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SERVER HOSTS: This commit replaces the existing admin-rank system. It is now more customizable. Admin.txt essentially works the same as it always has. Each line should look like: ckey - admin rank There is now however, an admin_ranks.txt. This textfile allows you to define ranks like so: admin rank +ADMIN +FUN +BUILD the +KEYWORD are flags adding permissions to that rank. There are brief descriptions in the text-file explaining what they do. You can now name the ranks anything you like, and give them the permissions you want them to have. This allows, for instance, ranks like: Game Admin on disciplinary +ADMIN +BAN This would give that game admin only the tools they need to admin. They would not have access to 'fun' verbs which control events and antags. There's lots of things you can do. For instance, a coder rank whom can debug stuff but cannot do admin tasks: Codermin +DEBUG +VAREDIT +SERVER There's lots you can do. As it evolves it will hopefully become more flexible. admin_ranks.txt defaults to use the old admin rank names. Apologies in advance as there will be a lot of anomalies, such as ranks losing verbs they once had. Please let me know about any problems. I can fix them quite easily simply by moving verbs between the lists or splitting the lists up into new flags. CODERS: There is now a check_rights(flags) proc. It check is usr is and admin and has -at least one of- the rights specified. It checks > usr < not src, so keep that in mind! If you need to check if something other than usr has specific tights, you can do if(holder.rights & R_ADMIN) etc. KNOWN ISSUES: +FUN probably needs to be split up into +MOBS and +EVENTS In-game promotion/demotion is currently disabled. It will be readded after everything else works ok. Erro's sql rights changes stuff is currently commented out. It will be re-added. There are still many many verbs which need updating. Apologies in advance for any inconvenience. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4991 316c924e-a436-60f5-8080-3fe189b3f50e
892 lines
36 KiB
Plaintext
892 lines
36 KiB
Plaintext
/client/proc/cmd_admin_drop_everything(mob/M as mob in mob_list)
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set category = null
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set name = "Drop Everything"
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if(!holder)
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src << "Only administrators may use this command."
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return
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var/confirm = alert(src, "Make [M] drop everything?", "Message", "Yes", "No")
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if(confirm != "Yes")
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return
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for(var/obj/item/W in M)
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M.drop_from_inventory(W)
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log_admin("[key_name(usr)] made [key_name(M)] drop everything!")
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message_admins("[key_name_admin(usr)] made [key_name_admin(M)] drop everything!", 1)
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feedback_add_details("admin_verb","DEVR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_prison(mob/M as mob in mob_list)
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set category = "Admin"
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set name = "Prison"
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if(!holder)
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src << "Only administrators may use this command."
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return
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if (ismob(M))
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if(istype(M, /mob/living/silicon/ai))
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alert("The AI can't be sent to prison you jerk!", null, null, null, null, null)
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return
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//strip their stuff before they teleport into a cell :downs:
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for(var/obj/item/W in M)
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M.drop_from_inventory(W)
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//teleport person to cell
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M.Paralyse(5)
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sleep(5) //so they black out before warping
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M.loc = pick(prisonwarp)
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if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/prisoner = M
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prisoner.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(prisoner), slot_w_uniform)
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prisoner.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(prisoner), slot_shoes)
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spawn(50)
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M << "\red You have been sent to the prison station!"
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log_admin("[key_name(usr)] sent [key_name(M)] to the prison station.")
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message_admins("\blue [key_name_admin(usr)] sent [key_name_admin(M)] to the prison station.", 1)
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feedback_add_details("admin_verb","PRISON") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_subtle_message(mob/M as mob in mob_list)
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set category = "Special Verbs"
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set name = "Subtle Message"
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if(!ismob(M)) return
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if (!holder)
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src << "Only administrators may use this command."
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return
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var/msg = input("Message:", text("Subtle PM to [M.key]")) as text
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if (!msg)
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return
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if(usr)
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if (usr.client)
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if(usr.client.holder)
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M << "\bold You hear a voice in your head... \italic [msg]"
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log_admin("SubtlePM: [key_name(usr)] -> [key_name(M)] : [msg]")
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message_admins("\blue \bold SubtleMessage: [key_name_admin(usr)] -> [key_name_admin(M)] : [msg]", 1)
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feedback_add_details("admin_verb","SMS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_world_narrate() // Allows administrators to fluff events a little easier -- TLE
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set category = "Special Verbs"
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set name = "Global Narrate"
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if (!holder)
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src << "Only administrators may use this command."
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return
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var/msg = input("Message:", text("Enter the text you wish to appear to everyone:")) as text
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if (!msg)
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return
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world << "[msg]"
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log_admin("GlobalNarrate: [key_name(usr)] : [msg]")
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message_admins("\blue \bold GlobalNarrate: [key_name_admin(usr)] : [msg]<BR>", 1)
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feedback_add_details("admin_verb","GLN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_direct_narrate(var/mob/M) // Targetted narrate -- TLE
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set category = "Special Verbs"
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set name = "Direct Narrate"
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if(!holder)
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src << "Only administrators may use this command."
