Files
vgstation13/code/modules/admin/topic.dm
Chinsky 4d7aa320cb Due to git tree being fucked up for some reason, manually reapplied many man many fixes.
Just got to tip of real tree and got zipball, then unpacked it here.
2013-02-07 07:13:27 +04:00

2519 lines
100 KiB
Plaintext

/datum/admins/Topic(href, href_list)
..()
if(usr.client != src.owner || !check_rights(0))
world << "\blue [usr.key] has attempted to override the admin panel!"
log_admin("[key_name(usr)] tried to use the admin panel without authorization.")
return
if(href_list["makeAntag"])
switch(href_list["makeAntag"])
if("1")
log_admin("[key_name(usr)] has spawned a traitor.")
if(!src.makeTratiors())
usr << "\red Unfortunatly there were no candidates available"
if("2")
log_admin("[key_name(usr)] has spawned a changeling.")
if(!src.makeChanglings())
usr << "\red Unfortunatly there were no candidates available"
if("3")
log_admin("[key_name(usr)] has spawned revolutionaries.")
if(!src.makeRevs())
usr << "\red Unfortunatly there were no candidates available"
if("4")
log_admin("[key_name(usr)] has spawned a cultists.")
if(!src.makeCult())
usr << "\red Unfortunatly there were no candidates available"
if("5")
log_admin("[key_name(usr)] has spawned a malf AI.")
if(!src.makeMalfAImode())
usr << "\red Unfortunatly there were no candidates available"
if("6")
log_admin("[key_name(usr)] has spawned a wizard.")
if(!src.makeWizard())
usr << "\red Unfortunatly there were no candidates available"
if("7")
log_admin("[key_name(usr)] has spawned a nuke team.")
if(!src.makeNukeTeam())
usr << "\red Unfortunatly there were no candidates available"
if("8")
log_admin("[key_name(usr)] has spawned a ninja.")
src.makeSpaceNinja()
if("9")
log_admin("[key_name(usr)] has spawned aliens.")
src.makeAliens()
if("10")
log_admin("[key_name(usr)] has spawned a death squad.")
if(!src.makeDeathsquad())
usr << "\red Unfortunatly there were no candidates available"
else if(href_list["dbsearchckey"] || href_list["dbsearchadmin"])
var/adminckey = href_list["dbsearchadmin"]
var/playerckey = href_list["dbsearchckey"]
DB_ban_panel(playerckey, adminckey)
return
else if(href_list["dbbanedit"])
var/banedit = href_list["dbbanedit"]
var/banid = text2num(href_list["dbbanid"])
if(!banedit || !banid)
return
DB_ban_edit(banid, banedit)
return
else if(href_list["dbbanaddtype"])
var/bantype = text2num(href_list["dbbanaddtype"])
var/banckey = href_list["dbbanaddckey"]
var/banduration = text2num(href_list["dbbaddduration"])
var/banjob = href_list["dbbanaddjob"]
var/banreason = href_list["dbbanreason"]
banckey = ckey(banckey)
switch(bantype)
if(BANTYPE_PERMA)
if(!banckey || !banreason)
usr << "Not enough parameters (Requires ckey and reason)"
return
banduration = null
banjob = null
if(BANTYPE_TEMP)
if(!banckey || !banreason || !banduration)
usr << "Not enough parameters (Requires ckey, reason and duration)"
return
banjob = null
if(BANTYPE_JOB_PERMA)
if(!banckey || !banreason || !banjob)
usr << "Not enough parameters (Requires ckey, reason and job)"
return
banduration = null
if(BANTYPE_JOB_TEMP)
if(!banckey || !banreason || !banjob || !banduration)
usr << "Not enough parameters (Requires ckey, reason and job)"
return
var/mob/playermob
for(var/mob/M in player_list)
if(M.ckey == banckey)
playermob = M
break
banreason = "(MANUAL BAN) "+banreason
DB_ban_record(bantype, playermob, banduration, banreason, banjob, null, banckey)
else if(href_list["editrights"])
if(!check_rights(R_PERMISSIONS))
message_admins("[key_name_admin(usr)] attempted to edit the admin permissions without sufficient rights.")
log_admin("[key_name(usr)] attempted to edit the admin permissions without sufficient rights.")
return
var/adm_ckey
var/task = href_list["editrights"]
if(task == "add")
var/new_ckey = ckey(input(usr,"New admin's ckey","Admin ckey", null) as text|null)
if(!new_ckey) return
if(new_ckey in admin_datums)
usr << "<font color='red'>Error: Topic 'editrights': [new_ckey] is already an admin</font>"
return
adm_ckey = new_ckey
task = "rank"
else if(task != "show")
adm_ckey = ckey(href_list["ckey"])
if(!adm_ckey)
usr << "<font color='red'>Error: Topic 'editrights': No valid ckey</font>"
return
var/datum/admins/D = admin_datums[adm_ckey]
if(task == "remove")
if(alert("Are you sure you want to remove [adm_ckey]?","Message","Yes","Cancel") == "Yes")
if(!D) return
admin_datums -= adm_ckey
D.disassociate()
message_admins("[key_name_admin(usr)] removed [adm_ckey] from the admins list")
log_admin("[key_name(usr)] removed [adm_ckey] from the admins list")
log_admin_rank_modification(adm_ckey, "Removed")
else if(task == "rank")
var/new_rank
if(admin_ranks.len)
new_rank = input("Please select a rank", "New rank", null, null) as null|anything in (admin_ranks|"*New Rank*")
else
new_rank = input("Please select a rank", "New rank", null, null) as null|anything in list("Game Master","Game Admin", "Trial Admin", "Admin Observer","*New Rank*")
var/rights = 0
if(D)
rights = D.rights
switch(new_rank)
if(null,"") return
if("*New Rank*")
new_rank = input("Please input a new rank", "New custom rank", null, null) as null|text
if(config.admin_legacy_system)
new_rank = ckeyEx(new_rank)
if(!new_rank)
usr << "<font color='red'>Error: Topic 'editrights': Invalid rank</font>"
return
if(config.admin_legacy_system)
if(admin_ranks.len)
if(new_rank in admin_ranks)
rights = admin_ranks[new_rank] //we typed a rank which already exists, use its rights
else
admin_ranks[new_rank] = 0 //add the new rank to admin_ranks
else
if(config.admin_legacy_system)
new_rank = ckeyEx(new_rank)
rights = admin_ranks[new_rank] //we input an existing rank, use its rights
if(D)
D.disassociate() //remove adminverbs and unlink from client
D.rank = new_rank //update the rank
D.rights = rights //update the rights based on admin_ranks (default: 0)
else
D = new /datum/admins(new_rank, rights, adm_ckey)
var/client/C = directory[adm_ckey] //find the client with the specified ckey (if they are logged in)
D.associate(C) //link up with the client and add verbs
message_admins("[key_name_admin(usr)] edited the admin rank of [adm_ckey] to [new_rank]")
log_admin("[key_name(usr)] edited the admin rank of [adm_ckey] to [new_rank]")
log_admin_rank_modification(adm_ckey, new_rank)
else if(task == "permissions")
if(!D) return
var/list/permissionlist = list()
for(var/i=1, i<=R_MAXPERMISSION, i<<=1) //that <<= is shorthand for i = i << 1. Which is a left bitshift
permissionlist[rights2text(i)] = i
var/new_permission = input("Select a permission to turn on/off", "Permission toggle", null, null) as null|anything in permissionlist
if(!new_permission) return
D.rights ^= permissionlist[new_permission]
message_admins("[key_name_admin(usr)] toggled the [new_permission] permission of [adm_ckey]")
log_admin("[key_name(usr)] toggled the [new_permission] permission of [adm_ckey]")
log_admin_permission_modification(adm_ckey, permissionlist[new_permission])
edit_admin_permissions()
else if(href_list["call_shuttle"])
if(!check_rights(R_ADMIN)) return
if( ticker.mode.name == "blob" )
alert("You can't call the shuttle during blob!")
return
switch(href_list["call_shuttle"])
if("1")
if ((!( ticker ) || emergency_shuttle.location))
return
emergency_shuttle.incall()
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
log_admin("[key_name(usr)] called the Emergency Shuttle")
message_admins("\blue [key_name_admin(usr)] called the Emergency Shuttle to the station", 1)
if("2")
if ((!( ticker ) || emergency_shuttle.location || emergency_shuttle.direction == 0))
return
switch(emergency_shuttle.direction)
if(-1)
emergency_shuttle.incall()
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
log_admin("[key_name(usr)] called the Emergency Shuttle")
message_admins("\blue [key_name_admin(usr)] called the Emergency Shuttle to the station", 1)
if(1)
emergency_shuttle.recall()
log_admin("[key_name(usr)] sent the Emergency Shuttle back")
message_admins("\blue [key_name_admin(usr)] sent the Emergency Shuttle back", 1)
href_list["secretsadmin"] = "check_antagonist"
else if(href_list["edit_shuttle_time"])
if(!check_rights(R_SERVER)) return
emergency_shuttle.settimeleft( input("Enter new shuttle duration (seconds):","Edit Shuttle Timeleft", emergency_shuttle.timeleft() ) as num )
log_admin("[key_name(usr)] edited the Emergency Shuttle's timeleft to [emergency_shuttle.timeleft()]")
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
message_admins("\blue [key_name_admin(usr)] edited the Emergency Shuttle's timeleft to [emergency_shuttle.timeleft()]", 1)
href_list["secretsadmin"] = "check_antagonist"
else if(href_list["delay_round_end"])
if(!check_rights(R_SERVER)) return
ticker.delay_end = !ticker.delay_end
log_admin("[key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].")
