Files
vgstation13/code/ZAS/FEA_turf_tile.dm

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atom/var/pressure_resistance = ONE_ATMOSPHERE
turf
assume_air(datum/gas_mixture/giver) //use this for machines to adjust air
del(giver)
return 0
return_air()
//Create gas mixture to hold data for passing
var/datum/gas_mixture/GM = new
GM.oxygen = oxygen
GM.carbon_dioxide = carbon_dioxide
GM.nitrogen = nitrogen
GM.toxins = toxins
GM.temperature = temperature
GM.update_values()
return GM
remove_air(amount as num)
var/datum/gas_mixture/GM = new
var/sum = oxygen + carbon_dioxide + nitrogen + toxins
if(sum>0)
GM.oxygen = (oxygen/sum)*amount
GM.carbon_dioxide = (carbon_dioxide/sum)*amount
GM.nitrogen = (nitrogen/sum)*amount
GM.toxins = (toxins/sum)*amount
GM.temperature = temperature
GM.update_values()
return GM
turf
simulated
var/current_graphic = null
var/tmp
datum/gas_mixture/air
processing = 1
// group_border = 0
// length_space_border = 0
air_check_directions = 0 //Do not modify this, just add turf to air_master.tiles_to_update
// archived_cycle = 0
// current_cycle = 0
obj/fire/active_hotspot
// temperature_archived //USED ONLY FOR SOLIDS
// being_superconductive = 0
proc
process_cell()
update_air_properties()
archive()
mimic_air_with_tile(turf/model)
share_air_with_tile(turf/simulated/sharer)
mimic_temperature_with_tile(turf/model)
share_temperature_with_tile(turf/simulated/sharer)
super_conduct()
update_visuals()
overlays = null
var/siding_icon_state = return_siding_icon_state()
if(siding_icon_state)
overlays += image('floors.dmi',siding_icon_state)
var/datum/gas_mixture/model = return_air()
switch(model.graphic)
if(1)
overlays.Add(plmaster) //TODO: Make invisible plasma an option
if(2)
overlays.Add(slmaster)
New()
..()
if(!blocks_air)
air = new
air.oxygen = oxygen
air.carbon_dioxide = carbon_dioxide
air.nitrogen = nitrogen
air.toxins = toxins
air.temperature = temperature
air.update_values()
if(air_master)
air_master.tiles_to_update.Add(src)
// air.parent = src //TODO DEBUG REMOVE
else
if(air_master)
for(var/direction in cardinal)
var/turf/simulated/floor/target = get_step(src,direction)
if(istype(target))
air_master.tiles_to_update.Add(target)
Del()
if(active_hotspot)
del(active_hotspot)
if(blocks_air)
for(var/direction in list(NORTH, SOUTH, EAST, WEST))
var/turf/simulated/tile = get_step(src,direction)
if(istype(tile) && !tile.blocks_air)
air_master.tiles_to_update.Add(tile)
..()
assume_air(datum/gas_mixture/giver)
if(!giver) return 0
if(zone)
zone.air.merge(giver)
return 1
else
return ..()
// archive()
// if(air) //For open space like floors
// air.archive()
// temperature_archived = temperature
// archived_cycle = air_master.current_cycle
share_air_with_tile(turf/simulated/T)
return air.share(T.air)
mimic_air_with_tile(turf/T)
return air.mimic(T)
return_air()
if(zone)
return zone.air
else if(air)
return air
else
return ..()
remove_air(amount as num)
if(zone)
var/datum/gas_mixture/removed = null
removed = zone.air.remove(amount)
return removed
else if(air)
var/datum/gas_mixture/removed = null
removed = air.remove(amount)
if(air.check_tile_graphic())
update_visuals(air)
return removed
else
return ..()
update_air_properties()//OPTIMIZE
air_check_directions = 0
for(var/direction in cardinal)
if(ZAirPass(get_step(src,direction)))
air_check_directions |= direction
if(!zone && !blocks_air) //No zone, but not a wall.
for(var/direction in DoorDirections) //Check door directions first.
if(air_check_directions&direction)
var/turf/simulated/T = get_step(src,direction)
if(T.zone)
T.zone.AddTurf(src)
break
if(!zone) //Still no zone
for(var/direction in CounterDoorDirections) //Check the others second.
if(air_check_directions&direction)
var/turf/simulated/T = get_step(src,direction)
if(T.zone)
T.zone.AddTurf(src)
break
if(!zone) //No zone found, new zone!
new/zone(src)
if(!zone) //Still no zone, the floodfill determined it is not part of a larger zone. Force a zone on it.
new/zone(list(src))
if("\ref[src]" in air_master.turfs_with_connections) //Check pass sanity of the connections.
for(var/connection/C in air_master.turfs_with_connections["\ref[src]"])
if(!(C in air_master.connections_to_check))
air_master.connections_to_check += C
. = update_zone_properties() //Update self zone and adjacent zones.
if(air_check_directions)
processing = 1
else
processing = 0
proc/update_zone_properties()
for(var/direction in cardinal)
var/turf/T = get_step(src,direction)
if(air_check_directions&direction) //I can connect air in this direction
if(!CanPass(null, T, 0, 0)) //If I block air, we must look to see if the adjacent turfs need rebuilt.
if(T.zone && !T.zone.rebuild)
for(var/direction2 in cardinal - direction) //Check all other directions for air that might be connected.
var/turf/simulated/NT = get_step(src, direction2)
if(NT && NT.zone && NT.zone == T.zone && !NT.HasDoor())
T.zone.rebuild = 1
else
ZConnect(src,T)
return 1
// else if(zone && !zone.rebuild)
// for(var/direction2 in cardinal - reverse_direction(direction)) //Check all other directions for air that might be connected.
// var/turf/simulated/NT = get_step(T, direction2)
// if(NT && NT.zone && NT.zone == zone)
// zone.rebuild = 1