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return
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if(!M)
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M = input("Direct narrate to who?", "Active Players") as null|anything in get_mob_with_client_list()
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if(!M)
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return
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var/msg = input("Message:", text("Enter the text you wish to appear to your target:")) as text
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if( !msg )
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return
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M << msg
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log_admin("DirectNarrate: [key_name(usr)] to ([M.name]/[M.key]): [msg]")
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message_admins("\blue \bold DirectNarrate: [key_name(usr)] to ([M.name]/[M.key]): [msg]<BR>", 1)
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feedback_add_details("admin_verb","DIRN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_godmode(mob/M as mob in mob_list)
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set category = "Special Verbs"
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set name = "Godmode"
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if(!holder)
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src << "Only administrators may use this command."
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return
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if (M.nodamage == 1)
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M.nodamage = 0
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usr << "\blue Toggled OFF"
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else
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M.nodamage = 1
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usr << "\blue Toggled ON"
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log_admin("[key_name(usr)] has toggled [key_name(M)]'s nodamage to [(M.nodamage ? "On" : "Off")]")
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message_admins("[key_name_admin(usr)] has toggled [key_name_admin(M)]'s nodamage to [(M.nodamage ? "On" : "Off")]", 1)
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feedback_add_details("admin_verb","GOD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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proc/cmd_admin_mute(mob/M as mob, mute_type, automute = 0)
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if(automute)
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if(!config.automute_on) return
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else
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if(!usr || !usr.client)
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return
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if(!usr.client.holder)
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usr << "<font color='red'>Error: cmd_admin_mute: You don't have permission to do this.</font>"
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return
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if(!M.client)
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usr << "<font color='red'>Error: cmd_admin_mute: This mob doesn't have a client tied to it.</font>"
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if(M.client.holder)
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usr << "<font color='red'>Error: cmd_admin_mute: You cannot mute an admin.</font>"
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if(!M.client) return
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if(M.client.holder) return
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var/muteunmute
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var/mute_string
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switch(mute_type)
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if(MUTE_IC) mute_string = "IC (say and emote)"
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if(MUTE_OOC) mute_string = "OOC"
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if(MUTE_PRAY) mute_string = "pray"
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if(MUTE_ADMINHELP) mute_string = "adminhelp, admin PM and ASAY"
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if(MUTE_DEADCHAT) mute_string = "deadchat and DSAY"
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if(MUTE_ALL) mute_string = "everything"
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else return
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if(automute)
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muteunmute = "auto-muted"
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M.client.muted |= mute_type
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log_admin("SPAM AUTOMUTE: [muteunmute] [key_name(M)] from [mute_string]")
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message_admins("SPAM AUTOMUTE: [muteunmute] [key_name_admin(M)] from [mute_string].", 1)
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M << "You have been [muteunmute] from [mute_string] by the SPAM AUTOMUTE system. Contact an admin."
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feedback_add_details("admin_verb","AUTOMUTE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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return
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if(M.client.muted & mute_type)
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muteunmute = "unmuted"
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M.client.muted &= ~mute_type
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else
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muteunmute = "muted"
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M.client.muted |= mute_type
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log_admin("[key_name(usr)] has [muteunmute] [key_name(M)] from [mute_string]")
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message_admins("[key_name_admin(usr)] has [muteunmute] [key_name_admin(M)] from [mute_string].", 1)
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M << "You have been [muteunmute] from [mute_string]."
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feedback_add_details("admin_verb","MUTE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_add_random_ai_law()
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set category = "Fun"
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set name = "Add Random AI Law"
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if(!holder)
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src << "Only administrators may use this command."
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return
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var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
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if(confirm != "Yes") return
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log_admin("[key_name(src)] has added a random AI law.")
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message_admins("[key_name_admin(src)] has added a random AI law.", 1)
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var/show_log = alert(src, "Show ion message?", "Message", "Yes", "No")
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if(show_log == "Yes")
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command_alert("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert")
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world << sound('sound/AI/ionstorm.ogg')
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IonStorm(0)
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feedback_add_details("admin_verb","ION") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/*
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Stealth spawns xenos
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Changed to accomodate specific spawning. It was annoying before. /N
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*/
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/client/proc/spawn_xeno()
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set category = "Fun"
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set name = "Spawn Xeno"
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set desc = "Spawns a xenomorph for all those boring rounds, without having you to do so manually."
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set popup_menu = 0
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if(!holder)
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src << "Only administrators may use this command."
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return
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var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
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if(confirm != "Yes") return
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if(create_xeno())
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feedback_add_details("admin_verb","X") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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log_admin("[key_name(usr)] spawned a xeno.")