message_admins("\blue [key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].", 1)
href_list["secretsadmin"] = "check_antagonist"
else if(href_list["simplemake"])
if(!check_rights(R_SPAWN)) return
var/mob/M = locate(href_list["mob"])
if(!ismob(M))
usr << "This can only be used on instances of type /mob"
return
var/delmob = 0
switch(alert("Delete old mob?","Message","Yes","No","Cancel"))
if("Cancel") return
if("Yes") delmob = 1
log_admin("[key_name(usr)] has used rudimentary transformation on [key_name(M)]. Transforming to [href_list["simplemake"]]; deletemob=[delmob]")
message_admins("\blue [key_name_admin(usr)] has used rudimentary transformation on [key_name_admin(M)]. Transforming to [href_list["simplemake"]]; deletemob=[delmob]", 1)
switch(href_list["simplemake"])
if("observer") M.change_mob_type( /mob/dead/observer , null, null, delmob )
if("drone") M.change_mob_type( /mob/living/carbon/alien/humanoid/drone , null, null, delmob )
if("hunter") M.change_mob_type( /mob/living/carbon/alien/humanoid/hunter , null, null, delmob )
if("queen") M.change_mob_type( /mob/living/carbon/alien/humanoid/queen , null, null, delmob )
if("sentinel") M.change_mob_type( /mob/living/carbon/alien/humanoid/sentinel , null, null, delmob )
if("larva") M.change_mob_type( /mob/living/carbon/alien/larva , null, null, delmob )
if("human") M.change_mob_type( /mob/living/carbon/human , null, null, delmob )
if("slime") M.change_mob_type( /mob/living/carbon/slime , null, null, delmob )
if("adultslime") M.change_mob_type( /mob/living/carbon/slime/adult , null, null, delmob )
if("monkey") M.change_mob_type( /mob/living/carbon/monkey , null, null, delmob )
if("robot") M.change_mob_type( /mob/living/silicon/robot , null, null, delmob )
if("cat") M.change_mob_type( /mob/living/simple_animal/cat , null, null, delmob )
if("runtime") M.change_mob_type( /mob/living/simple_animal/cat/Runtime , null, null, delmob )
if("corgi") M.change_mob_type( /mob/living/simple_animal/corgi , null, null, delmob )
if("ian") M.change_mob_type( /mob/living/simple_animal/corgi/Ian , null, null, delmob )
if("crab") M.change_mob_type( /mob/living/simple_animal/crab , null, null, delmob )
if("coffee") M.change_mob_type( /mob/living/simple_animal/crab/Coffee , null, null, delmob )
if("parrot") M.change_mob_type( /mob/living/simple_animal/parrot , null, null, delmob )
if("polyparrot") M.change_mob_type( /mob/living/simple_animal/parrot/Poly , null, null, delmob )
if("constructarmoured") M.change_mob_type( /mob/living/simple_animal/construct/armoured , null, null, delmob )
if("constructbuilder") M.change_mob_type( /mob/living/simple_animal/construct/builder , null, null, delmob )
if("constructwraith") M.change_mob_type( /mob/living/simple_animal/construct/wraith , null, null, delmob )
if("shade") M.change_mob_type( /mob/living/simple_animal/shade , null, null, delmob )
/////////////////////////////////////new ban stuff
else if(href_list["unbanf"])
if(!check_rights(R_BAN)) return
var/banfolder = href_list["unbanf"]
Banlist.cd = "/base/[banfolder]"
var/key = Banlist["key"]
if(alert(usr, "Are you sure you want to unban [key]?", "Confirmation", "Yes", "No") == "Yes")
if(RemoveBan(banfolder))
unbanpanel()
else
alert(usr, "This ban has already been lifted / does not exist.", "Error", "Ok")
unbanpanel()
else if(href_list["warn"])
usr.client.warn(href_list["warn"])
else if(href_list["unbane"])
if(!check_rights(R_BAN)) return
UpdateTime()
var/reason
var/banfolder = href_list["unbane"]
Banlist.cd = "/base/[banfolder]"
var/reason2 = Banlist["reason"]
var/temp = Banlist["temp"]
var/minutes = Banlist["minutes"]
var/banned_key = Banlist["key"]
Banlist.cd = "/base"
var/duration
switch(alert("Temporary Ban?",,"Yes","No"))
if("Yes")
temp = 1
var/mins = 0
if(minutes > CMinutes)
mins = minutes - CMinutes
mins = input(usr,"How long (in minutes)? (Default: 1440)","Ban time",mins ? mins : 1440) as num|null
if(!mins) return
mins = min(525599,mins)
minutes = CMinutes + mins
duration = GetExp(minutes)
reason = input(usr,"Reason?","reason",reason2) as text|null
if(!reason) return
if("No")
temp = 0
duration = "Perma"
reason = input(usr,"Reason?","reason",reason2) as text|null
if(!reason) return
log_admin("[key_name(usr)] edited [banned_key]'s ban. Reason: [reason] Duration: [duration]")
ban_unban_log_save("[key_name(usr)] edited [banned_key]'s ban. Reason: [reason] Duration: [duration]")
message_admins("\blue [key_name_admin(usr)] edited [banned_key]'s ban. Reason: [reason] Duration: [duration]", 1)
Banlist.cd = "/base/[banfolder]"
Banlist["reason"] << reason
Banlist["temp"] << temp
Banlist["minutes"] << minutes
Banlist["bannedby"] << usr.ckey
Banlist.cd = "/base"
feedback_inc("ban_edit",1)
unbanpanel()
/////////////////////////////////////new ban stuff
else if(href_list["jobban2"])
// if(!check_rights(R_BAN)) return
var/mob/M = locate(href_list["jobban2"])
if(!ismob(M))
usr << "This can only be used on instances of type /mob"
return
if(!M.ckey) //sanity
usr << "This mob has no ckey"
return
if(!job_master)
usr << "Job Master has not been setup!"
return
var/dat = ""
var/header = "<head><title>Job-Ban Panel: [M.name]</title></head>"
var/body
var/jobs = ""
/***********************************WARNING!************************************
The jobban stuff looks mangled and disgusting
But it looks beautiful in-game
-Nodrak
************************************WARNING!***********************************/
var/counter = 0
//Regular jobs
//Command (Blue)
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr align='center' bgcolor='ccccff'><th colspan='[length(command_positions)]'><a href='?src=\ref[src];jobban3=commanddept;jobban4=\ref[M]'>Command Positions</a></th></tr><tr align='center'>"
for(var/jobPos in command_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
if(!job) continue
if(jobban_isbanned(M, job.title))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'><font color=red>[replacetext(job.title, " ", "&nbsp")]</font></a></td>"
counter++
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'>[replacetext(job.title, " ", "&nbsp")]</a></td>"
counter++
if(counter >= 6) //So things dont get squiiiiished!
jobs += "</tr><tr>"
counter = 0
jobs += "</tr></table>"
//Security (Red)
counter = 0
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='ffddf0'><th colspan='[length(security_positions)]'><a href='?src=\ref[src];jobban3=securitydept;jobban4=\ref[M]'>Security Positions</a></th></tr><tr align='center'>"
for(var/jobPos in security_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
if(!job) continue
if(jobban_isbanned(M, job.title))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'><font color=red>[replacetext(job.title, " ", "&nbsp")]</font></a></td>"
counter++
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'>[replacetext(job.title, " ", "&nbsp")]</a></td>"
counter++
if(counter >= 5) //So things dont get squiiiiished!
jobs += "</tr><tr align='center'>"
counter = 0
jobs += "</tr></table>"
//Engineering (Yellow)
counter = 0
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='fff5cc'><th colspan='[length(engineering_positions)]'><a href='?src=\ref[src];jobban3=engineeringdept;jobban4=\ref[M]'>Engineering Positions</a></th></tr><tr align='center'>"
for(var/jobPos in engineering_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
if(!job) continue
if(jobban_isbanned(M, job.title))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'><font color=red>[replacetext(job.title, " ", "&nbsp")]</font></a></td>"
counter++
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'>[replacetext(job.title, " ", "&nbsp")]</a></td>"
counter++
if(counter >= 5) //So things dont get squiiiiished!
jobs += "</tr><tr align='center'>"
counter = 0
jobs += "</tr></table>"
//Medical (White)
counter = 0
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='ffeef0'><th colspan='[length(medical_positions)]'><a href='?src=\ref[src];jobban3=medicaldept;jobban4=\ref[M]'>Medical Positions</a></th></tr><tr align='center'>"
for(var/jobPos in medical_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
if(!job) continue
if(jobban_isbanned(M, job.title))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'><font color=red>[replacetext(job.title, " ", "&nbsp")]</font></a></td>"
counter++
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'>[replacetext(job.title, " ", "&nbsp")]</a></td>"
counter++
if(counter >= 5) //So things dont get squiiiiished!
jobs += "</tr><tr align='center'>"
counter = 0
jobs += "</tr></table>"
//Science (Purple)
counter = 0
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='e79fff'><th colspan='[length(science_positions)]'><a href='?src=\ref[src];jobban3=sciencedept;jobban4=\ref[M]'>Science Positions</a></th></tr><tr align='center'>"
for(var/jobPos in science_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
if(!job) continue
if(jobban_isbanned(M, job.title))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'><font color=red>[replacetext(job.title, " ", "&nbsp")]</font></a></td>"
counter++
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'>[replacetext(job.title, " ", "&nbsp")]</a></td>"
counter++
if(counter >= 5) //So things dont get squiiiiished!
jobs += "</tr><tr align='center'>"
counter = 0
jobs += "</tr></table>"
//Civilian (Grey)
counter = 0
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='dddddd'><th colspan='[length(civilian_positions)]'><a href='?src=\ref[src];jobban3=civiliandept;jobban4=\ref[M]'>Civilian Positions</a></th></tr><tr align='center'>"
for(var/jobPos in civilian_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
if(!job) continue
if(jobban_isbanned(M, job.title))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'><font color=red>[replacetext(job.title, " ", "&nbsp")]</font></a></td>"
counter++
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'>[replacetext(job.title, " ", "&nbsp")]</a></td>"
counter++
if(counter >= 5) //So things dont get squiiiiished!
jobs += "</tr><tr align='center'>"
counter = 0
jobs += "</tr></table>"
//Non-Human (Green)
counter = 0
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='ccffcc'><th colspan='[length(nonhuman_positions)]'><a href='?src=\ref[src];jobban3=nonhumandept;jobban4=\ref[M]'>Non-human Positions</a></th></tr><tr align='center'>"
for(var/jobPos in nonhuman_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
if(!job) continue
if(jobban_isbanned(M, job.title))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'><font color=red>[replacetext(job.title, " ", "&nbsp")]</font></a></td>"
counter++
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=[job.title];jobban4=\ref[M]'>[replacetext(job.title, " ", "&nbsp")]</a></td>"
counter++
if(counter >= 5) //So things dont get squiiiiished!
jobs += "</tr><tr align='center'>"
counter = 0
//pAI isn't technically a job, but it goes in here.
if(jobban_isbanned(M, "pAI"))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=pAI;jobban4=\ref[M]'><font color=red>pAI</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=pAI;jobban4=\ref[M]'>pAI</a></td>"
jobs += "</tr></table>"
//Antagonist (Orange)
var/isbanned_dept = jobban_isbanned(M, "Syndicate")
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='ffeeaa'><th colspan='10'><a href='?src=\ref[src];jobban3=Syndicate;jobban4=\ref[M]'>Antagonist Positions</a></th></tr><tr align='center'>"
//Traitor
if(jobban_isbanned(M, "traitor") || isbanned_dept)
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=traitor;jobban4=\ref[M]'><font color=red>[replacetext("Traitor", " ", "&nbsp")]</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=traitor;jobban4=\ref[M]'>[replacetext("Traitor", " ", "&nbsp")]</a></td>"
//Changeling
if(jobban_isbanned(M, "changeling") || isbanned_dept)
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=changeling;jobban4=\ref[M]'><font color=red>[replacetext("Changeling", " ", "&nbsp")]</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=changeling;jobban4=\ref[M]'>[replacetext("Changeling", " ", "&nbsp")]</a></td>"
//Nuke Operative
if(jobban_isbanned(M, "operative") || isbanned_dept)
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=operative;jobban4=\ref[M]'><font color=red>[replacetext("Nuke Operative", " ", "&nbsp")]</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=operative;jobban4=\ref[M]'>[replacetext("Nuke Operative", " ", "&nbsp")]</a></td>"
//Revolutionary
if(jobban_isbanned(M, "revolutionary") || isbanned_dept)
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=revolutionary;jobban4=\ref[M]'><font color=red>[replacetext("Revolutionary", " ", "&nbsp")]</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=revolutionary;jobban4=\ref[M]'>[replacetext("Revolutionary", " ", "&nbsp")]</a></td>"
jobs += "</tr><tr align='center'>" //Breaking it up so it fits nicer on the screen every 5 entries
//Cultist
if(jobban_isbanned(M, "cultist") || isbanned_dept)
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=cultist;jobban4=\ref[M]'><font color=red>[replacetext("Cultist", " ", "&nbsp")]</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=cultist;jobban4=\ref[M]'>[replacetext("Cultist", " ", "&nbsp")]</a></td>"
//Wizard
if(jobban_isbanned(M, "wizard") || isbanned_dept)
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=wizard;jobban4=\ref[M]'><font color=red>[replacetext("Wizard", " ", "&nbsp")]</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=wizard;jobban4=\ref[M]'>[replacetext("Wizard", " ", "&nbsp")]</a></td>"
/* //Malfunctioning AI //Removed Malf-bans because they're a pain to impliment
if(jobban_isbanned(M, "malf AI") || isbanned_dept)
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=malf AI;jobban4=\ref[M]'><font color=red>[replacetext("Malf AI", " ", "&nbsp")]</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=malf AI;jobban4=\ref[M]'>[replacetext("Malf AI", " ", "&nbsp")]</a></td>"
//Alien
if(jobban_isbanned(M, "alien candidate") || isbanned_dept)
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=alien candidate;jobban4=\ref[M]'><font color=red>[replacetext("Alien", " ", "&nbsp")]</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=alien candidate;jobban4=\ref[M]'>[replacetext("Alien", " ", "&nbsp")]</a></td>"
//Infested Monkey
if(jobban_isbanned(M, "infested monkey") || isbanned_dept)
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=infested monkey;jobban4=\ref[M]'><font color=red>[replacetext("Infested Monkey", " ", "&nbsp")]</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=infested monkey;jobban4=\ref[M]'>[replacetext("Infested Monkey", " ", "&nbsp")]</a></td>"
*/
jobs += "</tr></table>"
body = "<body>[jobs]</body>"
dat = "<tt>[header][body]</tt>"
usr << browse(dat, "window=jobban2;size=800x450")
return
//JOBBAN'S INNARDS
else if(href_list["jobban3"])
if(!check_rights(R_BAN)) return
var/mob/M = locate(href_list["jobban4"])
if(!ismob(M))
usr << "This can only be used on instances of type /mob"
return
if(M != usr) //we can jobban ourselves
if(M.client && M.client.holder && (M.client.holder.rights & R_BAN)) //they can ban too. So we can't ban them
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
if(!job_master)
usr << "Job Master has not been setup!"
