mirror of
https://github.com/vgstation-coders/vgstation13.git
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741 lines
24 KiB
Plaintext
741 lines
24 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
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datum/objective
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var/datum/mind/owner = null //Who owns the objective.
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var/explanation_text = "Nothing" //What that person is supposed to do.
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var/datum/mind/target = null //If they are focused on a particular person.
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var/target_amount = 0 //If they are focused on a particular number. Steal objectives have their own counter.
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var/completed = 0 //currently only used for custom objectives.
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New(var/text)
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if(text)
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explanation_text = text
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proc/check_completion()
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return completed
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proc/find_target()
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var/list/possible_targets = list()
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for(var/datum/mind/possible_target in ticker.minds)
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if(possible_target != owner && ishuman(possible_target.current) && (possible_target.current.stat != 2))
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possible_targets += possible_target
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if(possible_targets.len > 0)
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target = pick(possible_targets)
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proc/find_target_by_role(role, role_type=0)//Option sets either to check assigned role or special role. Default to assigned.
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for(var/datum/mind/possible_target in ticker.minds)
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if((possible_target != owner) && ishuman(possible_target.current) && ((role_type ? possible_target.special_role : possible_target.assigned_role) == role) )
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target = possible_target
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break
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datum/objective/assassinate
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find_target()
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..()
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if(target && target.current)
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explanation_text = "Assassinate [target.current.real_name], the [target.assigned_role]."
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else
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explanation_text = "Free Objective"
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return target
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find_target_by_role(role, role_type=0)
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..(role, role_type)
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if(target && target.current)
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explanation_text = "Assassinate [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role]."
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else
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explanation_text = "Free Objective"
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return target
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check_completion()
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if(target && target.current)
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if(target.current.stat == DEAD || issilicon(target.current) || isbrain(target.current) || target.current.z > 6 || !target.current.ckey) //Borgs/brains/AIs count as dead for traitor objectives. --NeoFite
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return 1
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return 0
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return 1
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datum/objective/mutiny
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find_target()
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..()
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if(target && target.current)
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explanation_text = "Assassinate [target.current.real_name], the [target.assigned_role]."
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else
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explanation_text = "Free Objective"
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return target
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find_target_by_role(role, role_type=0)
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..(role, role_type)
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if(target && target.current)
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explanation_text = "Assassinate [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role]."
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else
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explanation_text = "Free Objective"
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return target
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check_completion()
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if(target && target.current)
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if(target.current.stat == DEAD || !ishuman(target.current) || !target.current.ckey)
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return 1
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var/turf/T = get_turf(target.current)
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if(T && (T.z != 1)) //If they leave the station they count as dead for this
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return 2
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return 0
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return 1
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datum/objective/mutiny/rp
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find_target()
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..()
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if(target && target.current)
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explanation_text = "Assassinate, capture or convert [target.current.real_name], the [target.assigned_role]."
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else
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explanation_text = "Free Objective"
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return target
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find_target_by_role(role, role_type=0)
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..(role, role_type)
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if(target && target.current)
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explanation_text = "Assassinate, capture or convert [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role]."
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else
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explanation_text = "Free Objective"
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return target
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// less violent rev objectives
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check_completion()
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var/rval = 1
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if(target && target.current)
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//assume that only carbon mobs can become rev heads for now
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if(target.current.stat == DEAD || target.current:handcuffed || !ishuman(target.current))
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return 1
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// Check if they're converted
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if(istype(ticker.mode, /datum/game_mode/revolution))
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if(target in ticker.mode:head_revolutionaries)
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return 1
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var/turf/T = get_turf(target.current)
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if(T && (T.z != 1)) //If they leave the station they count as dead for this
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rval = 2
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return 0
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return rval
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datum/objective/anti_revolution/execute
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find_target()
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..()
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if(target && target.current)
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explanation_text = "[target.current.real_name], the [target.assigned_role] has extracted confidential information above their clearance. Execute \him[target.current]."
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else
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explanation_text = "Free Objective"
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return target
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find_target_by_role(role, role_type=0)
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..(role, role_type)
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if(target && target.current)
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explanation_text = "[target.current.real_name], the [!role_type ? target.assigned_role : target.special_role] has extracted confidential information above their clearance. Execute \him[target.current]."
