Files
vgstation13/code/ATMOSPHERICS/components/binary_devices/dp_vent_pump.dm
Duny 4853b51fbc Minor tweaks and fixes for airlock equipment
- Fixed DP vent pumps not changing direction
- Made airlock_sensor more versatile (and backwards compatible with old
airlock code)
- Added airlock_sensor and access_button airlock subtypes for easier
mapping
2014-08-08 04:27:07 +02:00

270 lines
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/obj/machinery/atmospherics/binary/dp_vent_pump
icon = 'icons/obj/atmospherics/dp_vent_pump.dmi'
icon_state = "off"
//node2 is output port
//node1 is input port
name = "Dual Port Air Vent"
desc = "Has a valve and pump attached to it. There are two ports."
level = 1
high_volume
name = "Large Dual Port Air Vent"
New()
..()
air1.volume = 1000
air2.volume = 1000
var/on = 0
var/pump_direction = 1 //0 = siphoning, 1 = releasing
var/external_pressure_bound = ONE_ATMOSPHERE
var/input_pressure_min = 0
var/output_pressure_max = 0
var/pressure_checks = 1
//1: Do not pass external_pressure_bound
//2: Do not pass input_pressure_min
//4: Do not pass output_pressure_max
update_icon()
if(on)
if(pump_direction)
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]out"
else
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]in"
else
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
on = 0
return
hide(var/i) //to make the little pipe section invisible, the icon changes.
if(on)
if(pump_direction)
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]out"
else
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]in"
else
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
on = 0
return
multitool_menu(var/mob/user,var/obj/item/device/multitool/P)
return {"
<ul>
<li><b>Frequency:</b> <a href="?src=\ref[src];set_freq=-1">[format_frequency(frequency)] GHz</a> (<a href="?src=\ref[src];set_freq=[1439]">Reset</a>)</li>
<li><b>ID Tag:</b> <a href="?src=\ref[src];set_id=1">[id_tag]</a></li>
</ul>
"}
process()
..()
if(!on)
return 0
var/datum/gas_mixture/environment = loc.return_air()
var/environment_pressure = environment.return_pressure()
if(pump_direction) //input -> external
var/pressure_delta = 10000
if(pressure_checks&1)
pressure_delta = min(pressure_delta, (external_pressure_bound - environment_pressure))
if(pressure_checks&2)
pressure_delta = min(pressure_delta, (air1.return_pressure() - input_pressure_min))
if(pressure_delta > 0)
if(air1.temperature > 0)
var/transfer_moles = pressure_delta*environment.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
var/datum/gas_mixture/removed = air1.remove(transfer_moles)
loc.assume_air(removed)
if(network1)
network1.update = 1
else //external -> output
var/pressure_delta = 10000
if(pressure_checks&1)
pressure_delta = min(pressure_delta, (environment_pressure - external_pressure_bound))
if(pressure_checks&4)
pressure_delta = min(pressure_delta, (output_pressure_max - air2.return_pressure()))
if(pressure_delta > 0)
if(environment.temperature > 0)
var/transfer_moles = pressure_delta*air2.volume/(environment.temperature * R_IDEAL_GAS_EQUATION)
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
air2.merge(removed)
if(network2)
network2.update = 1
return 1
//Radio remote control
proc
set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, filter = RADIO_ATMOSIA)
broadcast_status()
if(!radio_connection)
return 0
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
signal.data = list(
"tag" = id_tag,
"device" = "ADVP",
"power" = on,
"direction" = pump_direction?("release"):("siphon"),
"checks" = pressure_checks,
"input" = input_pressure_min,
"output" = output_pressure_max,
"external" = external_pressure_bound,
"sigtype" = "status"
)
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
return 1
var/frequency = 0
var/id_tag = null
var/datum/radio_frequency/radio_connection
initialize()
..()
if(frequency)
set_frequency(frequency)
receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id_tag) || (signal.data["sigtype"]!="command"))
return 0
var/handled=0
if("power" in signal.data)
on = text2num(signal.data["power"])
handled=1
if("power_toggle" in signal.data)
on = !on
handled=1
if("direction" in signal.data)
pump_direction = text2num(signal.data["direction"])
handled=1
if("checks" in signal.data)
pressure_checks = text2num(signal.data["checks"])
handled=1
if("purge" in signal.data)
pressure_checks &= ~1
pump_direction = 0
handled=1
if("stabilize" in signal.data)
pressure_checks |= 1
pump_direction = 1
handled=1
if("set_input_pressure" in signal.data)
input_pressure_min = between(
0,
text2num(signal.data["set_input_pressure"]),
ONE_ATMOSPHERE*50
)
handled=1
if("set_output_pressure" in signal.data)
output_pressure_max = between(
0,
text2num(signal.data["set_output_pressure"]),
ONE_ATMOSPHERE*50
)
handled=1
if("set_external_pressure" in signal.data)
external_pressure_bound = between(
0,
text2num(signal.data["set_external_pressure"]),
ONE_ATMOSPHERE*50
)
handled=1
if("status" in signal.data)
spawn(2)
broadcast_status()
return //do not update_icon
if(!handled)
testing("\[[world.timeofday]\]: dp_vent_pump/receive_signal: unknown command \n[signal.debug_print()]")
spawn(2)
broadcast_status()
update_icon()
attackby(var/obj/item/W as obj, var/mob/user as mob)
/*
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if (WT.remove_fuel(0,user))
user << "\blue Now welding the vent."
if(do_after(user, 20))
if(!src || !WT.isOn()) return
playsound(get_turf(src), 'sound/items/Welder2.ogg', 50, 1)
if(!welded)
user.visible_message("[user] welds the vent shut.", "You weld the vent shut.", "You hear welding.")
welded = 1
update_icon()
else
user.visible_message("[user] unwelds the vent.", "You unweld the vent.", "You hear welding.")
welded = 0
update_icon()
else
user << "\blue The welding tool needs to be on to start this task."
else
user << "\blue You need more welding fuel to complete this task."
return 1*/
if(istype(W, /obj/item/device/multitool))
interact(user)
return 1
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (!(stat & NOPOWER) && on)
user << "\red You cannot unwrench this [src], turn it off first."
return 1
var/turf/T = src.loc
if (level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)