return
//get jobs for department if specified, otherwise just returnt he one job in a list.
var/list/joblist = list()
switch(href_list["jobban3"])
if("commanddept")
for(var/jobPos in command_positions)
if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos)
if(!temp) continue
joblist += temp.title
if("securitydept")
for(var/jobPos in security_positions)
if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos)
if(!temp) continue
joblist += temp.title
if("engineeringdept")
for(var/jobPos in engineering_positions)
if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos)
if(!temp) continue
joblist += temp.title
if("medicaldept")
for(var/jobPos in medical_positions)
if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos)
if(!temp) continue
joblist += temp.title
if("sciencedept")
for(var/jobPos in science_positions)
if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos)
if(!temp) continue
joblist += temp.title
if("civiliandept")
for(var/jobPos in civilian_positions)
if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos)
if(!temp) continue
joblist += temp.title
if("nonhumandept")
joblist += "pAI"
for(var/jobPos in nonhuman_positions)
if(!jobPos) continue
var/datum/job/temp = job_master.GetJob(jobPos)
if(!temp) continue
joblist += temp.title
else
joblist += href_list["jobban3"]
//Create a list of unbanned jobs within joblist
var/list/notbannedlist = list()
for(var/job in joblist)
if(!jobban_isbanned(M, job))
notbannedlist += job
//Banning comes first
if(notbannedlist.len) //at least 1 unbanned job exists in joblist so we have stuff to ban.
switch(alert("Temporary Ban?",,"Yes","No", "Cancel"))
if("Yes")
if(config.ban_legacy_system)
usr << "\red Your server is using the legacy banning system, which does not support temporary job bans. Consider upgrading. Aborting ban."
return
var/mins = input(usr,"How long (in minutes)?","Ban time",1440) as num|null
if(!mins)
return
var/reason = input(usr,"Reason?","Please State Reason","") as text|null
if(!reason)
return
var/msg
for(var/job in notbannedlist)
ban_unban_log_save("[key_name(usr)] temp-jobbanned [key_name(M)] from [job] for [mins] minutes. reason: [reason]")
log_admin("[key_name(usr)] temp-jobbanned [key_name(M)] from [job] for [mins] minutes")
feedback_inc("ban_job_tmp",1)
DB_ban_record(BANTYPE_JOB_TEMP, M, mins, reason, job)
feedback_add_details("ban_job_tmp","- [job]")
jobban_fullban(M, job, "[reason]; By [usr.ckey] on [time2text(world.realtime)]") //Legacy banning does not support temporary jobbans.
if(!msg)
msg = job
else
msg += ", [job]"
notes_add(M.ckey, "Banned from [msg] - [reason]")
message_admins("\blue [key_name_admin(usr)] banned [key_name_admin(M)] from [msg] for [mins] minutes", 1)
M << "\red<BIG><B>You have been jobbanned by [usr.client.ckey] from: [msg].</B></BIG>"
M << "\red <B>The reason is: [reason]</B>"
M << "\red This jobban will be lifted in [mins] minutes."
href_list["jobban2"] = 1 // lets it fall through and refresh
return 1
if("No")
var/reason = input(usr,"Reason?","Please State Reason","") as text|null
if(reason)
var/msg
for(var/job in notbannedlist)
ban_unban_log_save("[key_name(usr)] perma-jobbanned [key_name(M)] from [job]. reason: [reason]")
log_admin("[key_name(usr)] perma-banned [key_name(M)] from [job]")
feedback_inc("ban_job",1)
DB_ban_record(BANTYPE_JOB_PERMA, M, -1, reason, job)
feedback_add_details("ban_job","- [job]")
jobban_fullban(M, job, "[reason]; By [usr.ckey] on [time2text(world.realtime)]")
if(!msg) msg = job
else msg += ", [job]"
notes_add(M.ckey, "Banned from [msg] - [reason]")
message_admins("\blue [key_name_admin(usr)] banned [key_name_admin(M)] from [msg]", 1)
M << "\red<BIG><B>You have been jobbanned by [usr.client.ckey] from: [msg].</B></BIG>"
M << "\red <B>The reason is: [reason]</B>"
M << "\red Jobban can be lifted only upon request."
href_list["jobban2"] = 1 // lets it fall through and refresh
return 1
if("Cancel")
return
//Unbanning joblist
//all jobs in joblist are banned already OR we didn't give a reason (implying they shouldn't be banned)
if(joblist.len) //at least 1 banned job exists in joblist so we have stuff to unban.
if(!config.ban_legacy_system)
usr << "Unfortunately, database based unbanning cannot be done through this panel"
DB_ban_panel(M.ckey)
return
var/msg
for(var/job in joblist)
var/reason = jobban_isbanned(M, job)
if(!reason) continue //skip if it isn't jobbanned anyway
switch(alert("Job: '[job]' Reason: '[reason]' Un-jobban?","Please Confirm","Yes","No"))
if("Yes")
ban_unban_log_save("[key_name(usr)] unjobbanned [key_name(M)] from [job]")
log_admin("[key_name(usr)] unbanned [key_name(M)] from [job]")
DB_ban_unban(M.ckey, BANTYPE_JOB_PERMA, job)
feedback_inc("ban_job_unban",1)
feedback_add_details("ban_job_unban","- [job]")
jobban_unban(M, job)
if(!msg) msg = job
else msg += ", [job]"
else
continue
if(msg)
message_admins("\blue [key_name_admin(usr)] unbanned [key_name_admin(M)] from [msg]", 1)
M << "\red<BIG><B>You have been un-jobbanned by [usr.client.ckey] from [msg].</B></BIG>"
href_list["jobban2"] = 1 // lets it fall through and refresh
return 1
return 0 //we didn't do anything!
else if(href_list["boot2"])
var/mob/M = locate(href_list["boot2"])
if (ismob(M))
if(!check_if_greater_rights_than(M.client))
return
M << "\red You have been kicked from the server"
log_admin("[key_name(usr)] booted [key_name(M)].")
message_admins("\blue [key_name_admin(usr)] booted [key_name_admin(M)].", 1)
//M.client = null
del(M.client)
/*
//Player Notes
else if(href_list["notes"])
var/ckey = href_list["ckey"]
if(!ckey)
var/mob/M = locate(href_list["mob"])
if(ismob(M))
ckey = M.ckey
switch(href_list["notes"])
if("show")
notes_show(ckey)
if("add")
notes_add(ckey,href_list["text"])
notes_show(ckey)
if("remove")
notes_remove(ckey,text2num(href_list["from"]),text2num(href_list["to"]))
notes_show(ckey)
*/
else if(href_list["removejobban"])
if(!check_rights(R_BAN)) return
var/t = href_list["removejobban"]
if(t)
if((alert("Do you want to unjobban [t]?","Unjobban confirmation", "Yes", "No") == "Yes") && t) //No more misclicks! Unless you do it twice.
log_admin("[key_name(usr)] removed [t]")
message_admins("\blue [key_name_admin(usr)] removed [t]", 1)
jobban_remove(t)
href_list["ban"] = 1 // lets it fall through and refresh
var/t_split = text2list(t, " - ")
var/key = t_split[1]
var/job = t_split[2]
DB_ban_unban(ckey(key), BANTYPE_JOB_PERMA, job)
else if(href_list["newban"])
if(!check_rights(R_BAN)) return
var/mob/M = locate(href_list["newban"])
if(!ismob(M)) return
if(M.client && M.client.holder) return //admins cannot be banned. Even if they could, the ban doesn't affect them anyway
switch(alert("Temporary Ban?",,"Yes","No", "Cancel"))
if("Yes")
var/mins = input(usr,"How long (in minutes)?","Ban time",1440) as num|null
if(!mins)
return
if(mins >= 525600) mins = 525599
var/reason = input(usr,"Reason?","reason","Griefer") as text|null
if(!reason)
return
AddBan(M.ckey, M.computer_id, reason, usr.ckey, 1, mins)
ban_unban_log_save("[usr.client.ckey] has banned [M.ckey]. - Reason: [reason] - This will be removed in [mins] minutes.")
M << "\red<BIG><B>You have been banned by [usr.client.ckey].\nReason: [reason].</B></BIG>"
M << "\red This is a temporary ban, it will be removed in [mins] minutes."
feedback_inc("ban_tmp",1)
DB_ban_record(BANTYPE_TEMP, M, mins, reason)
feedback_inc("ban_tmp_mins",mins)
if(config.banappeals)
M << "\red To try to resolve this matter head to [config.banappeals]"
else
M << "\red No ban appeals URL has been set."
log_admin("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.")
message_admins("\blue[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.")
del(M.client)
//del(M) // See no reason why to delete mob. Important stuff can be lost. And ban can be lifted before round ends.
if("No")
var/reason = input(usr,"Reason?","reason","Griefer") as text|null
if(!reason)
return
switch(alert(usr,"IP ban?",,"Yes","No","Cancel"))
if("Cancel") return
if("Yes")
AddBan(M.ckey, M.computer_id, reason, usr.ckey, 0, 0, M.lastKnownIP)
if("No")
AddBan(M.ckey, M.computer_id, reason, usr.ckey, 0, 0)
M << "\red<BIG><B>You have been banned by [usr.client.ckey].\nReason: [reason].</B></BIG>"
M << "\red This is a permanent ban."
if(config.banappeals)
M << "\red To try to resolve this matter head to [config.banappeals]"
else
M << "\red No ban appeals URL has been set."
ban_unban_log_save("[usr.client.ckey] has permabanned [M.ckey]. - Reason: [reason] - This is a permanent ban.")
log_admin("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.")
message_admins("\blue[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.")
feedback_inc("ban_perma",1)
DB_ban_record(BANTYPE_PERMA, M, -1, reason)
del(M.client)
//del(M)
if("Cancel")
return
else if(href_list["unjobbanf"])
if(!check_rights(R_BAN)) return
var/banfolder = href_list["unjobbanf"]
Banlist.cd = "/base/[banfolder]"
var/key = Banlist["key"]
if(alert(usr, "Are you sure you want to unban [key]?", "Confirmation", "Yes", "No") == "Yes")
if (RemoveBanjob(banfolder))
unjobbanpanel()
else
alert(usr,"This ban has already been lifted / does not exist.","Error","Ok")
unjobbanpanel()
else if(href_list["mute"])
if(!check_rights(R_ADMIN)) return
var/mob/M = locate(href_list["mute"])
if(!ismob(M)) return
if(!M.client) return
var/mute_type = href_list["mute_type"]
if(istext(mute_type)) mute_type = text2num(mute_type)
if(!isnum(mute_type)) return
cmd_admin_mute(M, mute_type)
else if(href_list["c_mode"])
if(!check_rights(R_ADMIN)) return
if(ticker && ticker.mode)
return alert(usr, "The game has already started.", null, null, null, null)
var/dat = {"<B>What mode do you wish to play?</B><HR>"}
for(var/mode in config.modes)
dat += {"<A href='?src=\ref[src];c_mode2=[mode]'>[config.mode_names[mode]]</A><br>"}
dat += {"<A href='?src=\ref[src];c_mode2=secret'>Secret</A><br>"}
dat += {"<A href='?src=\ref[src];c_mode2=random'>Random</A><br>"}
dat += {"Now: [master_mode]"}
usr << browse(dat, "window=c_mode")
else if(href_list["f_secret"])
if(!check_rights(R_ADMIN)) return
if(ticker && ticker.mode)
return alert(usr, "The game has already started.", null, null, null, null)
if(master_mode != "secret")
return alert(usr, "The game mode has to be secret!", null, null, null, null)
var/dat = {"<B>What game mode do you want to force secret to be? Use this if you want to change the game mode, but want the players to believe it's secret. This will only work if the current game mode is secret.</B><HR>"}
for(var/mode in config.modes)
dat += {"<A href='?src=\ref[src];f_secret2=[mode]'>[config.mode_names[mode]]</A><br>"}
dat += {"<A href='?src=\ref[src];f_secret2=secret'>Random (default)</A><br>"}
dat += {"Now: [secret_force_mode]"}
usr << browse(dat, "window=f_secret")
else if(href_list["c_mode2"])
if(!check_rights(R_ADMIN|R_SERVER)) return
if (ticker && ticker.mode)
return alert(usr, "The game has already started.", null, null, null, null)
master_mode = href_list["c_mode2"]
log_admin("[key_name(usr)] set the mode as [master_mode].")