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else
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explanation_text = "Free Objective"
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return target
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check_completion()
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if(target && target.current)
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if(target.current.stat == DEAD || !ishuman(target.current))
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return 1
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return 0
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return 1
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datum/objective/anti_revolution/brig
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var/already_completed = 0
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find_target()
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..()
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if(target && target.current)
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explanation_text = "Brig [target.current.real_name], the [target.assigned_role] for 20 minutes to set an example."
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else
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explanation_text = "Free Objective"
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return target
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find_target_by_role(role, role_type=0)
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..(role, role_type)
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if(target && target.current)
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explanation_text = "Brig [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role] for 20 minutes to set an example."
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else
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explanation_text = "Free Objective"
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return target
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check_completion()
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if(already_completed)
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return 1
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if(target && target.current)
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if(target.current.stat == DEAD)
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return 0
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if(target.is_brigged(10 * 60 * 10))
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already_completed = 1
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return 1
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return 0
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return 0
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datum/objective/anti_revolution/demote
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find_target()
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..()
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if(target && target.current)
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explanation_text = "[target.current.real_name], the [target.assigned_role] has been classified as harmful to NanoTrasen's goals. Demote \him[target.current] to assistant."
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else
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explanation_text = "Free Objective"
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return target
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find_target_by_role(role, role_type=0)
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..(role, role_type)
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if(target && target.current)
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explanation_text = "[target.current.real_name], the [!role_type ? target.assigned_role : target.special_role] has been classified as harmful to NanoTrasen's goals. Demote \him[target.current] to assistant."
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else
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explanation_text = "Free Objective"
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return target
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check_completion()
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if(target && target.current && istype(target,/mob/living/carbon/human))
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var/obj/item/weapon/card/id/I = target.current:wear_id
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if(istype(I, /obj/item/device/pda))
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var/obj/item/device/pda/P = I
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I = P.id
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if(!istype(I)) return 1
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if(I.assignment == "Assistant")
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return 1
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else
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return 0
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return 1
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datum/objective/debrain//I want braaaainssss
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find_target()
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..()
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if(target && target.current)
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explanation_text = "Steal the brain of [target.current.real_name]."
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else
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explanation_text = "Free Objective"
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return target
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find_target_by_role(role, role_type=0)
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..(role, role_type)
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if(target && target.current)
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explanation_text = "Steal the brain of [target.current.real_name] the [!role_type ? target.assigned_role : target.special_role]."
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else
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explanation_text = "Free Objective"
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return target
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check_completion()
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if(!target)//If it's a free objective.
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return 1
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if( !owner.current || owner.current.stat==DEAD )//If you're otherwise dead.
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return 0
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if( !target.current || !isbrain(target.current) )
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return 0
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var/atom/A = target.current
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while(A.loc) //check to see if the brainmob is on our person
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A = A.loc
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if(A == owner.current)
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return 1
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return 0
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datum/objective/protect//The opposite of killing a dude.
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find_target()
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..()
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if(target && target.current)
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explanation_text = "Protect [target.current.real_name], the [target.assigned_role]."
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else
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explanation_text = "Free Objective"
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return target
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find_target_by_role(role, role_type=0)
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..(role, role_type)
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if(target && target.current)
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explanation_text = "Protect [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role]."
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else
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explanation_text = "Free Objective"
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return target
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check_completion()
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if(!target) //If it's a free objective.
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return 1
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if(target.current)
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if(target.current.stat == DEAD || issilicon(target.current) || isbrain(target.current))
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return 0
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return 1
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return 0
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datum/objective/hijack
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explanation_text = "Hijack the emergency shuttle by escaping alone."
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check_completion()
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if(!owner.current || owner.current.stat)
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return 0
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if(emergency_shuttle.location<2)
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return 0
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if(issilicon(owner.current))
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return 0
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var/area/shuttle = locate(/area/shuttle/escape/centcom)
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var/list/protected_mobs = list(/mob/living/silicon/ai, /mob/living/silicon/pai)
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for(var/mob/living/player in player_list)
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if(player.type in protected_mobs) continue
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if (player.mind && (player.mind != owner))
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if(player.stat != DEAD) //they're not dead!
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if(get_turf(player) in shuttle)
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return 0
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return 1
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datum/objective/block
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explanation_text = "Do not allow any organic lifeforms to escape on the shuttle alive."
