <font color=green><b>CONVERTABLE</b></font></br>"
to_chat(usr, dat)
/client/proc/spawn_datum(var/object as text)
set category = "Debug"
set desc = "(datum path) Spawn a datum (turfs NOT supported)"
set name = "Create Datum"
if(!check_rights(R_SPAWN))
return
var/list/matches = matching_type_list(object, /datum) - typesof(/turf)
if(matches.len == 0)
to_chat(usr, "Unable to find any matches.")
return
var/chosen
if(matches.len == 1)
chosen = matches[1]
else
chosen = input("Select a datum type", "Spawn Datum", matches[1]) as null|anything in matches
if(!chosen)
return
holder.marked_datum = new chosen()
to_chat(usr, "<span class='notify'>A reference to the new [chosen] has been stored in your marked datum.</span>")
log_admin("[key_name(usr)] spawned the datum [chosen] to his marked datum.")
feedback_add_details("admin_verb","SD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/vv_marked_datum()
set category = "Debug"
set desc = "Opens a VV menu for your marked datum."
set name = "View Marked Datum's Vars"
if(!check_rights(R_DEBUG))
return
if(!holder.marked_datum)
to_chat(usr, "<span class='warning'>You do not have a marked datum!</span>")
return
debug_variables(holder.marked_datum)
/client/proc/check_spiral()
set name = "Check Spiral Block"
set category = "Debug"
var/turf/epicenter = get_turf(usr)
var/max_range = input("Set the max range") as num
var/inward = alert("Which way?","Spiral Block", "Inward","Outward")
if(inward == "Inward")
spiral_block(epicenter,max_range,1,1)
else
spiral_block(epicenter,max_range,0,1)
/client/proc/check_striketeams()
set name = "Check StrikeTeams"
set category = "Debug"
if(!sent_strike_teams || sent_strike_teams.len <= 0)
to_chat(usr, "<span class='warning'>No strike teams have been sent so far!</span>")
return
var/teamToDebug = input(usr,"Choose a Strike Team.", "Check StrikeTeams") in sent_strike_teams
debug_variables(sent_strike_teams[teamToDebug])
/client/proc/view_runtimes()
set category = "Debug"
set name = "View Runtimes"
set desc = "Open the Runtime Viewer"
if (!check_rights(R_DEBUG))
return
error_cache.show_to(src)