message_admins("\blue [key_name_admin(usr)] set the mode as [master_mode].", 1)
world << "\blue <b>The mode is now: [master_mode]</b>"
Game() // updates the main game menu
world.save_mode(master_mode)
.(href, list("c_mode"=1))
else if(href_list["f_secret2"])
if(!check_rights(R_ADMIN|R_SERVER)) return
if(ticker && ticker.mode)
return alert(usr, "The game has already started.", null, null, null, null)
if(master_mode != "secret")
return alert(usr, "The game mode has to be secret!", null, null, null, null)
secret_force_mode = href_list["f_secret2"]
log_admin("[key_name(usr)] set the forced secret mode as [secret_force_mode].")
message_admins("\blue [key_name_admin(usr)] set the forced secret mode as [secret_force_mode].", 1)
Game() // updates the main game menu
.(href, list("f_secret"=1))
else if(href_list["monkeyone"])
if(!check_rights(R_SPAWN)) return
var/mob/living/carbon/human/H = locate(href_list["monkeyone"])
if(!istype(H))
usr << "This can only be used on instances of type /mob/living/carbon/human"
return
log_admin("[key_name(usr)] attempting to monkeyize [key_name(H)]")
message_admins("\blue [key_name_admin(usr)] attempting to monkeyize [key_name_admin(H)]", 1)
H.monkeyize()
else if(href_list["corgione"])
if(!check_rights(R_SPAWN)) return
var/mob/living/carbon/human/H = locate(href_list["corgione"])
if(!istype(H))
usr << "This can only be used on instances of type /mob/living/carbon/human"
return
log_admin("[key_name(usr)] attempting to corgize [key_name(H)]")
message_admins("\blue [key_name_admin(usr)] attempting to corgize [key_name_admin(H)]", 1)
H.corgize()
else if(href_list["forcespeech"])
if(!check_rights(R_FUN)) return
var/mob/M = locate(href_list["forcespeech"])
if(!ismob(M))
usr << "this can only be used on instances of type /mob"
var/speech = input("What will [key_name(M)] say?.", "Force speech", "")// Don't need to sanitize, since it does that in say(), we also trust our admins.
if(!speech) return
M.say(speech)
speech = sanitize(speech) // Nah, we don't trust them
log_admin("[key_name(usr)] forced [key_name(M)] to say: [speech]")
message_admins("\blue [key_name_admin(usr)] forced [key_name_admin(M)] to say: [speech]")
else if(href_list["sendtoprison"])
if(!check_rights(R_ADMIN)) return
if(alert(usr, "Send to admin prison for the round?", "Message", "Yes", "No") != "Yes")
return
var/mob/M = locate(href_list["sendtoprison"])
if(!ismob(M))
usr << "This can only be used on instances of type /mob"
return
if(istype(M, /mob/living/silicon/ai))
usr << "This cannot be used on instances of type /mob/living/silicon/ai"
return
var/turf/prison_cell = pick(prisonwarp)
if(!prison_cell) return
var/obj/structure/closet/secure_closet/brig/locker = new /obj/structure/closet/secure_closet/brig(prison_cell)
locker.opened = 0
locker.locked = 1
//strip their stuff and stick it in the crate
for(var/obj/item/I in M)
M.u_equip(I)
if(I)
I.loc = locker
I.layer = initial(I.layer)
I.dropped(M)
M.update_icons()
//so they black out before warping
M.Paralyse(5)
sleep(5)
if(!M) return
M.loc = prison_cell
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/prisoner = M
prisoner.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(prisoner), slot_w_uniform)
prisoner.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(prisoner), slot_shoes)
M << "\red You have been sent to the prison station!"
log_admin("[key_name(usr)] sent [key_name(M)] to the prison station.")
message_admins("\blue [key_name_admin(usr)] sent [key_name_admin(M)] to the prison station.", 1)
else if(href_list["tdome1"])
if(!check_rights(R_FUN)) return
if(alert(usr, "Confirm?", "Message", "Yes", "No") != "Yes")
return
var/mob/M = locate(href_list["tdome1"])
if(!ismob(M))
usr << "This can only be used on instances of type /mob"
return
if(istype(M, /mob/living/silicon/ai))
usr << "This cannot be used on instances of type /mob/living/silicon/ai"
return
for(var/obj/item/I in M)
M.u_equip(I)
if(I)
I.loc = M.loc
I.layer = initial(I.layer)
I.dropped(M)
M.Paralyse(5)
sleep(5)
M.loc = pick(tdome1)
spawn(50)
M << "\blue You have been sent to the Thunderdome."
log_admin("[key_name(usr)] has sent [key_name(M)] to the thunderdome. (Team 1)")
message_admins("[key_name_admin(usr)] has sent [key_name_admin(M)] to the thunderdome. (Team 1)", 1)
else if(href_list["tdome2"])
if(!check_rights(R_FUN)) return
if(alert(usr, "Confirm?", "Message", "Yes", "No") != "Yes")
return
var/mob/M = locate(href_list["tdome2"])
if(!ismob(M))
usr << "This can only be used on instances of type /mob"
return
if(istype(M, /mob/living/silicon/ai))
usr << "This cannot be used on instances of type /mob/living/silicon/ai"
return
for(var/obj/item/I in M)
M.u_equip(I)
if(I)
I.loc = M.loc
I.layer = initial(I.layer)
I.dropped(M)
M.Paralyse(5)
sleep(5)
M.loc = pick(tdome2)
spawn(50)
M << "\blue You have been sent to the Thunderdome."
log_admin("[key_name(usr)] has sent [key_name(M)] to the thunderdome. (Team 2)")
message_admins("[key_name_admin(usr)] has sent [key_name_admin(M)] to the thunderdome. (Team 2)", 1)
else if(href_list["tdomeadmin"])
if(!check_rights(R_FUN)) return
if(alert(usr, "Confirm?", "Message", "Yes", "No") != "Yes")
return
var/mob/M = locate(href_list["tdomeadmin"])
if(!ismob(M))
usr << "This can only be used on instances of type /mob"
return
if(istype(M, /mob/living/silicon/ai))
usr << "This cannot be used on instances of type /mob/living/silicon/ai"
return
M.Paralyse(5)
sleep(5)
M.loc = pick(tdomeadmin)
spawn(50)
M << "\blue You have been sent to the Thunderdome."
log_admin("[key_name(usr)] has sent [key_name(M)] to the thunderdome. (Admin.)")
message_admins("[key_name_admin(usr)] has sent [key_name_admin(M)] to the thunderdome. (Admin.)", 1)
else if(href_list["tdomeobserve"])
if(!check_rights(R_FUN)) return
if(alert(usr, "Confirm?", "Message", "Yes", "No") != "Yes")
return
var/mob/M = locate(href_list["tdomeobserve"])
if(!ismob(M))
usr << "This can only be used on instances of type /mob"
return
if(istype(M, /mob/living/silicon/ai))
usr << "This cannot be used on instances of type /mob/living/silicon/ai"
return
for(var/obj/item/I in M)
M.u_equip(I)
if(I)
I.loc = M.loc
I.layer = initial(I.layer)
I.dropped(M)
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/observer = M
observer.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket(observer), slot_w_uniform)
observer.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(observer), slot_shoes)
M.Paralyse(5)
sleep(5)
M.loc = pick(tdomeobserve)
spawn(50)
M << "\blue You have been sent to the Thunderdome."
log_admin("[key_name(usr)] has sent [key_name(M)] to the thunderdome. (Observer.)")
message_admins("[key_name_admin(usr)] has sent [key_name_admin(M)] to the thunderdome. (Observer.)", 1)
else if(href_list["revive"])
if(!check_rights(R_REJUVINATE)) return
var/mob/living/L = locate(href_list["revive"])
if(!istype(L))
usr << "This can only be used on instances of type /mob/living"
return
if(config.allow_admin_rev)
L.revive()
message_admins("\red Admin [key_name_admin(usr)] healed / revived [key_name_admin(L)]!", 1)
log_admin("[key_name(usr)] healed / Rrvived [key_name(L)]")
else
usr << "Admin Rejuvinates have been disabled"
else if(href_list["makeai"])
if(!check_rights(R_SPAWN)) return
var/mob/living/carbon/human/H = locate(href_list["makeai"])
if(!istype(H))
usr << "This can only be used on instances of type /mob/living/carbon/human"
return
message_admins("\red Admin [key_name_admin(usr)] AIized [key_name_admin(H)]!", 1)
log_admin("[key_name(usr)] AIized [key_name(H)]")
H.AIize()
else if(href_list["makealien"])
if(!check_rights(R_SPAWN)) return
var/mob/living/carbon/human/H = locate(href_list["makealien"])
if(!istype(H))
usr << "This can only be used on instances of type /mob/living/carbon/human"
return
usr.client.cmd_admin_alienize(H)
else if(href_list["makeslime"])
if(!check_rights(R_SPAWN)) return
var/mob/living/carbon/human/H = locate(href_list["makeslime"])
if(!istype(H))
usr << "This can only be used on instances of type /mob/living/carbon/human"
return
usr.client.cmd_admin_slimeize(H)
else if(href_list["makerobot"])
if(!check_rights(R_SPAWN)) return
var/mob/living/carbon/human/H = locate(href_list["makerobot"])
if(!istype(H))
usr << "This can only be used on instances of type /mob/living/carbon/human"
return
usr.client.cmd_admin_robotize(H)
else if(href_list["makeanimal"])
if(!check_rights(R_SPAWN)) return
var/mob/M = locate(href_list["makeanimal"])
if(istype(M, /mob/new_player))
usr << "This cannot be used on instances of type /mob/new_player"
return
usr.client.cmd_admin_animalize(M)
/***************** BEFORE**************
if (href_list["l_players"])
var/dat = "<B>Name/Real Name/Key/IP:</B><HR>"
for(var/mob/M in world)
var/foo = ""
if (ismob(M) && M.client)
if(!M.client.authenticated && !M.client.authenticating)
foo += text("\[ <A HREF='?src=\ref[];adminauth=\ref[]'>Authorize</A> | ", src, M)
else
foo += text("\[ <B>Authorized</B> | ")
if(M.start)
if(!istype(M, /mob/living/carbon/monkey))
foo += text("<A HREF='?src=\ref[];monkeyone=\ref[]'>Monkeyize</A> | ", src, M)
else
foo += text("<B>Monkeyized</B> | ")
if(istype(M, /mob/living/silicon/ai))
foo += text("<B>Is an AI</B> | ")
else
foo += text("<A HREF='?src=\ref[];makeai=\ref[]'>Make AI</A> | ", src, M)
if(M.z != 2)
foo += text("<A HREF='?src=\ref[];sendtoprison=\ref[]'>Prison</A> | ", src, M)
foo += text("<A HREF='?src=\ref[];sendtomaze=\ref[]'>Maze</A> | ", src, M)
else
foo += text("<B>On Z = 2</B> | ")
else
foo += text("<B>Hasn't Entered Game</B> | ")
foo += text("<A HREF='?src=\ref[];revive=\ref[]'>Heal/Revive</A> | ", src, M)
foo += text("<A HREF='?src=\ref[];forcespeech=\ref[]'>Say</A> \]", src, M)
dat += text("N: [] R: [] (K: []) (IP: []) []<BR>", M.name, M.real_name, (M.client ? M.client : "No client"), M.lastKnownIP, foo)
usr << browse(dat, "window=players;size=900x480")
*****************AFTER******************/
// Now isn't that much better? IT IS NOW A PROC, i.e. kinda like a big panel like unstable
else if(href_list["adminplayeropts"])
var/mob/M = locate(href_list["adminplayeropts"])
show_player_panel(M)
else if(href_list["adminplayerobservejump"])
if(!check_rights(R_MOD,0) && !check_rights(R_ADMIN)) return
var/mob/M = locate(href_list["adminplayerobservejump"])
var/client/C = usr.client
if(!isobserver(usr)) C.admin_ghost()
sleep(2)
C.jumptomob(M)
else if(href_list["check_antagonist"])
check_antagonists()
else if(href_list["adminplayerobservecoodjump"])
if(!check_rights(R_ADMIN)) return
var/x = text2num(href_list["X"])
var/y = text2num(href_list["Y"])
var/z = text2num(href_list["Z"])
var/client/C = usr.client
if(!isobserver(usr)) C.admin_ghost()
sleep(2)
C.jumptocoord(x,y,z)
else if(href_list["adminchecklaws"])
output_ai_laws()
else if(href_list["adminmoreinfo"])
var/mob/M = locate(href_list["adminmoreinfo"])
if(!ismob(M))
usr << "This can only be used on instances of type /mob"
return
var/location_description = ""
var/special_role_description = ""
var/health_description = ""
var/gender_description = ""
var/turf/T = get_turf(M)
//Location
if(isturf(T))
if(isarea(T.loc))
location_description = "([M.loc == T ? "at coordinates " : "in [M.loc] at coordinates "] [T.x], [T.y], [T.z] in area <b>[T.loc]</b>)"
else
location_description = "([M.loc == T ? "at coordinates " : "in [M.loc] at coordinates "] [T.x], [T.y], [T.z])"
//Job + antagonist
if(M.mind)
special_role_description = "Role: <b>[M.mind.assigned_role]</b>; Antagonist: <font color='red'><b>[M.mind.special_role]</b></font>; Has been rev: [(M.mind.has_been_rev)?"Yes":"No"]"
else
special_role_description = "Role: <i>Mind datum missing</i> Antagonist: <i>Mind datum missing</i>; Has been rev: <i>Mind datum missing</i>;"
//Health
if(isliving(M))
var/mob/living/L = M
var/status
switch (M.stat)
if (0) status = "Alive"
if (1) status = "<font color='orange'><b>Unconscious</b></font>"
if (2) status = "<font color='red'><b>Dead</b></font>"
health_description = "Status = [status]"
health_description += "<BR>Oxy: [L.getOxyLoss()] - Tox: [L.getToxLoss()] - Fire: [L.getFireLoss()] - Brute: [L.getBruteLoss()] - Clone: [L.getCloneLoss()] - Brain: [L.getBrainLoss()]"
else
health_description = "This mob type has no health to speak of."