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check_completion()
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if(!istype(owner.current, /mob/living/silicon))
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return 0
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if(emergency_shuttle.location<2)
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return 0
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if(!owner.current)
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return 0
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var/area/shuttle = locate(/area/shuttle/escape/centcom)
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var/protected_mobs[] = list(/mob/living/silicon/ai, /mob/living/silicon/pai, /mob/living/silicon/robot, /mob/living/silicon/robot/mommi)
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for(var/mob/living/player in player_list)
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if(player.type in protected_mobs) continue
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if (player.mind)
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if (player.stat != 2)
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if (get_turf(player) in shuttle)
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return 0
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return 1
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datum/objective/silence
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explanation_text = "Do not allow anyone to escape the station. Only allow the shuttle to be called when everyone is dead and your story is the only one left."
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check_completion()
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if(emergency_shuttle.location<2)
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return 0
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for(var/mob/living/player in player_list)
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if(player == owner.current)
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continue
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if(player.mind)
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if(player.stat != DEAD)
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var/turf/T = get_turf(player)
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if(!T) continue
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switch(T.loc.type)
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if(/area/shuttle/escape/centcom, /area/shuttle/escape_pod1/centcom, /area/shuttle/escape_pod2/centcom, /area/shuttle/escape_pod3/centcom, /area/shuttle/escape_pod5/centcom)
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return 0
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return 1
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datum/objective/escape
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explanation_text = "Escape on the shuttle or an escape pod alive and free."
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check_completion()
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if(issilicon(owner.current))
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return 0
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if(isbrain(owner.current))
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return 0
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if(emergency_shuttle.location<2)
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return 0
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if(!owner.current || owner.current.stat ==2)
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return 0
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var/turf/location = get_turf(owner.current.loc)
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if(!location)
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return 0
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if(istype(location, /turf/simulated/shuttle/floor4)) // Fails tratiors if they are in the shuttle brig -- Polymorph
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if(istype(owner.current, /mob/living/carbon))
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var/mob/living/carbon/C = owner.current
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if (!C.handcuffed)
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return 1
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return 0
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var/area/check_area = location.loc
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if(istype(check_area, /area/shuttle/escape/centcom))
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return 1
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if(istype(check_area, /area/shuttle/escape_pod1/centcom))
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return 1
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if(istype(check_area, /area/shuttle/escape_pod2/centcom))
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return 1
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if(istype(check_area, /area/shuttle/escape_pod3/centcom))
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return 1
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if(istype(check_area, /area/shuttle/escape_pod5/centcom))
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return 1
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else
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return 0
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datum/objective/survive
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explanation_text = "Stay alive until the end."
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check_completion()
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if(!owner.current || owner.current.stat == DEAD || isbrain(owner.current))
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return 0 //Brains no longer win survive objectives. --NEO
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if(issilicon(owner.current) && owner.current != owner.original)
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return 0
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return 1
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// Similar to the anti-rev objective, but for traitors
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datum/objective/brig
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var/already_completed = 0
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find_target()
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..()
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if(target && target.current)
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explanation_text = "Have [target.current.real_name], the [target.assigned_role] brigged for 10 minutes."
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else
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explanation_text = "Free Objective"
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return target
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find_target_by_role(role, role_type=0)
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..(role, role_type)
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if(target && target.current)
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explanation_text = "Have [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role] brigged for 10 minutes."
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else
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explanation_text = "Free Objective"
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return target
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check_completion()
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if(already_completed)
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return 1
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if(target && target.current)
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if(target.current.stat == DEAD)
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return 0
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// Make the actual required time a bit shorter than the official time
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if(target.is_brigged(10 * 60 * 5))
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already_completed = 1
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return 1
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return 0
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return 0
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// Harm a crew member, making an example of them
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datum/objective/harm
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var/already_completed = 0
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find_target()
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..()
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if(target && target.current)
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explanation_text = "Make an example of [target.current.real_name], the [target.assigned_role]. Break one of their bones, detach one of their limbs or disfigure their face. Make sure they're alive when you do it."
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else
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explanation_text = "Free Objective"
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return target
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find_target_by_role(role, role_type=0)
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..(role, role_type)
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if(target && target.current)
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explanation_text = "Make an example of [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role]. Break one of their bones, detach one of their limbs or disfigure their face. Make sure they're alive when you do it."