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message_admins("\blue [key_name_admin(usr)] spawned a xeno.", 1)
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return
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//I use this proc for respawn character too. /N
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/proc/create_xeno(mob/dead/observer/G)
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var/alien_caste = alert(src, "Please choose which caste to spawn.",,"Hunter","Sentinel","Drone")
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var/obj/effect/landmark/spawn_here = xeno_spawn.len ? pick(xeno_spawn) : pick(latejoin)
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var/mob/living/carbon/alien/humanoid/new_xeno
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switch(alien_caste)
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if("Hunter")
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new_xeno = new /mob/living/carbon/alien/humanoid/hunter(spawn_here)
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if("Sentinel")
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new_xeno = new /mob/living/carbon/alien/humanoid/sentinel(spawn_here)
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if("Drone")
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new_xeno = new /mob/living/carbon/alien/humanoid/drone(spawn_here)
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else
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return 0
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var/selected_key
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if(G && G.key)
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selected_key = G.key
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else
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var/list/candidates = list() //List of candidate KEYS to assume control of the new larva ~Carn
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for(G in player_list)
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if(G.client.be_alien)
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if(((G.client.inactivity/10)/60) <= 5)
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if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
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candidates += G.key
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if(candidates.len)
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selected_key = input("Pick the client you want to respawn as a xeno.", "Suitable Candidates") as null|anything in candidates
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if(selected_key)
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new_xeno.key = selected_key
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message_admins("\blue [key_name_admin(usr)] has spawned [selected_key] as a filthy xeno.", 1)
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return 1
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else
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//we couldn't find a candidate
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usr << "<font color='red'>Error: create_xeno(): no suitable players.</font>"
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del(new_xeno)
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return 0
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/*
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If a guy was gibbed and you want to revive him, this is a good way to do so.
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Works kind of like entering the game with a new character. Character receives a new mind if they didn't have one.
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Traitors and the like can also be revived with the previous role mostly intact.
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/N */
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/client/proc/respawn_character()
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set category = "Special Verbs"
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set name = "Respawn Character"
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set desc = "Respawn a person that has been gibbed/dusted/killed. They must be a ghost for this to work and preferably should not have a body to go back into."
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if(!holder)
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src << "Only administrators may use this command."
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return
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var/input = ckey(input(src, "Please specify which key will be respawned.", "Key", ""))
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if(!input)
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return
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var/mob/dead/observer/G_found
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for(var/mob/dead/observer/G in player_list)
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if(G.ckey == input)
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G_found = G
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break
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if(!G_found)//If a ghost was not found.
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usr << "<font color='red'>There is no active key like that in the game or the person is not currently a ghost.</font>"
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return
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if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something
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//Check if they were an alien
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if(G_found.mind.assigned_role=="Alien")
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if(alert("This character appears to have been an alien. Would you like to respawn them as such?",,"Yes","No")=="Yes")
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var/turf/T
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if(xeno_spawn.len) T = pick(xeno_spawn)
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else T = pick(latejoin)
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var/mob/living/carbon/alien/new_xeno
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switch(G_found.mind.special_role)//If they have a mind, we can determine which caste they were.
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if("Hunter") new_xeno = new /mob/living/carbon/alien/humanoid/hunter(T)
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if("Sentinel") new_xeno = new /mob/living/carbon/alien/humanoid/sentinel(T)
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if("Drone") new_xeno = new /mob/living/carbon/alien/humanoid/drone(T)
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if("Queen") new_xeno = new /mob/living/carbon/alien/humanoid/queen(T)
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else//If we don't know what special role they have, for whatever reason, or they're a larva.
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create_xeno(G_found)
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return
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//Now to give them their mind back.
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G_found.mind.transfer_to(new_xeno) //be careful when doing stuff like this! I've already checked the mind isn't in use
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new_xeno.key = G_found.key
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new_xeno << "You have been fully respawned. Enjoy the game."
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message_admins("\blue [key_name_admin(usr)] has respawned [new_xeno.key] as a filthy xeno.", 1)
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return //all done. The ghost is auto-deleted
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//check if they were a monkey
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else if(findtext(G_found.real_name,"monkey"))
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if(alert("This character appears to have been a monkey. Would you like to respawn them as such?",,"Yes","No")=="Yes")
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var/mob/living/carbon/monkey/new_monkey = new(pick(latejoin))
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G_found.mind.transfer_to(new_monkey) //be careful when doing stuff like this! I've already checked the mind isn't in use
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new_monkey.key = G_found.key
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new_monkey << "You have been fully respawned. Enjoy the game."
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message_admins("\blue [key_name_admin(usr)] has respawned [new_monkey.key] as a filthy xeno.", 1)
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return //all done. The ghost is auto-deleted
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//Ok, it's not a xeno or a monkey. So, spawn a human.
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var/mob/living/carbon/human/new_character = new(pick(latejoin))//The mob being spawned.
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var/datum/data/record/record_found //Referenced to later to either randomize or not randomize the character.
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if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something
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/*Try and locate a record for the person being respawned through data_core.
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This isn't an exact science but it does the trick more often than not.*/
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var/id = md5("[G_found.real_name][G_found.mind.assigned_role]")
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for(var/datum/data/record/t in data_core.locked)
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if(t.fields["id"]==id)
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record_found = t//We shall now reference the record.