//Gener
switch(M.gender)
if(MALE,FEMALE) gender_description = "[M.gender]"
else gender_description = "<font color='red'><b>[M.gender]</b></font>"
src.owner << "<b>Info about [M.name]:</b> "
src.owner << "Mob type = [M.type]; Gender = [gender_description] Damage = [health_description]"
src.owner << "Name = <b>[M.name]</b>; Real_name = [M.real_name]; Mind_name = [M.mind?"[M.mind.name]":""]; Key = <b>[M.key]</b>;"
src.owner << "Location = [location_description];"
src.owner << "[special_role_description]"
src.owner << "(<a href='?src=\ref[usr];priv_msg=\ref[M]'>PM</a>) (<A HREF='?src=\ref[src];adminplayeropts=\ref[M]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[M]'>VV</A>) (<A HREF='?src=\ref[src];subtlemessage=\ref[M]'>SM</A>) (<A HREF='?src=\ref[src];adminplayerobservejump=\ref[M]'>JMP</A>) (<A HREF='?src=\ref[src];secretsadmin=check_antagonist'>CA</A>)"
else if(href_list["adminspawncookie"])
if(!check_rights(R_ADMIN|R_FUN)) return
var/mob/living/carbon/human/H = locate(href_list["adminspawncookie"])
if(!ishuman(H))
usr << "This can only be used on instances of type /mob/living/carbon/human"
return
H.equip_to_slot_or_del( new /obj/item/weapon/reagent_containers/food/snacks/cookie(H), slot_l_hand )
if(!(istype(H.l_hand,/obj/item/weapon/reagent_containers/food/snacks/cookie)))
H.equip_to_slot_or_del( new /obj/item/weapon/reagent_containers/food/snacks/cookie(H), slot_r_hand )
if(!(istype(H.r_hand,/obj/item/weapon/reagent_containers/food/snacks/cookie)))
log_admin("[key_name(H)] has their hands full, so they did not receive their cookie, spawned by [key_name(src.owner)].")
message_admins("[key_name(H)] has their hands full, so they did not receive their cookie, spawned by [key_name(src.owner)].")
return
else
H.update_inv_r_hand()//To ensure the icon appears in the HUD
else
H.update_inv_l_hand()
log_admin("[key_name(H)] got their cookie, spawned by [key_name(src.owner)]")
message_admins("[key_name(H)] got their cookie, spawned by [key_name(src.owner)]")
feedback_inc("admin_cookies_spawned",1)
H << "\blue Your prayers have been answered!! You received the <b>best cookie</b>!"
else if(href_list["BlueSpaceArtillery"])
if(!check_rights(R_ADMIN|R_FUN)) return
var/mob/living/M = locate(href_list["BlueSpaceArtillery"])
if(!isliving(M))
usr << "This can only be used on instances of type /mob/living"
return
if(alert(src.owner, "Are you sure you wish to hit [key_name(M)] with Blue Space Artillery?", "Confirm Firing?" , "Yes" , "No") != "Yes")
return
if(BSACooldown)
src.owner << "Standby! Reload cycle in progress! Gunnary crews ready in five seconds!"
return
BSACooldown = 1
spawn(50)
BSACooldown = 0
M << "You've been hit by bluespace artillery!"
log_admin("[key_name(M)] has been hit by Bluespace Artillery fired by [src.owner]")
message_admins("[key_name(M)] has been hit by Bluespace Artillery fired by [src.owner]")
var/obj/effect/stop/S
S = new /obj/effect/stop
S.victim = M
S.loc = M.loc
spawn(20)
del(S)
var/turf/simulated/floor/T = get_turf(M)
if(istype(T))
if(prob(80)) T.break_tile_to_plating()
else T.break_tile()
if(M.health == 1)
M.gib()
else
M.adjustBruteLoss( min( 99 , (M.health - 1) ) )
M.Stun(20)
M.Weaken(20)
M.stuttering = 20
else if(href_list["CentcommReply"])
var/mob/living/carbon/human/H = locate(href_list["CentcommReply"])
if(!istype(H))
usr << "This can only be used on instances of type /mob/living/carbon/human"
return
if(!istype(H.ears, /obj/item/device/radio/headset))
usr << "The person you are trying to contact is not wearing a headset"
return
var/input = input(src.owner, "Please enter a message to reply to [key_name(H)] via their headset.","Outgoing message from Centcomm", "")
if(!input) return
src.owner << "You sent [input] to [H] via a secure channel."
log_admin("[src.owner] replied to [key_name(H)]'s Centcomm message with the message [input].")
message_admins("[src.owner] replied to [key_name(H)]'s Centcom message with: \"[input]\"")
H << "You hear something crackle in your headset for a moment before a voice speaks. \"Please stand by for a message from Central Command. Message as follows. [input]. Message ends.\""
else if(href_list["SyndicateReply"])
var/mob/living/carbon/human/H = locate(href_list["SyndicateReply"])
if(!istype(H))
usr << "This can only be used on instances of type /mob/living/carbon/human"
return
if(!istype(H.ears, /obj/item/device/radio/headset))
usr << "The person you are trying to contact is not wearing a headset"
return
var/input = input(src.owner, "Please enter a message to reply to [key_name(H)] via their headset.","Outgoing message from The Syndicate", "")
if(!input) return
src.owner << "You sent [input] to [H] via a secure channel."
log_admin("[src.owner] replied to [key_name(H)]'s Syndicate message with the message [input].")
H << "You hear something crackle in your headset for a moment before a voice speaks. \"Please stand by for a message from your benefactor. Message as follows, agent. [input]. Message ends.\""
else if(href_list["jumpto"])
if(!check_rights(R_ADMIN)) return
var/mob/M = locate(href_list["jumpto"])
usr.client.jumptomob(M)
else if(href_list["getmob"])
if(!check_rights(R_ADMIN)) return
if(alert(usr, "Confirm?", "Message", "Yes", "No") != "Yes") return
var/mob/M = locate(href_list["getmob"])
usr.client.Getmob(M)
else if(href_list["sendmob"])
if(!check_rights(R_ADMIN)) return
var/mob/M = locate(href_list["sendmob"])
usr.client.sendmob(M)
else if(href_list["narrateto"])
if(!check_rights(R_ADMIN)) return
var/mob/M = locate(href_list["narrateto"])
usr.client.cmd_admin_direct_narrate(M)
else if(href_list["subtlemessage"])
if(!check_rights(R_ADMIN)) return
var/mob/M = locate(href_list["subtlemessage"])
usr.client.cmd_admin_subtle_message(M)
else if(href_list["traitor"])
if(!check_rights(R_ADMIN|R_MOD)) return
if(!ticker || !ticker.mode)
alert("The game hasn't started yet!")
return
var/mob/M = locate(href_list["traitor"])
if(!ismob(M))
usr << "This can only be used on instances of type /mob."
return
show_traitor_panel(M)
else if(href_list["create_object"])
if(!check_rights(R_SPAWN)) return
return create_object(usr)
else if(href_list["quick_create_object"])
if(!check_rights(R_SPAWN)) return
return quick_create_object(usr)
else if(href_list["create_turf"])
if(!check_rights(R_SPAWN)) return
return create_turf(usr)
else if(href_list["create_mob"])
if(!check_rights(R_SPAWN)) return
return create_mob(usr)
else if(href_list["object_list"]) //this is the laggiest thing ever
if(!check_rights(R_SPAWN)) return
if(!config.allow_admin_spawning)
usr << "Spawning of items is not allowed."
return
var/atom/loc = usr.loc
var/dirty_paths
if (istext(href_list["object_list"]))
dirty_paths = list(href_list["object_list"])
else if (istype(href_list["object_list"], /list))
dirty_paths = href_list["object_list"]
var/paths = list()
var/removed_paths = list()
for(var/dirty_path in dirty_paths)
var/path = text2path(dirty_path)
if(!path)
removed_paths += dirty_path
continue
else if(!ispath(path, /obj) && !ispath(path, /turf) && !ispath(path, /mob))
removed_paths += dirty_path
continue
else if(ispath(path, /obj/item/weapon/gun/energy/pulse_rifle))
if(!check_rights(R_FUN,0))
removed_paths += dirty_path
continue
else if(ispath(path, /obj/item/weapon/melee/energy/blade))//Not an item one should be able to spawn./N
if(!check_rights(R_FUN,0))
removed_paths += dirty_path
continue
else if(ispath(path, /obj/effect/bhole))
if(!check_rights(R_FUN,0))
removed_paths += dirty_path
continue
paths += path
if(!paths)
alert("The path list you sent is empty")
return
if(length(paths) > 5)
alert("Select fewer object types, (max 5)")
return
else if(length(removed_paths))
alert("Removed:\n" + dd_list2text(removed_paths, "\n"))
var/list/offset = text2list(href_list["offset"],",")
var/number = dd_range(1, 100, text2num(href_list["object_count"]))
var/X = offset.len > 0 ? text2num(offset[1]) : 0
var/Y = offset.len > 1 ? text2num(offset[2]) : 0
var/Z = offset.len > 2 ? text2num(offset[3]) : 0
var/tmp_dir = href_list["object_dir"]
var/obj_dir = tmp_dir ? text2num(tmp_dir) : 2
if(!obj_dir || !(obj_dir in list(1,2,4,8,5,6,9,10)))
obj_dir = 2
var/obj_name = sanitize(href_list["object_name"])
var/where = href_list["object_where"]
if (!( where in list("onfloor","inhand","inmarked") ))
where = "onfloor"
if( where == "inhand" )
usr << "Support for inhand not available yet. Will spawn on floor."