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else
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explanation_text = "Free Objective"
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return target
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check_completion()
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if(already_completed)
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return 1
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if(target && target.current && istype(target.current, /mob/living/carbon/human))
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if(target.current.stat == DEAD)
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return 0
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var/mob/living/carbon/human/H = target.current
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for(var/datum/organ/external/E in H.organs)
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if(E.status & ORGAN_BROKEN)
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already_completed = 1
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return 1
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if(E.status & ORGAN_DESTROYED && !E.amputated)
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already_completed = 1
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return 1
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var/datum/organ/external/head/head = H.get_organ("head")
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if(head.disfigured)
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return 1
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return 0
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datum/objective/nuclear
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explanation_text = "Destroy the station with a nuclear device."
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datum/objective/steal
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var/obj/item/steal_target
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var/target_name
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var/global/possible_items[] = list(
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"the captain's antique laser gun" = /obj/item/weapon/gun/energy/laser/captain,
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"a hand teleporter" = /obj/item/weapon/hand_tele,
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"an RCD" = /obj/item/weapon/rcd,
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"a jetpack" = /obj/item/weapon/tank/jetpack,
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"a captain's jumpsuit" = /obj/item/clothing/under/rank/captain,
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"a functional AI" = /obj/item/device/aicard,
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"a pair of magboots" = /obj/item/clothing/shoes/magboots,
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"the station blueprints" = /obj/item/blueprints,
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"a nasa voidsuit" = /obj/item/clothing/suit/space/nasavoid,
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"28 moles of plasma (full tank)" = /obj/item/weapon/tank,
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"a sample of slime extract" = /obj/item/slime_extract,
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"a piece of corgi meat" = /obj/item/weapon/reagent_containers/food/snacks/meat/corgi,
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"a research director's jumpsuit" = /obj/item/clothing/under/rank/research_director,
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"a chief engineer's jumpsuit" = /obj/item/clothing/under/rank/chief_engineer,
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"a chief medical officer's jumpsuit" = /obj/item/clothing/under/rank/chief_medical_officer,
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"a head of security's jumpsuit" = /obj/item/clothing/under/rank/head_of_security,
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"a head of personnel's jumpsuit" = /obj/item/clothing/under/rank/head_of_personnel,
|
|
"the hypospray" = /obj/item/weapon/reagent_containers/hypospray,
|
|
"the captain's pinpointer" = /obj/item/weapon/pinpointer,
|
|
"an ablative armor vest" = /obj/item/clothing/suit/armor/laserproof,
|
|
)
|
|
|
|
var/global/possible_items_special[] = list(
|
|
/*"nuclear authentication disk" = /obj/item/weapon/disk/nuclear,*///Broken with the change to nuke disk making it respawn on z level change.
|
|
"nuclear gun" = /obj/item/weapon/gun/energy/gun/nuclear,
|
|
"diamond drill" = /obj/item/weapon/pickaxe/diamonddrill,
|
|
"bag of holding" = /obj/item/weapon/storage/backpack/holding,
|
|
"hyper-capacity cell" = /obj/item/weapon/cell/hyper,
|
|
"10 diamonds" = /obj/item/stack/sheet/mineral/diamond,
|
|
"50 gold bars" = /obj/item/stack/sheet/mineral/gold,
|
|
"25 refined uranium bars" = /obj/item/stack/sheet/mineral/uranium,
|
|
)
|
|
|
|
|
|
proc/set_target(item_name)
|
|
target_name = item_name
|
|
steal_target = possible_items[target_name]
|
|
if (!steal_target )
|
|
steal_target = possible_items_special[target_name]
|
|
explanation_text = "Steal [target_name]."
|
|
return steal_target
|
|
|
|
|
|
find_target()
|
|
return set_target(pick(possible_items))
|
|
|
|
|
|
proc/select_target()
|
|
var/list/possible_items_all = possible_items+possible_items_special+"custom"
|
|
var/new_target = input("Select target:", "Objective target", steal_target) as null|anything in possible_items_all
|
|
if (!new_target) return
|
|
if (new_target == "custom")
|
|
var/obj/item/custom_target = input("Select type:","Type") as null|anything in typesof(/obj/item)
|
|
if (!custom_target) return
|
|
var/tmp_obj = new custom_target
|
|
var/custom_name = tmp_obj:name
|
|
del(tmp_obj)
|
|
custom_name = copytext(sanitize(input("Enter target name:", "Objective target", custom_name) as text|null),1,MAX_MESSAGE_LEN)
|
|
if (!custom_name) return
|
|
target_name = custom_name
|
|
steal_target = custom_target
|
|
explanation_text = "Steal [target_name]."
