mirror of
https://github.com/vgstation-coders/vgstation13.git
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196 lines
5.6 KiB
Plaintext
196 lines
5.6 KiB
Plaintext
/obj/machinery/iv_drip
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name = "\improper IV drip"
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icon = 'icons/obj/iv_drip.dmi'
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anchored = 0
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density = 1
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/obj/machinery/iv_drip/var/mob/living/carbon/human/attached = null
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/obj/machinery/iv_drip/var/mode = "give" // mode can be "give" or "take"
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/obj/machinery/iv_drip/var/obj/item/weapon/reagent_containers/beaker = null
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/obj/machinery/iv_drip/update_icon()
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if(src.attached)
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icon_state = "hooked"
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else
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icon_state = ""
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overlays = null
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if(beaker)
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var/datum/reagents/reagents = beaker.reagents
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if(reagents.total_volume)
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var/image/filling = image('icons/obj/iv_drip.dmi', src, "reagent")
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var/percent = round((reagents.total_volume / beaker.volume) * 100)
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switch(percent)
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if(0 to 9) filling.icon_state = "reagent0"
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if(10 to 24) filling.icon_state = "reagent10"
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if(25 to 49) filling.icon_state = "reagent25"
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if(50 to 74) filling.icon_state = "reagent50"
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if(75 to 79) filling.icon_state = "reagent75"
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if(80 to 90) filling.icon_state = "reagent80"
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if(91 to INFINITY) filling.icon_state = "reagent100"
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filling.icon += mix_color_from_reagents(reagents.reagent_list)
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overlays += filling
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/obj/machinery/iv_drip/MouseDrop(over_object, src_location, over_location)
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..()
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if(attached)
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visible_message("[src.attached] is detached from \the [src]")
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src.attached = null
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src.update_icon()
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return
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if(in_range(src, usr) && ishuman(over_object) && get_dist(over_object, src) <= 1)
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visible_message("[usr] attaches \the [src] to \the [over_object].")
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src.attached = over_object
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src.update_icon()
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/obj/machinery/iv_drip/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/reagent_containers))
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if(!isnull(src.beaker))
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user << "There is already a reagent container loaded!"
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return
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user.drop_item()
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W.loc = src
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src.beaker = W
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user << "You attach \the [W] to \the [src]."
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src.update_icon()
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return
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else
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return ..()
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/obj/machinery/iv_drip/process()
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set background = 1
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if(src.attached)
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if(!(get_dist(src, src.attached) <= 1))
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visible_message("The needle is ripped out of [src.attached], doesn't that hurt?")
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src.attached:apply_damage(3, BRUTE, pick("r_arm", "l_arm"))
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src.attached = null
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src.update_icon()
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return
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if(src.attached && src.beaker)
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// Give blood
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if(mode == "give" && src.beaker.volume > 0)
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var/transfer_amount = REAGENTS_METABOLISM
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if(istype(src.beaker, /obj/item/weapon/reagent_containers/blood))
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// speed up transfer on blood packs
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transfer_amount = 4
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src.beaker.reagents.trans_to(src.attached, transfer_amount)
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update_icon()
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// Take blood
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else if(mode == "take")
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var/amount = beaker.reagents.maximum_volume - beaker.reagents.total_volume
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amount = min(amount, 4)
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// If the beaker is full, ping
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if(amount == 0)
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if(prob(5)) visible_message("\The [src] pings.")
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return
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var/mob/living/carbon/human/T = attached
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if(!istype(T)) return
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var/datum/reagent/B
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for(var/datum/reagent/blood/Blood in beaker.reagents.reagent_list)
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if(Blood.data && Blood.data["blood_type"]==T.dna.b_type)
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B = Blood
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break
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if(!B) B = new /datum/reagent/blood
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if(!T.dna)
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return
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if(NOCLONE in T.mutations)
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return
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// If the human is losing too much blood, beep.
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if(T.vessel.get_reagent_amount("blood") < BLOOD_VOLUME_SAFE) if(prob(5))
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visible_message("\The [src] beeps loudly.")
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if(T.vessel.get_reagent_amount("blood") < amount)
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return
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B.holder = beaker
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B.volume += amount
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//set reagent data
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B.data["donor"] = T
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if(T.virus2)
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B.data["virus2"] = T.virus2.getcopy()
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B.data["blood_DNA"] = copytext(T.dna.unique_enzymes,1,0)
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if(T.resistances && T.resistances.len)
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if(B.data["resistances"])
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B.data["resistances"] |= T.resistances.Copy()
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else
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B.data["resistances"] = T.resistances.Copy()
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B.data["blood_type"] = copytext(T.dna.b_type,1,0)
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var/list/temp_chem = list()
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for(var/datum/reagent/R in T.reagents.reagent_list)
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temp_chem += R.name
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temp_chem[R.name] = R.volume
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B.data["trace_chem"] = list2params(temp_chem)
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B.data["antibodies"] |= T.antibodies
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T.vessel.remove_reagent("blood",amount) // Removes blood if human
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beaker.reagents.reagent_list |= B
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beaker.reagents.update_total()
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beaker.on_reagent_change()
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beaker.reagents.handle_reactions()
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update_icon()
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/obj/machinery/iv_drip/attack_hand(mob/user as mob)
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if(src.beaker)
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src.beaker.loc = get_turf(src)
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src.beaker = null
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update_icon()
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else
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return ..()
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/obj/machinery/iv_drip/verb/toggle_mode()
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set name = "Toggle Mode"
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set src in view(1)
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if(!istype(usr, /mob/living))
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usr << "\red You can't do that."
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return
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if(mode == "give")
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mode = "take"
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usr << "The IV drip is now taking blood."
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else if(mode == "take")
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mode = "give"
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usr << "The IV drip is now giving blood."
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/obj/machinery/iv_drip/examine()
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set src in view()
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..()
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if (!(usr in view(2)) && usr!=src.loc) return
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if(mode == "take")
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usr << "The IV drip is taking blood."
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else if(mode == "give")
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usr << "The IV drip is injecting."
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if(beaker)
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usr << "\blue Attached is \a [beaker] with:"
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if(beaker.reagents && beaker.reagents.reagent_list.len)
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for(var/datum/reagent/R in beaker.reagents.reagent_list)
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usr << "\blue [R.volume] units of [R.name]"
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else
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usr << "\blue Attached is an empty [beaker]."
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else
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usr << "\blue No chemicals are attached."
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if(attached)
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usr << "\blue [attached] is attached."
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else
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usr << "\blue No one is attached." |