where = "onfloor"
if ( where == "inhand" ) //Can only give when human or monkey
if ( !( ishuman(usr) || ismonkey(usr) ) )
usr << "Can only spawn in hand when you're a human or a monkey."
where = "onfloor"
else if ( usr.get_active_hand() )
usr << "Your active hand is full. Spawning on floor."
where = "onfloor"
if ( where == "inmarked" )
if ( !marked_datum )
usr << "You don't have any object marked. Abandoning spawn."
return
else
if ( !istype(marked_datum,/atom) )
usr << "The object you have marked cannot be used as a target. Target must be of type /atom. Abandoning spawn."
return
var/atom/target //Where the object will be spawned
switch ( where )
if ( "onfloor" )
switch (href_list["offset_type"])
if ("absolute")
target = locate(0 + X,0 + Y,0 + Z)
if ("relative")
target = locate(loc.x + X,loc.y + Y,loc.z + Z)
if ( "inmarked" )
target = marked_datum
if(target)
for (var/path in paths)
for (var/i = 0; i < number; i++)
if(path in typesof(/turf))
var/turf/O = target
var/turf/N = O.ChangeTurf(path)
if(N)
if(obj_name)
N.name = obj_name
else
var/atom/O = new path(target)
if(O)
O.dir = obj_dir
if(obj_name)
O.name = obj_name
if(istype(O,/mob))
var/mob/M = O
M.real_name = obj_name
if (number == 1)
log_admin("[key_name(usr)] created a [english_list(paths)]")
for(var/path in paths)
if(ispath(path, /mob))
message_admins("[key_name_admin(usr)] created a [english_list(paths)]", 1)
break
else
log_admin("[key_name(usr)] created [number]ea [english_list(paths)]")
for(var/path in paths)
if(ispath(path, /mob))
message_admins("[key_name_admin(usr)] created [number]ea [english_list(paths)]", 1)
break
return
else if(href_list["secretsfun"])
if(!check_rights(R_FUN)) return
var/ok = 0
switch(href_list["secretsfun"])
if("sec_clothes")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SC")
for(var/obj/item/clothing/under/O in world)
del(O)
ok = 1
if("sec_all_clothes")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SAC")
for(var/obj/item/clothing/O in world)
del(O)
ok = 1
if("sec_classic1")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SC1")
for(var/obj/item/clothing/suit/fire/O in world)
del(O)
for(var/obj/structure/grille/O in world)
del(O)
/* for(var/obj/machinery/vehicle/pod/O in world)
for(var/mob/M in src)
M.loc = src.loc
if (M.client)
M.client.perspective = MOB_PERSPECTIVE
M.client.eye = M
del(O)
ok = 1*/
if("monkey")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","M")
for(var/mob/living/carbon/human/H in mob_list)
spawn(0)
H.monkeyize()
ok = 1
if("corgi")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","M")
for(var/mob/living/carbon/human/H in mob_list)
spawn(0)
H.corgize()
ok = 1
if("striketeam")
if(usr.client.strike_team())
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","Strike")
if("tripleAI")
usr.client.triple_ai()
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","TriAI")
if("gravity")
if(!(ticker && ticker.mode))
usr << "Please wait until the game starts! Not sure how it will work otherwise."
return
gravity_is_on = !gravity_is_on
for(var/area/A in world)
A.gravitychange(gravity_is_on,A)
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","Grav")
if(gravity_is_on)
log_admin("[key_name(usr)] toggled gravity on.", 1)
message_admins("\blue [key_name_admin(usr)] toggled gravity on.", 1)
command_alert("Gravity generators are again functioning within normal parameters. Sorry for any inconvenience.")
else
log_admin("[key_name(usr)] toggled gravity off.", 1)
message_admins("\blue [key_name_admin(usr)] toggled gravity off.", 1)
command_alert("Feedback surge detected in mass-distributions systems. Artifical gravity has been disabled whilst the system reinitializes. Further failures may result in a gravitational collapse and formation of blackholes. Have a nice day.")
if("power")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","P")
log_admin("[key_name(usr)] made all areas powered", 1)
message_admins("\blue [key_name_admin(usr)] made all areas powered", 1)
power_restore()
if("unpower")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","UP")
log_admin("[key_name(usr)] made all areas unpowered", 1)
message_admins("\blue [key_name_admin(usr)] made all areas unpowered", 1)
power_failure()
if("quickpower")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","QP")
log_admin("[key_name(usr)] made all SMESs powered", 1)
message_admins("\blue [key_name_admin(usr)] made all SMESs powered", 1)
power_restore_quick()
if("activateprison")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","AP")
world << "\blue <B>Transit signature detected.</B>"
world << "\blue <B>Incoming shuttle.</B>"
/*
var/A = locate(/area/shuttle_prison)
for(var/atom/movable/AM as mob|obj in A)
AM.z = 1
AM.Move()
*/
message_admins("\blue [key_name_admin(usr)] sent the prison shuttle to the station.", 1)
if("deactivateprison")
/*
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","DP")
var/A = locate(/area/shuttle_prison)
for(var/atom/movable/AM as mob|obj in A)
AM.z = 2
AM.Move()
*/
message_admins("\blue [key_name_admin(usr)] sent the prison shuttle back.", 1)
if("toggleprisonstatus")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","TPS")
for(var/obj/machinery/computer/prison_shuttle/PS in world)
PS.allowedtocall = !(PS.allowedtocall)
message_admins("\blue [key_name_admin(usr)] toggled status of prison shuttle to [PS.allowedtocall].", 1)
if("prisonwarp")
if(!ticker)
alert("The game hasn't started yet!", null, null, null, null, null)
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","PW")
message_admins("\blue [key_name_admin(usr)] teleported all players to the prison station.", 1)
for(var/mob/living/carbon/human/H in mob_list)
var/turf/loc = find_loc(H)
var/security = 0
if(loc.z > 1 || prisonwarped.Find(H))
//don't warp them if they aren't ready or are already there
continue
H.Paralyse(5)
if(H.wear_id)
var/obj/item/weapon/card/id/id = H.get_idcard()
for(var/A in id.access)
if(A == access_security)
security++
if(!security)
//strip their stuff before they teleport into a cell :downs:
for(var/obj/item/weapon/W in H)
if(istype(W, /datum/organ/external))
continue
//don't strip organs
H.u_equip(W)
if (H.client)
H.client.screen -= W
if (W)
W.loc = H.loc
W.dropped(H)
W.layer = initial(W.layer)
//teleport person to cell
H.loc = pick(prisonwarp)
H.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(H), slot_shoes)
else
//teleport security person
H.loc = pick(prisonsecuritywarp)
prisonwarped += H
if("traitor_all")
if(!ticker)
alert("The game hasn't started yet!")
return
var/objective = copytext(sanitize(input("Enter an objective")),1,MAX_MESSAGE_LEN)
if(!objective)
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","TA([objective])")
for(var/mob/living/carbon/human/H in player_list)
if(H.stat == 2 || !H.client || !H.mind) continue
if(is_special_character(H)) continue
//traitorize(H, objective, 0)
ticker.mode.traitors += H.mind
H.mind.special_role = "traitor"
var/datum/objective/new_objective = new
new_objective.owner = H
new_objective.explanation_text = objective
H.mind.objectives += new_objective
ticker.mode.greet_traitor(H.mind)
//ticker.mode.forge_traitor_objectives(H.mind)
ticker.mode.finalize_traitor(H.mind)
for(var/mob/living/silicon/A in player_list)
ticker.mode.traitors += A.mind
A.mind.special_role = "traitor"
var/datum/objective/new_objective = new
new_objective.owner = A
new_objective.explanation_text = objective
A.mind.objectives += new_objective
ticker.mode.greet_traitor(A.mind)
ticker.mode.finalize_traitor(A.mind)
message_admins("\blue [key_name_admin(usr)] used everyone is a traitor secret. Objective is [objective]", 1)
log_admin("[key_name(usr)] used everyone is a traitor secret. Objective is [objective]")
if("moveminingshuttle")
if(mining_shuttle_moving)
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","ShM")
move_mining_shuttle()
message_admins("\blue [key_name_admin(usr)] moved mining shuttle", 1)
log_admin("[key_name(usr)] moved the mining shuttle")
if("moveadminshuttle")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","ShA")
move_admin_shuttle()
message_admins("\blue [key_name_admin(usr)] moved the centcom administration shuttle", 1)
log_admin("[key_name(usr)] moved the centcom administration shuttle")
if("moveferry")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","ShF")
move_ferry()
message_admins("\blue [key_name_admin(usr)] moved the centcom ferry", 1)
log_admin("[key_name(usr)] moved the centcom ferry")
if("movealienship")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","ShX")
move_alien_ship()
message_admins("\blue [key_name_admin(usr)] moved the alien dinghy", 1)
log_admin("[key_name(usr)] moved the alien dinghy")
if("togglebombcap")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","BC")
switch(MAX_EXPLOSION_RANGE)
if(14) MAX_EXPLOSION_RANGE = 16
if(16) MAX_EXPLOSION_RANGE = 20
if(20) MAX_EXPLOSION_RANGE = 28
if(28) MAX_EXPLOSION_RANGE = 56
if(56) MAX_EXPLOSION_RANGE = 128
if(128) MAX_EXPLOSION_RANGE = 14
var/range_dev = MAX_EXPLOSION_RANGE *0.25
var/range_high = MAX_EXPLOSION_RANGE *0.5
var/range_low = MAX_EXPLOSION_RANGE
message_admins("\red <b> [key_name_admin(usr)] changed the bomb cap to [range_dev], [range_high], [range_low]</b>", 1)
log_admin("[key_name_admin(usr)] changed the bomb cap to [MAX_EXPLOSION_RANGE]")
if("flicklights")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","FL")
while(!usr.stat)
//knock yourself out to stop the ghosts
for(var/mob/M in player_list)
if(M.stat != 2 && prob(25))
var/area/AffectedArea = get_area(M)
if(AffectedArea.name != "Space" && AffectedArea.name != "Engine Walls" && AffectedArea.name != "Chemical Lab Test Chamber" && AffectedArea.name != "Escape Shuttle" && AffectedArea.name != "Arrival Area" && AffectedArea.name != "Arrival Shuttle" && AffectedArea.name != "start area" && AffectedArea.name != "Engine Combustion Chamber")
AffectedArea.power_light = 0
AffectedArea.power_change()
spawn(rand(55,185))
AffectedArea.power_light = 1
AffectedArea.power_change()
var/Message = rand(1,4)
switch(Message)
if(1)
M.show_message(text("\blue You shudder as if cold..."), 1)
if(2)
M.show_message(text("\blue You feel something gliding across your back..."), 1)
if(3)
M.show_message(text("\blue Your eyes twitch, you feel like something you can't see is here..."), 1)
if(4)
M.show_message(text("\blue You notice something moving out of the corner of your eye, but nothing is there..."), 1)
for(var/obj/W in orange(5,M))
if(prob(25) && !W.anchored)
step_rand(W)
sleep(rand(100,1000))
for(var/mob/M in player_list)
if(M.stat != 2)
M.show_message(text("\blue The chilling wind suddenly stops..."), 1)
/* if("shockwave")
ok = 1
world << "\red <B><big>ALERT: STATION STRESS CRITICAL</big></B>"
sleep(60)
world << "\red <B><big>ALERT: STATION STRESS CRITICAL. TOLERABLE LEVELS EXCEEDED!</big></B>"
sleep(80)
world << "\red <B><big>ALERT: STATION STRUCTURAL STRESS CRITICAL. SAFETY MECHANISMS FAILED!</big></B>"
sleep(40)
for(var/mob/M in world)
shake_camera(M, 400, 1)
for(var/obj/structure/window/W in world)
spawn(0)
sleep(rand(10,400))
W.ex_act(rand(2,1))
for(var/obj/structure/grille/G in world)
spawn(0)
sleep(rand(20,400))
G.ex_act(rand(2,1))
for(var/obj/machinery/door/D in world)
spawn(0)
sleep(rand(20,400))
D.ex_act(rand(2,1))
for(var/turf/station/floor/Floor in world)
spawn(0)
sleep(rand(30,400))
Floor.ex_act(rand(2,1))
for(var/obj/structure/cable/Cable in world)
spawn(0)
sleep(rand(30,400))
Cable.ex_act(rand(2,1))
for(var/obj/structure/closet/Closet in world)
spawn(0)
sleep(rand(30,400))
Closet.ex_act(rand(2,1))
for(var/obj/machinery/Machinery in world)
spawn(0)
sleep(rand(30,400))
Machinery.ex_act(rand(1,3))
for(var/turf/station/wall/Wall in world)
spawn(0)
sleep(rand(30,400))
Wall.ex_act(rand(2,1)) */
if("wave")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","MW")
new /datum/event/meteor_wave
if("gravanomalies")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","GA")
command_alert("Gravitational anomalies detected on the station. There is no additional data.", "Anomaly Alert")
world << sound('sound/AI/granomalies.ogg')
var/turf/T = pick(blobstart)
var/obj/effect/bhole/bh = new /obj/effect/bhole( T.loc, 30 )
spawn(rand(100, 600))
del(bh)
if("timeanomalies") //dear god this code was awful :P Still needs further optimisation
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","STA")
//moved to its own dm so I could split it up and prevent the spawns copying variables over and over
//can be found in code\game\game_modes\events\wormholes.dm
wormhole_event()
if("goblob")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","BL")
mini_blob_event()
message_admins("[key_name_admin(usr)] has spawned blob", 1)
if("aliens")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","AL")
if(aliens_allowed)
new /datum/event/alien_infestation
message_admins("[key_name_admin(usr)] has spawned aliens", 1)
if("alien_silent") //replaces the spawn_xeno verb
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","ALS")
if(aliens_allowed)
create_xeno()
if("spiders")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SL")
new /datum/event/spider_infestation
message_admins("[key_name_admin(usr)] has spawned spiders", 1)
if("comms_blackout")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","CB")
var/answer = alert(usr, "Would you like to alert the crew?", "Alert", "Yes", "No")
if(answer == "Yes")
communications_blackout(0)
else
communications_blackout(1)
message_admins("[key_name_admin(usr)] triggered a communications blackout.", 1)
if("spaceninja")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SN")
if(toggle_space_ninja)
if(space_ninja_arrival())//If the ninja is actually spawned. They may not be depending on a few factors.
