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vgstation13/code/modules/admin/verbs/adminhelp.dm

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//This is a list of words which are ignored by the parser when comparing message contents for names. MUST BE IN LOWER CASE!
var/list/adminhelp_ignored_words = list("unknown","the","a","an", "monkey", "alien", "as")
/client/verb/adminhelp(msg as text)
set category = "Admin"
set name = "Adminhelp"
if (muted_adminhelp)
src << "<font color='red'>Error: Admin-PM: You cannot send adminhelps (Muted by admins).</font>"
return
if (src.handle_spam_prevention(msg,MUTE_ADMINHELP))
return
src.verbs -= /client/verb/adminhelp
spawn(1200)
src.verbs += /client/verb/adminhelp // 2 minute cool-down for adminhelps
if(!msg) return
msg = sanitize(copytext(msg,1,MAX_MESSAGE_LEN))
if (!msg) return
var/original_msg = msg
//The symbol × (fancy multiplication sign) will be used to mark where to put replacements, so the original message must not contain it.
msg = dd_replaceText(msg, "×", "")
msg = dd_replaceText(msg, "HOLDERREF", "HOLDER-REF") //HOLDERREF is a key word which gets replaced with the admin's holder ref later on, so it mustn't be in the original message
msg = dd_replaceText(msg, "ADMINREF", "ADMIN-REF") //ADMINREF is a key word which gets replaced with the admin's client's ref. So it mustn't be in the original message.
var/list/msglist = dd_text2list(msg, " ")
var/list/mob/mobs = list()
for(var/mob/M in world)
mobs += M
var/list/replacement_value = list() //When a word match is found, the word matched will get replaced with an × (fancy multiplication symbol).
//This list will contain a list of values which the × will be replaced with in the same order as indexes in this list.
//So if this list has the value list("John","Jane") and msg is, at the end, "This is × and he griffed ×" the text to
//display will be "This is John and he griffe Jane". The strings in this list are a bit more complex than 'John' and 'Jane' tho.
//we will try to locate each word of the message in our lists of names and clients
//for each mob that we have found
//split the mob's info into a list. "John Arnolds" becomes list("John","Arnolds") so we can iterate through this
//for each of the name parts IE. "John", "Arnolds", etc. in the current name.
for(var/i = 1; i <= msglist.len; i++)
var/word = msglist[i]
var/original_word = word
word = dd_replaceText(word, ".", "")
word = dd_replaceText(word, ",", "")
word = dd_replaceText(word, "!", "")
word = dd_replaceText(word, "?", "") //Strips some common punctuation characters so the actual word can be better compared.
word = dd_replaceText(word, ";", "")
word = dd_replaceText(word, ":", "")
word = dd_replaceText(word, "(", "")
word = dd_replaceText(word, ")", "")
if(lowertext(word) in adminhelp_ignored_words)
continue
for(var/mob/M in mobs)
var/list/namelist = dd_text2list("[M.name] [M.real_name] [M.original_name] [M.ckey] [M.key]", " ")
var/word_is_match = 0 //Used to break from this mob for loop if a match is found
for(var/namepart in namelist)
if( lowertext(word) == lowertext(namepart) )
msglist[i] = "×"
var/description_string = "<b><font color='black'>[original_word] (<A HREF='?src=HOLDERREF;adminmoreinfo=\ref[M]'>?</A>)</font></b>"
replacement_value += description_string
mobs -= M //If a mob is found then remove it from the list of mobs, so we don't get the same mob reported a million times.
word_is_match = 1
break
if(word_is_match)
break //Breaks execution of the mob loop, since a match was already found.
var/j = 1 //index to the next element in the replacement_value list
for(var/i = 1; i <= msglist.len; i++)
var/word = msglist[i]
if(word == "×")
msglist[i] = replacement_value[j]
j++
msg = dd_list2text(msglist, " ")
if(mob)
var/ref_mob = "\ref[src.mob]"
for (var/client/X)
if (X.holder)
if(X.sound_adminhelp)
X << 'adminhelp.ogg'
var/msg_to_send = "\blue <b><font color=red>HELP: </font>[key_name(src, X)] (<A HREF='?src=\ref[X.holder];adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?src=\ref[X.holder];adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?src=\ref[X.holder];adminplayervars=[ref_mob]'>VV</A>) (<A HREF='?src=\ref[X.holder];adminplayersubtlemessage=[ref_mob]'>SM</A>) (<A HREF='?src=\ref[X.holder];adminplayerobservejump=[ref_mob]'>JMP</A>) (<A HREF='?src=\ref[X.holder];secretsadmin=check_antagonist'>CA</A>):</b> [msg]"
msg_to_send = dd_replaceText(msg_to_send, "HOLDERREF", "\ref[X.holder]")
msg_to_send = dd_replaceText(msg_to_send, "ADMINREF", "\ref[X]")
X << msg_to_send
else
var/ref_client = "\ref[src]"
for (var/client/X)
if (X.holder)
if(X.sound_adminhelp)
X << 'adminhelp.ogg'
var/msg_to_send = "\blue <b><font color=red>HELP: </font>[key_name(src, X)] (<A HREF='?src=\ref[X.holder];adminplayervars=[ref_client]'>VV</A>) (<A HREF='?src=\ref[X.holder];secretsadmin=check_antagonist'>CA</A>):</b> [msg]"
msg_to_send = dd_replaceText(msg_to_send, "HOLDERREF", "\ref[X.holder]")
msg_to_send = dd_replaceText(msg_to_send, "ADMINREF", "\ref[X]")
X << msg_to_send
src << "<font color='blue'>PM to-<b>Admins</b>: [original_msg]</font>"
log_admin("HELP: [key_name(src)]: [original_msg]")
if(tension_master)
tension_master.new_adminhelp()
send2irc(ckey, original_msg)
feedback_add_details("admin_verb","AH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
proc/send2irc(msg,msg2)
if(config.useircbot)
shell("python nudge.py [msg] [msg2]")
return