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break
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if(record_found)//If they have a record we can determine a few things.
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new_character.real_name = record_found.fields["name"]
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new_character.gender = record_found.fields["sex"]
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new_character.age = record_found.fields["age"]
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new_character.b_type = record_found.fields["b_type"]
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else
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new_character.gender = pick(MALE,FEMALE)
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var/datum/preferences/A = new()
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A.randomize_appearance_for(new_character)
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new_character.real_name = G_found.real_name
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if(!new_character.real_name)
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if(new_character.gender == MALE)
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new_character.real_name = capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names))
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else
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new_character.real_name = capitalize(pick(first_names_female)) + " " + capitalize(pick(last_names))
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new_character.name = new_character.real_name
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if(G_found.mind && !G_found.mind.active)
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G_found.mind.transfer_to(new_character) //be careful when doing stuff like this! I've already checked the mind isn't in use
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new_character.mind.special_verbs = list()
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else
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new_character.mind_initialize()
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if(!new_character.mind.assigned_role) new_character.mind.assigned_role = "Assistant"//If they somehow got a null assigned role.
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//DNA
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if(record_found)//Pull up their name from database records if they did have a mind.
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new_character.dna = new()//Let's first give them a new DNA.
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new_character.dna.unique_enzymes = record_found.fields["b_dna"]//Enzymes are based on real name but we'll use the record for conformity.
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new_character.dna.struc_enzymes = record_found.fields["enzymes"]//This is the default of enzymes so I think it's safe to go with.
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new_character.dna.uni_identity = record_found.fields["identity"]//DNA identity is carried over.
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updateappearance(new_character,new_character.dna.uni_identity)//Now we configure their appearance based on their unique identity, same as with a DNA machine or somesuch.
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else//If they have no records, we just do a random DNA for them, based on their random appearance/savefile.
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new_character.dna.ready_dna(new_character)
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new_character.key = G_found.key
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/*
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The code below functions with the assumption that the mob is already a traitor if they have a special role.
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So all it does is re-equip the mob with powers and/or items. Or not, if they have no special role.
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If they don't have a mind, they obviously don't have a special role.
|
|
*/
|
|
|
|
//Two variables to properly announce later on.
|
|
var/admin = key_name_admin(src)
|
|
var/player_key = G_found.key
|
|
|
|
//Now for special roles and equipment.
|
|
switch(new_character.mind.special_role)
|
|
if("traitor")
|
|
job_master.EquipRank(new_character, new_character.mind.assigned_role, 1)
|
|
ticker.mode.equip_traitor(new_character)
|
|
if("Wizard")
|
|
new_character.loc = pick(wizardstart)
|
|
//ticker.mode.learn_basic_spells(new_character)
|
|
ticker.mode.equip_wizard(new_character)
|
|
if("Syndicate")
|
|
var/obj/effect/landmark/synd_spawn = locate("landmark*Syndicate-Spawn")
|
|
if(synd_spawn)
|
|
new_character.loc = get_turf(synd_spawn)
|
|
call(/datum/game_mode/proc/equip_syndicate)(new_character)
|
|
if("Space Ninja")
|
|
var/ninja_spawn[] = list()
|
|
for(var/obj/effect/landmark/L in landmarks_list)
|
|
if(L.name=="carpspawn")
|
|
ninja_spawn += L
|
|
new_character.equip_space_ninja()
|
|
new_character.internal = new_character.s_store
|
|
new_character.internals.icon_state = "internal1"
|
|
if(ninja_spawn.len)
|
|
var/obj/effect/landmark/ninja_spawn_here = pick(ninja_spawn)
|
|
new_character.loc = ninja_spawn_here.loc
|
|
if("Death Commando")//Leaves them at late-join spawn.
|
|
new_character.equip_death_commando()
|
|
new_character.internal = new_character.s_store
|
|
new_character.internals.icon_state = "internal1"
|
|
else//They may also be a cyborg or AI.
|
|
switch(new_character.mind.assigned_role)
|
|
if("Cyborg")//More rigging to make em' work and check if they're traitor.
|
|
new_character = new_character.Robotize()
|
|
if(new_character.mind.special_role=="traitor")
|
|
call(/datum/game_mode/proc/add_law_zero)(new_character)
|
|
if("AI")
|
|
new_character = new_character.AIize()
|
|
if(new_character.mind.special_role=="traitor")
|
|
call(/datum/game_mode/proc/add_law_zero)(new_character)
|
|
//Add aliens.
|
|
else
|
|
job_master.EquipRank(new_character, new_character.mind.assigned_role, 1)//Or we simply equip them.
|
|
|
|
//Announces the character on all the systems, based on the record.
|
|
if(!issilicon(new_character))//If they are not a cyborg/AI.
|
|
if(!record_found&&new_character.mind.assigned_role!="MODE")//If there are no records for them. If they have a record, this info is already in there. MODE people are not announced anyway.
|
|
//Power to the user!
