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vgstation13/code/modules/mob/abilities.dm
2015-07-20 16:04:48 -05:00

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/*
Creature-level abilities.
*/
/var/global/list/ability_verbs = list( )
/*
Example ability:
/client/proc/test_ability()
//writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/client/proc/test_ability() called tick#: [world.time]")
set category = "Ability"
set name = "Test ability"
set desc = "An ability for testing."
// Check if the client has a mob and if the mob is valid and alive.
if(!mob || !istype(mob,/mob/living) || mob.stat)
src << "<span class='warning'>You must be corporeal and alive to do that.</span>"
return 0
//Handcuff check.
if(mob.restrained())
src << "<span class='warning'>You cannot do this while restrained.</span>"
return 0
if(istype(mob,/mob/living/carbon))
var/mob/living/carbon/M = mob
if(M.handcuffed)
src << "<span class='warning'>You cannot do this while cuffed.</span>"
return 0
src << "<span class='notice'>You perform an ability.</span>"
*/