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vgstation13/code/modules/projectiles/projectile/force.dm

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/obj/item/projectile/forcebolt
name = "force bolt"
icon = 'icons/obj/projectiles.dmi'
icon_state = "ice_1"
damage = 20
flag = "energy"
/obj/item/projectile/forcebolt/strong
name = "force bolt"
/obj/item/projectile/forcebolt/on_hit(var/atom/target, var/blocked = 0)
var/obj/T = target
var/throwdir = get_dir(firer,target)
if(prob(50))
if(istype(target, /mob/living/carbon/))
var/mob/living/carbon/MM = target
MM.apply_effect(1, WEAKEN)
MM << "\red The force knocks you off your feet!"
T.throw_at(get_edge_target_turf(target, throwdir),10,1)
return 1
/obj/item/projectile/forcebolt/strong/on_hit(var/atom/target, var/blocked = 0)
// NONE OF THIS WORKS. DO NOT USE.
var/throwdir = null
for(var/mob/M in hearers(1, src))
if(M == firer) continue
if(M.loc != src.loc)
throwdir = get_dir(src,target)
if(prob(75))
if(istype(M, /mob/living/carbon/))
var/mob/living/carbon/MM = M
MM.apply_effect(2, WEAKEN)
MM << "\red The force knocks you off your feet!"
M.throw_at(get_edge_target_turf(M, throwdir),15,1)
return ..()