|
|
if(alert(new_character,"Warning: No data core entry detected. Would you like to announce the arrival of this character by adding them to various databases, such as medical records?",,"No","Yes")=="Yes")
|
|
data_core.manifest_inject(new_character)
|
|
|
|
if(alert(new_character,"Would you like an active AI to announce this character?",,"No","Yes")=="Yes")
|
|
call(/mob/new_player/proc/AnnounceArrival)(new_character, new_character.mind.assigned_role)
|
|
|
|
message_admins("\blue [admin] has respawned [player_key] as [new_character.real_name].", 1)
|
|
|
|
new_character << "You have been fully respawned. Enjoy the game."
|
|
|
|
feedback_add_details("admin_verb","RSPCH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
return new_character
|
|
|
|
/client/proc/cmd_admin_add_freeform_ai_law()
|
|
set category = "Fun"
|
|
set name = "Add Custom AI law"
|
|
if(!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
var/input = input(usr, "Please enter anything you want the AI to do. Anything. Serious.", "What?", "") as text|null
|
|
if(!input)
|
|
return
|
|
for(var/mob/living/silicon/ai/M in mob_list)
|
|
if (M.stat == 2)
|
|
usr << "Upload failed. No signal is being detected from the AI."
|
|
else if (M.see_in_dark == 0)
|
|
usr << "Upload failed. Only a faint signal is being detected from the AI, and it is not responding to our requests. It may be low on power."
|
|
else
|
|
M.add_ion_law(input)
|
|
for(var/mob/living/silicon/ai/O in mob_list)
|
|
O << "\red " + input + "\red...LAWS UPDATED"
|
|
|
|
log_admin("Admin [key_name(usr)] has added a new AI law - [input]")
|
|
message_admins("Admin [key_name_admin(usr)] has added a new AI law - [input]", 1)
|
|
|
|
var/show_log = alert(src, "Show ion message?", "Message", "Yes", "No")
|
|
if(show_log == "Yes")
|
|
command_alert("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert")
|
|
world << sound('sound/AI/ionstorm.ogg')
|
|
feedback_add_details("admin_verb","IONC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/cmd_admin_rejuvenate(mob/living/M as mob in mob_list)
|
|
set category = "Special Verbs"
|
|
set name = "Rejuvenate"
|
|
if(!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
if(!mob)
|
|
return
|
|
if(!istype(M))
|
|
alert("Cannot revive a ghost")
|
|
return
|
|
if(config.allow_admin_rev)
|
|
M.revive()
|
|
|
|
log_admin("[key_name(usr)] healed / revived [key_name(M)]")
|
|
message_admins("\red Admin [key_name_admin(usr)] healed / revived [key_name_admin(M)]!", 1)
|
|
else
|
|
alert("Admin revive disabled")
|
|
feedback_add_details("admin_verb","REJU") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/cmd_admin_create_centcom_report()
|
|
set category = "Special Verbs"
|
|
set name = "Create Command Report"
|
|
if(!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
var/input = input(usr, "Please enter anything you want. Anything. Serious.", "What?", "") as message|null
|
|
if(!input)
|
|
return
|
|
|
|
var/confirm = alert(src, "Do you want to announce the contents of the report to the crew?", "Announce", "Yes", "No")
|
|
if(confirm == "Yes")
|
|
command_alert(input);
|
|
for (var/obj/machinery/computer/communications/C in machines)
|
|
if(! (C.stat & (BROKEN|NOPOWER) ) )
|
|
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( C.loc )
|
|
P.name = "paper- '[command_name()] Update.'"
|
|
P.info = input
|
|
C.messagetitle.Add("[command_name()] Update")
|
|
C.messagetext.Add(P.info)
|
|
else
|
|
command_alert("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message");
|
|
for (var/obj/machinery/computer/communications/C in machines)
|
|
if(! (C.stat & (BROKEN|NOPOWER) ) )
|
|
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( C.loc )
|
|
P.name = "paper- 'Classified [command_name()] Update.'"