message_admins("[key_name_admin(usr)] has sent in a space ninja", 1)
if("carp")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","C")
var/choice = input("You sure you want to spawn carp?") in list("Badmin", "Cancel")
if(choice == "Badmin")
message_admins("[key_name_admin(usr)] has spawned carp.", 1)
new /datum/event/carp_migration
if("radiation")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","R")
message_admins("[key_name_admin(usr)] has has irradiated the station", 1)
new /datum/event/radiation_storm
if("immovable")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","IR")
message_admins("[key_name_admin(usr)] has sent an immovable rod to the station", 1)
immovablerod()
if("prison_break")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","PB")
message_admins("[key_name_admin(usr)] has allowed a prison break", 1)
prison_break()
if("lightout")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","LO")
message_admins("[key_name_admin(usr)] has broke a lot of lights", 1)
lightsout(1,2)
if("blackout")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","BO")
message_admins("[key_name_admin(usr)] broke all lights", 1)
lightsout(0,0)
if("whiteout")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","WO")
for(var/obj/machinery/light/L in world)
L.fix()
message_admins("[key_name_admin(usr)] fixed all lights", 1)
if("friendai")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","FA")
for(var/mob/aiEye/aE in mob_list)
aE.icon_state = "ai_friend"
for(var/obj/machinery/M in machines)
if(istype(M, /obj/machinery/ai_status_display))
var/obj/machinery/ai_status_display/A = M
A.emotion = "Friend Computer"
else if(istype(M, /obj/machinery/status_display))
var/obj/machinery/status_display/A = M
A.friendc = 1
message_admins("[key_name_admin(usr)] turned all AIs into best friends.", 1)
if("floorlava")
if(floorIsLava)
usr << "The floor is lava already."
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","LF")
//Options
var/length = input(usr, "How long will the lava last? (in seconds)", "Length", 180) as num
length = min(abs(length), 1200)
var/damage = input(usr, "How deadly will the lava be?", "Damage", 2) as num
damage = min(abs(damage), 100)
var/sure = alert(usr, "Are you sure you want to do this?", "Confirmation", "YES!", "Nah")
if(sure == "Nah")
return
floorIsLava = 1
message_admins("[key_name_admin(usr)] made the floor LAVA! It'll last [length] seconds and it will deal [damage] damage to everyone.", 1)
for(var/turf/simulated/floor/F in world)
if(F.z == 1)
F.name = "lava"
F.desc = "The floor is LAVA!"
F.overlays += "lava"
F.lava = 1
spawn(0)
for(var/i = i, i < length, i++) // 180 = 3 minutes
if(damage)
for(var/mob/living/carbon/L in living_mob_list)
if(istype(L.loc, /turf/simulated/floor)) // Are they on LAVA?!
var/turf/simulated/floor/F = L.loc
if(F.lava)
var/safe = 0
for(var/obj/structure/O in F.contents)
if(O.level > F.level && !istype(O, /obj/structure/window)) // Something to stand on and it isn't under the floor!
safe = 1
break
if(!safe)
L.adjustFireLoss(damage)
sleep(10)
for(var/turf/simulated/floor/F in world) // Reset everything.
if(F.z == 1)
F.name = initial(F.name)
F.desc = initial(F.desc)
F.overlays.Cut()
F.lava = 0
F.update_icon()
floorIsLava = 0
return
if("virus")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","V")
var/answer = alert("Do you want this to be a random disease or do you have something in mind?",,"Make Your Own","Random","Choose")
if(answer=="Random")
viral_outbreak()
message_admins("[key_name_admin(usr)] has triggered a virus outbreak", 1)
else if(answer == "Choose")
var/list/viruses = list("fake gbs","gbs","magnitis","wizarditis",/*"beesease",*/"brain rot","cold","retrovirus","flu","pierrot's throat","rhumba beat")
var/V = input("Choose the virus to spread", "BIOHAZARD") in viruses
viral_outbreak(V)
message_admins("[key_name_admin(usr)] has triggered a virus outbreak of [V]", 1)
else
AdminCreateVirus(usr)
if("retardify")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","RET")
for(var/mob/living/carbon/human/H in player_list)
H << "\red <B>You suddenly feel stupid.</B>"
H.setBrainLoss(60)
message_admins("[key_name_admin(usr)] made everybody retarded")
if("fakeguns")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","FG")
for(var/obj/item/W in world)
if(istype(W, /obj/item/clothing) || istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/weapon/disk) || istype(W, /obj/item/weapon/tank))
continue
W.icon = 'icons/obj/gun.dmi'
W.icon_state = "revolver"
W.item_state = "gun"
message_admins("[key_name_admin(usr)] made every item look like a gun")
if("schoolgirl")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SG")
for(var/obj/item/clothing/under/W in world)
W.icon_state = "schoolgirl"
W.item_state = "w_suit"
W.color = "schoolgirl"
message_admins("[key_name_admin(usr)] activated Japanese Animes mode")
world << sound('sound/AI/animes.ogg')
if("eagles")//SCRAW
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","EgL")
for(var/obj/machinery/door/airlock/W in world)
if(W.z == 1 && !istype(get_area(W), /area/bridge) && !istype(get_area(W), /area/crew_quarters) && !istype(get_area(W), /area/security/prison))
W.req_access = list()
message_admins("[key_name_admin(usr)] activated Egalitarian Station mode")
command_alert("Centcomm airlock control override activated. Please take this time to get acquainted with your coworkers.")
world << sound('sound/AI/commandreport.ogg')
if("dorf")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","DF")
for(var/mob/living/carbon/human/B in mob_list)
B.f_style = "Dward Beard"
B.update_hair()
message_admins("[key_name_admin(usr)] activated dorf mode")
if("ionstorm")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","I")
IonStorm()
message_admins("[key_name_admin(usr)] triggered an ion storm")
var/show_log = alert(usr, "Show ion message?", "Message", "Yes", "No")
if(show_log == "Yes")
command_alert("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert")
world << sound('sound/AI/ionstorm.ogg')
if("spacevines")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","K")
new /datum/event/spacevine
message_admins("[key_name_admin(usr)] has spawned spacevines", 1)
if("onlyone")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","OO")
usr.client.only_one()
// message_admins("[key_name_admin(usr)] has triggered a battle to the death (only one)")
if(usr)
log_admin("[key_name(usr)] used secret [href_list["secretsfun"]]")
if (ok)
world << text("<B>A secret has been activated by []!</B>", usr.key)
else if(href_list["secretsadmin"])
if(!check_rights(R_ADMIN)) return
var/ok = 0
switch(href_list["secretsadmin"])
if("clear_bombs")
//I do nothing
if("list_bombers")
var/dat = "<B>Bombing List<HR>"
for(var/l in bombers)
dat += text("[l]<BR>")
usr << browse(dat, "window=bombers")
if("list_signalers")
var/dat = "<B>Showing last [length(lastsignalers)] signalers.</B><HR>"
for(var/sig in lastsignalers)
dat += "[sig]<BR>"
usr << browse(dat, "window=lastsignalers;size=800x500")
if("list_lawchanges")
var/dat = "<B>Showing last [length(lawchanges)] law changes.</B><HR>"
for(var/sig in lawchanges)
dat += "[sig]<BR>"
usr << browse(dat, "window=lawchanges;size=800x500")
if("list_job_debug")
var/dat = "<B>Job Debug info.</B><HR>"
if(job_master)
for(var/line in job_master.job_debug)
dat += "[line]<BR>"
dat+= "*******<BR><BR>"
for(var/datum/job/job in job_master.occupations)
if(!job) continue
dat += "job: [job.title], current_positions: [job.current_positions], total_positions: [job.total_positions] <BR>"
usr << browse(dat, "window=jobdebug;size=600x500")
if("showailaws")
output_ai_laws()
if("showgm")
if(!ticker)
alert("The game hasn't started yet!")
else if (ticker.mode)
alert("The game mode is [ticker.mode.name]")
else alert("For some reason there's a ticker, but not a game mode")
if("manifest")
var/dat = "<B>Showing Crew Manifest.</B><HR>"
dat += "<table cellspacing=5><tr><th>Name</th><th>Position</th></tr>"
for(var/mob/living/carbon/human/H in mob_list)
if(H.ckey)
dat += text("<tr><td>[]</td><td>[]</td></tr>", H.name, H.get_assignment())
dat += "</table>"
usr << browse(dat, "window=manifest;size=440x410")
if("check_antagonist")
check_antagonists()
if("DNA")
var/dat = "<B>Showing DNA from blood.</B><HR>"
dat += "<table cellspacing=5><tr><th>Name</th><th>DNA</th><th>Blood Type</th></tr>"
for(var/mob/living/carbon/human/H in mob_list)
if(H.dna && H.ckey)
dat += "<tr><td>[H]</td><td>[H.dna.unique_enzymes]</td><td>[H.b_type]</td></tr>"
dat += "</table>"
usr << browse(dat, "window=DNA;size=440x410")
if("fingerprints")
var/dat = "<B>Showing Fingerprints.</B><HR>"
dat += "<table cellspacing=5><tr><th>Name</th><th>Fingerprints</th></tr>"
for(var/mob/living/carbon/human/H in mob_list)
if(H.ckey)
if(H.dna && H.dna.uni_identity)
dat += "<tr><td>[H]</td><td>[md5(H.dna.uni_identity)]</td></tr>"
else if(H.dna && !H.dna.uni_identity)
dat += "<tr><td>[H]</td><td>H.dna.uni_identity = null</td></tr>"
else if(!H.dna)
dat += "<tr><td>[H]</td><td>H.dna = null</td></tr>"
dat += "</table>"
usr << browse(dat, "window=fingerprints;size=440x410")
else
if (usr)
log_admin("[key_name(usr)] used secret [href_list["secretsadmin"]]")
if (ok)
world << text("<B>A secret has been activated by []!</B>", usr.key)
else if(href_list["secretscoder"])
if(!check_rights(R_DEBUG)) return
switch(href_list["secretscoder"])
if("spawn_objects")
var/dat = "<B>Admin Log<HR></B>"
for(var/l in admin_log)
dat += "<li>[l]</li>"
if(!admin_log.len)
dat += "No-one has done anything this round!"