|
|
else
|
|
set_target(new_target)
|
|
return steal_target
|
|
|
|
check_completion()
|
|
if(!steal_target || !owner.current) return 0
|
|
if(!isliving(owner.current)) return 0
|
|
var/list/all_items = owner.current.get_contents()
|
|
switch (target_name)
|
|
if("28 moles of plasma (full tank)","10 diamonds","50 gold bars","25 refined uranium bars")
|
|
var/target_amount = text2num(target_name)//Non-numbers are ignored.
|
|
var/found_amount = 0.0//Always starts as zero.
|
|
|
|
for(var/obj/item/I in all_items) //Check for plasma tanks
|
|
if(istype(I, steal_target))
|
|
found_amount += (target_name=="28 moles of plasma (full tank)" ? (I:air_contents:toxins) : (I:amount))
|
|
return found_amount>=target_amount
|
|
|
|
if("50 coins (in bag)")
|
|
var/obj/item/weapon/moneybag/B = locate() in all_items
|
|
|
|
if(B)
|
|
var/target = text2num(target_name)
|
|
var/found_amount = 0.0
|
|
for(var/obj/item/weapon/coin/C in B)
|
|
found_amount++
|
|
return found_amount>=target
|
|
|
|
if("a functional AI")
|
|
for(var/obj/item/device/aicard/C in all_items) //Check for ai card
|
|
for(var/mob/living/silicon/ai/M in C)
|
|
if(istype(M, /mob/living/silicon/ai) && M.stat != 2) //See if any AI's are alive inside that card.
|
|
return 1
|
|
for(var/mob/living/silicon/ai/ai in world)
|
|
if(istype(ai.loc, /turf))
|
|
var/area/check_area = get_area(ai)
|
|
if(istype(check_area, /area/shuttle/escape/centcom))
|
|
return 1
|
|
if(istype(check_area, /area/shuttle/escape_pod1/centcom))
|
|
return 1
|
|
if(istype(check_area, /area/shuttle/escape_pod2/centcom))
|
|
return 1
|
|
if(istype(check_area, /area/shuttle/escape_pod3/centcom))
|
|
return 1
|
|
if(istype(check_area, /area/shuttle/escape_pod5/centcom))
|
|
return 1
|
|
else
|
|
|
|
for(var/obj/I in all_items) //Check for items
|
|
if(istype(I, steal_target))
|
|
return 1
|
|
return 0
|
|
|
|
|
|
|
|
datum/objective/download
|
|
proc/gen_amount_goal()
|
|
target_amount = rand(10,20)
|
|
explanation_text = "Download [target_amount] research levels."
|
|
return target_amount
|
|
|
|
|
|
check_completion()
|
|
if(!ishuman(owner.current))
|
|
return 0
|
|
if(!owner.current || owner.current.stat == 2)
|
|
return 0
|
|
if(!(istype(owner.current:wear_suit, /obj/item/clothing/suit/space/space_ninja)&&owner.current:wear_suit:s_initialized))
|
|
return 0
|
|
var/current_amount
|
|
var/obj/item/clothing/suit/space/space_ninja/S = owner.current:wear_suit
|
|
if(!S.stored_research.len)
|
|
return 0
|
|
else
|
|
for(var/datum/tech/current_data in S.stored_research)
|
|
if(current_data.level>1) current_amount+=(current_data.level-1)
|
|
if(current_amount<target_amount) return 0
|
|
return 1
|
|
|
|
|
|
|
|
datum/objective/capture
|
|
proc/gen_amount_goal()
|
|
target_amount = rand(5,10)
|
|
explanation_text = "Accumulate [target_amount] capture points."
|
|
return target_amount
|
|
|
|
|
|
check_completion()//Basically runs through all the mobs in the area to determine how much they are worth.
|
|
var/captured_amount = 0
|
|
var/area/centcom/holding/A = locate()
|
|
for(var/mob/living/carbon/human/M in A)//Humans.
|
|
if(M.stat==2)//Dead folks are worth less.
|
|
captured_amount+=0.5
|
|
continue
|
|
captured_amount+=1
|
|
for(var/mob/living/carbon/monkey/M in A)//Monkeys are almost worthless, you failure.