|
|
P.info = input
|
|
C.messagetitle.Add("Classified [command_name()] Update")
|
|
C.messagetext.Add(P.info)
|
|
|
|
world << sound('sound/AI/commandreport.ogg')
|
|
log_admin("[key_name(src)] has created a command report: [input]")
|
|
message_admins("[key_name_admin(src)] has created a command report", 1)
|
|
feedback_add_details("admin_verb","CCR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/cmd_admin_delete(atom/O as obj|mob|turf in world)
|
|
set category = "Admin"
|
|
set name = "Delete"
|
|
|
|
if (!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
|
|
if (alert(src, "Are you sure you want to delete:\n[O]\nat ([O.x], [O.y], [O.z])?", "Confirmation", "Yes", "No") == "Yes")
|
|
log_admin("[key_name(usr)] deleted [O] at ([O.x],[O.y],[O.z])")
|
|
message_admins("[key_name_admin(usr)] deleted [O] at ([O.x],[O.y],[O.z])", 1)
|
|
feedback_add_details("admin_verb","DEL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
del(O)
|
|
|
|
/client/proc/cmd_admin_list_open_jobs()
|
|
set category = "Admin"
|
|
set name = "List free slots"
|
|
|
|
if (!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
if(job_master)
|
|
for(var/datum/job/job in job_master.occupations)
|
|
src << "[job.title]: [job.total_positions]"
|
|
feedback_add_details("admin_verb","LFS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/cmd_admin_explosion(atom/O as obj|mob|turf in world)
|
|
set category = "Special Verbs"
|
|
set name = "Explosion"
|
|
|
|
if (!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
|
|
var/devastation = input("Range of total devastation. -1 to none", text("Input")) as num|null
|
|
if(devastation == null) return
|
|
var/heavy = input("Range of heavy impact. -1 to none", text("Input")) as num|null
|
|
if(heavy == null) return
|
|
var/light = input("Range of light impact. -1 to none", text("Input")) as num|null
|
|
if(light == null) return
|
|
var/flash = input("Range of flash. -1 to none", text("Input")) as num|null
|
|
if(flash == null) return
|
|
|
|
if ((devastation != -1) || (heavy != -1) || (light != -1) || (flash != -1))
|
|
if ((devastation > 20) || (heavy > 20) || (light > 20))
|
|
if (alert(src, "Are you sure you want to do this? It will laaag.", "Confirmation", "Yes", "No") == "No")
|
|
return
|
|
|
|
explosion(O, devastation, heavy, light, flash)
|
|
log_admin("[key_name(usr)] created an explosion ([devastation],[heavy],[light],[flash]) at ([O.x],[O.y],[O.z])")
|
|
message_admins("[key_name_admin(usr)] created an explosion ([devastation],[heavy],[light],[flash]) at ([O.x],[O.y],[O.z])", 1)
|
|
feedback_add_details("admin_verb","EXPL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
return
|
|
else
|
|
return
|
|
|
|
/client/proc/cmd_admin_emp(atom/O as obj|mob|turf in world)
|
|
set category = "Special Verbs"
|
|
set name = "EM Pulse"
|
|
|
|
if (!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
|
|
var/heavy = input("Range of heavy pulse.", text("Input")) as num|null
|
|
if(heavy == null) return
|
|
var/light = input("Range of light pulse.", text("Input")) as num|null
|
|
if(light == null) return
|
|
|
|
if (heavy || light)
|
|
|
|
empulse(O, heavy, light)
|
|
log_admin("[key_name(usr)] created an EM Pulse ([heavy],[light]) at ([O.x],[O.y],[O.z])")
|
|
message_admins("[key_name_admin(usr)] created an EM PUlse ([heavy],[light]) at ([O.x],[O.y],[O.z])", 1)
|
|
feedback_add_details("admin_verb","EMP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
return
|
|
else
|
|
return
|
|
|
|
/client/proc/cmd_admin_gib(mob/M as mob in mob_list)
|
|
set category = "Special Verbs"
|
|
set name = "Gib"
|
|
|
|
if (!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
|
|
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
|
|
if(confirm != "Yes") return
|
|
//Due to the delay here its easy for something to have happened to the mob
|
|
if(!M) return
|
|
|
|
log_admin("[key_name(usr)] has gibbed [key_name(M)]")
|
|
message_admins("[key_name_admin(usr)] has gibbed [key_name_admin(M)]", 1)
|
|
|
|
if(istype(M, /mob/dead/observer))
|
|
gibs(M.loc, M.viruses)
|
|
return
|
|
|
|
M.gib()
|
|
feedback_add_details("admin_verb","GIB") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/cmd_admin_gib_self()
|
|
set name = "Gibself"
|
|
set category = "Fun"
|
|
|
|
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
|
|
if(confirm == "Yes")
|
|
if (istype(mob, /mob/dead/observer)) // so they don't spam gibs everywhere
|
|
return
|
|
else
|
|
mob.gib()
|
|
|
|
log_admin("[key_name(usr)] used gibself.")
|
|
message_admins("\blue [key_name_admin(usr)] used gibself.", 1)
|
|
feedback_add_details("admin_verb","GIBS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
/*
|
|
/client/proc/cmd_manual_ban()
|
|
set name = "Manual Ban"
|
|
set category = "Special Verbs"
|
|
if(!authenticated || !holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
var/mob/M = null
|
|
switch(alert("How would you like to ban someone today?", "Manual Ban", "Key List", "Enter Manually", "Cancel"))
|
|
if("Key List")
|
|
var/list/keys = list()
|
|
for(var/mob/M in world)
|
|
keys += M.client
|
|
var/selection = input("Please, select a player!", "Admin Jumping", null, null) as null|anything in keys
|
|
if(!selection)
|
|
return
|
|
M = selection:mob
|
|
if ((M.client && M.client.holder && (M.client.holder.level >= holder.level)))
|
|
alert("You cannot perform this action. You must be of a higher administrative rank!")
