Files
vgstation13/code/modules/assembly/mousetrap.dm
DamianX 62bcfd639d Makes knockdowns great again (#22277)
* Makes knockdowns great again

* fix weapons.dm
2019-04-03 11:28:21 -03:00

133 lines
3.8 KiB
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/obj/item/device/assembly/mousetrap
name = "mousetrap"
desc = "A handy little spring-loaded trap for catching pesty rodents."
icon_state = "mousetrap"
starting_materials = list(MAT_IRON = 100)
w_type = RECYK_METAL
origin_tech = Tc_COMBAT + "=1"
var/armed = 0
wires = WIRE_PULSE
/obj/item/device/assembly/mousetrap/examine(mob/user)
..()
if(armed)
to_chat(user, "<span class='warning'>It looks like it's armed.</span>")
/obj/item/device/assembly/mousetrap/update_icon()
if(armed)
icon_state = "mousetraparmed"
else
icon_state = "mousetrap"
if(holder)
holder.update_icon()
/obj/item/device/assembly/mousetrap/proc/triggered(mob/target as mob, var/type = "feet")
if(!armed)
return
var/datum/organ/external/affecting = null
if(ishuman(target))
var/mob/living/carbon/human/H = target
switch(type)
if("feet")
if(!H.shoes)
affecting = H.get_organ(pick(LIMB_LEFT_LEG, LIMB_RIGHT_LEG))
H.Knockdown(3)
H.Stun(3)
if(LIMB_LEFT_HAND, LIMB_RIGHT_HAND)
if(!H.gloves)
affecting = H.get_organ(type)
H.Stun(3)
if(affecting)
if(affecting.take_damage(1, 0))
H.UpdateDamageIcon()
H.updatehealth()
else if(ismouse(target))
var/mob/living/simple_animal/mouse/M = target
visible_message("<span class='danger'>SPLAT!</span>")
M.splat()
playsound(target.loc, 'sound/effects/snap.ogg', 50, 1)
armed = 0
update_icon()
pulse(0)
/obj/item/device/assembly/mousetrap/attack_self(mob/living/user as mob)
if(!armed)
to_chat(user, "<span class='notice'>You arm [src].</span>")
else
if(((user.getBrainLoss() >= 60 || clumsy_check(user)) && prob(50)))
var/datum/organ/external/OE = user.get_active_hand_organ()
triggered(user, OE.name)
user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking their fingers.</span>", \
"<span class='warning'>You accidentally trigger [src]!</span>")
return
to_chat(user, "<span class='notice'>You disarm [src].</span>")
armed = !armed
update_icon()
playsound(user.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
/obj/item/device/assembly/mousetrap/attack_hand(mob/living/user as mob)
if(armed)
if(((user.getBrainLoss() >= 60 || M_CLUMSY in user.mutations)) && prob(50))
var/datum/organ/external/OE = user.get_active_hand_organ()
triggered(user, OE.name)
user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking their fingers.</span>", \
"<span class='warning'>You accidentally trigger [src]!</span>")
return
..()
/obj/item/device/assembly/mousetrap/Crossed(AM as mob|obj)
if(armed)
if(ishuman(AM))
var/mob/living/carbon/H = AM
if(H.m_intent == "run")
triggered(H)
H.visible_message("<span class='warning'>[H] accidentally steps on [src].</span>", \
"<span class='warning'>You accidentally step on [src]</span>")
if(ismouse(AM))
triggered(AM)
..()
/obj/item/device/assembly/mousetrap/on_found(mob/wearer, mob/finder as mob)
if(armed)
finder.visible_message("<span class='warning'>[finder] accidentally sets off [src], breaking their fingers.</span>", \
"<span class='warning'>You accidentally trigger [src]!</span>")
var/datum/organ/external/OE = finder.get_active_hand_organ()
triggered(finder, OE.name)
return 1 //end the search!
return 0
/obj/item/device/assembly/mousetrap/hitby(A as mob|obj)
. = ..()
if(.)
return
if(!armed)
return
visible_message("<span class='warning'>[src] is triggered by [A].</span>")
triggered(null)
/obj/item/device/assembly/mousetrap/armed
icon_state = "mousetraparmed"
armed = 1
/obj/item/device/assembly/mousetrap/verb/hide_under()
set src in oview(1)
set name = "Hide"
set category = "Object"
if(usr.isUnconscious())
return
plane = ABOVE_TURF_PLANE
layer = MOUSETRAP_LAYER
to_chat(usr, "<span class='notice'>You hide [src].</span>")