|
|
captured_amount+=0.1
|
|
for(var/mob/living/carbon/alien/larva/M in A)//Larva are important for research.
|
|
if(M.stat==2)
|
|
captured_amount+=0.5
|
|
continue
|
|
captured_amount+=1
|
|
for(var/mob/living/carbon/alien/humanoid/M in A)//Aliens are worth twice as much as humans.
|
|
if(istype(M, /mob/living/carbon/alien/humanoid/queen))//Queens are worth three times as much as humans.
|
|
if(M.stat==2)
|
|
captured_amount+=1.5
|
|
else
|
|
captured_amount+=3
|
|
continue
|
|
if(M.stat==2)
|
|
captured_amount+=1
|
|
continue
|
|
captured_amount+=2
|
|
if(captured_amount<target_amount)
|
|
return 0
|
|
return 1
|
|
|
|
|
|
|
|
datum/objective/absorb
|
|
proc/gen_amount_goal(var/lowbound = 4, var/highbound = 6)
|
|
target_amount = rand (lowbound,highbound)
|
|
if (ticker)
|
|
var/n_p = 1 //autowin
|
|
if (ticker.current_state == GAME_STATE_SETTING_UP)
|
|
for(var/mob/new_player/P in player_list)
|
|
if(P.client && P.ready && P.mind!=owner)
|
|
n_p ++
|
|
else if (ticker.current_state == GAME_STATE_PLAYING)
|
|
for(var/mob/living/carbon/human/P in player_list)
|
|
if(P.client && !(P.mind in ticker.mode.changelings) && P.mind!=owner)
|
|
n_p ++
|
|
target_amount = min(target_amount, n_p)
|
|
|
|
explanation_text = "Absorb [target_amount] compatible genomes."
|
|
return target_amount
|
|
|
|
check_completion()
|
|
if(owner && owner.changeling && owner.changeling.absorbed_dna && (owner.changeling.absorbedcount >= target_amount))
|
|
return 1
|
|
else
|
|
return 0
|
|
|
|
|
|
|
|
/* Isn't suited for global objectives
|
|
/*---------CULTIST----------*/
|
|
|
|
eldergod
|
|
explanation_text = "Summon Nar-Sie via the use of an appropriate rune. It will only work if nine cultists stand on and around it."
|
|
|
|
check_completion()
|
|
if(eldergod) //global var, defined in rune4.dm
|
|
return 1
|
|
return 0
|
|
|
|
survivecult
|
|
var/num_cult
|
|
|
|
explanation_text = "Our knowledge must live on. Make sure at least 5 acolytes escape on the shuttle to spread their work on an another station."
|
|
|
|
check_completion()
|
|
if(emergency_shuttle.location<2)
|
|
return 0
|
|
|
|
var/cultists_escaped = 0
|
|
|
|
var/area/shuttle/escape/centcom/C = /area/shuttle/escape/centcom
|
|
for(var/turf/T in get_area_turfs(C.type))
|
|
for(var/mob/living/carbon/H in T)
|
|
if(iscultist(H))
|
|
cultists_escaped++
|
|
|
|
if(cultists_escaped>=5)
|
|
return 1
|
|
|
|
return 0
|
|
|
|
sacrifice //stolen from traitor target objective
|
|
|
|
proc/find_target() //I don't know how to make it work with the rune otherwise, so I'll do it via a global var, sacrifice_target, defined in rune15.dm
|
|
var/list/possible_targets = call(/datum/game_mode/cult/proc/get_unconvertables)()
|
|
|
|
if(possible_targets.len > 0)
|
|
sacrifice_target = pick(possible_targets)
|
|
|
|
if(sacrifice_target && sacrifice_target.current)
|
|
explanation_text = "Sacrifice [sacrifice_target.current.real_name], the [sacrifice_target.assigned_role]. You will need the sacrifice rune (Hell join blood) and three acolytes to do so."
|
|
else
|
|
explanation_text = "Free Objective"
|
|
|
|
return sacrifice_target
|
|
|
|
check_completion() //again, calling on a global list defined in rune15.dm
|
|
if(sacrifice_target.current in sacrificed)
|
|
return 1
|
|
else
|
|
return 0
|
|
|
|
/*-------ENDOF CULTIST------*/
|
|
*/
|