|
|
return
|
|
|
|
switch(alert("Temporary Ban?",,"Yes","No"))
|
|
if("Yes")
|
|
var/mins = input(usr,"How long (in minutes)?","Ban time",1440) as num
|
|
if(!mins)
|
|
return
|
|
if(mins >= 525600) mins = 525599
|
|
var/reason = input(usr,"Reason?","reason","Griefer") as text
|
|
if(!reason)
|
|
return
|
|
if(M)
|
|
AddBan(M.ckey, M.computer_id, reason, usr.ckey, 1, mins)
|
|
M << "\red<BIG><B>You have been banned by [usr.client.ckey].\nReason: [reason].</B></BIG>"
|
|
M << "\red This is a temporary ban, it will be removed in [mins] minutes."
|
|
M << "\red To try to resolve this matter head to http://ss13.donglabs.com/forum/"
|
|
log_admin("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.")
|
|
message_admins("\blue[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.")
|
|
world.Export("http://216.38.134.132/adminlog.php?type=ban&key=[usr.client.key]&key2=[M.key]&msg=[html_decode(reason)]&time=[mins]&server=[replacetext(config.server_name, "#", "")]")
|
|
del(M.client)
|
|
del(M)
|
|
else
|
|
|
|
if("No")
|
|
var/reason = input(usr,"Reason?","reason","Griefer") as text
|
|
if(!reason)
|
|
return
|
|
AddBan(M.ckey, M.computer_id, reason, usr.ckey, 0, 0)
|
|
M << "\red<BIG><B>You have been banned by [usr.client.ckey].\nReason: [reason].</B></BIG>"
|
|
M << "\red This is a permanent ban."
|
|
M << "\red To try to resolve this matter head to http://ss13.donglabs.com/forum/"
|
|
log_admin("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.")
|
|
message_admins("\blue[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.")
|
|
world.Export("http://216.38.134.132/adminlog.php?type=ban&key=[usr.client.key]&key2=[M.key]&msg=[html_decode(reason)]&time=perma&server=[replacetext(config.server_name, "#", "")]")
|
|
del(M.client)
|
|
del(M)
|
|
*/
|
|
|
|
/client/proc/update_world()
|
|
// If I see anyone granting powers to specific keys like the code that was here,
|
|
// I will both remove their SVN access and permanently ban them from my servers.
|
|
return
|
|
|
|
/client/proc/cmd_admin_check_contents(mob/living/M as mob in mob_list)
|
|
set category = "Special Verbs"
|
|
set name = "Check Contents"
|
|
|
|
var/list/L = M.get_contents()
|
|
for(var/t in L)
|
|
usr << "[t]"
|
|
feedback_add_details("admin_verb","CC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/* This proc is DEFERRED. Does not do anything.
|
|
/client/proc/cmd_admin_remove_plasma()
|
|
set category = "Debug"
|
|
set name = "Stabilize Atmos."
|
|
if(!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
feedback_add_details("admin_verb","STATM") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
// DEFERRED
|
|
spawn(0)
|
|
for(var/turf/T in view())
|
|
T.poison = 0
|
|
T.oldpoison = 0
|
|
T.tmppoison = 0
|
|
T.oxygen = 755985
|
|
T.oldoxy = 755985
|
|
T.tmpoxy = 755985
|
|
T.co2 = 14.8176
|
|
T.oldco2 = 14.8176
|
|
T.tmpco2 = 14.8176
|
|
T.n2 = 2.844e+006
|
|
T.on2 = 2.844e+006
|
|
T.tn2 = 2.844e+006
|
|
T.tsl_gas = 0
|
|
T.osl_gas = 0
|
|
T.sl_gas = 0
|
|
T.temp = 293.15
|
|
T.otemp = 293.15
|
|
T.ttemp = 293.15
|
|
*/
|
|
|
|
/client/proc/toggle_view_range()
|
|
set category = "Special Verbs"
|
|
set name = "Change View Range"
|
|
set desc = "switches between 1x and custom views"
|
|
|
|
if(view == world.view)
|
|
view = input("Select view range:", "FUCK YE", 7) in list(1,2,3,4,5,6,7,8,9,10,11,12,13,14,128)
|
|
else
|
|
view = world.view
|
|
|
|
log_admin("[key_name(usr)] changed their view range to [view].")
|
|
//message_admins("\blue [key_name_admin(usr)] changed their view range to [view].", 1) //why? removed by order of XSI
|
|
|
|
feedback_add_details("admin_verb","CVRA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/admin_call_shuttle()
|
|
|
|
set category = "Admin"
|
|
set name = "Call Shuttle"
|
|
|
|
if ((!( ticker ) || emergency_shuttle.location))
|
|
return
|
|
|
|
if (!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
|
|
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
|
|
if(confirm != "Yes") return
|
|
|
|
if(ticker.mode.name == "revolution" || ticker.mode.name == "AI malfunction" || ticker.mode.name == "confliction")
|
|
var/choice = input("The shuttle will just return if you call it. Call anyway?") in list("Confirm", "Cancel")
|
|
if(choice == "Confirm")
|
|
emergency_shuttle.fake_recall = rand(300,500)
|
|
else
|
|
return
|
|
|
|
emergency_shuttle.incall()
|
|
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
|
|
world << sound('sound/AI/shuttlecalled.ogg')
|
|
feedback_add_details("admin_verb","CSHUT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
log_admin("[key_name(usr)] admin-called the emergency shuttle.")