usr << browse(dat, "window=admin_log")
if("maint_access_brig")
for(var/obj/machinery/door/airlock/maintenance/M in world)
if (access_maint_tunnels in M.req_access)
M.req_access = list(access_brig)
message_admins("[key_name_admin(usr)] made all maint doors brig access-only.")
if("maint_access_engiebrig")
for(var/obj/machinery/door/airlock/maintenance/M in world)
if (access_maint_tunnels in M.req_access)
M.req_access = list()
M.req_one_access = list(access_brig,access_engine)
message_admins("[key_name_admin(usr)] made all maint doors engineering and brig access-only.")
if("infinite_sec")
var/datum/job/J = job_master.GetJob("Security Officer")
if(!J) return
J.total_positions = -1
J.spawn_positions = -1
message_admins("[key_name_admin(usr)] has removed the cap on security officers.")
else if(href_list["ac_view_wanted"]) //Admin newscaster Topic() stuff be here
src.admincaster_screen = 18 //The ac_ prefix before the hrefs stands for AdminCaster.
src.access_news_network()
else if(href_list["ac_set_channel_name"])
src.admincaster_feed_channel.channel_name = strip_html_simple(input(usr, "Provide a Feed Channel Name", "Network Channel Handler", ""))
while (findtext(src.admincaster_feed_channel.channel_name," ") == 1)
src.admincaster_feed_channel.channel_name = copytext(src.admincaster_feed_channel.channel_name,2,lentext(src.admincaster_feed_channel.channel_name)+1)
src.access_news_network()
else if(href_list["ac_set_channel_lock"])
src.admincaster_feed_channel.locked = !src.admincaster_feed_channel.locked
src.access_news_network()
else if(href_list["ac_submit_new_channel"])
var/check = 0
for(var/datum/feed_channel/FC in news_network.network_channels)
if(FC.channel_name == src.admincaster_feed_channel.channel_name)
check = 1
break
if(src.admincaster_feed_channel.channel_name == "" || src.admincaster_feed_channel.channel_name == "\[REDACTED\]" || check )
src.admincaster_screen=7
else
var/choice = alert("Please confirm Feed channel creation","Network Channel Handler","Confirm","Cancel")
if(choice=="Confirm")
var/datum/feed_channel/newChannel = new /datum/feed_channel
newChannel.channel_name = src.admincaster_feed_channel.channel_name
newChannel.author = src.admincaster_signature
newChannel.locked = src.admincaster_feed_channel.locked
newChannel.is_admin_channel = 1
feedback_inc("newscaster_channels",1)
news_network.network_channels += newChannel //Adding channel to the global network
log_admin("[key_name_admin(usr)] created command feed channel: [src.admincaster_feed_channel.channel_name]!")
src.admincaster_screen=5
src.access_news_network()
else if(href_list["ac_set_channel_receiving"])
var/list/available_channels = list()
for(var/datum/feed_channel/F in news_network.network_channels)
available_channels += F.channel_name
src.admincaster_feed_channel.channel_name = adminscrub(input(usr, "Choose receiving Feed Channel", "Network Channel Handler") in available_channels )
src.access_news_network()
else if(href_list["ac_set_new_message"])
src.admincaster_feed_message.body = adminscrub(input(usr, "Write your Feed story", "Network Channel Handler", ""))
while (findtext(src.admincaster_feed_message.body," ") == 1)
src.admincaster_feed_message.body = copytext(src.admincaster_feed_message.body,2,lentext(src.admincaster_feed_message.body)+1)
src.access_news_network()
else if(href_list["ac_submit_new_message"])
if(src.admincaster_feed_message.body =="" || src.admincaster_feed_message.body =="\[REDACTED\]" || src.admincaster_feed_channel.channel_name == "" )
src.admincaster_screen = 6
else
var/datum/feed_message/newMsg = new /datum/feed_message
newMsg.author = src.admincaster_signature
newMsg.body = src.admincaster_feed_message.body
newMsg.is_admin_message = 1
feedback_inc("newscaster_stories",1)
for(var/datum/feed_channel/FC in news_network.network_channels)
if(FC.channel_name == src.admincaster_feed_channel.channel_name)
FC.messages += newMsg //Adding message to the network's appropriate feed_channel
break
src.admincaster_screen=4
for(var/obj/machinery/newscaster/NEWSCASTER in allCasters)
NEWSCASTER.newsAlert(src.admincaster_feed_channel.channel_name)
log_admin("[key_name_admin(usr)] submitted a feed story to channel: [src.admincaster_feed_channel.channel_name]!")
src.access_news_network()
else if(href_list["ac_create_channel"])
src.admincaster_screen=2
src.access_news_network()
else if(href_list["ac_create_feed_story"])
src.admincaster_screen=3
src.access_news_network()
else if(href_list["ac_menu_censor_story"])
src.admincaster_screen=10
src.access_news_network()
else if(href_list["ac_menu_censor_channel"])
src.admincaster_screen=11
src.access_news_network()
else if(href_list["ac_menu_wanted"])
var/already_wanted = 0
if(news_network.wanted_issue)
already_wanted = 1
if(already_wanted)
src.admincaster_feed_message.author = news_network.wanted_issue.author
src.admincaster_feed_message.body = news_network.wanted_issue.body
src.admincaster_screen = 14
src.access_news_network()
else if(href_list["ac_set_wanted_name"])
src.admincaster_feed_message.author = adminscrub(input(usr, "Provide the name of the Wanted person", "Network Security Handler", ""))
while (findtext(src.admincaster_feed_message.author," ") == 1)
src.admincaster_feed_message.author = copytext(admincaster_feed_message.author,2,lentext(admincaster_feed_message.author)+1)
src.access_news_network()
else if(href_list["ac_set_wanted_desc"])
src.admincaster_feed_message.body = adminscrub(input(usr, "Provide the a description of the Wanted person and any other details you deem important", "Network Security Handler", ""))
while (findtext(src.admincaster_feed_message.body," ") == 1)
src.admincaster_feed_message.body = copytext(src.admincaster_feed_message.body,2,lentext(src.admincaster_feed_message.body)+1)
src.access_news_network()
else if(href_list["ac_submit_wanted"])
var/input_param = text2num(href_list["ac_submit_wanted"])
if(src.admincaster_feed_message.author == "" || src.admincaster_feed_message.body == "")
src.admincaster_screen = 16
else
var/choice = alert("Please confirm Wanted Issue [(input_param==1) ? ("creation.") : ("edit.")]","Network Security Handler","Confirm","Cancel")
if(choice=="Confirm")
if(input_param==1) //If input_param == 1 we're submitting a new wanted issue. At 2 we're just editing an existing one. See the else below
var/datum/feed_message/WANTED = new /datum/feed_message
WANTED.author = src.admincaster_feed_message.author //Wanted name
WANTED.body = src.admincaster_feed_message.body //Wanted desc
WANTED.backup_author = src.admincaster_signature //Submitted by
WANTED.is_admin_message = 1
news_network.wanted_issue = WANTED
for(var/obj/machinery/newscaster/NEWSCASTER in allCasters)
NEWSCASTER.newsAlert()
NEWSCASTER.update_icon()
src.admincaster_screen = 15
else
news_network.wanted_issue.author = src.admincaster_feed_message.author
news_network.wanted_issue.body = src.admincaster_feed_message.body
news_network.wanted_issue.backup_author = src.admincaster_feed_message.backup_author
src.admincaster_screen = 19
log_admin("[key_name_admin(usr)] issued a Station-wide Wanted Notification for [src.admincaster_feed_message.author]!")
src.access_news_network()
else if(href_list["ac_cancel_wanted"])
var/choice = alert("Please confirm Wanted Issue removal","Network Security Handler","Confirm","Cancel")
if(choice=="Confirm")
news_network.wanted_issue = null
for(var/obj/machinery/newscaster/NEWSCASTER in allCasters)
NEWSCASTER.update_icon()
src.admincaster_screen=17
src.access_news_network()
else if(href_list["ac_censor_channel_author"])
var/datum/feed_channel/FC = locate(href_list["ac_censor_channel_author"])
if(FC.author != "<B>\[REDACTED\]</B>")
FC.backup_author = FC.author
FC.author = "<B>\[REDACTED\]</B>"
else
FC.author = FC.backup_author
src.access_news_network()
else if(href_list["ac_censor_channel_story_author"])
var/datum/feed_message/MSG = locate(href_list["ac_censor_channel_story_author"])
if(MSG.author != "<B>\[REDACTED\]</B>")
MSG.backup_author = MSG.author
MSG.author = "<B>\[REDACTED\]</B>"
else
MSG.author = MSG.backup_author
src.access_news_network()
else if(href_list["ac_censor_channel_story_body"])
var/datum/feed_message/MSG = locate(href_list["ac_censor_channel_story_body"])
if(MSG.body != "<B>\[REDACTED\]</B>")
MSG.backup_body = MSG.body
MSG.body = "<B>\[REDACTED\]</B>"
else
MSG.body = MSG.backup_body
src.access_news_network()
else if(href_list["ac_pick_d_notice"])
var/datum/feed_channel/FC = locate(href_list["ac_pick_d_notice"])
src.admincaster_feed_channel = FC
src.admincaster_screen=13
src.access_news_network()
else if(href_list["ac_toggle_d_notice"])
var/datum/feed_channel/FC = locate(href_list["ac_toggle_d_notice"])
FC.censored = !FC.censored
src.access_news_network()
else if(href_list["ac_view"])
src.admincaster_screen=1
src.access_news_network()
else if(href_list["ac_setScreen"]) //Brings us to the main menu and resets all fields~
src.admincaster_screen = text2num(href_list["ac_setScreen"])
if (src.admincaster_screen == 0)
if(src.admincaster_feed_channel)
src.admincaster_feed_channel = new /datum/feed_channel
if(src.admincaster_feed_message)
src.admincaster_feed_message = new /datum/feed_message
src.access_news_network()
else if(href_list["ac_show_channel"])
var/datum/feed_channel/FC = locate(href_list["ac_show_channel"])
src.admincaster_feed_channel = FC
src.admincaster_screen = 9
src.access_news_network()
else if(href_list["ac_pick_censor_channel"])
var/datum/feed_channel/FC = locate(href_list["ac_pick_censor_channel"])
src.admincaster_feed_channel = FC
src.admincaster_screen = 12
src.access_news_network()
else if(href_list["ac_refresh"])
src.access_news_network()
else if(href_list["ac_set_signature"])
src.admincaster_signature = adminscrub(input(usr, "Provide your desired signature", "Network Identity Handler", ""))
src.access_news_network()
// player info stuff
if(href_list["add_player_info"])
var/key = href_list["add_player_info"]
var/add = input("Add Player Info") as null|text
if(!add) return
notes_add(key,add,usr)
show_player_info(key)
if(href_list["remove_player_info"])
var/key = href_list["remove_player_info"]
var/index = text2num(href_list["remove_index"])
notes_del(key, index)
show_player_info(key)
if(href_list["notes"])
var/ckey = href_list["ckey"]
if(!ckey)
var/mob/M = locate(href_list["mob"])
if(ismob(M))
ckey = M.ckey
switch(href_list["notes"])
if("show")
show_player_info(ckey)
return