|
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message_admins("\blue [key_name_admin(usr)] admin-called the emergency shuttle.", 1)
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|
return
|
|
|
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/client/proc/admin_cancel_shuttle()
|
|
set category = "Admin"
|
|
set name = "Cancel Shuttle"
|
|
if(!check_rights(0)) return
|
|
if(alert(src, "You sure?", "Confirm", "Yes", "No") != "Yes") return
|
|
|
|
if(!ticker || emergency_shuttle.location || emergency_shuttle.direction == 0)
|
|
return
|
|
|
|
emergency_shuttle.recall()
|
|
feedback_add_details("admin_verb","CCSHUT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
log_admin("[key_name(usr)] admin-recalled the emergency shuttle.")
|
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message_admins("\blue [key_name_admin(usr)] admin-recalled the emergency shuttle.", 1)
|
|
|
|
return
|
|
|
|
/client/proc/cmd_admin_attack_log(mob/M as mob in mob_list)
|
|
set category = "Special Verbs"
|
|
set name = "Attack Log"
|
|
|
|
usr << text("\red <b>Attack Log for []</b>", mob)
|
|
for(var/t in M.attack_log)
|
|
usr << t
|
|
feedback_add_details("admin_verb","ATTL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
|
|
/client/proc/everyone_random()
|
|
set category = "Fun"
|
|
set name = "Make Everyone Random"
|
|
set desc = "Make everyone have a random appearance. You can only use this before rounds!"
|
|
|
|
if (ticker && ticker.mode)
|
|
usr << "Nope you can't do this, the game's already started. This only works before rounds!"
|
|
return
|
|
|
|
if(ticker.random_players)
|
|
ticker.random_players = 0
|
|
message_admins("Admin [key_name_admin(usr)] has disabled \"Everyone is Special\" mode.", 1)
|
|
usr << "Disabled."
|
|
return
|
|
|
|
|
|
var/notifyplayers = alert(src, "Do you want to notify the players?", "Options", "Yes", "No", "Cancel")
|
|
if(notifyplayers == "Cancel")
|
|
return
|
|
|
|
log_admin("Admin [key_name(src)] has forced the players to have random appearances.")
|
|
message_admins("Admin [key_name_admin(usr)] has forced the players to have random appearances.", 1)
|
|
|
|
if(notifyplayers == "Yes")
|
|
world << "\blue <b>Admin [usr.key] has forced the players to have completely random identities!"
|
|
|
|
usr << "<i>Remember: you can always disable the randomness by using the verb again, assuming the round hasn't started yet</i>."
|
|
|
|
ticker.random_players = 1
|
|
feedback_add_details("admin_verb","MER") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/toggle_gravity_on()
|
|
set category = "Debug"
|
|
set name = "Toggle station gravity on"
|
|
set desc = "Toggles all gravity to active on the station."
|
|
|
|
if (!(ticker && ticker.mode))
|
|
usr << "Please wait until the game starts! Not sure how it will work otherwise."
|
|
return
|
|
|
|
|
|
for(var/area/A in world)
|
|
A.gravitychange(1,A)
|
|
|
|
command_alert("CentComm is now beaming gravitons to your station. We appoligize for any inconvience.")
|
|
feedback_add_details("admin_verb","TSGON") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/toggle_gravity_off()
|
|
set category = "Debug"
|
|
set name = "Toggle station gravity off"
|
|
set desc = "Toggles all gravity to inactive on the station."
|
|
|
|
if (!(ticker && ticker.mode))
|
|
usr << "Please wait until the game starts! Not sure how it will work otherwise."
|
|
return
|
|
|
|
|
|
for(var/area/A in world)
|
|
A.gravitychange(0,A)
|
|
|
|
command_alert("For budget reasons, Centcomm is no longer beaming gravitons to your station. We appoligize for any inconvience.")
|
|
feedback_add_details("admin_verb","TSGOFF") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
|
|
/client/proc/toggle_random_events()
|
|
set category = "Server"
|
|
set name = "Toggle random events on/off"
|
|
set desc = "Toggles random events such as meteors, black holes, blob (but not space dust) on/off"
|
|
if(!config.allow_random_events)
|
|
config.allow_random_events = 1
|
|
usr << "Random events enabled"
|
|
message_admins("Admin [key_name_admin(usr)] has enabled random events.", 1)
|
|
else
|
|
config.allow_random_events = 0
|
|
usr << "Random events disabled"
|
|
message_admins("Admin [key_name_admin(usr)] has disabled random events.", 1)
|
|
feedback_add_details("admin_verb","TRE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|